Mid-Level Recipe Shortage Trend?


Another_Fan

 

Posted

I'm wondering if anyone else is seeing a trend here or if they think it's
just a short-term blip.

Since the release of I-16, it is looking like a lot of folks got out of the
AE, and back into the "real" worlds of Pargon City and Rogue Isles.

This has been (imho) beneficial in terms of salvage, which has reverted
(mostly) back to abundant supply and inexpensive prices. Rares have
returned to somewhat higher prices, like they used to be. Personally, I
think that is good, because, once again, common IO's are easily crafted
now, and in the cases where rare salvage is needed, it's typically still
worth the mildly increased price for it (ie. Set IO's).

The issue that I think I am seeing is a repeat of what occurred with merit
hoarding. Namely, supply of L50 set IO's is high, but recipes below that
level are scarce, or all too often, unavailable entirely, especially red-side.

I suspect the cause is the difficulty slider. I think it is a great incentive for
farming, which is why salvage has greatly improved, (yay), but unfortunately,
I think it also means that most of the supply is being produced by L50's,
reducing the quantity of recipes below that level.

I *am* somewhat surprised that the Halloween event hasn't upped the
mid-level recipe supply appreciably - I can't think of a reason that explains
that (except possibly that folks are just vendoring all of their drops to keep
focussed on ToT'ing <shrug>).

I'm also wondering if the player paradigm is now/(still?) this:
Level toons in AE to 50 - Farm/Equip toons through normal content @L50?

The questions I'd ask are:

1> Is anyone else seeing this trend too?

2> If so, What other factors do you think are contributing to it?

3> What ideas/suggestions could we propose to entice mid-level folks to
bring their set recipe drops to market?

I'd be interested in seeing your thoughts...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I don't have solid data, but it does seem to me that recipes below 50 are scarcer than they have been.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Just based on my personal play and what I have observed others do:

Getting to level 10-12 is easy and quick enough without any powerleveling that I often do it just to get the feel of the character at low levels. It only takes a couple of hours.

After that, especially on heroes, I find the large distances, the same old maps and missions, and the lack of powers boring and tedious. So I will either dual box powerlevel myself, sit in with a friend, or do the occasional TF. And I tend to do that at least until the mid 30s to 40s.

I see and hear lots of other people getting their initial levels quickly as well. It's not everybody by any means. But a lot of the folks who power play and supply the market do it that way.

Also: Not enough goats grazing in DA.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

The transition into and then back out of the AE has, I think, created a really dramatic swing in production paradigms. Before the AE, leveling was slower and what most people would call farming was more of a niche activity. You needed more matched teammates to SK, and it was before yet another XP rate bump in the early levels.

When the AE hit, pretty much anyone with an interest could generate lots and lots of Tickets, which acted like "pseudo merits" in the sense that you could use them to generate random things outside your native level range. This was used by lots and lots of people to roll things in ranges they didn't actually have characters in. Think about how many threads there were asking what level people rolled ticket rolls in, and what tier (Bronze, Silver, Gold) was best to roll in. They weren't even just restricted to this forum.

The first waves of changes curtailed the broad appeal of ticket farming, but still left the AE a strong PL tool. People still generated lots of tickets, but there seemed to be a shift away from that as a priority. If people capped tickets in their missions, I don't think most of them bothered to reset, because their main goal was XP. Market savvy players or just those with an interest in getting non-50 recipes likely continued to use their tickets to roll lower-level goods.

As for what's going on now, I think you hit on it - some of our highest-volume players have shifted to playing at 50, fighting large volumes of level 50+ mobs. Plent of other people are taking advantage of the SSK system to tag along, and so they too are getting only high-level drops. As a result of these factors, production of lower-level recipes via tickets has curtailed not only from the amazing highs of the AE ticket phase, but even from the more sedate period before the AE came out. (Hint - this is an opportunity for the market-minded player. The challenge here is that purples are probably better return on time inveted, so such players need to be willing to pass that up.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Yup. I've seen this trend. In a post a little below this one, I detail how I frankenslotted a level 27 Kat/WP scrapper.

The hardest things to get for that build were the level 30 PBAoE Acc/Dmg and Acc/Dmg/End pieces. They required overnight bids and a premium in order to acquire them. The cost of those ballooned the price of the build significantly. Those 6 pieces alone added about 1M to a build that cost about 8M total. Everything else was dirt cheap, especially the salvage.


 

Posted

Well I am on redside and for the most part I am not out of AE but what seems to be my strategy certainly contributes to this.

I have been redside recently and what I have been doing is running the initial arcs, heading to PO getting papers running the banks, then heading into the AE till its time to get the next paper.

So far overwhelmingly I haven't been rolling recipes and with the advice people have been giving me I don't think I will till I am at 50. Salvage seems to have much better profit when you are at an odd level or low level and it seems to move quicker freeing up slots for use.


