Slotting, and how it relates to pets
Hey all . I tried looking around for this information, but couldn't find it explicitly laid out anywhere.
I checked the guides here, and I Checked paragon wiki, etc. So - What enhancements (specifically) affect your henchmen vs don't? If I slot Recharge Reduction, for example, will my pets attacks recharge faster, or only the summon power itself? I know that End Reduction reduces their endurance use. How do you all typically slot your pets pre-sets? Right now I have them with 2 Accuracy, 3 Damage (level 25 Demon/Therm). I was gonna put an end-reduction in that 6th place, and as I just picked up Tactics at 24, I might eliminate one of the Accuracys. What sets do you recommend for them? I want to get the most out of their DPS potential. |
Demonlings:
2 Acc, 2 Dam, 1 EndRdx
Demons:
2 Acc, 2 Dam, 1 Heal, 1 EndRdx
Demon Prince:
1 Acc, 2 Dam, 1 Slow, 1 Hold, 1 EndRdx
I plan to change this when I have the money for sets, but it really enhances the attributes of your pets' abilities.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Cool thanks -- what about the recharge thing? Will those SO's/IO's affect the pets recharge?
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
That sucks But thanks for the answer!
Are there any other enhancements like that, or is rech the only one?
You can 3-slot damage, but with the ED cap it's better to slot your henchmen with something specific to their ability.
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Once you get 3 tier 1 pets, I would slot them with 3 SOs or lvl 30+ IOs. For the tier 2, I would use 2 acc enhancements instead of 3 and the top tier only needs one. This assumes that you're not running Tactics either.
That sucks But thanks for the answer!
Are there any other enhancements like that, or is rech the only one? |
Also, I would start looking at sets especially the Demon Prince as early as levels 27 and 29. This might sound heretical but I slot my Demon Prince with economical sets (not Hami's or purples yet) as so: Edict of the master Acc/Dmg; Dmg IO; Pacing of the Turtle Acc/slow, Dmg/slow, Acc/End, End/Recharge.
Results:
75.5% damage
62.8% slow
62.8% acc
59.6% end cost redux
18.4% recharge reduction (nearly worthless)
set bonuses:
2.75% addnl sleep resistance
Improves slow powers by 2.5%
Improves accuracy of all powers 9%
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So what about the purple set for pet damage? 90% recharge in that overall, is that all wasted?
Also, what about the set bonuses, like the 4% damage. Does that apply to the pet its slotted in, all pets, or you?
2 lvl 30 IOs adds 69.6% to the pet's damage. 3 lvl 30 IOs adds 95.96% to their damage. The in-game stats for enhancements on demons' dmg is currently borked so don't rely on its numbers.
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3 slots only for Demonlings, or am I misconstruing your post? All of the enhancements I use (in the order I've used them as per my previous post) are level 35 IO's.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
So what about the purple set for pet damage? 90% recharge in that overall, is that all wasted?
Also, what about the set bonuses, like the 4% damage. Does that apply to the pet its slotted in, all pets, or you? |
Set bonuses only apply to you. So the +damage stuff is pretty much wasted. However, slotting 3 purples in Demonlings is still a good idea. The Chance for Build Up proc is fantastic in Demonlings, and the first two bonuses, the +Regen and +HP are certainly good for a Mastermind. Also, Demonlings can afford to have a bit more +Recharge in them, because you are generally re summoning them the most.
I'm told Hell on Earth can be a good thing to slot, but I don't understand how slotting in it works out. What should go in it?
Many people miss a great proc for Demon Prince. Impeded Swiftness:Chance for Smashing damage. EVERY single attack from Demon Prince has a slow component, which means this proc checks for every attack he does, including his always on Chilling Embrace, as his AoE stuff like Shiver.
Set bonuses only apply to you. So the +damage stuff is pretty much wasted. However, slotting 3 purples in Demonlings is still a good idea. The Chance for Build Up proc is fantastic in Demonlings, and the first two bonuses, the +Regen and +HP are certainly good for a Mastermind. Also, Demonlings can afford to have a bit more +Recharge in them, because you are generally re summoning them the most. |
Also, I agree, Demonlings getting the chance for buildup is cool, because all 3 of them will have the chance on each attack, so thats a lot of chances for a proc .
I got my prince last night, and I'm amazed at how much of a game changer he is. He adds to the survivability of my pets significantly, and hes unslotted! I can't wait to get some +slows, that damage proc, and a bit of +dmg in there .
