Advice concerning Build. Hasten vs Assault


anonymoose

 

Posted

So, I have been using the build for awhile now and love it. It's one of my strongest characters that has solo'ed almost every AV and GM in the game and can take quite a beating. However, I have been concerned on my Demons damage output a little among other things and had a few questions. First, the build:

Hero Plan by Mids' Hero Designer 1.954
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Digital Demonologist: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Dmg(5), BldM'dt-Acc(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/Rchg(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Acc/Immob(11)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Numna-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(13), Mrcl-Heal/Rchg(13)
Level 6: Boxing -- Acc-I(A)
Level 8: Enchant Demon -- EndRdx-I(A)
Level 10: Crack Whip -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(15)
Level 12: Summon Demons -- EdctM'r-PetDef(A), S'bndAl-Acc/Dmg/Rchg(15), S'bndAl-Dmg/EndRdx(17), SvgnRt-PetResDam(17), Numna-Heal/EndRdx(19), Numna-Heal(19)
Level 14: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/Rchg(21), ShldBrk-Acc/EndRdx/Rchg(21), ShldBrk-DefDeb/EndRdx/Rchg(23), ShldBrk-%Dam(23), ShldBrk-Acc/DefDeb(25)
Level 16: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Rchg+(25), RedFtn-Def(27)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 20: Provoke -- Zinger-Dam%(A), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(31), Zinger-Taunt(31), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(50)
Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-%Hold(33), Lock-Acc/Rchg(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Summon Demon Prince -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(36), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/Dmg(36), BldM'dt-Acc/EndRdx(37)
Level 28: Seeker Drones -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(39), Stpfy-EndRdx/Stun(39), Stpfy-KB%(39)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Dark Embrace -- GA-3defTpProc(A), Aegis-Psi/Status(50)
Level 38: Trip Mine -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Dmg(43)
Level 41: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Stun(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Hell on Earth -- SCotMastermind-Rchg/PetAoEDef(A), C'Arms-+Def(Pets)(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45)
Level 1: Supremacy
Level 4: Ninja Run



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First, as you can see, I opted out of Assault and took Hasten. I rather enjoy having 112% recharge and being able to double up on Acid Mortar and Triage Beacon but I am wondering how much would my damage output change overall if I replaced Hasten with Assault? I doubt anyone else had this issue but I would like opinions on this before I do a respec. If I did change to Assault, I would move the extra slot to Hell on Earth and put in an Expedient Reinforcement Resist aura.

Another question I have is concerning my slotting in Dark Embrace. I was speaking with someone about the Aegis: Psionic/Status Resistance and he has half convinced me its almost useless with such minor status and psi protections and recommended to move the slot to Hell on Earth as well, especially if I don't change out of Hasten. Can anyone verify if Aegis: Psi is worth slotting?

I know also that my range def is a bit high and could be lowered a little without breaking the build. I was considering taking out one of the Blood Mandates in the Prince and slotting either Soulbound Allegiance: Chance for Build up or Unbreakable Constraint: Chance for Smashing Damage. What do you think?

Finally, I was curious about one other thing. I am considering going from Dark Embrace/Oppressive Gloom to Charged Armor/Electric Fences and wondered how well it performs if I slot it with th Gravitational Anchor Hold proc. Oppressive Gloom, while at first was hesitant on it, really works well other then dropping off after a minor mez but I like the idea of an AOE immobilize that would add both to my overall damage as well as lock down runners. One thing I have noticed is that many mobs and.. especially AV's and GM's tend to run from Acid Mortar far too much.. (I even had to chase that damn Kraken on top of the trees) and thought it might help as well.

Any help is appreciated it. I really don't want to change much of this build, especially the one attack I took since, between that and provoke, I pretty much can keep aggro very well but everything else is pretty open for the most part. Cracked Whip is slotted the way it is for the end reduction as well since even with cardiac, I still occasionally flatline. I will be putting double Ragnaroks in there when I can.



 

Posted

A couple of thoughts, don't know how helpful they are :P

You've got a tool for runners - spam web grenade. It recharges quickly, you can even lock down EBs... eventually.

I really like recharge on /traps, you can never have enough acid mortars.

I don't find mez a problem on traps, you're not getting hit much and I believe FFG has some mez protection.


 

Posted

I wonder what the buildup will do for the prince ? I know with Assbot people always mention the noticeable affect with the AOE, but wonder how effective it would be for the Prince.

