Staff / Nin / Body Mastery Defense cap build


Chelsea

 

Posted

Not the hardest build to make honestly. But not too many times you get all your attacks 6 slotted. Further as can be noticed Hide is not activated.

Regeneration is at 319 which I don't think is bad with a decent hit point bonus. Endurance is covered by 2 point return which is usually what is needed. The build allows for your choice of Alpha, though I would imagine Musculature would be the way to go for increased damage and a bit of endurance increase to expand the endurance head room.

Not counting in activation time many of the powers are or appear to be perma ( I have arcana time active in Mids ). So you could in theory keep a mob or several mobs in a Knock down / Knock up state. I'm talking off the cuff on that statement so mia culpa if I'm wrong.

I honestly have to say I like blinding powder with the double chance of confusion.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(19)
Level 1: Hide -- LkGmblr-Rchg+:50(A)
Level 2: Guarded Spin -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48), Erad-%Dam:30(15)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(5)
Level 6: Assassin's Staff -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(17)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 10: Danger Sense -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
Level 12: Placate -- RechRdx-I:50(A)
Level 14: Caltrops -- P'ngTtl--Rchg%:50(A)
Level 16: Kuji-In Rin -- RechRdx-I:50(A)
Level 18: Eye of the Storm -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(37), Sciroc-Acc/Dmg/EndRdx:50(39), Sciroc-Dam%:50(39)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx:40(A), Dct'dW-EndRdx/Rchg:40(21), Dct'dW-Heal/Rchg:40(21), Dct'dW-Heal/EndRdx/Rchg:40(31), Dct'dW-Heal:50(33)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(25), S'fstPrt-ResKB:30(25), Aegis-Psi/Status:50(27), Aegis-ResDam/EndRdx:50(27), Aegis-ResDam:50(29)
Level 26: Serpent's Reach -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(40), Dev'n-Hold%:50(40), Dev'n-Dmg/Rchg:50(42), Dev'n-Acc/Dmg/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42)
Level 28: Smoke Flash -- RechRdx-I:50(A)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 32: Sky Splitter -- StalkersG-Acc/Dmg:50(A), StalkersG-Dmg/Rchg:50(43), StalkersG-Acc/Dmg/Rchg:50(43), StalkersG-Dmg/EndRdx/Rchg:50(43), StalkersG-Acc/Dmg/EndRdx/Rchg:50(45), StalkersG-Rchg/Hide%:50(33)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), Zephyr-Travel:50(36), Zephyr-Travel/EndRdx:50(50)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(46)
Level 41: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(48)
Level 44: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(46)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/Rchg:50(50)
Level 49: Blinding Powder -- CoPers-Conf%:50(A), CoPers-Conf/Rchg:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-EndRdx/Rchg:50(7), Numna-Heal/EndRdx:50(7), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal:50(13), Numna-Heal/Rchg:50(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(45)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Isn't there a forum section for builds, unless you're posting it to... show other Stalkers what you can do? I'm mildly confused at the purpose of this thread. Did you... need help?

http://boards.cityofheroes.com/forumdisplay.php?f=770

Because it probably needs to be posted here? Or maybe I'm confused. I'm probably confused.


 

Posted

... Oh. It's an ego-stroking thread.

... It's not a very good build. So many basic mistakes costed you a lot of slots, a lot of damage, and a lot of survivability.

Back to the drawing board!


 

Posted

Ok wow....Fairly tight build...Its a good one works well.....

But i have a couple suggestions that will fix possible exemplar play things you might run into and fix future things as well..i noticed your knock back resistance is +4 right now....think i saw all the knock back resistance...anywise maybe it wont matter to you...but i would try to get the number up to +12

To do that i noticed you slotted out health with the entire Numina set....i dont know what the concept for that was, set bonus is ok but not worth that....seams a bit over kill and you wont get any value from the recharge energy reduction some of the enhancements give....instead i would slot health to 4, placing Numina Heal and the Numina recovery/regeneration one in, and then put the miracle recovery enhancer in and then the other one from the other set that gives a regen bonus...you should see a higher value across the board that way on your statistics(recovery of energy and regeneration or health)...if i am counting right that should leave 2 enhancements slots open from that.

