plainguy

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    2007
  • Joined

  1. Energy is good it allows you to get range defense cap and pick up aid self. Incarnate wise you can go musculature which helps out the dps. Agility seems nice but when you start comparing the numbers between Musculature and Agility over a period of time you will tend to see that Musculature is just too high in the DPS for Agility to reasonably catch up to in a fight.

    If you go Traps corruptor be aware that you can go defense cap but Traps on Corruptor is very endurance heavy and having something like power sink is not a bad idea. Also 5 slotting endurance is not out of the question.

    Amazingly enough Device is doable with Beam because it also affords you to obtain range defense cap. If you look for a thread in blaster forum that blue centurion started it has some interesting number related to beam device and some build ideas as well.
  2. Quote:
    Originally Posted by Angelxman81 View Post
    We may need to wait and see.
    Builds tend to be pretty tight, so getting a few powers in from a new power pool will give us advantages but something to loose too, in form of utility powers or even as set mules bonuses.
    This is pretty much it.

    No matter how nice it looks if I can't squeeze it in, then its not going in.

    As for the Mezz issue...

    It is my understanding that Mezz is mostly range based and that Range Defense help mitigate Mezz issues. If this is primarily true then if the Dev's could make it where your highest defense numbers go towards Mezz protection then it would go a long way of helping out those other blasters that based their defenses around Smash and Lethal or whatever. It also might lend to someone slotting a particular way to get some defense number even it is not defense cap in an attempt to get some sort of protection from Mezz.

    End result the player would actually now have an option to determine if they want to have real Mezz protection or go all out and hope for the best. But as it is now you just don't have these choices.
  3. They should do this with every power.

    Fire from a Flamethrower gun.

    Energy from a Ray gun

    Arcane Traps instead of Tech Traps. EG creepy spikey bugs instead of caltrops. Arcane Glyphs that explode instead of time bombs.

    Lighting from a wand or staff..
  4. @PsychicKitty - Simply thanks for the insight. I will make those changes and take a look into hover, which I honestly was considering at one point.

    I wonder how staff would look hovering around.
  5. I would agree as long as any new stuff is not like Maelstrom pistol drop. If they make it like anything else currently out sure.

    Otherwise I am willing to pay for the pieces on the paragon market as ST mentioned.

    I would love the option for retractable wings. Wings and cave missions really can cause an issue for the rest of the team.
  6. /Signed

    I would buy a undead pet wedding pack. Who doesn't want a zombie bride and groom.
  7. Group Fly is a very nice power, but completely unusable in a group the way it is ATM for TONS of reasons I won't bother posting as many know them already.

    Here are a few suggestions:

    1. Allow players to click the buff off as you can any other buff.

    2. Allow for a option in the interface right below the teleport option to disable group fly.

    Gripe: I have zero clue why they could make an option in the interface for Teleport ( Single or Group ) but not for Group Fly.

    Understanding that making changes to the interface seem to be a big deal. So I think suggestion number 3 would be a decent temp fix for at least the next 3 to 5 years until you guys figure out how to do it in the interface.

    3. Have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.

    Now of course that is not a fix compared to having it in a interface because you cannot reach Null the Gull inside a mission or doing an incarnate mission like you can your interface. But least its something. Its a start in the right direction.
  8. Quote:
    Originally Posted by Verren View Post
    Hiya folks,

    I'm returning after being gone for quite awhile and I'm looking for a blaster to solo quest with. I have it narrowed down to Beam Rifle/Energy, or Dark Energy/Dark Armor. Which is the better of the two for dmg and survivability on my way to 50?

    Thanks!
    Beam Energy if your going the range cap hover blaster.

    I don't know if with Dark / Dark you can get ranged AND melee or Smash / Lethal defense cap. I'm assuming you meant dark manipulation and your not asking to compare a blaster to brute / scrapper set.

    Dark manipulation is putting you in melee range to get the buffs. Dark primary is really all range and no AOE or PBAOE. End result I think its too much attempted jousting and getting caught with a mezz as you jump out of melee range.

    Energy on the other hand with any primary allows you to get range defense cap, hover and aid self. So you come away with a fairly decent toon with minimal issues.
  9. Reppu your on my ignore list so you could be giving me the cure for cancer and I wouldn't know or honestly care. So now you know and we can both go our separate ways.
  10. Not the hardest build to make honestly. But not too many times you get all your attacks 6 slotted. Further as can be noticed Hide is not activated.

