peterpeter

Multimedia Genius - 12/20/2011
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  1. Quote:
    Originally Posted by Laevateinn View Post
    No listing fees would remove the risk from marketeering, and no 10% sales fees would remove one of very few influence sinks in the game. I can't see how either of them would not be a huge downside.
    Yes, but the 10% fee could be on the sale rather than half of it on the listing, which would take care of the influence sink. And there would still be a risk in marketeering of wasting your time or buying things for more than you'll be able to sell them. But it would reduce the risk, and that might be a good enough reason to keep the fee.

    I still think that the listing fee distorts the market and leads to lower prices and empty shelves. Meh. I guess it's not that interesting a thought.
  2. As you observed, you can not buy and sell from yourself on a single character. You can buy and sell to yourself across multiple characters.

    And yes, sitting there watching as you buy for 1k and sell for 100k almost simultaneously is very fun.
  3. Quote:
    Originally Posted by BackAlleyBrawler View Post
    This is patently untrue. I have never removed my sarcastic hat, thus have no need to put it on.
    Ha! The truth is, BAB's puts on a new sarcastic hat each day. He was wearing almost twenty of them when I took this picture of him.
  4. Quote:
    Originally Posted by Another_Fan View Post
    The one big problem is it would make the market manipulation mini game even more popular than it already is. With 0 transaction costs you could buy up all of something leave it up on the market at a high price, once supply starts to come back in or the market gets away from you, delist and relist at your average purchase price plus 1 inf.

    Hmmm, maybe. If I were playing that kind of game, I wouldn't relist very many items at one time anyhow. Still, that's a good point.
  5. How would your behavior change if there were no market fees? What would the market look like?

    The most obvious difference is that we'd have one less influence sink, which would lead directly to inflation.

    I think a second, more subtle result would be an increase in perceived supply. The total number of items dropped wouldn't change, but the number which are available for purchase at any given point in time would probably go up.

    Right now, I think a lot of people list things for 1 inf, or for 75% of the going rate, because they are afraid of being stuck with an unsold item and having to sacrifice the listing fee if they yank the item off the market and relist it for a lower amount. As a result, a lot of people get to buy things for less than they are really worth, which results in the shelves emptying out pretty quickly.

    If we didn't have any fees, I think people would experiment with listing things really high, waiting for a bit, then dropping the price. Of course, that's exactly the sort of behavior the market fee was intended to discourage, but would it really be so bad? If things were listed at too high a price and no one bought them, then at least they'd be on the market. Right now we have a lot of places where there are 0 items for sale. If someone does list an item for too much, then they could relist them lower without penalty, which would make the items more available to people.

    I'm not really seeing a downside here, except for the loss of an inf sink. What if the listing fee vanished, but the sales fee became a flat 10% of the sale price? The inf sink would remain, but the artificial downward pricing pressure would vanish. Prices in some areas would go up, but so would supply. I'm happy with that trade-off.
  6. Steel Canyon, Independence Port, and Founder's Falls. Also Pocket D. They are marked by a $ on the map, but so are lots of stores, so that doesn't help much.
  7. peterpeter

    Killing pigs

    In Star Wars Galaxies, they made me fight butterflies. Butterflies. Seriously.

    Granted, they were big butterflies, but still... How do you explain to the medic that you got killed by a butterfly?
  8. Quote:
    Originally Posted by Catwhoorg View Post
    Done.

    Excellent post. I had no idea we could do that sort of thing.
    Ditto, and I'm very glad you told me. I often put in Google searches like "paragonwiki invention enhancements" and the Wikia stuff always comes up on top. That always annoyed me, but I had no idea there was such a simple way to do something about it.
  9. Couldn't resist once the thought popped into my head.

  10. peterpeter

    The List

    Quote:
    Originally Posted by Squez View Post
    To be fair, some folks transform this one into "Hi, I'm a #7; here are some things that MUST BE CHANGED NAO in order to save the game."
    I think of those as a kind of #6. "You're all so stupid that you don't realize how much better things would be if all my ideas were implemented, or you're all so evil that you don't want things to get better, like they would if all my ideas were implemented."

    When those brilliant ideas are price caps and bind-on-pickup and the like, you just know there will be a flurry of 7's soon to come.
  11. I don't have solid data, but it does seem to me that recipes below 50 are scarcer than they have been.
  12. Price is, to some extent, a function of patience. I don't know anything current about ToD specifically, but here's what I've been doing lately:

    Put in really low bids, like 10% of the going rate, on the crafted enhancement with the highest volume. That's usually level 50. Then put in 5 bids on the recipe at maybe 75% of the going rate, but only if that is far below the cost of the enhancement, which always seems to be the case these days.