That should allow you to slot hide(one more slot) and another defense power of your choice(i would choose the one that is lowest level for the exemplar possibility) to put the defense knock back protection ones into to get you up to +12(think they cost 125 merits each)....with the bonus of always have the resistance at any level you exemplar to.

One other thing....i dont know if its worth considering....but i notice you have three performance shifter enhancements in stamina....now thats good for the set bonus....but...if you instead changed the recharge/endurence one to a straight endurance one you should get a higher recovery value...in fact you could get level 50 of the performance shifter endurence one and a endurance one and boost them to +5 and then have a a much much bigger recover bonus from that.

Personaly your build looks pretty solid and does as the title says definately at the soft cap.

All i am suggesting is some things that might help you or someone else with some of the other annoying parts of the game.

On a personal note i personaly never bother with the fighting pool at all...since i found it be unrealistic to expect the defense of 5% it gives to be more meanigful then using set bonuses to do the same thing.

And of course i cant ever bring myself to use combat jump, super speed, or hasten much on my stalkers...i end up sticking with flight...using hover alot and utilizing its 360 movement and knock protection and abusing fly and after burner...which by the way after burner makes a wonderful emergency defence power, with its bigger defense it gives, plus can be slotted for defence as can hover....oh and as others can tell you i have recall friend...so i am very popular at times.

But thats all apples and oranges....

Your build is solid and works...all i am doing is giving suggestions for alternate ways to do things...to help with the differing levels....like when you do the positron task force and run into a bunch of ruin mages...or play the moofire or hess task forces and get hit with the explosives from the council...getting knocked around alot isnt too much fun...much more fun to stand there and ignore it while everyone else falls down.

Again excellent build...and not using ten trillion purples to do everything...and if enhancement boosters where used to...the effects would be staggering.


 

Posted

@PsychicKitty - Simply thanks for the insight. I will make those changes and take a look into hover, which I honestly was considering at one point.

I wonder how staff would look hovering around.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I am currently working on the same build. This is what my end build will look like. It is very similiar to yours. I always build above the softcap. Helps if your defense gets debuffed. Gives you room to work with. I only use tough as a set mule. The resistance you gain form Tough isn't really enough to make a difference. Also the Force Feedback proc in Eye of the Storm really helps alot. Hope you like it! Villain Plan by Mids' Villain Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(19)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Guarded Spin -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-%Dam(15)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 6: Assassin's Staff -- T'Death-Acc/Dmg(A), T'Death-Dam%(9), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 10: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(48)
Level 14: Caltrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Eye of the Storm -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), FrcFbk-Rechg%(39)
Level 20: Kuji-In Sha -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(21), Mrcl-Heal/Rchg(21), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-Heal(33)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25), S'fstPrt-ResKB(25)
Level 26: Serpent's Reach -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(42)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Sky Splitter -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(43), StalkersG-Acc/Dmg/Rchg(43), StalkersG-Dmg/EndRdx/Rchg(43), StalkersG-Acc/Dmg/EndRdx/Rchg(45), StalkersG-Rchg/Hide%(33)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
Level 41: Super Speed -- HO:Micro(A)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-End%(50)
Level 49: Kuji-In Retsu -- Krma-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(7), Panac-Heal/+End(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Radial Paragon
------------



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Posted

These builds are proof that people think that if you throw enough money at a build it will be awesome instead of thinking about slotting properly.
I have the same stalker with so much more defence for so much less and much better slotting.
i didn't need to take Maneuvers and all my def is in the high 50's.
Please think about your slotting, like slotting def powers.
I don't want new people thinking this is the norm or the best slotting option because it's not.


Defiant's GoEH/MILITIS METUS

 

Posted

I always pondered on the usefulness of Kuji-In Retsu when you softcap your defense. Is it worth keeping at level 50?


 

Posted

Kuji-In Retsu in my opinion is always something to have.

Just because you have soft capped some defenses.....that doesnt mean much

The entire soft capped mind set only thinks of single targets and single attacks it doesnt calculate for groups of 10 for example or lots of attacks fast. So having a power that can mitigate issues like that is very useful.

In addition some things have very high buffs of their own...which makes a softcap not mean much.

To give a few examples....The UN story arc from Lockhart in steel canyon makes you face groups of 8+ in waves.
The Hess strike force features big groups in the chamber with Hess and Turrets shooting you.
The cimerora Task force where you must destroy the phalanx.

