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Posts
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Joined
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Just wanted to get ur guys opinion on this build. I spent a few hours last night putting it together to get my desired numbers.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Dread Theory: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Endurance/Recharge/Hold
- (3) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (5) Ghost Widow's Embrace - Endurance/Hold
- (5) Ghost Widow's Embrace - Hold/Range
- (A) Accuracy IO
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Endurance/Recharge
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Accuracy IO
- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (13) Decimation - Chance of Build Up
- (15) Decimation - Accuracy/Damage/Recharge
- (A) Coercive Persuasion - Confused
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Recharge
- (17) Coercive Persuasion - Confused/Endurance
- (19) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Cloud Senses - Accuracy/Endurance/Recharge
- (19) Cloud Senses - Accuracy/Recharge
- (21) Cloud Senses - Accuracy/ToHitDebuff
- (21) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (23) Dark Watcher's Despair - To Hit Debuff/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (A) Absolute Amazement - Stun
- (29) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Accuracy/Recharge
- (31) Absolute Amazement - Endurance/Stun
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Damage
- (31) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Edict of the Master - Defense Bonus
- (A) Touch of the Nictus - Healing
- (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Devastation - Accuracy/Damage
- (36) Devastation - Damage/Endurance
- (36) Devastation - Damage/Recharge
- (A) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Damage/Endurance
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Soulbound Allegiance - Chance for Build Up
- (39) Call to Arms - Defense Bonus Aura for Pets
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Basilisk's Gaze - Accuracy/Hold
- (40) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Dark Watcher's Despair - To Hit Debuff
- (43) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Ragnarok - Damage
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Damage/Endurance
- (45) Ragnarok - Chance for Knockdown
- (A) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (48) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Obliteration - Damage
- (50) Stupefy - Stun/Range
- (50) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Prestige Power Dash- (A) Celerity - RunSpeed
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (48) Endurance Modification IO
- (50) Endurance Modification IO
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Alright, i've recently gotten into PVP, and now i'm looking to create a new corrupter character for PVP. Basically, what I want to know is what i'm trying to achieve with a PVP Corrupter. Like, what areas of the build should I be focusing on? Damage, defense, ect? Also, if i wanted to use something like Dual Pistols as a primary, what would be a good secondary? Would it even be a good idea?
Feel free to post up some corrupter pvp builds as well.
Ty -
Quote:Alright, thanks for the infoOkay internet ate my post so going for the simple and straight to the point route. I'm not being a bad guy, I'm just talking to you as 2 guys hanging out and your asking what I think of your build.
Over all DP and EM do not go together. They do not Synergy well at all. You have powers in EM that just do not benefit HoB in any way. HoB is going to be your big power and only build up is going to help it out. So you have 9 other powers from EM that will be helping out your ranged attacks but nothing else helping out what is suppose to be your big attack which is HoB.
If you were talking Assault Rifle / EM then I can see Boost range and power boost along with Build up doing something for your powers. But again not DP.
Further your falling into the WoW trap. Basically purple is big in other games so it must be big here. Which is not always true.
You have everything turned on in the build and it is giving you false numbers. Once you turn everything that is suppose to be off you will see you have no real defenses and nothing to mitigate the incoming attacks. End result you best hope you killed off all the mobs because you will have tough time dealing with the incoming attacks.
Many of my observations are coming what seems like your lack if experience with the game mechanics. I based that judgement on the facts that you slotted and endurance redux in boost range and triple slotted conserve power and also failed to put a Luck of the gambler +recharge in Personal Force Field ( PFF ). That is just some of the stuff, trust me I can say more.
If you just tossed the build together in 30 minutes and posted it up then your saying here I pretended to act like I cared but would rather you make a build for me. Your goal of posting a build should be explaining what the build should be about so when someone opens your build they have an idea of where your going with it. And then your interest or expectation should be that other players should have minimal comments about your build or minor tweaks. As it stands now it honestly would be better for someone just to make a build from scratch instead of trying to tweak your build.
Builds are like impulse shopping. You need to wait days sometimes looking over your build and trying different routes to get the results. Sometimes closing the build and starting from scratch just to make sure there is no other way to get what your looking to do.
If I were you I would read the links in my signature as those players took the time to post some interesting stuff about the game mechanics and it might help you with your next build.
Overall do not go with this build as it really does not offer you much in performance.
Again AR EM yes, Archery EM yes. But DP EM no.. I know the build is far from perfect, so i just wanted to get some idea of where to go with it. But one thing i must say is that for actual gameplay, DP/EM is a pretty awesome build. Since a big thing for DP is its secondary effects, the power boost on EM is priceless. Boost range, well, you cant go wrong with that. And the build-up also increases the damage of both DP and EM pretty well. And the actual powers of EM offer good damage and knock-back, so if im being pummeled by several enemies, atleast i have a way to get them off of me. Thats just my opionion on using it though. Also, i've recently gotten into PVP, so I'll be focusing more on my pvp character now.
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After some time of tinkering with my blaster and carving out his build, i've came up with this. Feel free to share your opinion on it and tell me how I can improve it.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Neo-Reaper: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Force Feedback - Accuracy/Knockback
- (5) Force Feedback - Damage/Knockback
- (A) Devastation - Accuracy/Damage
- (7) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 8: Super Jump- (A) Unbounded Leap - Jumping
- (46) Unbounded Leap - Endurance
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Ragnarok - Damage/Recharge
- (15) Ragnarok - Accuracy/Damage/Recharge
- (17) Ragnarok - Accuracy/Recharge
- (17) Ragnarok - Damage/Endurance
- (19) Ragnarok - Chance for Knockdown
- (31) Ragnarok - Damage
- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Mako's Bite - Chance of Damage(Lethal)
- (A) Empty
- (A) Steadfast Protection - Resistance/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (25) Steadfast Protection - Knockback Protection
- (A) Red Fortune - Defense
- (27) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense/Recharge
- (A) Lockdown - Accuracy/Hold
- (29) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (45) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Apocalypse - Damage
- (33) Apocalypse - Damage/Recharge
- (34) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (A) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Chance of Damage(Energy)
- (A) Endurance Reduction IO
- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (40) Armageddon - Chance for Fire Damage
- (A) Gladiator's Strike - Accuracy/Damage
- (42) Gladiator's Strike - Damage/Recharge
- (42) Gladiator's Strike - Damage/Endurance/Recharge
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge
- (43) Gladiator's Strike - Accuracy/Damage/End/Rech
- (43) Gladiator's Strike - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (A) Aegis - Resistance/Endurance
- (48) Aegis - Endurance/Recharge
- (48) Aegis - Resistance/Endurance/Recharge
- (48) Aegis - Resistance
- (50) Aegis - Resistance/Recharge
- (A) Explosive Strike - Damage/Knockback
- (50) Explosive Strike - Accuracy/Knockback
- (50) Explosive Strike - Chance for Smashing Damage
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal/Endurance
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Recharge Reduction IO
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition