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How much damage firebreath and fireball do, whether it's instant or DoT, is not the only factor in deciding which one to use first. The animation time, both before and during the attack, is also a factor.
Fireball is pretty much an instant animation attack, and the time it takes to start delivering damage depends purely on distance, but when you're close enough to hit them with firebreath instead, then fireball is certainly much faster than firebreath, I'd say maybe half a second at most when used from firebreath range. Firebreath is much slower, it feels like it's a full two seconds of animation from the time you press the button until the mobs feel it.
Then there is the length of the attack itself. This is the amount of time you have to wait until you can make your next attack. After you throw a fireball, you can make your next attack rather quickly. With firebreath, you have to wait for the animation to run its course. The total length of time from the moment you press the button until you can make your next attack feels like five seconds: two seconds of animation before the attack actually begins and three seconds of breathing fire.
I don't know which order is the best. But I'm in the habit of using firebreath first, because it's a cone attack and I want to have the mob group lined up perfectly in the cone when I use it. I can't do that as easily if I get their attention with a fireball first. -
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Content is details like Lou's Garage, one small example. Frostfire's mission is another. Still these are only minor graphics and model changes, something I myself can do to this game in less than ten minutes with Adobe Photoshop.
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LOL.
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I just love the way Statesman can speak volumes in as few words as possible. I've seen him silence people's doubts and fears with a single word, think this is the first time I've seen him sum up his thoughts with an acronym. -
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This just in...
6 lvl 27 girlscouts found selling chocolate covered vanilla waffers in Steel Canyon. Oh, the doom! Ohhh, the humanity! The end is truely near!
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I surrender! I surrender!
Hmm, do they have any Thin Mints? Yummy!
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If they have peanut butter tagalong powers, then that's instant debt for me. -
It was happening before the update. It seems more pronounced on powers that take longer to recharge, perhaps proportional to the recharge time. The icon may show that it's recharged and ready to use, but it isn't really recharged until you get a chat message that says so.
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Is there a way to quit the demoplayback with a key command that's bound to something like /quit?
So I could type a key and quit the demo or close the program?
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If you are in full screen mode, the way to quit out of a demo is to control-alt-delete and use task manager to kill it. At least that's how I do it. (Mostly I stick to windowed mode when viewing demos. Then you just close the window and it's gone.)
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??? In testing the demo feature for the first time I just pressed the escape key to stop playing the demo. Maybe that's something new.
Also, I played the demo by adding all the -demoplay stuff to a copy of the regular CoH launch icon, which runs the updater first. It worked, after clicking through the license screen. Then I tried doing it with cityofheroes.exe instead, and that also works, of course bypassing the license screen.
I intend to use -demodump to save a sequence of still .TGA files, then load it into Premiere, which knows how to treat the sequence as a single animated video clip. Yeah I've got plenty of hard drive space. I'll probably mount my big drive to the client_demos folder. If for some reason the game pukes on that, I'll move the whole game to the big drive. But I ain't using fraps. Not good enough. Demodump is exactly the kind of uncompromised capture quality I want. Thanks Cryptic for including it.
Now here's where it gets interesting. You don't have to play the demo at the same resolution you used when you recorded the demo. You can use -screen to choose any resolution you want to use when you play (or dump) the demo. If it isn't supported by windows as a fullscreen resolution, then you can use -fullscreen 0 to play the demo in a window instead. Furthermore, you don't have to use the traditional 4:3 ratio. Can you say widescreen?
Oh man, the possibilities. This is going to be fun. -
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i do not consider "YOGA" to be the same as sit. To me sit is supposed to be a cofortable position you take on the floor to relax, and i dont know if you ever tried it, but yoga is not for everyone
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Especially not for the female heroes who choose the nanoskirt for their costume.