With unslotter available it might time to test and see some numbers.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by anonymoose View Post
A couple of thoughts, don't know how helpful they are :P

You've got a tool for runners - spam web grenade. It recharges quickly, you can even lock down EBs... eventually.

I really like recharge on /traps, you can never have enough acid mortars.

I don't find mez a problem on traps, you're not getting hit much and I believe FFG has some mez protection.

I spam web grenade as often as I can but it never feels like enough, especially for AV's/GM's which, in those cases, it usually isn't anyway which is why I was considering Caltrops/Grenade/Fences would finally keep them from running out of acid mortar. As for mez, you know, it's funny. I wouldn't think I would have a mez issue either and in many cases don't but I do get hit often enough with disorients in DA and this was the character that has gotten confused not once but twice in BAF. Maybe I was just unlucky but I found it strange. That and my Oppressive Gloom drops often enough from being mezzed that is making me think it's happening when I don't realize it either.


Quote:
I wonder what the buildup will do for the prince ? I know with Assbot people always mention the noticeable affect with the AOE, but wonder how effective it would be for the Prince.

With unslotter available it might time to test and see some numbers.
I think I am going to try that but figured by now, someone had already tested this out and can confirm. I just didn't want to go through with buying them if I didn't need to. Demon Princes prime powers are all ST focus'ed with the only real PBAOE being a slow which kind of puts me off on buildup. It's only 5 seconds which is maybe enough for 2 hits of doubled ST damage. Interestingly enough, I have seen alot of demon builds with both the Soulbound proc and Impeded Swiftness Proc but nobody has really stated how well it works overall.



 

Posted

Web nade won't do anything for GMs, as they have around mag100 protection. AVs have an Immobilize hole, so it would work on them if the power is spammed.

The reason the build up proc works so well for the A-bot is because of the Burn patch missles. It adds up for a huge number of proc chances against large groups. It's nice on my Grave Knights, despite the ST focus, but they already have good enhancement values. With your slotting's enhancement values I'd focus on that before adding a build up proc.

I wouldn't worry about the Aegis proc, and it seems almost wasteful to not slot all four Pet auras on a Demon/

I'd move a slot from Opressive gloom and Dark Embrace to Hell on Earth; move the Edict aura and add in Expident aura. The open slot on Summon Demons could take a Command of the Mastermind Dam/End.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Quote:
Originally Posted by William_Valence View Post

The reason the build up proc works so well for the A-bot is because of the Burn patch missles. It adds up for a huge number of proc chances against large groups.
I am under the impression that burning patch is a "pet"? If you put build up proc in A-bot, I thought it only gets triggered once when it shoots the patch. The dot inside the patch may trigger proc but it only buffs the "pet" and not a-robot?

I am unaware that build up proc can increase the DoT damage. Is it true?

I put Build Up proc in Genins since they use the most # of attacks during that short period of time. It's kind of hard to tell when the proc happens since there is no "graphic".


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

The graphic is a purple temp image. It's kinda small, but I believe it's the haste Icon (Forearm with and upward half circle).

I can't seem to find the thread at the moment, but I would have sworn the A-Bot inherited the build up from the patches.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Quote:
Originally Posted by William_Valence View Post
The graphic is a purple temp image. It's kinda small, but I believe it's the haste Icon (Forearm with and upward half circle).

I can't seem to find the thread at the moment, but I would have sworn the A-Bot inherited the build up from the patches.
I can't seem to tell when Genins trigger build up proc 'cause I don't notice any graphic. I know it works because I've looked at the numbers carefully. Maybe I should check it again.

If a-bot gets build up buff from each DoT proc, that will be god-like... and broken? I don't think it does because the damage is done by a "pet" and not from "a-bot" itself.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
If a-bot gets build up buff from each DoT proc, that will be god-like... and broken? I don't think it does because the damage is done by a "pet" and not from "a-bot" itself.
Somewhere along the line somebody misinterpreted or misspoke about why the CFBU proc is strong in Assault Bot.

The reason is because, when the Assault Bot launches his AoEs, each target hit by them is a chance for him to proc the CFBU. His two missile powers both have 16 target caps, so when saturated, we're talking about an extremely high likelihood that he will proc the Build Up effect.

In other words, it has nothing to do with the burn patches themselves, but rather the power used to generate them.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

the thing I would drop is tactics