    Most often I'll wind up getting the crafted enhancement dirt cheap, and I slot it. That doesn't always work out, but I do almost always get the five recipes at a good price. It may take several days. I buy all the salvage I need. If I need an expensive rare salvage, then I put in 10 bids at a price maybe 15 or 20% below the going rate. The salvage bids usually fill quickly.

    I craft all five, slot one if I need it, sell the other four one at a time for a big markup, undercutting whatever the going rate is so they sell sooner rather than later. I also resell the leftover rare salvage for a profit.

    I have been outfitting my new level 50 dark defender for weeks now. I'm almost done with everything but the pool powers. I haven't left Wentworth's that whole time, and I have about 100 million more inf now than I did when I started shopping.

    I wish I could shop like that in the real world. Imagine walking onto the lot of a car dealership, buying ten cars, selling nine of them for a profit, and walking home with a free car and $100,000 in your pocket!
  13. peterpeter

    The List

    FourSpeed had the foresight to add them to the Market Guide sticky.

    1. Hey guys! Here's an interesting thing.

    2. Yes. That is interesting. My thoughts on it are...

    3. Would someone like to buy/sell/trade this item?

    4. Could someone please help me earn more inf?

    5. Here are some ways to earn more inf.

    6. You're all a bunch of doo-doo heads who make everything
    more expensive than God (or Devs) intended.

    7. You are an idiot.

    8. Merge the Markets - Yes or No?

    9. Dude! I'm so Rich/Ebil! -|- Dude! You totally are!
  14. peterpeter

    Disappointed

    Quote:
    Originally Posted by Bright Shadow View Post


    So you would actually prefer if every single mission in CoH used the generic office map, but each and every single mission in CoH was written by some really over-the-top team of professional writers, and we double the number of missions?
    Well, when you put it that way... HELL YES! That would be awesome. It looks like we might get some of that anyhow, thanks to the Mission Architect.

    One of my favorite parts of the game is the market, and that's nothing but numbers.

    I have a friend who, after reading a comic book, couldn't tell you what anyone said. He knows mostly what they did, but not why. He doesn't think at all about plot or character. But he can talk for an hour about the use of shadow and something about the coloring, and the composition and on and on and on. After I read a comic book, I can tell you exactly who said what and why and what they were doing and why they did it and what it shows about their evolving characters and the hints of backstory and foreshadowing and so on and so forth. But I don't remember much of anything about how stuff looked.
  15. Quote:
    Originally Posted by Dz131 View Post
    I started a new hero char and got it to lv 22 and I have no $ for enchancements because apparently lv~20 SO sell for 30K+??? THey need to pt in a way to transfer $ in the game I don't want to farm just to be non gimped.
    Have you looked at the prices of level 25 common IO's? They're about as good as an even level SO and they will last until you're level 50. You should have more money by then. If you have some patience, you can probably buy the level 25 IO's for less than you would have spent on your SO's.

    Quote:
    Originally Posted by GrinningSpade View Post
    Simple fact is. salvage/recipe prices dropped to such a low that it is very hard to earn enough to buy SO's let alone IO's.
    If salvage and recipe prices are so low, then use them. Why buy SO's if IO's are so cheap? I just bought my brand new Warshade a bunch of level 15 Acc/Dam ranged set IO's for dirt cheap (less than 10k per IO). It's way better than DO's, and I probably won't replace them until I'm level 22. DO's would need to be replaced at 17.

    Where did I get the starting inf? When I logged off for the night, I put in a bunch of lowball bids on SO's. When I logged back in a week later, I had a tray full of SO's I could vendor for 10-15k. Dead easy.
  16. They've extended the Halloween event by a week and they're increasing the rate at which the Banner event happens. I think Halloween salvage just became an even worse investment than it already was.
  17. Quote:
    Originally Posted by Obsidius View Post
    All I know is that any Halloween mob has a chance to drop it upon defeat now, instead of having a chance only when one opens a TRT door.
    Is event salvage dropped only by the mobs that arrive via TRT, or do the banner event mobs drop event salvage too?
  18. Quote:
    Originally Posted by UberGuy View Post
    My one prediction so far is that, tentatively, I think there will be a lot more costume salvage this time. You can now get multiple pieces per door click, and a large team can get a lot more than one per click. If this prediction is correct, that will probably depress the price for the long term between this event and the next one.
    That is a very depressing possibility for those of us who invested unwisely.
  19. As I recall, Trick or Treat critters drop recipes and salvage in a specific level range, regardless of where they spawn or who defeats them. Is that still the case? It could skew supply if so. Prices on the Halloween event salvage will presumably tumble. Is that stuff dropped by the new event mobs or only the door-to-door spawns? Are we getting large inspiration drops as treats?

