Dual Pistols secondary - any particular synergy?


Captain_Nick

 

Posted

Other than the ever-so-fun Boost Range in Energy Manipulation, do any of the Blaster secondaries have any particularly notable synergy with Dual Pistols?


 

Posted

I like the way it works with /Fire. FSC + Bullet Rain is a great AoE combo only made better once you get HoB and Hot Feet. Fire Sword helps take out Lts. quickly and of course aids in putting the pain on bosses. If you enjoy playing your blaster in the middle of the spawn, it is a rewarding combination.


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Posted

Quote:
Originally Posted by Col_Blitzkrieger View Post
Other than the ever-so-fun Boost Range in Energy Manipulation, do any of the Blaster secondaries have any particularly notable synergy with Dual Pistols?
I actually really enjoy my DP set being paired with Devices..


 

Posted

I have been loving it with /devices, not necessarily because of amazing mechanical synergy, but:

1. caltrops is like my favorite power EVER. Especially when you don't have all that many AOEs available, being able to make multiple enemies run away from you instead of attacking for a bit is awesome.
2. Conceptually, it's beautiful; dp/devices is one of the few blaster combos which goes well with a Natural background.
3. If you're teamed and don't have time to do much but shooting, your secondary rarely makes that much of a difference. If you're soloing and can trade time and preparation for devastation of your enemies, /devices is awesome.


 

Posted

Quote:
Originally Posted by Col_Blitzkrieger View Post
Other than the ever-so-fun Boost Range in Energy Manipulation, do any of the Blaster secondaries have any particularly notable synergy with Dual Pistols?
Honestly, I find Energy Manipulation to have two other strong points:

1. The knockback you start with in Energy synergizes well with the default knockback chance that pistols have. The synergy's not huge, but it's helped my low-level soloing and kept a few dangerous foes on their backs for the entire fight.

2. Power Build-Up applies to the secondary effects of Swap Ammo.

So far it's what I'm enjoying. I could see a similar argument for taking Ice Manipulations and using Cryo Rounds (stacking slows, and you still get Power Build-Up).


 

Posted

It kind of depends on your playstyle, but one thing to beware of is redraw. I tried a DP/Mental blaster, and the redraw made me quit playing it about level 30. DP attacks have long animations anyway, and adding the (long) redraw animation to that is just infuriating. So I would suggest you try and pick a set that you won't be alternating powers from your secondary and your primary very often.

That makes energy a good choice, and probably devices as well.


 

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Quote:
Originally Posted by WhyNot View Post
Honestly, I find Energy Manipulation to have two other strong points:

1. The knockback you start with in Energy synergizes well with the default knockback chance that pistols have. The synergy's not huge, but it's helped my low-level soloing and kept a few dangerous foes on their backs for the entire fight.

2. Power Build-Up applies to the secondary effects of Swap Ammo.

So far it's what I'm enjoying. I could see a similar argument for taking Ice Manipulations and using Cryo Rounds (stacking slows, and you still get Power Build-Up).
This.

Also total focus and bash for melle and PB on self heals.


 

Posted

There isn't any particular synergy with DP and anything else. Most of it is minor (like stacking the slows from Cryo with /Ice.)

What synergy you do get you would actually get improved results by selecting the appropriate primary instead. (Fire/Ice/Energy)


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Quote:
Originally Posted by seebs View Post
I have been loving it with /devices, not necessarily because of amazing mechanical synergy, but:

3. If you're teamed and don't have time to do much but shooting, your secondary rarely makes that much of a difference. If you're soloing and can trade time and preparation for devastation of your enemies, /devices is awesome.
Disagree here. Devices doesn't have a damage boosting power like all the other secondaries do. Devices is possibly the most misfit set in the game right now.


 

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Quote:
Originally Posted by StratoNexus View Post
I like the way it works with /Fire.
I like this as well. By the time the Bullet Rain and Empty Clips end animating, enemies have ran up to me, perfect for a fire sword circle finisher. It's just good timing when it works out that way.

Plus there's the whole concept thing. With a fire secondary and swap ammo set to fire, you can say your guns are possessed by demons or something.


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Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
Plus there's the whole concept thing. With a fire secondary and swap ammo set to fire, you can say your guns are possessed by demons or something.
Too bad there aren't any organic/demonic guns.


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Quote:
Originally Posted by Cynical_Gamer View Post
Too bad there aren't any organic/demonic guns.
They better release some of those soon, or else I will send down my army of trench coat wearing bad *** gun wielding demons to take over the world!


