Kudos to the art team - Lou's Garage
Having spent a large portion of my last year of life on the Unreal Runtime2 Engine I can see your amusement. Myself and another co-worker had to build a small game from scratch for our degrees and I had to handle the art side of things for the most part. Even taking digital photos of objects and areas and mapping them into the world took me a long time just for simple surfaces to get them looking right.
Making games are far from easy even for the "simple" looking things like art.
Comfort must be an incredible artist. Hire him immediately!
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It must really suck to have States LOL at your post...
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I'm glad Statesman did.. cause I was!
"I burn my candle at both ends, it will not last the night. But Ahhh my friends and Ohh my foes it makes a lovely light!"
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It must really suck to have States LOL at your post...
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I'm glad Statesman did.. cause I was!
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I know the customer is always right and blah blah blah, but man, this guy deserved it. Even if he gets alienated and quits, screw him. Statesman has made even more people fans.
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It must really suck to have States LOL at your post...
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Especially since I've never seen him use "netspeak" before.
Heck, I don't even use "LOL" unless I'm being ironic.
holy crap! you can do 3d models in photoshop now?!
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holy crap! you can do 3d models in photoshop now?!
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Yeah, it's this new plug-in called the Sullbhit filter....
Yes...bevel and emboss
I can't do any 3D models in PS, but I can work on the skins
Still 10 mins...ha!
Hahahahaha, that's great.
I like how he doesn't even mention the fact that characters slide on ice. That doesn't just happen automatically, they had to tell the computer to make that happen!
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Hahahahaha, that's great.
I like how he doesn't even mention the fact that characters slide on ice. That doesn't just happen automatically, they had to tell the computer to make that happen!
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I sure he just forgot to but QBASIC on his list...
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Content is details like Lou's Garage, one small example. Frostfire's mission is another. Still these are only minor graphics and model changes, something I myself can do to this game in less than ten minutes with Adobe Photoshop.
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LOL.
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I just love the way Statesman can speak volumes in as few words as possible. I've seen him silence people's doubts and fears with a single word, think this is the first time I've seen him sum up his thoughts with an acronym.
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You must mean that place no one ever goes because the mobs are tweaked out where even the minions chain hold.
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What minions would these be?
Shadow Shard mobs only in the large packs with eyeballs or bosses are hard as hell. But this is a hazard zone. Not meant to solo a huge pack like that.
There is one hundred times the numbers of nemesis and crey in the shadow shard then in any other zone.
The storm palace is the only place with level 53 mobs.
Naviaging takes patience and memory.
Once you get the hang of it going through the zones is fast.
Kora fruit missions are the only place to get an endless supply of third tier inspirations. Want a hard taskforce or hard missions shadow shard got them.
Want a challenge and the monsters in PI bore you or AVs do so head out to the shadow shard.
Oh one thing there is a reason disicplines exist and only the overseers hold.
Natterlings it takes 15 hits to buildup to hold you.
You get held more often by ink men minions then natterlings.
As usuall the people that powerleveled themselves up are wussies.
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- Shadow Shard: Only accessable by flyers. Nothing to really do excapt fight pointlessly difficult mobs. Why even fight the creatures on the shadow shard when they are ridiculously hard compared to PI street counterparts?
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Rualruu in those missions I find easy unless I get careless and rush ahead. The mobs in the storm palace are pretty easy if I am not foolish.
I know plenty of superspeeders and superjumpers after being in the zone and exploring learn how to easy transerve the place.
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2) Hydra Sewer Trial: Still broken since it was added. Guns that are required to defeat the hydra don't spawn when they should or don't do enough damage. Either way, I've run out of ammo before completing the task more often than not. Usually this mission is used as a boss XP farm since it isn't good for much else.
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The guns used to damage the hydra are the particle cannons three or all four firing twice when the forcefield is down or at most three times is all that is needed. In fact the number of mobs in it has been cut to a third. Maybe if a lot of the powerlevelers weren't stupid and listented to what needed to be donw 99% of teams would win.
The guns are in the crates and if you had bothered to look there is always eight crates. Four thermite for the tentacles four particle for the hydra.
And you mean kracken farming. Not boss farming.
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Content is details like Lou's Garage, one small example. Frostfire's mission is another. Still these are only minor graphics and model changes, something I myself can do to this game in less than ten minutes with Adobe Photoshop.
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LOL.
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OWNED
Whats even funnier is that the poster didn't bother to come back and argue it. You know you've been told when...
Just wanted to agree with the general consensus - the new maps and tilesets at the lower levels rock! I actually spent so long playing on the ice slide in the Frostfire mission that my teammate (who had gone on ahead) asked if I was in trouble.
Now if we could see more of this customization later on - of course my highest is 35 so I certainly haven't seen it all. Looking forward to Portal Corp and the Shadow Shard.
And Statesman... well said. =)
We're going to be dipping into missions of ALL levels and improving the art, AI, etc. with every Expansion. There's a bunch in Expansion 3.
You're the type of person that puts household items in Christmas presents to throw those who shake them aren't you!?
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We're going to be dipping into missions of ALL levels and improving the art, AI, etc. with every Expansion. There's a bunch in Expansion 3.
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Just improve the exp.
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I have to laugh as well.
I have been working with Photoshop for over a decade, I can't create new tile sets in 10 mins. Give me a week or more...maybe, MAYBE.
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Just because you are bad doesn't mean everybody is, no?
And it does seem annoying that some things are not fixed for ever while they add other things. Of course one would assume the graphic people are not programmers.
Give it a try, Unikorn. Produce professional quality material.
He's not being generous. There are a lot of textures in City of Heroes. One person, working alone on a tileset? Easily a week.
response to OP, i agree, it felt refreshing to see some change in the mission other than seeing the same broken down warehouse, gj devs.
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We're going to be dipping into missions of ALL levels and improving the art, AI, etc. with every Expansion. There's a bunch in Expansion 3.
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And I thought my reply would go unanswered... Hooray Statesman!
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We're going to be dipping into missions of ALL levels and improving the art, AI, etc. with every Expansion. There's a bunch in Expansion 3.
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<does the happy dance>
Guess it's a good thing I started another alt! I'll just get her out of Outbreak & wait for Issue #3...
That post is currently being printed out and being put on some Billboard at Cryptic Studios for people to come into work on Monday, read, and laugh at.
Thank you, you have made the following week funny!