 

Posted

When my newest scrapper turned 32 I started looking into assembling her some Multi-Strike sets. They were scarce as hen's teeth in the 35-40 level range; with For Sale Only turned on, there were many, many gaps in the available recipes and crafted buttons.

I am lucky that I had been stockpiling some of the Kinetic Combats I slotted; she wants three sets of four. The supply has been fairly good, largely because I was willing to accept the Knockdown proc. Also, the zombie events dropping level 30 stuff may have impacted their availability. I did have to fill out the sets with direct merit purchases twice, though.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I was feeling like this was just "2XP hangover, slamming into ToT madness" but now I'm starting to think there's a real change. A lot of it might be people making decisions based on the huge amount of money out there. Like "I'm not even going to sell it if it's less than a million" decisions. It seems like the 20K-50K stuff is now 100-150K, as mentioned by everyone else. I don't know if that's enough of a reward to get people to actually sell it, though. . . heck, the spread on expensive salvage was a million this morning. (something was "Buy for 1.5 million,sell for 2.5 million." ) People are throwing money at the wrong things. Maybe I should up my "minimum price paid for recipe" to 250K from 55K. It's the closest I can get to the currency loofah I really want.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

To be honest, even in the AE era I never felt that there was a healthy supply of sub-level 50 recipes.

I use a lot of level 35 recipes in my build, and typically have to buy them with Merits (or offer money to others to do it for me).


 

Posted

Quote:
Originally Posted by Laevateinn View Post
I use a lot of level 35 recipes in my build, and typically have to buy them with Merits (or offer money to others to do it for me).
Thing is, not a lot of people were recommending 30-34 or 35-39 as rolling ranges. A lot rolling was done in the 40-44 range (for Miracles, Impervium and all the L50 goodies), or the 10-14 range (for Basilisk's). A common view was that rolling in the 30s was too "dilluted" for a shot at big ticket items, despite the fact that it gave you a chance for Kinetic Combat. (At the time, the prices for KCs weren't that amazing compared to the big lottery winners, at least on the Black Market, and I think most people who did rolls did so for the chance at big money items.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Well, it's only anecdotal evidence, but there seems to be at least some shortage effects. My FF defender hit 50 during double XP, and the next day I placed a bunch of bids on low 30ish thunderstrikes to get his ranged defence up.

I noticed that there weren't really any existing stocks, so I placed bids (on a variety of level ranges) marginally above the 'last 5' to ensure I won and waited. I'm *still* waiting for some of them.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

One thing I think everyone has been missing is the Power Leveling from ToTing in PI.

ToT generates tier 2 salvage but the pool A drops are from mob levels, which at the low end on a SSK'd ToT team will be level 49. There are no missions being completed from ToTing so Pool B is dropping in supply, PLing is replacing TFs and Oroing/story arcing to a degree so no merits are being cranked out either. Add the fact that they extended the Halloween event an other week and that accounts for at least some of the shortage.

Things should settle down again a couple weeks after the Halloween event ends.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Things should settle down again a couple weeks after the Halloween event ends.

Just in time to gear up for Christmas!

=D


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I frequently slot my characters out with mid-30s IO sets and up as I level. This lack of lower level recipes has always been a syptom of the red-side anemic market. Ive had best luck red-side with working out a build and putting all my bids in a week or two before I need them. Thank goodness for SG storage bins. I do this so I can enjoy the benefits of IOs as I solo my way to 50. You do hit some snags in the road however. Ive had a bid out for a razzle dazzle triple for so long Ive started to talk to it whenever I log in that character. Its been there so long it remembers when the NY Giants were a good team....


With the new SSK system less Pool A recipes are being generated below 50 than ever before. Pool C/D are obviously taking a hit with the switch to merits over tickets....Could it be that ae was the best thing that ever happened to the market? I hope the devs dont realize this and lower the cap on merit hoarding forcing more people to spend them before 50.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
To be honest, even in the AE era I never felt that there was a healthy supply of sub-level 50 recipes.

I use a lot of level 35 recipes in my build, and typically have to buy them with Merits (or offer money to others to do it for me).
Roger that. I buy mid-level stuff mostly (30-45) since I do a lot of exemplaring. But I usually want specific level IOs (i.e., 35 and not 33 or 36) just because it makes me happier. I have found a modicum of low-mid level stuff (20-25) still available.

There are lots of things that never fill, including some things that have never, ever seen market activity, period. And other things I let sit and eventually get. Often I have to be very patient AND bid high.

It often takes me several months to simply see the IOs I want appear in the market -- much less actually win any bids. Right now I am working on a Scrapper, started working seriously on the build in late August, I guess. He has four powers slotted so far, and I saw one of the IOs I've been waiting for come available last night, and I promptly bid-crept up to a new high price to get it...now I just need forty more or so. It's November.

