Archery/Devices advice wanted
I'd totally agree that, your build is unplayable. I would of 5 to 6 slotted attacks before adding more slots into toggles or a travel power. The difference to the total build with each slot would need to be looked at.
This is cheap, not ultimate but hopefully a kickstart which literally took me 5 to 10 mins, so am in no way going to be disappointed if you pick someone elses more purpled one. This would be a quick not too expensive alternative fix to what you've done.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Blue Gadgeteer: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(7), Posi-Dmg/EndRdx(7), Posi-Dam%(13), Posi-Acc/Dmg/EndRdx(13)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(45)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(11)
Level 10: Targeting Drone -- HO:Cyto(A)
Level 12: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27), LkGmblr-Rchg+(25)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(43), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
Level 18: Ranged Shot -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(19), ExecCtrt-Dmg/ActRdx(19), ExecCtrt-Dmg/Rng(21), ExecCtrt-Dmg/Rchg(21), ExecCtrt-Stun%(25)
Level 20: Cloaking Device -- EndRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 24: Smoke Grenade -- Empty(A)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-KB%(34), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46)
Level 28: Trip Mine -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(29), C'ngBlow-Dmg/Rchg(31), C'ngBlow-Acc/Rchg(31), C'ngBlow-Dmg/EndRdx(31)
Level 30: Caltrops -- ImpSwft-Dam%(A)
Level 32: Rain of Arrows -- BlastersW-Acc/Dmg(A), BlastersW-Dmg/Rchg(33), BlastersW-Acc/Dmg/Rchg(33), BlastersW-Acc/Dmg/EndRdx(33), BlastersW-Acc/Dmg/EndRdx/Rchg(34), BlastersW-Rchg/Dam%(50)
Level 35: Time Bomb -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/Rchg(40)
Level 38: Gun Drone -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
Level 41: Cryo Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Surveillance -- Acc-I(A), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Ageless Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Core Paragon
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Lrm Rocket is redundant with rain of arrows in the build.
All your attacks should have 3 dmage SOs. You are already suffering from lack of build up. No reason to gimp yourself further. Range increases in attacks that are already long range is unneeded.
Combat jumping and cloaking device are over slotted for defense, you are getting 5.5 % out of the both of them. better off dropping at least 1 def IO out of each and putting them into attacks. Doing so only takes you down to 4.9%
Aim should at least be 3 slotted with recharge.
Maybe think about dropping ranged shot, for stunning shot or hasten ?
Thanks, guys. I made him years and years ago, before I really understood HOW to slot. And, yes, he is unplayable. I appreciate your help and input, and hope others will chime in as well!
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
Here's mine. He's fun but not fun enough to purple out.
He's a Rech focused trapper though and not range def capped.
Spawn 1) From Cover - Safety mine. Move into the spawn drop Time Bomb. Move back to the safety mine. Drop Caltrops. Aim > RoA > Explosive.
RoA, Time Bomb, and Explosive all land at ~ the same time. Spawn is gone (might need a single target attack or 2 on a boss).
Spawn 2) From cover - Caltrops > Safety mine. Move near the spawn ~25 away. Drop another mine put caltrops on it. Return to safety mine. Aim > LRM > Explosive > RoA on forward caltrop patch. Spawn is gone.
Spawn 3) Caltrops > Mine > Mine > Mine > Caltrops. Aim > RoA > Explosive > Fistfull. Retreat to cover. 3 booms. Explosive > fistfull/single target to clean up.
Repeat from 1.
I solo on +2/x6 no issues save the occasional mez.
A couple explanations on the build. RoA is a Pseudo pet, Trip Mine is a Pseudo pet, Time Bomb is a Pseudo pet. These powers do not benefit from Targeting drone because it's pulse duration is too short.
Targeting drone suppresses when mezzed. A common occurrence mid/late game. That means that Snap Shot, Aimed Shot, and Web grenade all need their own accuracy slotting. It also means that for an Arch/Dev TD is a marginal power, hence it's absence from my build. Any time I really "needed TD" I had a yellow insp in my tray and.... didn't need it.
