How will the new inherent fitness pool be for Khelds?


AlienOne

 

Posted

Basically in i19 the Fitness pool will be inherent and available from level 2. So you will get 3 new power choices between 6 - 20 which is pretty amazing. But we won't be getting anymore slots, but this would seem to be a benefit in forms right? Since currently in Squid/Dwarf form fitness is not applied. Does this mean that this will be applied for all forms and not just human?

What are your thoughts on this?



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Posted

the forms don't benefit from all inherents, until not to long ago the kheldian inherent didn't work in forms for example. And as they don't get fitness right now I doubt they will get it in the future. If you play human while leveling this will free up a few extra powers at low levels which is nice. For myself though I don't look at getting stamina until much later because I spend so much time in forms. This will let me pick up a couple of IO mules and/or a few more good with no slots powers. Leaderships for Muling and veangence is currently the way I think I will be using the extra powers.


 

Posted

I'm hoping we'll see this work in the forms, especially now that Cosmic Balance/Dark Sustenance works in forms (and the passive accolades as well). I don't think there's a reason why they shouldn't, to be honest, but we'll see.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Its really sad how Khelds turned out in the long run. You have a multi-form character that really gains no benefits to taking or slotting those forms. Add to that special enemies that can kill in 3 hits, no matter what enemy group your fighting, and zero mez protection
Why take the forms when they actually are weaker than your main form. Furthermore, what sense does it make not to allow passives to transfer from form to form? It makes NO SENSE. No matter what form your in IT'S STILL YOU!!!


 

Posted

That's one opinion, I suppose.

Many people familiar with Kheldians would argue that there is in fact great benefit to be found in taking and slotting the forms and although this is not essential to good Kheldian builds (see the several highly successful Human-Only build players in this community), it is nevertheless effective. Now that the inherent works across forms, the only passive I can see getting upset about is Fitness. Since IO Set Bonuses carry across forms, this is easily remedied, and really more of an issue for PBs in any case as Stygian Circle largely obviates the problem on Warshades once you get the hang of using it to best effect.

On my PBs I simply make good use of Conserve Energy, Fitness (for when I'm in human form, which is often to make use of the self-heals, the melee attacks and the control) and my +Recovery set bonuses. It only takes hitting human form once every two minutes to keep the Numina and Miracle unique bonuses up, which is a non-issue since I'll rarely go much more than a minute without shifting forms in a tri-form build.

As for the forms being 'weaker than your main form', that depends on your definition of 'weak' and regardless of that definition is going to be wrong. If we're talking weak in terms of damage output, then the Nova form (properly slotted) is going to be superior in the lower levels and comparable in the upper levels. If we're talking toughness/survivability, then the Dwarf form again is going to be superior in the lower levels and comparable in the upper levels.

Naturally one's toughness in Nova is less than human and one's damage output in Dwarf is less than human - but to complain about this doesn't make much sense, since the forms are clearly designed towards these niches. If you as a tri-form player find you need to be tougher, you can shift to a tougher form. If you find you need more damage, again - shift forms. Expecting all forms to be all things misses the point of having different forms.

As for the other laundry list of complaints, well... there is status protection. There's Dwarf form, and Light Form if you're playing PB. Even if there wasn't, a majority of ATs in this game seem to find the game perfectly playable without toggle status protection - so unless you play only Scrapper/Tanker/Stalker/Brutes and refuse to touch anything without such protection, you should do fine. As far as Voids/Quantums, they've been nerfed to almost laughable levels now and can be easily handled with only minor variations in tactics. Even before they were nerfed, they were a non-issue to most seasoned Kheldian players and now they're almost a joke.

Edit: And I notice he's trolling multiple Kheldian threads, so this is probably just me being taken in by a deliberately ignorant troll, but perhaps the information will help someone else.


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Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
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Posted

Quote:
Originally Posted by Justaris View Post
Edit: And I notice he's trolling multiple Kheldian threads, so this is probably just me being taken in by a deliberately ignorant troll, but perhaps the information will help someone else.
Yeah...pretty sure he's a disgruntled player from the old days when mezz was an issue and Voids were dangerous. Funny thing is he's actually making me wanna play my Khelds so he can see me not suck and cry moar.

Off topic: Gonna talk to Dechs and Memphis_Bill (Maybe Alien if he ever reappears) and see if we can get a new Kheld compendium going. Something concise and informative. Love to have you on board.


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Posted

If there ever was going to be a time that the fitness passives were to be made functional in the kheldian forms now would be the time to do it and push for it heavily.

I don't use the forms on either my level 50 warshade or my current 267th reroll of my peacebringer, but I will happily join in the chorus stating that the new inherent fitness *SHOULD* carry over to the forms.

There is precedent for this move. VEATs have an inherent that grants them slightly higher regen and recovery in much the same way that the dwarf and nova forms come with enough recovery built in to cover the cost of the toggle.

