Slotting, and how it relates to pets


beyeajus

 

Posted

Hey all . I tried looking around for this information, but couldn't find it explicitly laid out anywhere.

I checked the guides here, and I Checked paragon wiki, etc.

So - What enhancements (specifically) affect your henchmen vs don't? If I slot Recharge Reduction, for example, will my pets attacks recharge faster, or only the summon power itself?

I know that End Reduction reduces their endurance use.

How do you all typically slot your pets pre-sets? Right now I have them with 2 Accuracy, 3 Damage (level 25 Demon/Therm). I was gonna put an end-reduction in that 6th place, and as I just picked up Tactics at 24, I might eliminate one of the Accuracys.

What sets do you recommend for them? I want to get the most out of their DPS potential.


 

Posted

Quote:
Originally Posted by Direwolf21 View Post
Hey all . I tried looking around for this information, but couldn't find it explicitly laid out anywhere.

I checked the guides here, and I Checked paragon wiki, etc.

So - What enhancements (specifically) affect your henchmen vs don't? If I slot Recharge Reduction, for example, will my pets attacks recharge faster, or only the summon power itself?

I know that End Reduction reduces their endurance use.

How do you all typically slot your pets pre-sets? Right now I have them with 2 Accuracy, 3 Damage (level 25 Demon/Therm). I was gonna put an end-reduction in that 6th place, and as I just picked up Tactics at 24, I might eliminate one of the Accuracys.

What sets do you recommend for them? I want to get the most out of their DPS potential.
Definitely slot all of your demons for End Reduction. At 32, your demons will suck up so much of their own endurance you'll come to a dead stop mid-fight if you're not careful. The biggest end hog of the Demons set is the Ember Demon. Because of his heals he drains endurance like a really well-maintained bathtub pipe does water. Your lowest henchman need the most accuracy, and your highest need the least. This is due to the level your henchmen spawn at. You can 3-slot damage, but with the ED cap it's better to slot your henchmen with something specific to their ability. Here's my current setup for slots on my Demon/Dark:

Demonlings:
2 Acc, 2 Dam, 1 EndRdx

Demons:
2 Acc, 2 Dam, 1 Heal, 1 EndRdx

Demon Prince:
1 Acc, 2 Dam, 1 Slow, 1 Hold, 1 EndRdx

I plan to change this when I have the money for sets, but it really enhances the attributes of your pets' abilities.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Cool thanks -- what about the recharge thing? Will those SO's/IO's affect the pets recharge?


 

Posted

Quote:
Originally Posted by Direwolf21 View Post
Cool thanks -- what about the recharge thing? Will those SO's/IO's affect the pets recharge?
Not anymore. Recharge buffs(and debuffs) have no effect on pet powers' recharge rates.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

That sucks But thanks for the answer!

Are there any other enhancements like that, or is rech the only one?


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
You can 3-slot damage, but with the ED cap it's better to slot your henchmen with something specific to their ability.
2 lvl 30 IOs adds 69.6% to the pet's damage. 3 lvl 30 IOs adds 95.96% to their damage. The in-game stats for enhancements on demons' dmg is currently borked so don't rely on its numbers.

Quote:
Originally Posted by Nalrok_AthZim View Post
Here's my current setup for slots on my Demon/Dark:
Once you get 3 tier 1 pets, I would slot them with 3 SOs or lvl 30+ IOs. For the tier 2, I would use 2 acc enhancements instead of 3 and the top tier only needs one. This assumes that you're not running Tactics either.


 

Posted

Quote:
Originally Posted by Direwolf21 View Post
That sucks But thanks for the answer!

Are there any other enhancements like that, or is rech the only one?
They nerfed all -recharge effects on pets with the last AI tweek that they did for all the minions. All the other enhanceable effects are good to go. I agree with Nalrok's slotting except that I would six slot the lowest tier for 3 damage. I also wouldn't slot the hold for duration in the Demon Prince since they don't usually last as long as the first hold duration. I would switch it for damage.

Also, I would start looking at sets especially the Demon Prince as early as levels 27 and 29. This might sound heretical but I slot my Demon Prince with economical sets (not Hami's or purples yet) as so: Edict of the master Acc/Dmg; Dmg IO; Pacing of the Turtle Acc/slow, Dmg/slow, Acc/End, End/Recharge.