    Regeneration is at 319 which I don't think is bad with a decent hit point bonus. Endurance is covered by 2 point return which is usually what is needed. The build allows for your choice of Alpha, though I would imagine Musculature would be the way to go for increased damage and a bit of endurance increase to expand the endurance head room.

    Not counting in activation time many of the powers are or appear to be perma ( I have arcana time active in Mids ). So you could in theory keep a mob or several mobs in a Knock down / Knock up state. I'm talking off the cuff on that statement so mia culpa if I'm wrong.

    I honestly have to say I like blinding powder with the double chance of confusion.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Staff Fighting
    Secondary Power Set: Ninjitsu
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Precise Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(19)
    Level 1: Hide -- LkGmblr-Rchg+:50(A)
    Level 2: Guarded Spin -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48), Erad-%Dam:30(15)
    Level 4: Ninja Reflexes -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(5)
    Level 6: Assassin's Staff -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(17)
    Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
    Level 10: Danger Sense -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
    Level 12: Placate -- RechRdx-I:50(A)
    Level 14: Caltrops -- P'ngTtl--Rchg%:50(A)
    Level 16: Kuji-In Rin -- RechRdx-I:50(A)
    Level 18: Eye of the Storm -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(37), Sciroc-Acc/Dmg/EndRdx:50(39), Sciroc-Dam%:50(39)
    Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx:40(A), Dct'dW-EndRdx/Rchg:40(21), Dct'dW-Heal/Rchg:40(21), Dct'dW-Heal/EndRdx/Rchg:40(31), Dct'dW-Heal:50(33)
    Level 22: Kick -- Acc-I:50(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(25), S'fstPrt-ResKB:30(25), Aegis-Psi/Status:50(27), Aegis-ResDam/EndRdx:50(27), Aegis-ResDam:50(29)
    Level 26: Serpent's Reach -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(40), Dev'n-Hold%:50(40), Dev'n-Dmg/Rchg:50(42), Dev'n-Acc/Dmg/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42)
    Level 28: Smoke Flash -- RechRdx-I:50(A)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
    Level 32: Sky Splitter -- StalkersG-Acc/Dmg:50(A), StalkersG-Dmg/Rchg:50(43), StalkersG-Acc/Dmg/Rchg:50(43), StalkersG-Dmg/EndRdx/Rchg:50(43), StalkersG-Acc/Dmg/EndRdx/Rchg:50(45), StalkersG-Rchg/Hide%:50(33)
    Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), Zephyr-Travel:50(36), Zephyr-Travel/EndRdx:50(50)
    Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(46)
    Level 41: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(48)
    Level 44: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(46)
    Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/Rchg:50(50)
    Level 49: Blinding Powder -- CoPers-Conf%:50(A), CoPers-Conf/Rchg:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-EndRdx/Rchg:50(7), Numna-Heal/EndRdx:50(7), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal:50(13), Numna-Heal/Rchg:50(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(45)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------



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  11. Since it has been asked a few times I will say only that I have an odd build that some might call "gimped" that I would like to test out against AV's. I would assume when your a villain fighting a NPC labelled "Hero" its the same thing.

    But thanks for the responses. Going to start testing this out and taking some screen shots.
  12. Just wondering what the consensus is about fighting AV's solo and what the lowest setting should be. I would image 0/0 should be the appropriate setting and anything higher should be extra kudos bonus points.

    But always curious what other think.
  13. Don't have Mids on me ATM, but I can say what issues I had to deal with and what why I went the direction I did.

    DP biggest attack is PBAOE. Now no one is saying you have to rely on it. You could just have it just like any other attack and have it for when mobs get too close. Then you can just stick as a range attacker with a few attacks that you have as back up on teams or when solo and mobs come in too close.

    The issue is Dark.

    Dark is very PBAOE so now your stuck with a Melee set but trying to play a ranged blaster. Personally I think that is just conflicting. What I felt was the best route was to work with the best attacks in DP which is HOB and build it in with the PBAOE of Dark.

    Deciding to go that route I needed some way of protecting myself while at melee. I could not find a way to obtain Melee Defense cap which of course would have been completely ideal, so instead I went with the next best and go Smash and Lethal defense cap. To going range defense is not so great because Dark is forcing you into melee range. Otherwise powers like Soul Drain are sort of useless if your going to be using it near the end of a fight. Assuming your starting off at ranged.