I can keep listing these there is alot...

Also there are times when you destroy things and get attacked by alot....I am betting most stalkers dont have a high area of effect defense unless they are hidden....thus needing to dodge rain or a burn patch or ice storm becomes needed

So thats where kuji comes into play for the times and there are alot of them...that your normal defenses are not enough.

At least this is my opinion.


 

Posted

I also have a Staff/Ninjitsu Stalker. She's level 37 and it's time to start thinking about pools for me. Do you mind if I hijack this thread slightly and ask about the various trade off for Epic Pools/Patron Pools for Staff/Nin?

I was thinking something more damaging for Staff/Nin, like maybe Darkness mastery or Blaze Mastery. Is endurance still and issue that Phys Perf. and Sup. Cond. are needed?

I don't have a lot of high level blue side toons so I'm kind of unfamiliar with the epic power pools. Would say Leviathan or Soul be any better?

I'll try to post a build soon.


 

Posted

OK here's basically the build I have now. Remember this is a leveling build. I'm thinking of adding Maneuvers at least, Kuji-In Retsu (Elude), and then 2-3 Epic/Patron Pools. Any thoughts?

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Litchi Ling: Level 49 Magic Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Fighting

Villain Profile:
Level 1: Mercurial Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(36)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Precise Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(34)
Level 4: Guarded Spin -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(31)
Level 6: Ninja Reflexes -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(9), GftotA-Def(17)
Level 8: Danger Sense -- GftotA-Def/EndRdx(A), GftotA-Def(9), GftotA-EndRdx/Rchg(19)
Level 10: Assassin's Staff -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(31)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 14: Caltrops -- RechRdx-I(A)
Level 16: Kick -- Empty(A)
Level 18: Kuji-In Rin -- RechRdx-I(A), EndRdx-I(37), RechRdx-I(37)
Level 20: Eye of the Storm -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23)
Level 22: Tough -- EndRdx-I(A), ResDam-I(25)
Level 24: Kuji-In Sha -- S'fstPrt-ResDam/Def+(A), EndRdx-I(25)
Level 26: Weave -- EndRdx-I(A), GftotA-Def/EndRdx/Rchg(27)
Level 28: Serpent's Reach -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(39)
Level 30: Smoke Flash -- RechRdx-I(A)
Level 32: Sky Splitter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
Level 35: Placate -- RechRdx-I(A)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Heal-I(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------


 

Posted

Quote:
Originally Posted by Synesence View Post
I always pondered on the usefulness of Kuji-In Retsu when you softcap your defense. Is it worth keeping at level 50?
If you are soft capped it's not worth it.
FYI NPC's have a 5% chance to hit you if you are soft capped or if you even have Retsu on so hit's will sometimes get through nomatter what.
It is rare tho.
Having played lots of stalkers it's my opinion it's not worth taking, i never take it or elude in SR and have never ever had a problem.
If you're feeling that paranoid then pickup demonic aura and save the power pick for something else.


Defiant's GoEH/MILITIS METUS

 

Posted

Quote:
Originally Posted by Synesence View Post
I always pondered on the usefulness of Kuji-In Retsu when you softcap your defense. Is it worth keeping at level 50?
I am not a big fan of those types of drain endurance powers unless it helps me slot for something needed set wise.



Quote:
Originally Posted by Chelsea View Post
These builds are proof that people think that if you throw enough money at a build it will be awesome instead of thinking about slotting properly.
I have the same stalker with so much more defence for so much less and much better slotting.
i didn't need to take Maneuvers and all my def is in the high 50's.
Please think about your slotting, like slotting def powers.
I don't want new people thinking this is the norm or the best slotting option because it's not.
Sorry don't know what you mean about all this money and I would appreciate you posting your build to prove me wrong.. I would be more then happy to learn something. As you can see my signature is pretty much about spreading the knowledge and not about some self promoting advertisement about my toons or my server.

Money wise these are all cheap sets and the rest is picked up on merits and A Merits. Nothing really crazy or special.

But I await this build nonetheless..