    Any other thoughts?
  20. Are the thermite cannons the only thing that can hurt the tentacles?
  21. I'm going to try the Abandoned Sewer Trial soon and I'm all ears if you have any advice. One thing I'm especially curious about: is the actual Big Giant Head subject to debuffs? Can a tar patch reduce its damage resistance and speed things along? Do the particle cannons obey the usual rules about damage buffs? Can you speed things along with fulcrum shift?

    I've only tried this trial once before and it did not go well, so I'd be happy to get some advice.
  22. Quote:
    Originally Posted by DocDominion View Post
    Not anything like buying enhancements of WW's and selling for 1000 extra, like a way to make serious dough.
    How about buying enhancements off WW's and selling for 1,000,000 extra?

    I'm over halfway done IO'ing my Dark Defender. I started with about 25 mill, and now I have more like 34 mill. I haven't left WW. How do I do it? I figure out what I want to slot, then buy twice as much as I need. One I slot, and one I sell. With patience, I can consistently buy cheap and sell dear.

    Actually, I only do that for stuff that has a significant cost, like the Positron Blast set I just finished slotting. Some things are so cheap (0 bids, 20 for sale) that it's not worthwhile. With rare salvage, I tend to buy 10 at a time and sell 9.

    It is a slow process the way I do it, but it took me about a year to reach level 50. It doesn't bother me to spend weeks or even months collecting IO's. I have other characters to level. I just check in on my bids every couple of days and make steady progress.

    (By the way, the markets are cross server. Prices are the same on all servers.)
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    What the hell, man? I just tried this mission, and do you know how long it took me to fail it? 30 seconds. If that. And I'm playing at -1. It went like.

    "Where's the generator? There's a generator! Oh, it's broken! Where's the generator! There's a generator! Hurry! Oh, they broke it before I even got there! Where's the generator? There's a generator! Hurry! Oh, it's almost... Oh, they broke it! Where's the generator? MISSION FAILED!"
    You did a lot better than me. I've only tackled it once. I was on a team with about five people. We all had the mission. First time, we zoned in and we were already under attack. We stood there fighting that spawn by the door for what felt like ten seconds, and then the mission failed. We set another person's mission and went back in. This time we decided to head straight for the generators. We found one and waded in. A few seconds later, mission failed. We set the next person's mission. We zoned in. We went looking for a generator. Mission failed. We hadn't even found one.

    After that, there was no way on earth I could convince my teammates to try again.

    In retrospect, we probably shouldn't have spread out so much looking for the generators, but I'm not at all sure it would have mattered.

    The Midnight mission to save Lady Grey I rather enjoy. On a defender, it's fun to try to keep her alive. On any other character, it's fun to laugh at her as she commits suicide. I did succeed once by sneaking past her and clearing the entire map, then coming back and rescuing her. I agree her AI could use some work, but the consequences are so low that I just don't care what happens to her.

    The Croatoa one has never been a problem for me when I'm on a team. We always seem to have enough immobilizes or slows or AoE's or something to take care of it. Solo I have failed it on some characters, succeeded on others. To me the biggest problem with that mission is that it just isn't very fun. The mobs tend to come too slowly, and I hate standing around waiting. The Respec Trial, heroside, is like that too.

    The five minute mission I've only managed once, and only thanks to my teammate. He was an ice tanker, and nothing could touch him. He somehow memorized where all the glowies would be and he ran over and clicked them. Nothing could interrupt him because every attack missed. I was on a regen scrapper, and nothing missed me. I could survive, but I had to wipe an entire room full of bad guys just to get enough clearance to click one glowie. He did all the rest.

    I think it would be great if the game allowed for greater mission variety and storytelling options, but we're not there yet.


    EDIT: Another reason why that Croatoa mission isn't fun - it doesn't seem to matter what I do, only who I am. If I'm on a controller, then I just hold them, which is what I do to everyone. If I'm on a scrapper, then I beat up one while the rest of the spawn runs past me and vanishes. One way succeeds and the other fails, but in both cases I'm doing pretty much the only thing I can do, and the result is depressingly predetermined.
  24. I would think that it would stun the target of the power. The Stamina power targets you, so you should get stunned every now and then by your own enhancement.

    I think it used to work like that, but then they changed it so you couldn't slot it in Stamina or something like that. Other people will remember better. I certainly wouldn't slot it on live until you're sure. You can hop onto the test server to check it out.
  25. Quote:
    Originally Posted by Rajani Isa View Post
    Unlike CoV, though GR will require you own the game.
    Will it? I don't believe I've seen that announced anywhere.