    At first I thought that Death Shroud was not the best, but after hitting mobs with Soul Drain I can see that the numbers Death Shroud is putting out ( in the mid 20s ) is nothing complain about. Sometimes when I see mobs are near death I might ignore them and continue on to the next group knowing that the next time that mob comes near me it will die from the dot alone.

    I went with the gimmick of spring attack for the Knock down, which honestly does not happen as often as I would like, but it does work and it is helpful for what it does. I might replace it with something else eventually.

    My whole concept is basically jump into the middle drop a bunch of AOE starting with Soul Drain to boost the damage of the rest of the attacks and hope I live. What I eventually did was pick up Barrier for me and the pets which allows me to sometimes use aid self in the middle of a fight. Otherwise it can be touch and go trying to get that off in the middle of a fight as there is only so much S/L Defense cap is going to help me.

    Its not going to be a 4/8 solo build. But 2/8 is doable. Again this is just me discussing my build.

    The big issue with this type of build is the melee set. As we know DP is not the king of DPS so now combining it with a melee set now makes it a bit tougher. I always had a gripe with this Dark set but wanted to give it a try as well.
  14. Okay internet ate my post so going for the simple and straight to the point route. I'm not being a bad guy, I'm just talking to you as 2 guys hanging out and your asking what I think of your build.

    Over all DP and EM do not go together. They do not Synergy well at all. You have powers in EM that just do not benefit HoB in any way. HoB is going to be your big power and only build up is going to help it out. So you have 9 other powers from EM that will be helping out your ranged attacks but nothing else helping out what is suppose to be your big attack which is HoB.

    If you were talking Assault Rifle / EM then I can see Boost range and power boost along with Build up doing something for your powers. But again not DP.

    Further your falling into the WoW trap. Basically purple is big in other games so it must be big here. Which is not always true.

    You have everything turned on in the build and it is giving you false numbers. Once you turn everything that is suppose to be off you will see you have no real defenses and nothing to mitigate the incoming attacks. End result you best hope you killed off all the mobs because you will have tough time dealing with the incoming attacks.

    Many of my observations are coming what seems like your lack if experience with the game mechanics. I based that judgement on the facts that you slotted and endurance redux in boost range and triple slotted conserve power and also failed to put a Luck of the gambler +recharge in Personal Force Field ( PFF ). That is just some of the stuff, trust me I can say more.

    If you just tossed the build together in 30 minutes and posted it up then your saying here I pretended to act like I cared but would rather you make a build for me. Your goal of posting a build should be explaining what the build should be about so when someone opens your build they have an idea of where your going with it. And then your interest or expectation should be that other players should have minimal comments about your build or minor tweaks. As it stands now it honestly would be better for someone just to make a build from scratch instead of trying to tweak your build.

    Builds are like impulse shopping. You need to wait days sometimes looking over your build and trying different routes to get the results. Sometimes closing the build and starting from scratch just to make sure there is no other way to get what your looking to do.

    If I were you I would read the links in my signature as those players took the time to post some interesting stuff about the game mechanics and it might help you with your next build.

    Overall do not go with this build as it really does not offer you much in performance.

    Again AR EM yes, Archery EM yes. But DP EM no.
  15. Quote:
    Originally Posted by Jeremia_Bane View Post
    Bots/traps doesn't have pets at the softcap for defense coupled with a horrible heal. The protector pets are also notoriously bad at reapplying their bubble midcombat not to mention they are only affected by one bubble each and have zero defense to start with and no resistance to smashing to boot(hello all you SS themed enemies).

    I really feel Bots/Traps doesn't do aswell vs stronger enemy groups. Not enough def, built in failing cascade via protectors, FFG can be killed or "mispath", no real heals and slots etc. Its well and nice for soloing some AVs due to massive -regen or unproblematic enemy groups, but otherwise i find it lacking.

    I mean just compare it to Thugs/Time, you can almost softcap ALL your pets just between Farsight and enforcers. Also you get all 5 pet auras without sacrificing a single slot in your petpowers(which will softcap them all easily) and then you get a -14% tohit aura ontop of that and two AoE heals just to feel better.