If adding inherent fitness on top of the VEAT inherent isn't a problem, then why would it be a problem for the HEAT forms?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
If there ever was going to be a time that the fitness passives were to be made functional in the kheldian forms now would be the time to do it and push for it heavily.
All together now.



PUSH!

Joking aside, I wholeheartedly agree. If Fitness is becoming an inherent power, then it should carry over to forms. Hell, I can fire a Dimensional Grounding Ray from my tentacles, why can't I be fit?

To be honest, I feel like I'm being greedy and selfish asking for it to carry into forms. My MFing Warshade doesn't have health/stamina, and I shudder to think what he'll be capable of with it.
Right now, the only thing that slows me down is not having enough endurance and no bodies to feed off of. Even if it didn't carry into forms, I'd throw the Numina's unique in health and have the buff on all the time (yes, I switch forms more than often enough).


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Posted

Anyway, I would love to see Fitness transfer over to forms. I agree with the idea that "if it's fine for VEATS, it's fine for HEATS" (at least in this case). I can't see a situation that would make this game-breaking, can anyone else?

I imagine the devs aren't really considering it, though.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
It's a new change that could be applied to Kheldians in a way that could make them better.

So, no, it won't happen.
LMAO!


But sadly probably the truth...


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Posted

YES! I TOO THINK THE INHERENT FITNESS POOLS POWERS SHOULD CARRY OVER TO THE FORMS!

No, I don't hate Khelds. I merely think they were poorly implemented and could have been much better without the obvious flaws Mez, voids, and passives not carrying over.


 

Posted

Quote:
Originally Posted by Gehnen View Post
Anyway, I would love to see Fitness transfer over to forms. I agree with the idea that "if it's fine for VEATS, it's fine for HEATS" (at least in this case). I can't see a situation that would make this game-breaking, can anyone else?

I imagine the devs aren't really considering it, though.
I'm anyone else! Seriously, this is an awesome idea. I mostly would like to see it because now I feel like I have to slot End mods in the forms. As if a bi- or tri-form Kheld isn't starved for slots enough, I actually have to worry about endurance management? Rubbish.

This would be great. The procs that normally go in health and stamina would go a long way to making the forms more slot friendly early, and more relevant in late game IMO. As stated, the damage and survivability becomes more "comparable" rather than "noticeably better," so it seems to me getting extra regen and serious extra recovery while in those forms would be a nice (but by no means game breaking) edge for the forms.


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Posted

Quote:
Originally Posted by Price_NA View Post
I merely think they were poorly implemented and could have been much better without the obvious flaws Mez, voids, and passives not carrying over.
Highlighted is the fallacy in your argument. What you have listed are not flaws, but design features.

Mez cannot be added to the human forms. It will severely diminish the purpose of the dwarf form. This is not a flaw, this is smart design. I'm sorry to hear you cannot deal with mezzing enemies. It must be terrible for you to not be able to play blasters, corruptors, or any other AT without mez protection.

Voids were created as a part of the story. They were out of line when first introduced, but not by any means a flaw. They were working as intended, and now the intent has shifted to make them much weaker. I'm sorry to hear you have not learned to deal with voids.

As far as passives not carrying over, I can only assume you mean fitness. Fitness, like any other pool power, cannot be used in either of the forms. This is working as designed, and cannot be considered a flaw. I'm sorry to hear you are unable to slot endurance reduction in your attacks.

A flaw would be shield charge doing more damage than intended as a result of an incorrect value, or mastermind caltrops accepting two types of damage sets, or any of the shenanigans which can be pulled off through use of HOs. Most of these flaws have been corrected.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Dechs,

Calling the lack any mez protection or mez resistance in the human form just so that the dwarf form will have meaning a "smart design" is an opinion and in my opinion not an even remotely accurate one. I'm not stating that it isn't the design, I just don't agree that it's a smart one.

I agree on voids. I consider them extra XP.

As far as the passives not carrying over, your statement in bold of "any other pool power" is false. Hasten carries over. Had you left it at pool passives don't carry over, then your statement would have been accurate.

In any case, Castle responded to my PM on the topic at hand. With his permission I share with you his response: (cuz I keep PMs private unless otherwise agreed upon)

Quote:
Yes, the forms should get full benefit from them, assuming I didn't screw something up in the process.
So... he's way ahead of us.

Oh... and this tidbit, too.

Quote:
Sure. You can also mention that the values are unchanged in the Pool > Inherent transition, so they can stop worrying about that, too.
So let it be written, so let it be done!


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Mez cannot be added to the human forms. It will severely diminish the purpose of the dwarf form.
It's been nearly two years since the Kheld changes, and I still don't buy this. Sure, you get mez protection in Dwarf form, but as a tradeoff you lose access to all Nova and human abilities, and if there's a non-Dwarf power you need to activate, you'll get mezzed as soon as you drop out of Dwarf. Being able to toggle on Dwarf form while mezzed is a passable and welcome solution, but it is by no means a good one (for example if you get mezzed during the activation time of Dwarf, it'll detoggle and you'll have to activate it again) because of the limitations. No other AT with mez protection has the silly restriction of being able to access only a subset of its powers while mezzed, and if anything Crabs and Fortunatas should be the prime example of why human form, at least, should have basic mez protection (both Crabs and Fortunatas can pump out ranged damage very safely and have non-limiting mez protection to go with it).