Also, good call on muleing the auras into HoE. Can I put multiple auras in there?
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Many people miss a great proc for Demon Prince. Impeded Swiftness:Chance for Smashing damage. EVERY single attack from Demon Prince has a slow component, which means this proc checks for every attack he does, including his always on Chilling Embrace, as his AoE stuff like Shiver.
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The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
But because they con lower than you (save for the top tier) it's better to have more accuracy, especially when dealing with higher-level spawns.
3 slots only for Demonlings, or am I misconstruing your post? All of the enhancements I use (in the order I've used them as per my previous post) are level 35 IO's. |
I ran the numbers years ago just to figure out the slotting for my Necro / Dark Mastermind, but the numbers are the same for all Masterminds.
Without Tactics, you want 3 SOs' worth of Accuracy in Tier1 and 2 SOs' worth of Accuracy in Tier2 and Tier3 pets.
With Tactics (slotted), you can drop one SOs' worth of Accuracy: 2 SOs' worth in Tier1, and 1 SO's worth in Tier2 and Tier3.
Combined with the Supremacy inherent, that'll bring your pets' ToHit checks to close to 95% vs. +2 foes and lower.
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This is going to be highly-dependent on whether or not you take Tactics--for a Mastermind, Tactics is kind of a game-changer.
I ran the numbers years ago just to figure out the slotting for my Necro / Dark Mastermind, but the numbers are the same for all Masterminds. Without Tactics, you want 3 SOs' worth of Accuracy in Tier1 and 2 SOs' worth of Accuracy in Tier2 and Tier3 pets. With Tactics (slotted), you can drop one SOs' worth of Accuracy: 2 SOs' worth in Tier1, and 1 SO's worth in Tier2 and Tier3. Combined with the Supremacy inherent, that'll bring your pets' ToHit checks to close to 95% vs. +2 foes and lower. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Is that with just plain tactics or some slotting in it? I seem to recall MMs get a sorta weak buff from tactics.
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Is that with just plain tactics or some slotting in it? I seem to recall MMs get a sorta weak buff from tactics.
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Assuming Level+2 Foes to Player ToHit Chart: Level+4: 39% ToHit -- Tier1 Level+3: 48% ToHit -- Tier2 Level+2: 56% ToHit -- Tier3 Level+1: 65% ToHit Level+/-0: 75% ToHit Supremacy: +10% ToHit Tactics: +7.5% ToHit Tactics (3-Slotted SOs): +11.7% ToHIt 1 SO Acc = 1.33 Accuracy Modifier 2 SO Acc = 1.67 Accuracy Modifier 3 SO Acc = 1.965 Accuracy Modifier Player Level+2 Foes = Tier1 Level+4 Foes Tier1 (3 Acc) = 96.29% [CAPPED] Tier1 (2 Acc) = 81.83% Tier1 (2 Acc + Tactics) = 94.36% Tier1 (2 Acc + 3-slotted Tactics) = 101.37% [CAPPED] Player Level+2 Foes = Tier2 Level+3 Foes Tier2 (2 Acc) = 96.86% [CAPPED] Tier2 (1 Acc) = 77.14% Tier2 (1 Acc + Tactics) = 87.12% Tier2 (1 Acc + 3-slotted Tactics) = 92.7% Player Level+2 Foes = Tier2 Level+2 Foes Tier3 (2 Acc) = 110.22% [CAPPED] Tier3 (1 Acc) = 87.78% Tier3 (1 Acc + Tactics) = 97.76% [CAPPED] Tier3 (1 Acc + 3-slotted Tactics) = 103.34% [CAPPED]
40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel
Hey all . I tried looking around for this information, but couldn't find it explicitly laid out anywhere.
I checked the guides here, and I Checked paragon wiki, etc.
So - What enhancements (specifically) affect your henchmen vs don't? If I slot Recharge Reduction, for example, will my pets attacks recharge faster, or only the summon power itself?
I know that End Reduction reduces their endurance use.
How do you all typically slot your pets pre-sets? Right now I have them with 2 Accuracy, 3 Damage (level 25 Demon/Therm). I was gonna put an end-reduction in that 6th place, and as I just picked up Tactics at 24, I might eliminate one of the Accuracys.
What sets do you recommend for them? I want to get the most out of their DPS potential.