Results:

75.5% damage
62.8% slow
62.8% acc
59.6% end cost redux
18.4% recharge reduction (nearly worthless)

set bonuses:

2.75% addnl sleep resistance
Improves slow powers by 2.5%
Improves accuracy of all powers 9%


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Posted

So what about the purple set for pet damage? 90% recharge in that overall, is that all wasted?

Also, what about the set bonuses, like the 4% damage. Does that apply to the pet its slotted in, all pets, or you?


 

Posted

Quote:
Originally Posted by Matt_B View Post
2 lvl 30 IOs adds 69.6% to the pet's damage. 3 lvl 30 IOs adds 95.96% to their damage. The in-game stats for enhancements on demons' dmg is currently borked so don't rely on its numbers.
But because they con lower than you (save for the top tier) it's better to have more accuracy, especially when dealing with higher-level spawns.

Quote:
Originally Posted by Matt_B View Post
Once you get 3 tier 1 pets, I would slot them with 3 SOs or lvl 30+ IOs. For the tier 2, I would use 2 acc enhancements instead of 3 and the top tier only needs one. This assumes that you're not running Tactics either.
3 slots only for Demonlings, or am I misconstruing your post? All of the enhancements I use (in the order I've used them as per my previous post) are level 35 IO's.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Direwolf21 View Post
So what about the purple set for pet damage? 90% recharge in that overall, is that all wasted?

Also, what about the set bonuses, like the 4% damage. Does that apply to the pet its slotted in, all pets, or you?
Many people miss a great proc for Demon Prince. Impeded Swiftness:Chance for Smashing damage. EVERY single attack from Demon Prince has a slow component, which means this proc checks for every attack he does, including his always on Chilling Embrace, as his AoE stuff like Shiver.

Set bonuses only apply to you. So the +damage stuff is pretty much wasted. However, slotting 3 purples in Demonlings is still a good idea. The Chance for Build Up proc is fantastic in Demonlings, and the first two bonuses, the +Regen and +HP are certainly good for a Mastermind. Also, Demonlings can afford to have a bit more +Recharge in them, because you are generally re summoning them the most.


 

Posted

I'm told Hell on Earth can be a good thing to slot, but I don't understand how slotting in it works out. What should go in it?


 

Posted

Quote:
Originally Posted by seebs View Post
I'm told Hell on Earth can be a good thing to slot, but I don't understand how slotting in it works out. What should go in it?
It can be good for muleing the defense and resistance auras so you can slot more in the pet slots.


 

Posted

Quote:
Originally Posted by beyeajus View Post
It can be good for muleing the defense and resistance auras so you can slot more in the pet slots.
Ooooh. Next time I have a freespec I'll do that.


 

Posted

Quote:
Originally Posted by seebs View Post
I'm told Hell on Earth can be a good thing to slot, but I don't understand how slotting in it works out. What should go in it?
Both the Uniques from the Intensive Recharge Pet sets, as well as 4 more Expedient Reinforcements.


 

Posted

Quote:
Originally Posted by Candlestick View Post
Many people miss a great proc for Demon Prince. Impeded Swiftness:Chance for Smashing damage. EVERY single attack from Demon Prince has a slow component, which means this proc checks for every attack he does, including his always on Chilling Embrace, as his AoE stuff like Shiver.

Set bonuses only apply to you. So the +damage stuff is pretty much wasted. However, slotting 3 purples in Demonlings is still a good idea. The Chance for Build Up proc is fantastic in Demonlings, and the first two bonuses, the +Regen and +HP are certainly good for a Mastermind. Also, Demonlings can afford to have a bit more +Recharge in them, because you are generally re summoning them the most.
Thats funny, I was considering putting that 'Chance for damage' thing into him last night . Thanks for confirming its a good idea.

Also, I agree, Demonlings getting the chance for buildup is cool, because all 3 of them will have the chance on each attack, so thats a lot of chances for a proc .

I got my prince last night, and I'm amazed at how much of a game changer he is. He adds to the survivability of my pets significantly, and hes unslotted! I can't wait to get some +slows, that damage proc, and a bit of +dmg in there .