Cloaking device is another skipper simply because it doesn't open up phase shift.
Taser's range is too short. It's pretty simple with caltrops to stack Cryo Freeze ray on a Boss so I don't need it to stack with Stunning Shot.
The only time I ever missed Smoke Grenade was fighting Rikti. It just meant that I used Spawn 2 tactics once and Spawn 3 tactics twice.
For a trapper the old gun drone was better (though I didn't use it even then). Since Gun Drone is an end hog, takes too long to cast, is not a permanent pet, gains no benefit from TD, and interferes with Spawn 1 and Spawn 2 tactics, it too is absent from my build.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Nasu No Yoichi: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Snap Shot -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(5)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Aimed Shot -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(9)
Level 4: Fistful of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(13), Det'tn-Dmg/Rchg:50(13), Det'tn-Dmg/Rng:50(15), Det'tn-Acc/Dmg/EndRdx:50(15), HO:Centri(17)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(17), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(21)
Level 8: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(27)
Level 10: Caltrops -- CtlSpd-EndRdx/Rchg/Slow:30(A), ImpSwft-EndRdx/Rchg/Slow:30(27), TmpRdns-EndRdx/Rchg/Slow:50(29), P'ngTtl-EndRdx/Rchg/Slow:50(29)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 14: Super Speed -- Zephyr-ResKB:50(A)
Level 16: Stealth -- LkGmblr-Rchg+:50(A)
Level 18: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 20: Phase Shift -- RechRdx-I:50(A)
Level 22: Explosive Arrow -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(31), SBlastersW-Acc/Dmg/Rchg:50(33), SBlastersW-Acc/Dmg/EndRdx:50(33), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(33), SBlastersW-Rchg/Dmg%:50(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), Winter-ResSlow:50(34)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(36)
Level 28: Trip Mine -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(39)
Level 30: Stimulant -- EndRdx-I:50(A)
Level 32: Rain of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/Rchg:50(50)
Level 35: Time Bomb -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), M'Strk-Dmg/Rchg:50(43)
Level 38: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(43), Dct'dW-EndRdx/Rchg:50(43), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(45)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(45), ResDam-I:50(46)
Level 44: Cryo Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(46), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(48)
Level 47: LRM Rocket -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Invisibility -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(11)
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
The only time I ever missed Smoke Grenade was fighting Rikti. It just meant that I used Spawn 2 tactics once and Spawn 3 tactics twice. For a trapper the old gun drone was better (though I didn't use it even then). Since Gun Drone is an end hog, takes too long to cast, is not a permanent pet, gains no benefit from TD, and interferes with Spawn 1 and Spawn 2 tactics, it too is absent from my build. |
Smoke grenade, all I can say is I have felt it in PvP and it was good there but maybe more useful to people when they are at 40% range def mostly if anything.
What I really want to get to is Gun Drone. It is potentially great DPE, well worth getting out as well as a provider of a damage buff especially versus AVs. It has the survivability of a basic blaster and can take mezzes for you, can be sacrificed so that you can make a start on a mob through controls. I personally don't remind myself to get it out enough especially when teamed.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Here's another view on a potential build. It's got ranged capped (w/ Smoke Grenade), decent recovery, a self heal, PFF, FoN, and a good amount of damage. Not gonna be a leading damage dealer, but a good all around kind of build. And it's quite pricey, but it should help give you some ideas on what you can do with the build.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Flight
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(29)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Caltrops -- Ragnrk-Knock%(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Dmg(50)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 8: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(23)
Level 10: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(27)
Level 12: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 14: Explosive Arrow -- FrcFbk-Rechg%(A), Posi-Acc/Dmg(37), Posi-Dmg/EndRdx(40), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 16: Smoke Grenade -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Stimulant -- EndRdx-I(A)
Level 28: Trip Mine -- Erad-Dmg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Dmg/Rchg(48)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/EndRdx/Rchg(46), Numna-Heal/Rchg(46), IntRdx-I(46)
Level 32: Rain of Arrows -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(33), SBlastersW-Acc/Dmg/Rchg(33), SBlastersW-Acc/Dmg/EndRdx(33), SBlastersW-Acc/Dmg/EndRdx/Rchg(34), SBlastersW-Rchg/Dmg%(34)
Level 35: Personal Force Field -- LkGmblr-Rchg+(A)
Level 38: Gun Drone -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Temp Invulnerability -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), HO:Ribo(42)
Level 44: Force of Nature -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), P'Shift-EndMod/Rchg(48)
Level 47: Hover -- LkGmblr-Def/EndRdx(A)
Level 49: Repulsion Field -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(31), P'Shift-End%(45)
Level 50: Reactive Radial Flawless Interface
Level 50: Agility Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Here is a thread for you to look at
http://boards.cityofheroes.com/showthread.php?t=187775
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I have a lvl 50 archery/devices/Munitions blaster that is in serious need of help. I'm posting the Mids export here just so you can see what I have, but he has no IOs or much of anything simply because I haven't played him in some time and don't know what to do with him.
I want to make him playable. I'd like to softcap ranged defense if I can, and concentrate more on ranged fighting that placing mines. (I want to keep trip mine but can probably forgo time bomb and gun drone.) If anyone has any great archery/devices toons they're happy with, I'd really love to see them. I would appreciate any and all advice!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Blue Gadgeteer: Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Aimed Shot -- Dmg(A), Acc(3), RechRdx(3), EndRdx(5)
Level 1: Web Grenade -- Acc(A), Immob(5), RechRdx(7)
Level 2: Fistful of Arrows -- Dmg(A), Acc(7), RechRdx(9), EndRdx(9), Range(11)
Level 4: Snap Shot -- Dmg(A), Acc(11), RechRdx(13), EndRdx(13)
Level 6: Blazing Arrow -- Dmg(A), Acc(15), RechRdx(15), EndRdx(17), Dmg(17), Range(19)
Level 8: Combat Jumping -- DefBuff(A), DefBuff(19), DefBuff(21)
Level 10: Targeting Drone -- ToHit(A), ToHit(21), ToHit(23), EndRdx(23), EndRdx(25)
Level 12: Explosive Arrow -- Dmg(A), Acc(25), RechRdx(27), Range(27), Dmg(29), EndRdx(29)
Level 14: Super Jump -- Jump(A), Jump(31), Jump(31)
Level 16: Swift -- Run(A)
Level 18: Ranged Shot -- Dmg(A), Acc(31), RechRdx(33), Range(33), IntRdx(33), Dmg(34)
Level 20: Health -- Heal(A), Heal(34), Heal(34)
Level 22: Cloaking Device -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(36), EndRdx(37)
Level 24: Stamina -- EndMod(A), EndMod(37), EndMod(37)
Level 26: Smoke Grenade -- Acc(A), RechRdx(39), ToHitDeb(39)
Level 28: Acrobatics -- KBDist(A)
Level 30: Trip Mine -- Dmg(A), Acc(39), RechRdx(40)
Level 32: Rain of Arrows -- Dmg(A), Acc(40), RechRdx(40), Range(42), Dmg(42), EndRdx(42)
Level 35: Time Bomb -- Dmg(A), Acc(43), RechRdx(43), Dmg(43)
Level 38: Gun Drone -- Dmg(A), Acc(45), Dmg(45)
Level 41: Body Armor -- ResDam(A), ResDam(45), ResDam(46)
Level 44: Surveillance -- Acc(A), DefDeb(46), DefDeb(46)
Level 47: LRM Rocket -- Dmg(A), Dmg(48), Acc(48), RechRdx(48), Dmg(50), Dmg(50)
Level 49: Aim -- Empty(A), Empty(50)
Level 1: Brawl -- Dmg(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- Heal(A)
Level 16: LEGACY BUILD
Level 16: Defiance
Level 16: Ninja Run
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My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!