    Edit: I don't find Beast/ to be squishy at all. On the contrary, the only set that feels tougher is maybe demon(and thats situational depending on what damagetype they face). The lions especially are easily the toughest LTs i have ever seen, between their high resistances and defense plus selfheal. First MM that i set UP the difficulty while fighting vahzilok, and thats plenty tough in my book.
    You are aware that Bots Trap is the Original Tankermind.

    Having both a Bots Traps and a Bots FF both at 50 and incarnated I have to say I can do tons more with my Traps then I can do with my bubble.

    But you need to compare it to Bots Time if your gonna compare. Your adding in bonuses from pets that Bots has no access to. If we go that route then I offer this. Do a mission without your pets and let me know how far you get with killing mobs with FF.
  16. Quote:
    Originally Posted by Lucky666 View Post
    There is actually a lot.

    http://paragonwiki.com/wiki/Villain_Story_Arcs

    They all say if an AV/Hero/EB is included and is nice compact list. Most 40-50 stuff has 1 or more.
    Great link !

    Thanks tons...
  17. Quote:
    Originally Posted by VKhaun View Post
    MM comments tend to funnel towards bots/TRAPS. Lots of defense, pets are good for ranged attacks
    fixed that for you

    Honestly though you cannot compare Bots FF to Bots Traps. Bot Traps just has TONS to offer and actually allows you to solo WITHOUT pets and actually kill something. Which is something FF cannot do. On top of all of this powers like force bubble are pretty much limited to solo play as no team would be happy to have that running causing mobs to bounce all over the place. Though of course that tune changes on certain iTrials.

    Anything Traps, Dark or Time is going to excel because of the nature of how the powers work out and what they can do.

    Traps has tons of Debuff and some buffing. Dark again hit debuff and a very strong heal. Time debuffs and aoe holds and a aoe heal, not the best heal but something.

    If your just looking to play, just to play then necro dark is fine. But if your looking to min and max I think Demons might be a bit better. Extra pet for slotting Procs. Mix of range and melee and some good resistance numbers. http://boards.cityofheroes.com/showp...93&postcount=5
  18. I have simply been looking to fight some AV's in missions but can't seem to discover which contact's has them villain side.

    The best I can find is is Viridain which seems to have a bunch by what the Wiki says. http://paragonwiki.com/wiki/Viridian

    I've been in the process of unlocking him and looking to Tsoo and Crey to fight / farm to gain the appropriate badges.

    But I think the conference room part you can fight ALL of them at the same time. Which I cannot do.

    So anyone know which story arcs or what Ouroboros missions at 50 I could do ?
  19. Any combo that can't solo a minimum of 2/8..

    Oddly unlike a few I enjoy Traps and have a bunch of Masterminds.

    Earth Rad troller.. No attacks until you get your pet rock.
  20. I wonder what the buildup will do for the prince ? I know with Assbot people always mention the noticeable affect with the AOE, but wonder how effective it would be for the Prince.

    With unslotter available it might time to test and see some numbers.
  21. I don't know, I consider any build that can solo 4/8 a win regardless of what the primary or secondary are.
  22. Quote:
    Originally Posted by viper_kinji View Post
    I'm looking into making a Beam toon but would rather avoid going Blaster. I'm not voerly fond of the AT and try to avoid sets repeats as much as possible which leaves me with, well devices. While it would make sense, it's still 'loldevices', a set I would look at pairing with Dual Pistols for a concept first and foremost.

    How is the damage of Beam Rifle on a defender (or corr I guess)? And would pairing it with Storm or Cold alleviate any kind of difference somewhat?
    Actually Blue Centurion had a thread a while back about Beam Device.

    After running through the numbers for beam device it seemed that you could actually get range defense very easily. Oddly enough I would have to say its is one of the secondaries I would say is okay to go with beam.
  23. This is what I am running. I went Musculature and Barrier for me and the pets. Barrier really helps out and it gives you some freedom.

    Spring Attack, Soul Drain, Hail of Bullets, Bullet Rain is how I start off. If HOB is recharging I will start with the stun Dark Pit and then continue with the rest of it. Sometimes HOB is up or just continue on with Bullet Rain.

    Soul Drain is really noticeable for Death Shroud.

    You need some sort of defenses. You could go range cap but it is not gonna help you in melee range. Which is where you will need to be for your biggest attack HOB.

    You could get rid of spring attack of course. I have a bunch of 50s so I just wanted to try something different and a bit Gimmicky. It works for me.

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