On the bright side, a trap bid I placed on a very-high-demand IO in March came in this week, so that was practically a freebie.

edit: For some sense of the patience required to do it this way, looks like I started planning the build in June; was indecisive for a long time, and started placing bids in late August; may never finish. :P


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

There's definitely a change. I put in some bids a week ago for some lvl 35 Mako's Bite recipes at somewhat higher than the going rate at the time, and none of them have filled. There have been very few sales during the week, and the prices have gone from the neighborhood of 1-2 million to 5-10 million on the few recipes that did get posted. So the supply is down, and the prices are climbing fast. I notice a similar result for lvl 35 Crushing Impact recipes today as well ... Very few recent sales, an the prices raising dramatically over the week for the few sales made. It's making it expensive to work on my 32 Scrapper, and her sets are badly in need of an upgrade (they are all lvl 20 sets right now). I also notice a dearth of recipes in the high 40s as well when trying to get some recipes for my lvl 45 Tank nothing I'm looking for for sale, and nothing having been sold in a long time. Several recipes I wanted no longer even had a history. I can't recall this being common ever before.


 

Posted

Quote:
Originally Posted by Fulmens View Post
Who's for some level-frozen characters running TFs?
I'll take the bottom end of the range.

I've been too lazy to gather data to do a post about my Perfect 10 Project.

So far I have 5 or 6 of the different characters suggested leveled up to 10, but I've been bad about actually digging up level 13 DOs for them, so their performance once enhanced is unknown, and hence how bearable it will be to play them long-term.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I have several level frozen toons, 1 level 30 on Protector and a couple on Justice.

3 level 37s on Justice and 1 level 44 on Justice.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by FourSpeed View Post
I

1> Is anyone else seeing this trend too?

2> If so, What other factors do you think are contributing to it?

3> What ideas/suggestions could we propose to entice mid-level folks to
bring their set recipe drops to market?
If no one is running content at those levels, recipes won't drop. The events should give us an uptick in level 30 commons and uncommons, but if more people are running level 50s that's where the majority of recipes are going to fall.

Quote:
Originally Posted by Heraclea View Post
When my newest scrapper turned 32 I started looking into assembling her some Multi-Strike sets. They were scarce as hen's teeth in the 35-40 level range; with For Sale Only turned on, there were many, many gaps in the available recipes and crafted buttons.
Part of the problem is that for years sets like Multi-strike never sold. If you put them on the market for more than the vendor price you were just wasting slots. So it may be that people who pull down lots of recipes are just vendoring the things that, in their experience, have not sold well historically.

The same thing is true for many common recipes. The level 10-45 recipes usually sell for a fraction of what you would pay for them on the crafting table, and usually much less than the vendor price (while, inexplicably, certain ones sell for much more!). It makes more sense to vendor a level 50 Acc for 110K (or whatever it is), than to waste a market slot on it and net maybe 90K.

A significant problem is that the random rolls don't allow you to generate recipes at a selectable level. The bronze ticket roll (and the 20-merit random roll, if I'm not mistaken) give you recipes at your level, or the closest available level for the recipe.

I'm one of those who would like to generate recipes in the 30s, but have to settle for 50s a lot of the time. Being able to select the level of a randomly generated recipe roll would be a great change.


 

Posted

Quote:
Originally Posted by Fulmens View Post
My frozen at 35 FF/Sonic is on Freedom. Where's your level-frozen character?
Mine are on Guardian (heroside) and Infinity (villainside) principally.

Quote:
Originally Posted by Rodion View Post
A significant problem is that the random rolls don't allow you to generate recipes at a selectable level. The bronze ticket roll (and the 20-merit random roll, if I'm not mistaken) give you recipes at your level, or the closest available level for the recipe.

I'm one of those who would like to generate recipes in the 30s, but have to settle for 50s a lot of the time. Being able to select the level of a randomly generated recipe roll would be a great change.
Is that exploitable somehow? I'd love to be able to pick the level for my random rolls, because I have very specific ideas about what level IOs I want, and it's often something that's not the max or min level. But I don't want to argue for something that turns into some kind of exploit. But so far I haven't thought of any.

Is there a rational reason the Devs have set it up this way, or is it more of an oversight?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Mine are on Guardian (heroside) and Infinity (villainside) principally.



Is that exploitable somehow? I'd love to be able to pick the level for my random rolls, because I have very specific ideas about what level IOs I want, and it's often something that's not the max or min level. But I don't want to argue for something that turns into some kind of exploit. But so far I haven't thought of any.

Is there a rational reason the Devs have set it up this way, or is it more of an oversight?
Well, at least devs allow to select recipe level for direct purchase.

3 recipes I've ever bought directly were:
Celerity Stealth lvl 15
Miracle+ lvl 20
Numina++ lvl 30


 

Posted

Quote:
Originally Posted by Sailboat View Post
Is there a rational reason the Devs have set it up this way, or is it more of an oversight?
If it's an oversight, it's one of those "we just never thought about it hard" kind of oversights. They know it works a specific way, and people have complained about non-selectable randoms since IOs were introduced (even back when you got them outright instead of merits).

In short, I have no idea what the rationale is, of if there really is one.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA