Mid-Level Recipe Shortage Trend?


Another_Fan

 

Posted

Quote:
Originally Posted by UberGuy View Post
If it's an oversight, it's one of those "we just never thought about it hard" kind of oversights. They know it works a specific way, and people have complained about non-selectable randoms since IOs were introduced (even back when you got them outright instead of merits).

In short, I have no idea what the rationale is, of if there really is one.

IIRC this was something that was to be corrected. Everytime I see the shifts on this I get the feeling there are factions in the developers, those that see obviously annoying and pointless parts of the game play as legitimate. (Forcing people to run around to vaults and crafting tables or in the worst case zoning(Have you wondered how much of the premium for crafted items is paid by slow loaders ? )) and those that look towards more skill based challenges as legitimate. (Say what you will about it there is no skill running around zones many levels below you, just time consumed).


 

Posted

Quote:
Originally Posted by Another_Fan View Post
IIRC this was something that was to be corrected. Everytime I see the shifts on this I get the feeling there are factions in the developers, those that see obviously annoying and pointless parts of the game play as legitimate. (Forcing people to run around to vaults and crafting tables or in the worst case zoning(Have you wondered how much of the premium for crafted items is paid by slow loaders ? )) and those that look towards more skill based challenges as legitimate. (Say what you will about it there is no skill running around zones many levels below you, just time consumed).
I agree and, not to be pendantic or symantic, but I think you mean "threat" rather than skill.


 

Posted

My feeling was not so much "Something to be corrected" as "something that, if we'd thought of it, we would have done differently." I have no source for that- it could be a PM from a dev, it could be a post from a dev, it could be the product of a fever raddled brain. I think that they tend to avoid fixing stuff that works. The code base is in C. It's fast, it's powerful, and there's a lot of things that can go severely wrong in a hurry if you start messing around with it.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Interesting discussion points folks - thanks for sharing.

My friend and I have been chatting about this the past few days over lunch.

It caught my eye recently as I started a couple new vills over the 2XP weekend
and noticed that things I used to buy (easily) for other newbies are now
scarce or unavailable. This isn't about cost or patience as I've had bids
out since they had their first few million infamy (ie. L10-L15 or so). They're
both closing in on L30, and many of those bids are out there still because
there are 0 for sale.

I think a big part of the discussion we had centered around this question:

Has the game (through the past several issue releases) created and
fostered a player culture of "Ignore sets until after reaching L40-L50"
along with "Mid-level sets are either: not that valuable, too expensive,
or unavailable, so don't even bother with them"?

A big part of the problem (to me) isn't that mid level recipes aren't being
produced (I think they are now with I-16), but rather, it seems they're
not getting TO the market at all even when they are produced...
Some points in support of this:

  • Levelling in general is a LOT faster with AE, Patrol XP, I16 Level
    slider etc. Players will hit L50 much sooner, so why bother with mid-level
    stuff when you can pop cheap SO's in over the short term? ie. Why
    take the time to shop and craft in mid levels when you could be levelling
    instead?
  • Set recipes aren't worth much - unless you dump them for 1, you're
    really gimping a market slot's income potential when you sell them. I
    think this really is setting a culture of Vend 'em or Delete 'em.
  • I'm not sure that many players know/believe how powerful Frankenslotting
    is, so I get the sense they don't consider using mid-level recipes
    much - a lot of the focus appears to be on high level set bonuses,
    it seems.
  • Game Changes like merits and AE really tanked supply of non L50
    items for several months, leading to a perception of "Sets aren't
    even available until high levels".
  • Short of farming, it'll take a long time (for many non-marketeering folks)
    to earn enough inf or merits to purchase sets, and equipping solely
    through drops is virtually impossible, so once again, hold off with
    purchasing "good stuff" until L40-L50.
  • Supply of L50 items is a LOT higher than any other levels making
    those the easiest to buy - if you want to wait that long...
As you can see, a lot of these are mindsets and attitudes rather than mechanics.
To be sure, I think the culmination of game change mechanics lead to that thinking,
but I think it has become the culture now.

As an avid frankenslotter who'd like to see much more mid-level supply, I'd
support a change to random rolls allowing specific level choice, and I'd also
support the idea of making set IO recipes non-vendorable at all (just like the
crafted IO's currently are).

I'd like to hope that would encourage folks to throw them on the Market
(like many of us do with common salvage). Of course, many folks would
simply delete them, but in that case, things would be no worse than they
already appear to be. I continue to be curious about your thoughts on this.

On a side note, I only have a few toons that are level-frozen, and in all of
those cases, it's for RP reasons (Hush, Goat!!! ) rather than marketing.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I have pretty much always treated IOs that way. I do frankenslot in the 30s sometimes, but mostly I just play through till the 40s on common IOs, because my goal is to get to 50, not linger at lower levels, which I enjoy less.

Bear in mind that I play this way even though I usually solo to 50, not PL or "pseudo-PL" on teams.

If that attitude has become contagious it naturally makes sense to me, because my brain already works that way.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Fulmens View Post
My frozen at 35 FF/Sonic is on Freedom. Where's your level-frozen character?
Now that my alts are all Halloween badged up, I can finish leveling to 33 the toons I plan to level freeze - a scrapper & a stalker, both at 30-31 IIRC. So Liberty will soon have some bodies working merits in order to feed the markets mid-level recipes (minus those any of my all-too-many alts need).


Liberty
Mister Mass - 50 Inv/SS/NRG Mut Tank [1236]
Doc Willpower - 50 Grav/FF/Psi Mag Controller
Baron Wonder - 50 SS/Elec/Mu Mag Brute
Sound Bight - 50 Son/Son/Mu Tech Corrupter