If the mez protection bonus granted by Controllers and Dominators was increased to, say, mag 2 from mag 1, this would be less of an issue because single applications of mez would not require you to shift to Dwarf form. Currently, lack of mez protection is a bigger issue when on teams than while solo (simply by virtue of more teammates meaning more enemies meaning more mezzes), but unless you're teamed with at least a certain number of two other ATs you're still stuck with subpar mez protection.


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Posted

Way Cool with Castle's PM, Billz

With the 3 freed slots, I'll be picking up a couple Utility Powers for my Human Only PB - Most likely Glowing Touch & Quantum Flight... and *sigh* probably White Dwarf, just as a free BF and Getaway Emergency Power. Man I wished it looked different though...


 

Posted

Thanks Billz, and Castle!

Sometimes I love being wrong.


 

Posted

I have to admit... the forms just became a hell of a lot more attractive to me for both of my khels.

Late edit: I'm finding myself surprised at the lack of excitement about this. Is it because most of the forms users tend to form hop so much that you don't feel this to be as large a change as my brain is telling me it is?


Be well, people of CoH.

 

Posted

This is a big deal. Personally, I think it's likely to be more dramatic for PBs than for WSs - I generally only have any sort of endurance issue on my Warshades when I'm fighting EBs or AVs and I can't use Circle to good effect. Nevertheless, it's a buff across the board for anyone who uses forms.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

I wonder would it be possible to expand on this? When a kheld shifts form it loses access to most of it's powers. It is possible to click those powers then shapeshift. Would it be possible to keep some of those powers without having to form-change every time? Having access to build-up, heals, and toggles could go along way towards form specialization and stream-lining of the builds without needing a complete rework. Maybe even lessening the effectiveness of such powers in forms, without losing them completely.

Or if not those, perhaps allowing some of the pool powers to remain active such as fighting and stealth. Maybe its too much, but maybe it would draw a higher crowd of Kheld players too.


 

Posted

Well, click powers already carry over, but it sounds like you're asking for more powers to be available for actual triggering in the forms. I'm not opposed to allowing click powers in forms - powers such as Hasten, for instance. You can already use Accolade click powers in the forms.

As for Fighting and other toggles, I think you're starting to get towards a radical change in how Khelds play when you allow toggles into the forms, as especially for Nova form this potentially removes one of the main balancing elements (squishiness). Allowing toggles means allowing the three shield toggle powers to work in Nova and Dwarf, and that may be too far. Part of the design of this AT is trade-off, a generalist who needs to make choices as far as where to place emphasis. Too many changes in this direction works against and potentially destroys that.

Ultimately, I'm not a fan of changing something into something else so that more people will like it. I'm not against some QoL changes for Khelds, but making Khelds play more like, say, Scrappers isn't likely to make more Scrapper players play Khelds. It's still going to be a weaker Scrapper because, well, it's not a Scrapper.

That was just an example to illustrate the point. I'm not saying that you want to make Kheldians into Scrappers specifically, merely that these sorts of changes seem aimed at making Khelds more like something else rather than making them work better as what they are.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Late edit: I'm finding myself surprised at the lack of excitement about this. Is it because most of the forms users tend to form hop so much that you don't feel this to be as large a change as my brain is telling me it is?
It'll definitely be a large change. Part of me is overall hesitant just wondering how this will affect the next round of balancing and the like, but other than that...

I'm still going over how it'll impact quite a few characters. I agree it won't affect Warshades anywhere near as much, thanks to Stygian, but even unslotted it'll help Peacebringers. For me, I think it'll mostly be for triform Dwarf, as that seemed to be my biggest END usage issue there while leveling.

Edit: Marketwise, oy, wonder how high this will drive up the Miracle and Numina uniques, and Performance Shifter's Chance for +End.


 

Posted

I have to agree across the board with Justaris on this. I think we all need to get some serious play testing in on this before bothering to consider any other buffs.

I'm even looking forward to the added mobility of swift and hurdle in dwarf mode, not to mention having real recovery and regen while in dwarf mode.

Think I'll be taking WD on my PB at 20 this time around.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Late edit: I'm finding myself surprised at the lack of excitement about this. Is it because most of the forms users tend to form hop so much that you don't feel this to be as large a change as my brain is telling me it is?
I don't have Fitness at all on my Warshade (Stygian Circle is up very fast with the amount of recharge my build has), so I'd probably end up leaving the default slots for the Fitness powers. My Peacebringer... has Fitness, but I haven't actually touched it once since it hit 50 and I have no plans to revisit it.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."