Quote:
Originally Posted by gameboy1234 View Post
Do you mind if I hijack this thread slightly and ask about the various trade off for Epic Pools/Patron Pools for Staff/Nin?
Day late and dollar short but by all means do. I see no sense in making another thread for the same questions.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by PsychicKitty View Post
Just because you have soft capped some defenses.....that doesnt mean much

The entire soft capped mind set only thinks of single targets and single attacks it doesnt calculate for groups of 10 for example or lots of attacks fast. So having a power that can mitigate issues like that is very useful.

At least this is my opinion.
Honestly I do not think single target when defense capped. I actually do think multiple pulls of groups on a 4/8 setting. I will accept the cascade defense failure chances as they are few and far between that its good enough. Mind you I am talking about soloing here. Simply because I can eat 1 purple to put me over cap in case of defense debuffs and then I can eat 1 or 2 oranges to increase my resistances and then finally eat a red or two to increase my damage. So in a nutshell I am eating 4 or 5 inspirations and I am bound to fill those empty slots back up during a big fight with several groups.

Though there are those "Oh Carp" moments. It is those times I will over eat a few greens and maybe pop the heal for over kill. It's just a panic reaction sometimes. Then there are times the green inspirations are good enough to quell the lucky hit rolls from all those mobs. I usually notice if just keep at the bosses the AOEs for sure just kill all the minions.

All this goes out the window sort of when I am in a group. There is just too much buffing and healing and damage going on in a group now a days that most of the above is a moot point. 2 AOE users pretty much can clear out a full group of mobs in 1 or 2 attacks.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Here's a level 50 Staff/Nin build for my character Litchi Ling. It requires a respec from my post above. It has soft-capped defenses before Guarded Spin, and as much End bonuses as I could pump in. It has some additional recharge but nothing off the hook (no perma-hasten). My goal is to skip Cardiac and go Musculature instead.

The only thing I'm really unsure about is Kuji-In Retsu (Elude). Powers with a crash don't thrill me, and while it could be a nice boost once in a while I'm concerned that it's really a waste of a power pick. Maybe Hasten would be better even if it's not perma.

Thoughts welcome.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Litchi Ling: Level 50 Magic Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Ninja Reflexes -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(7), LkGmblr-Def/Rchg(15)
Level 4: Guarded Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(19)
Level 6: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(17), LkGmblr-Def(43)
Level 8: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(19), LkGmblr-Def(45)
Level 10: Assassin's Staff -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(31)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 14: Caltrops -- RechRdx-I(A)
Level 16: Kick -- Empty(A)
Level 18: Kuji-In Rin -- RechRdx-I(A), EndRdx-I(37), RechRdx-I(37)
Level 20: Eye of the Storm -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam/EndRdx(31)
Level 24: Kuji-In Sha -- S'fstPrt-ResDam/Def+(A), Mrcl-EndRdx/Rchg(25), Mrcl-Heal/EndRdx(27), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal(48)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx/Rchg(46)
Level 28: Serpent's Reach -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(39)
Level 30: Smoke Flash -- RechRdx-I(A)
Level 32: Sky Splitter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
Level 35: Placate -- RechRdx-I(A)
Level 38: Kuji-In Retsu -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Acc(42), P'Shift-EndMod(46)
Level 41: Blinding Powder -- C'phny-Acc/Rchg(A), C'phny-EndRdx/Conf(42), C'phny-Acc/EndRdx(42), C'phny-Conf/Rng(48), C'phny-Acc/Conf/Rchg(50), C'phny-Dam%(50)
Level 44: Superior Conditioning -- EnManip-EndMod(A), EnManip-EndMod/Rchg(45)
Level 47: Physical Perfection -- EnManip-EndMod(A), EnManip-EndMod/Rchg(50)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(45)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(46)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 9.56% Defense(Fire)
  • 9.56% Defense(Cold)
  • 11.13% Defense(Energy)
  • 11.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 16.13% Defense(AoE)
  • 1.5% Enhancement(Confused)
  • 5% Enhancement(Heal)
  • 52% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 19% SpeedFlying
  • 198.8 HP (16.51%) HitPoints
  • 19% JumpHeight
  • 19% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.8%
  • MezResist(Immobilized) 8.8%
  • MezResist(Stunned) 2.2%
  • 18.5% (0.31 End/sec) Recovery
  • 50% (2.51 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 19% SpeedRunning