 

Posted

I was thinking about this myself and decided on Mental. I figured the redraw was gonna be an issue regardless of what secondary I selected.

I really like buildup and since DP doesn't have aim either, that excludes Devices.

I really like a good endurance power, Ice doesn't have one and Fire's is too long recharge.

Since DP has a cone, a mini cone and two AOE powers, I felt I could maximize AOEs/Cones better with Mental. The only AOE powers in Energy and Electric are from Thunderstrike/Total Focus......and those are small and melee based. I also felt that with so many aoe/cone attacks throughout the primary and secondary I could have decent AOE throughout the life of the toon not just the last levels.

Mental's Shockwave has an AOE disorient component and Suppressive Fire is a disorient (or hold if you use swap ammo). Couple this with Oppressive Gloom (if going that route) and you can have some decent Disorient (bosses too).

And I love the additional survivability given by Drain Psyche if slotted for regen (also coupled with a nice resist shield late game).

Added that you can be the -regen toon if needed on AVs and EBs with Drain Psyche.

I am still happy with my choice so far to level 17 in Praetoria. AOE goodness at lower levels and ridiculous on teams. I have leveled a Mind/PSI dom to 50 so I can attest to most of the powers in the Mental set. Oh I miss the old shockwave.


 

Posted

Quote:
Originally Posted by _Brick_ View Post
I was thinking about this myself and decided on Mental. I figured the redraw was gonna be an issue regardless of what secondary I selected.

I really like buildup and since DP doesn't have aim either, that excludes Devices.

I really like a good endurance power, Ice doesn't have one and Fire's is too long recharge.

Since DP has a cone, a mini cone and two AOE powers, I felt I could maximize AOEs/Cones better with Mental. The only AOE powers in Energy and Electric are from Thunderstrike/Total Focus......and those are small and melee based. I also felt that with so many aoe/cone attacks throughout the primary and secondary I could have decent AOE throughout the life of the toon not just the last levels.

Mental's Shockwave has an AOE disorient component and Suppressive Fire is a disorient (or hold if you use swap ammo). Couple this with Oppressive Gloom (if going that route) and you can have some decent Disorient (bosses too).

And I love the additional survivability given by Drain Psyche if slotted for regen (also coupled with a nice resist shield late game).

Added that you can be the -regen toon if needed on AVs and EBs with Drain Psyche.

I am still happy with my choice so far to level 17 in Praetoria. AOE goodness at lower levels and ridiculous on teams. I have leveled a Mind/PSI dom to 50 so I can attest to most of the powers in the Mental set. Oh I miss the old shockwave.
i have to agree with this poster

i also went dp/psi

nice build up..

confuse

fear

a regen/recov power

and a nice melee kb.. which in pvp boost up in dmg greatly..

planning to put mine with force mastery or ice..


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Quote:
The only AOE powers in Energy and Electric are from Thunderstrike/Total Focus......and those are small and melee based.
A tad bit nic-pick but total focus isn't an aoe its just a single target attack.

Anywho. I've been wanting to start a dual pistols blaster but secondary works for me.

Mental - Fits the PPD pretty good. Pretty good amount of aoes but gotta deal with redraw

Fire - IMO king of aoe/pbaoe carnage for a blaster as a secondary. But redraw again.

Devices - good secondary to pair with dp but no build but the place of build up you get some nifty trick.

Ice - good. Minor synergy.

Energy - some redraw but get boost range total focus and conserve power ( if you have end issues)

Electricity - ok on aoe similar to energy

(Forgive me if none of this didn't make since on my droid x once again. =D


 

Posted

Quote:
Originally Posted by seebs View Post
I have been loving it with /devices, not necessarily because of amazing mechanical synergy, but:

1. caltrops is like my favorite power EVER. Especially when you don't have all that many AOEs available, being able to make multiple enemies run away from you instead of attacking for a bit is awesome.
2. Conceptually, it's beautiful; dp/devices is one of the few blaster combos which goes well with a Natural background.
3. If you're teamed and don't have time to do much but shooting, your secondary rarely makes that much of a difference. If you're soloing and can trade time and preparation for devastation of your enemies, /devices is awesome.

Lol, yea, I really do like DP on Devices, sure, it loses Build Up which sorta sucks sometimes, but it makes up for it with another VERY nifty trick....I don't suppose many people have talked about how useful and downright mean TripMine+HoB is yet....or is that just our little secret lol...?