DP/Energy Blaster Build
Okay internet ate my post so going for the simple and straight to the point route. I'm not being a bad guy, I'm just talking to you as 2 guys hanging out and your asking what I think of your build.
Over all DP and EM do not go together. They do not Synergy well at all. You have powers in EM that just do not benefit HoB in any way. HoB is going to be your big power and only build up is going to help it out. So you have 9 other powers from EM that will be helping out your ranged attacks but nothing else helping out what is suppose to be your big attack which is HoB.
If you were talking Assault Rifle / EM then I can see Boost range and power boost along with Build up doing something for your powers. But again not DP.
Further your falling into the WoW trap. Basically purple is big in other games so it must be big here. Which is not always true.
You have everything turned on in the build and it is giving you false numbers. Once you turn everything that is suppose to be off you will see you have no real defenses and nothing to mitigate the incoming attacks. End result you best hope you killed off all the mobs because you will have tough time dealing with the incoming attacks.
Many of my observations are coming what seems like your lack if experience with the game mechanics. I based that judgement on the facts that you slotted and endurance redux in boost range and triple slotted conserve power and also failed to put a Luck of the gambler +recharge in Personal Force Field ( PFF ). That is just some of the stuff, trust me I can say more.
If you just tossed the build together in 30 minutes and posted it up then your saying here I pretended to act like I cared but would rather you make a build for me. Your goal of posting a build should be explaining what the build should be about so when someone opens your build they have an idea of where your going with it. And then your interest or expectation should be that other players should have minimal comments about your build or minor tweaks. As it stands now it honestly would be better for someone just to make a build from scratch instead of trying to tweak your build.
Builds are like impulse shopping. You need to wait days sometimes looking over your build and trying different routes to get the results. Sometimes closing the build and starting from scratch just to make sure there is no other way to get what your looking to do.
If I were you I would read the links in my signature as those players took the time to post some interesting stuff about the game mechanics and it might help you with your next build.
Overall do not go with this build as it really does not offer you much in performance.
Again AR EM yes, Archery EM yes. But DP EM no.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Okay internet ate my post so going for the simple and straight to the point route. I'm not being a bad guy, I'm just talking to you as 2 guys hanging out and your asking what I think of your build.
Over all DP and EM do not go together. They do not Synergy well at all. You have powers in EM that just do not benefit HoB in any way. HoB is going to be your big power and only build up is going to help it out. So you have 9 other powers from EM that will be helping out your ranged attacks but nothing else helping out what is suppose to be your big attack which is HoB. If you were talking Assault Rifle / EM then I can see Boost range and power boost along with Build up doing something for your powers. But again not DP. Further your falling into the WoW trap. Basically purple is big in other games so it must be big here. Which is not always true. You have everything turned on in the build and it is giving you false numbers. Once you turn everything that is suppose to be off you will see you have no real defenses and nothing to mitigate the incoming attacks. End result you best hope you killed off all the mobs because you will have tough time dealing with the incoming attacks. Many of my observations are coming what seems like your lack if experience with the game mechanics. I based that judgement on the facts that you slotted and endurance redux in boost range and triple slotted conserve power and also failed to put a Luck of the gambler +recharge in Personal Force Field ( PFF ). That is just some of the stuff, trust me I can say more. If you just tossed the build together in 30 minutes and posted it up then your saying here I pretended to act like I cared but would rather you make a build for me. Your goal of posting a build should be explaining what the build should be about so when someone opens your build they have an idea of where your going with it. And then your interest or expectation should be that other players should have minimal comments about your build or minor tweaks. As it stands now it honestly would be better for someone just to make a build from scratch instead of trying to tweak your build. Builds are like impulse shopping. You need to wait days sometimes looking over your build and trying different routes to get the results. Sometimes closing the build and starting from scratch just to make sure there is no other way to get what your looking to do. If I were you I would read the links in my signature as those players took the time to post some interesting stuff about the game mechanics and it might help you with your next build. Overall do not go with this build as it really does not offer you much in performance. Again AR EM yes, Archery EM yes. But DP EM no. |
After some time of tinkering with my blaster and carving out his build, i've came up with this. Feel free to share your opinion on it and tell me how I can improve it.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Neo-Reaper: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Power Thrust- (A) Force Feedback - Accuracy/Knockback
- (5) Force Feedback - Damage/Knockback
Level 2: Dual Wield- (A) Devastation - Accuracy/Damage
- (7) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
Level 4: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 6: Swap AmmoLevel 8: Super Jump
- (A) Unbounded Leap - Jumping
- (46) Unbounded Leap - Endurance
Level 10: Hasten- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 12: Bullet Rain- (A) Ragnarok - Damage/Recharge
- (15) Ragnarok - Accuracy/Damage/Recharge
- (17) Ragnarok - Accuracy/Recharge
- (17) Ragnarok - Damage/Endurance
- (19) Ragnarok - Chance for Knockdown
- (31) Ragnarok - Damage
Level 14: Bone Smasher- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Mako's Bite - Chance of Damage(Lethal)
Level 16: Boxing- (A) Empty
Level 18: Tough- (A) Steadfast Protection - Resistance/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (25) Steadfast Protection - Knockback Protection
Level 20: Weave- (A) Red Fortune - Defense
- (27) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense/Recharge
Level 22: Suppressive Fire- (A) Lockdown - Accuracy/Hold
- (29) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (45) Lockdown - Chance for +2 Mag Hold
Level 24: Conserve Power- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 26: Executioner's Shot- (A) Apocalypse - Damage
- (33) Apocalypse - Damage/Recharge
- (34) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
Level 28: Power Boost- (A) Recharge Reduction IO
Level 30: Maneuvers- (A) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
Level 32: Piercing Rounds- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Chance of Damage(Energy)
Level 35: Boost Range- (A) Endurance Reduction IO
Level 38: Hail of Bullets- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (40) Armageddon - Chance for Fire Damage
Level 41: Total Focus- (A) Gladiator's Strike - Accuracy/Damage
- (42) Gladiator's Strike - Damage/Recharge
- (42) Gladiator's Strike - Damage/Endurance/Recharge
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge
- (43) Gladiator's Strike - Accuracy/Damage/End/Rech
- (43) Gladiator's Strike - Chance for Smashing Damage
Level 44: Personal Force Field- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
Level 47: Temp Invulnerability- (A) Aegis - Resistance/Endurance
- (48) Aegis - Endurance/Recharge
- (48) Aegis - Resistance/Endurance/Recharge
- (48) Aegis - Resistance
- (50) Aegis - Resistance/Recharge
Level 49: Repulsion Bomb- (A) Explosive Strike - Damage/Knockback
- (50) Explosive Strike - Accuracy/Knockback
- (50) Explosive Strike - Chance for Smashing Damage
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal/Endurance
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Accuracy/Recharge
Level 1: Brawl- (A) Empty
Level 1: DefianceLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition