DP/Dark Build... Open to suggestions!


Frankenstein_X

 

Posted

Ran a quick Mids on it.. sure it could use a LOT of tweaking.. new to both sets so open to any suggestions oh wise ones. Not adamant on taking Flurry or Burnout.. just haven't figured out what to sub em with yet.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Dual Wield -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/EndRdx(5), TmpRdns-Acc/EndRdx(5)
Level 1: Penumbral Grasp -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/Rchg(9)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), AnWeak-Acc/Rchg/EndRdx(50)
Level 4: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 6: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Dmg/EndRdx(15), AnWeak-Acc/Rchg/EndRdx(17)
Level 8: Bullet Rain -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(17), SBlastersW-Acc/Dmg/Rchg(19), SBlastersW-Acc/Dmg/EndRdx(19), SBlastersW-Acc/Dmg/EndRdx/Rchg(21), FrcFbk-Rchg/EndRdx(21)
Level 10: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Rchg(42)
Level 12: Fly -- Flight-I(A), Flight-I(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 16: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(45)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg(A), AnWeak-Acc/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Dmg/Rchg(23), AnWeak-Acc/Rchg/EndRdx(25)
Level 20: Aid Other -- Heal-I(A)
Level 22: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
Level 24: Swap Ammo
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Dark Consumption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Rchg(48)
Level 30: Touch of Fear -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(45), Abys-Acc/EndRdx(45), Abys-EndRdx/Fear(46)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), TmpRdns-Acc/Dmg/Slow(33), TmpRdns-Acc/EndRdx(33), TmpRdns-EndRdx/Rchg/Slow(34)
Level 35: Flurry -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg/EndRdx(A), TotHntr-Acc/Immob/Rchg(48), TotHntr-Immob/Acc(50), TotHntr-EndRdx/Immob(50)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(46), AnWeak-DefDeb/EndRdx/Rchg(46)
Level 47: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(48)
Level 49: Burnout -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(34), Mrcl-Rcvry+(34), Mrcl-Heal/Rchg(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 24: Chemical Ammunition
Level 24: Cryo Ammunition
Level 24: Incendiary Ammunition


 

Posted

This is what I am running. I went Musculature and Barrier for me and the pets. Barrier really helps out and it gives you some freedom.

Spring Attack, Soul Drain, Hail of Bullets, Bullet Rain is how I start off. If HOB is recharging I will start with the stun Dark Pit and then continue with the rest of it. Sometimes HOB is up or just continue on with Bullet Rain.

Soul Drain is really noticeable for Death Shroud.

You need some sort of defenses. You could go range cap but it is not gonna help you in melee range. Which is where you will need to be for your biggest attack HOB.

You could get rid of spring attack of course. I have a bunch of 50s so I just wanted to try something different and a bit Gimmicky. It works for me.

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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives