Group Fly fix - April 2012


Angelxman81

 

Posted

Group Fly is a very nice power, but completely unusable in a group the way it is ATM for TONS of reasons I won't bother posting as many know them already.

Here are a few suggestions:

1. Allow players to click the buff off as you can any other buff.

2. Allow for a option in the interface right below the teleport option to disable group fly.

Gripe: I have zero clue why they could make an option in the interface for Teleport ( Single or Group ) but not for Group Fly.

Understanding that making changes to the interface seem to be a big deal. So I think suggestion number 3 would be a decent temp fix for at least the next 3 to 5 years until you guys figure out how to do it in the interface.

3. Have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.

Now of course that is not a fix compared to having it in a interface because you cannot reach Null the Gull inside a mission or doing an incarnate mission like you can your interface. But least its something. Its a start in the right direction.


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Posted

Adding Null the Gull to more zones than just Pocket D is a suggestion I can get behind.


 

Posted

It's Deja Vu all over again.


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Posted

People really do use Group fly?


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
People really do use Group fly?
Peacebringers get a version with no Pre-reqs ...

Of course, hardly anyone plays Peacebringers, so that's not exactly common knowledge ...


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Of course, hardly anyone plays Peacebringers, so that's not exactly common knowledge ...
*cough*


 

Posted

Quote:
Originally Posted by plainguy View Post
1. Allow players to click the buff off as you can any other buff.
Toggle power, can't simply click-off, re-application problem

Quote:
Originally Posted by plainguy View Post
2. Allow for a option in the interface right below the teleport option to disable group fly.
Takes time to change the UI, code modification, SCR, etc.

Quote:
Originally Posted by plainguy View Post
3. Have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.
Tell/show/direct them to the entrances, exploration of the game, intro to other zones. Similar suggestion made, shot down.

See you next month.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
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Posted

Quote:
Originally Posted by Memphis_Bill View Post
Yes.

Masterminds, for one.
Actually, my MM respec'd out of Group Fly. I got tired of stopping every 20' to let my bots catch up.

Simply change Group Fly so that it's not an AoE, but that anyone who has the Group Flier on Follow can Fly at 20 MPH faster than the caster.


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Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
Actually, my MM respec'd out of Group Fly. I got tired of stopping every 20' to let my bots catch up.
Click a pet and put yourself on follow and follow them every time you give them a goto. Just like teleport then, well not quite.


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