-
Posts
2265 -
Joined
-
I'm more willing to believe that the influx of new characters who just leveled to 50 is having an effect; it means a lot of people stopped generating purples and now want to consume them. That seems like it would raise prices.
-
Definitely, allow people to pick the exact level of rewards. I don't dislike the idea of making procs only exist at one level; that's actually sorta neat.
Possibly some kind of more complete pricing history. Something like 24-hour and 1-week highs and lows might be useful. I'm not totally sold on the consignment model at all, though -- the net effect is that a huge chunk of the demand and supply you see is functionally irrelevant because it's priced wayyyy out of range.
I am somewhat tempted by the notion of making common IOs exist at every level, not just multiples of 5. -
-
-
I'm told Hell on Earth can be a good thing to slot, but I don't understand how slotting in it works out. What should go in it?
-
I think the intent of "Dev's Choice" is essentially that those are arcs which are essentially being approved as Real Game Content, so of course you can get regular drops and XP bonuses for them.
-
I don't think so. I've put hasten on a couple of characters, but only a couple maybe. Fitness, I have on nearly everyone who isn't a mastermind.
-
The problem with this idea of taking all rewards from AE to make it all about story is simple:
People won't generally play very much for JUST story. They will play something that can advance their character in some way. If AE provides a remotely viable alternative to newspaper/radio missions, some people will play it a lot, and those people may well go through a ton of stories and enjoy them. But if you take away even the slightly nerfed rewards, then they won't.
Fundamentally, though, I don't see why anyone cares. So what if people are farming AE, or sewers, or whatever else they can figure out how to farm? -
I recall a number of players on the forums saying the market merger would be a disaster, but none of them were willing to make specific predictions as to how it would disast.
-
-
My stalker, at level 18, has mostly level 19 and 20 IOs, including a few set bits for bonuses. And is having a pretty easy time, probably as a result.
I funded her by making a ton of level 10 and 15 IOs for people with rich alts, and got enough money to get a Kismet +6% accuracy proc to leave in Hide. -
Right-click any of your dominator powers, select "detailed info". For most powers, it's something like:
2.0 magnitude hold for 12 sec
2.0 magnitude hold for 18 sec (only while using Domination)
So it's a mix of longer duration on soft targets, and actually being able to hold harder targets for the normal duration. -
-
I have been loving it with /devices, not necessarily because of amazing mechanical synergy, but:
1. caltrops is like my favorite power EVER. Especially when you don't have all that many AOEs available, being able to make multiple enemies run away from you instead of attacking for a bit is awesome.
2. Conceptually, it's beautiful; dp/devices is one of the few blaster combos which goes well with a Natural background.
3. If you're teamed and don't have time to do much but shooting, your secondary rarely makes that much of a difference. If you're soloing and can trade time and preparation for devastation of your enemies, /devices is awesome. -
Quote:Don't bother. This stuff has been constant since the first person figured out you could get someone to exchange food for sex back before we had written language. Nothing has changed since.Yes i have but i notice on most of the guides they are dated a few Issues back and was looking for someone more recent.
Relevant changes:
1. Markets are merged => they move a bit faster.
2. Alignment merits (for heroes and villains) allow people to generate some of the most valuable procs a lot more cheaply than they used to.
3. Inherent fitness will probably lead to a spike in demand for the valuable procs.
But ultimately, nothing's really changed: Look for recipes, sell enhancements, be rich. -
I am not at all convinced that it is even practical to "manipulate" prices of salvage for any length of time, or that it would be plausible to make money that way.
I've heard people claim that there are griefers who do this on purpose, not to make money but just to deny others cost-effective supply, but it seems pretty crazy to me. -
A taunt can pull aggro even if something else has done more damage. The goal isn't just to get the initial aggro, but to be able to yank aggro off the pets (however briefly) later.
-
Filing a ticket seems to help, they escalate it and then a day or two later it magically improves. It does seem to be on ncsoft's end.
-
Quote:What makes you think that it will become desired? I would be shocked if I couldn't find three other things I wanted more than the attack powers in most MM sets.In the comming Post Fitness era, Mastermind primaries can now be looked at as Whole packages.
In the past pretty much everyone used the pets and maybe the buff power.
But with fitness becoming an inherant, taking the entire mastermind primary is going to become easier and even desired.
For them to be desired, they have to be better than your other choices including pool powers and PPP/APP. While the DS whips are sorta likeable for the resistance debuff, some of the other sets, well... I don't see them becoming popular unless we get about ten more power choices. Until it comes down to "either I take Flurry from speed or I take this attack power", they're mostly going to continue to languish. -
Okay, a basic analysis:
"Good" enhancements to sell are enhancements which sell reasonably often for a reasonably high price. But, it's not worth it if you can't craft them for substantially less than that.
Typically, the first place I look if I want to try to find an interesting thing is procs and specials -- the Edict of the Master +5% pet defense, for instance, is much more likely to sell for large values than most regular enhancements. Next thing to look at is desireable combos within the same set, especially if it has set bonuses. So, for instance, Miracle has good set bonuses and an awesome recovery proc, so miracle healing pieces can be worth substantially more than pieces with the same bonuses from other sets.
The next thing to do is check out what salvage is required. Keep in mind that procs below level 25 will use "cheap" orange salvage instead of the stuff that goes for 1.5-3M. But hey, once you're looking at something that sells for 20M, you may not care.
Finally, look at supply and demand for the recipes. If something sells occasionally for huge prices, it may not be worth trying to bid on it. If something sells moderately often for low prices, double-check the demand for the enhancement, because usually that should mean that it's pretty easy to get/make the enhancement.
But basically, a good niche is one where:
* The sum of materials plus recipe is solidly under 50% of the sale price of the enhancement.
* The enhancement sells more than one a week.
If you can find that, you're probably fine. -
Okay, got it working.
Here is the trick. Create a file, in the Data subdirectory of your CoH folder, called "nova.txt", containing the following:
shift+lbutton "powexectoggleoff Dark Nova$$powexecname Shadow Step$$gototray 1$$bind shift+lbutton powexec_name Shadow Step"
Now, create a macro button:
/macro Nova "powexectoggleon Dark Nova$$gototray 9$$bindloadfile nova.txt"
When you click this button, shift+lbutton will be bound to turn you back into human form, teleport, and rebind the shift+lbutton to just plain teleport without the fancy stuff. So, any time you want to get out of where you are, you just shift-click, and bang, teleport. -
Thanks, I will try that! Can you (or someone) point me at more information about the format of binding files?
-
Oh, wow.
Awesome. -
Wait, are they making fitness work in forms? I thought that was still an unanswered question.
-
Quote:I thought recall friend and/or tp foe took universal travel, which gets them knockback.I purposely left them out because I don't feel that they're worth taking. They are all too situational to be really all that useful to most people, and they can't be used to mule any useful sets.
I agree that they're situational, but on any toon who's taken recall friend, I use it several times an hour if I'm teamed, and usually each of those uses saves the team as a whole several minutes. Similarly, I use TP foe a lot as long as I'm not running at +2 or so, and it has made many fights which could have been awful into cake.
I think it would be worth including powers even if they're fairly situational. Many people are pretty happy with their builds, and will simply be looking for three more picks of any sort whatsoever, and they might want utility powers. I've found that, for the most part, I find utility powers very rewarding in terms of QoL, even when they don't directly affect my damage output.