Also, good call on muleing the auras into HoE. Can I put multiple auras in there?


 

Posted

Quote:
Originally Posted by Direwolf21 View Post
Also, good call on muleing the auras into HoE. Can I put multiple auras in there?
In theory it can support all 4.


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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Candlestick View Post
Many people miss a great proc for Demon Prince. Impeded Swiftness:Chance for Smashing damage. EVERY single attack from Demon Prince has a slow component, which means this proc checks for every attack he does, including his always on Chilling Embrace, as his AoE stuff like Shiver.
It's great isn't it?


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
But because they con lower than you (save for the top tier) it's better to have more accuracy, especially when dealing with higher-level spawns.

3 slots only for Demonlings, or am I misconstruing your post? All of the enhancements I use (in the order I've used them as per my previous post) are level 35 IO's.
This is going to be highly-dependent on whether or not you take Tactics--for a Mastermind, Tactics is kind of a game-changer.

I ran the numbers years ago just to figure out the slotting for my Necro / Dark Mastermind, but the numbers are the same for all Masterminds.

Without Tactics, you want 3 SOs' worth of Accuracy in Tier1 and 2 SOs' worth of Accuracy in Tier2 and Tier3 pets.

With Tactics (slotted), you can drop one SOs' worth of Accuracy: 2 SOs' worth in Tier1, and 1 SO's worth in Tier2 and Tier3.

Combined with the Supremacy inherent, that'll bring your pets' ToHit checks to close to 95% vs. +2 foes and lower.


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Posted

Quote:
Originally Posted by Circuit_Boy View Post
This is going to be highly-dependent on whether or not you take Tactics--for a Mastermind, Tactics is kind of a game-changer.

I ran the numbers years ago just to figure out the slotting for my Necro / Dark Mastermind, but the numbers are the same for all Masterminds.

Without Tactics, you want 3 SOs' worth of Accuracy in Tier1 and 2 SOs' worth of Accuracy in Tier2 and Tier3 pets.

With Tactics (slotted), you can drop one SOs' worth of Accuracy: 2 SOs' worth in Tier1, and 1 SO's worth in Tier2 and Tier3.

Combined with the Supremacy inherent, that'll bring your pets' ToHit checks to close to 95% vs. +2 foes and lower.
Would Tar Patch count as a sort of countermeasure for needing Tactics? I can almost stack it.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Is that with just plain tactics or some slotting in it? I seem to recall MMs get a sorta weak buff from tactics.


 

Posted

Quote:
Originally Posted by seebs View Post
Is that with just plain tactics or some slotting in it? I seem to recall MMs get a sorta weak buff from tactics.
Code:
Assuming Level+2 Foes to Player

ToHit Chart:

Level+4: 39% ToHit -- Tier1
Level+3: 48% ToHit -- Tier2
Level+2: 56% ToHit -- Tier3
Level+1: 65% ToHit
Level+/-0: 75% ToHit

Supremacy: +10% ToHit
Tactics: +7.5% ToHit
Tactics (3-Slotted SOs): +11.7% ToHIt

1 SO Acc = 1.33 Accuracy Modifier
2 SO Acc = 1.67 Accuracy Modifier
3 SO Acc = 1.965 Accuracy Modifier

Player Level+2 Foes = Tier1 Level+4 Foes

Tier1 (3 Acc) = 96.29% [CAPPED]
Tier1 (2 Acc) = 81.83%
Tier1 (2 Acc + Tactics) = 94.36%
Tier1 (2 Acc + 3-slotted Tactics) = 101.37% [CAPPED]

Player Level+2 Foes = Tier2 Level+3 Foes

Tier2 (2 Acc) = 96.86% [CAPPED]
Tier2 (1 Acc) = 77.14%
Tier2 (1 Acc + Tactics) = 87.12%
Tier2 (1 Acc + 3-slotted Tactics) = 92.7%

Player Level+2 Foes = Tier2 Level+2 Foes

Tier3 (2 Acc) = 110.22% [CAPPED]
Tier3 (1 Acc) = 87.78%
Tier3 (1 Acc + Tactics) = 97.76% [CAPPED]
Tier3 (1 Acc + 3-slotted Tactics) = 103.34% [CAPPED]


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel