milehigh77

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  1. Hi all I'm n00b.

    I also do not understand the purpose of the first post in this thread.

    Doesn't the fact this game has different ArchTypes mean they would naturally have different capabilities?

    Otherwise this game would only have two ATs: Hero & Villain.

    And being that some would complain of the capabilities of Heroes and their counter parts or that someone would create a thread illustrating how they come across complaints from Heroes and Villains of the capabilities of their counter parts....should there only be one AT then?

    Maybe the Devs should create a single AT with access to all power sets so people would no longer complain about the capabilities of one AT compared to another.

    And maybe, just maybe..a person would not feel inclined to create a thread bringing to light the varying capabilities of different ATs since there would be only one AT.

    Oopsie..but then even in a game with one AT, some out there would still complain of the capabilities of certain power set combinations and the lack of capabilities of the other power set combinations.

    And then someone would again create a thread illustrating the seeming imbalance in the game.

    As you can see, it's a never ending cycle.

    Food for thought.
  2. My server is Freedumb for better or worse, through sickness and in health, through rich and through poor, til subscription cancellation do us part.

    I jumped around to different servers when I first subscribed 16 months ago to learn about the servers. I also trolled the forums & wiki to get the down low on the servers before I made my commitment to Freedumb.

    My only suggestion is to the future of your online gaming. Do some research before you decide to lay roots.
  3. milehigh77

    Can not log in

    Quote:
    Originally Posted by RottenLuck View Post
    There also the big time...

    Live Server Maintenance - Tuesday 15th September 2009

    The North American and European City of Heroes servers will be offline for extended maintenance on Tuesday 15th September 2009.

    Start Time: 6 AM Central (12 PM British Summer Time and 13:00 Central European Summer Time)
    Expected Duration: 5 hours
    Expected Finish Time: 11 AM Central (5 PM BST and 18:00 CEST)

    We apologize for the inconvenience and thank you for your patience

    Until it is done No one is logging in and your account might not be valid till after the update.
    5 hour downtime...I smellish meh ishew sixteen live!
  4. very nice build Sant.
    I still insist on softcapping melee & taking the toon for some test runs.
    My dark regen is weak but I can always stock inspirations of the defense & heal variety
  5. Here you go Santorican:

    First I realize I've gimped damage potential taking spine swipe over impale but I absolutely want melee softcapped so I accept the hit.
    I also realize dark regen. could use more endurance reduction & recharge but I hope to be ok with hasten & conserve power running.
    I could have gone with theft of the essence for the endurance proc but it's out of my price range.
    This build is kinda expensive but that's because of the dual touch of death and dual obliteration. The rest of the IOs are very cheap.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1: Lunge
    (A) Touch of Death - Accuracy/Damage: Level 40
    (3) Touch of Death - Damage/Endurance: Level 40
    (3) Touch of Death - Damage/Recharge: Level 40
    (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
    (7) Touch of Death - Damage/Endurance/Recharge: Level 40
    (11) Touch of Death - Chance of Damage(Negative): Level 40


    Level 1: Dark Embrace
    (A) Titanium Coating - Resistance/Endurance: Level 40
    (13) Titanium Coating - Resistance/Recharge: Level 40
    (13) Titanium Coating - Endurance/Recharge: Level 40
    (15) Titanium Coating - Resistance/Endurance/Recharge: Level 40
    (43) Titanium Coating - Resistance: Level 50
    (45) Titanium Coating - Endurance: Level 50


    Level 2: Spine Burst
    (A) Obliteration - Damage: Level 50
    (5) Obliteration - Accuracy/Recharge: Level 50
    (5) Obliteration - Damage/Recharge: Level 50
    (9) Obliteration - Accuracy/Damage/Recharge: Level 50
    (9) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    (11) Obliteration - Chance for Smashing Damage: Level 50


    Level 4: Death Shroud
    (A) Multi Strike - Accuracy/Damage: Level 30
    (19) Multi Strike - Damage/Endurance: Level 30
    (21) Multi Strike - Damage/Recharge: Level 30
    (21) Multi Strike - Accuracy/Endurance: Level 30
    (25) Multi Strike - Accuracy/Damage/Endurance: Level 50
    (45) Multi Strike - Damage/Endurance/Recharge: Level 50


    Level 6: Hasten
    (A) Recharge Reduction IO: Level 50


    Level 8: Barb Swipe
    (A) Touch of Death - Accuracy/Damage: Level 40
    (15) Touch of Death - Damage/Recharge: Level 40
    (17) Touch of Death - Damage/Endurance: Level 40
    (17) Touch of Death - Accuracy/Damage/Endurance: Level 40
    (19) Touch of Death - Damage/Endurance/Recharge: Level 40
    (34) Touch of Death - Chance of Damage(Negative): Level 40


    Level 10: Obsidian Shield
    (A) Steadfast Protection - Knockback Protection: Level 30
    (27) Steadfast Protection - Resistance/+Def 3%: Level 30
    (37) Impervium Armor - Resistance/Endurance: Level 40
    (37) Impervium Armor - Resistance: Level 40


    Level 12: Hurdle
    (A) Empty


    Level 14: Super Speed
    (A) Empty


    Level 16: Health
    (A) Miracle - +Recovery: Level 40


    Level 18: Quills
    (A) Multi Strike - Accuracy/Damage: Level 30
    (23) Multi Strike - Damage/Endurance: Level 30
    (23) Multi Strike - Damage/Recharge: Level 30
    (25) Multi Strike - Accuracy/Endurance: Level 30
    (27) Multi Strike - Accuracy/Damage/Endurance: Level 50
    (46) Multi Strike - Damage/Endurance/Recharge: Level 50


    Level 20: Stamina
    (A) Performance Shifter - Chance for +End: Level 50
    (31) Performance Shifter - EndMod: Level 50


    Level 22: Boxing
    (A) Empty


    Level 24: Tough
    (A) Titanium Coating - Resistance/Endurance: Level 30
    (36) Titanium Coating - Resistance/Recharge: Level 40
    (37) Titanium Coating - Endurance/Recharge: Level 50
    (45) Titanium Coating - Resistance: Level 40
    (46) Titanium Coating - Resistance/Endurance/Recharge: Level 40
    (46) Titanium Coating - Endurance: Level 40


    Level 26: Ripper
    (A) Obliteration - Damage: Level 50
    (39) Obliteration - Accuracy/Recharge: Level 50
    (39) Obliteration - Damage/Recharge: Level 50
    (40) Obliteration - Accuracy/Damage/Recharge: Level 50
    (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    (40) Obliteration - Chance for Smashing Damage: Level 50


    Level 28: Murky Cloud
    (A) Titanium Coating - Resistance/Endurance: Level 40
    (29) Titanium Coating - Resistance/Recharge: Level 40
    (29) Titanium Coating - Endurance/Recharge: Level 40
    (34) Titanium Coating - Resistance/Endurance/Recharge: Level 40
    (39) Titanium Coating - Resistance: Level 50
    (50) Titanium Coating - Endurance: Level 50


    Level 30: Dark Regeneration
    (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 30
    (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 30
    (31) Touch of the Nictus - Accuracy/Healing: Level 30


    Level 32: Throw Spines
    (A) Positron's Blast - Accuracy/Damage: Level 50
    (33) Positron's Blast - Damage/Endurance: Level 50
    (33) Positron's Blast - Damage/Recharge: Level 50
    (33) Positron's Blast - Damage/Range: Level 50
    (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50


    Level 35: Cloak of Darkness
    (A) Gift of the Ancients - Defense/Endurance: Level 30
    (36) Serendipity - Defense/Endurance: Level 40
    (36) Gift of the Ancients - Defense: Level 40


    Level 38: Oppressive Gloom
    (A) Accuracy IO: Level 50


    Level 41: Build Up
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


    Level 44: Combat Jumping
    (A) Defense Buff IO: Level 50


    Level 47: Weave
    (A) Red Fortune - Defense/Endurance: Level 50
    (48) Red Fortune - Defense/Recharge: Level 50
    (48) Red Fortune - Endurance/Recharge: Level 50
    (48) Red Fortune - Defense/Endurance/Recharge: Level 50
    (50) Red Fortune - Defense: Level 50
    (50) Red Fortune - Endurance: Level 50


    Level 49: Conserve Power
    (A) Recharge Reduction IO: Level 50


    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    15.5% DamageBuff(Smashing)
    15.5% DamageBuff(Lethal)
    15.5% DamageBuff(Fire)
    15.5% DamageBuff(Cold)
    15.5% DamageBuff(Energy)
    15.5% DamageBuff(Negative)
    15.5% DamageBuff(Toxic)
    15.5% DamageBuff(Psionic)
    31.8% Defense(Melee)
    8% Defense(Ranged)
    9.25% Defense(AoE)
    36% Enhancement(Accuracy)
    21.3% Enhancement(RechargeTime)
    150.6 HP (11.2%) HitPoints
    Knockback (Mag -4)
    Knockup (Mag -4)
    11% (0.18 End/sec) Recovery


    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1383;689;1378;HEX;|
    |78DAA5934953134114C77B920903C9642366216C028140960 16E2E074B45ABB4481|
    |51ACB8302A931B421654CC6995025373F80272F9EDCAA00F5 EC56961F4D657C4B27|
    |178E4E25FF5FF74BBFBCFEF7EBA93DDF308578714568B1EB1 DDBF31AF5A66B3B8E7|
    |44335BBD56E0A4308911EC41A35D991D2BA73D0EE74BCC961 74433E965D4F5A1BB6|
    |FBA471D57DDA7393B7BAFBD295DDBE351884B77ABD8E5577A 4DC336978B3DDEF4AC|
    |F8BAA496BBFDFEEB6F8A74D693B3049DE70DA4DEB5A6FEFB0 51B3BDBE740F73B099|
    |15F8BEC35DD1E387C4034051041E32B609233B8C5D42B8415 8C12C4D6595340C996|
    |5468510AB124A16605D545609EF0D950459DAEF0086F43F8C BF84D153864F088B20|
    |A2045941552BE800A6C5F833C23997E111727D41B50E08F39 015E25A2254A6D05B0|
    |819AABCC15663EC31C18E136C759CADCEB1D50AA48C71F9E0 584EC34AF92CA15020|
    |8F8565C208AC8BF03A11F1E1110B1089AA2D4429624024AED 6C46F53DA118492CA5|
    |D92DD65D85D86DDE5D85D9EDD55D9DD2864A5384B4BBDA6D3 9A7945D0E097B42A9A|
    |A6A241886455856C8976BEC0BD2A54B83B16CDAADCB2EA2AE 118B226D4614D70AF9|
    |6B8574BDCAB22F7AAC8BD2A72AFCA9035A96A4DF2BD98E25A 537C2FE6B8C812DF8B|
    |75BE1755033785697E603A1BC4C94C8691269CC08259DE8C3 EFB854EE0FC57C637C|
    |677C2DC0F8205CBE7791781799D1D9F52331746A9FC1A2C58 5487B498A79C0F105A|
    |567E978FC8D3CA31E384F19150FAC4F84CC840565935B43C4 37FA443C852476085C|
    |9DF6A846132A2EC3DC68813EAE0734DED688DAFEB943E7C33 E1839DDC3C13D9D287|
    |6F94D02832AB0FDFCCFF7A7E9A83FF19BB1B06BD87B205A2D DC7D136CA0E4E77716|
    |4E3E8114A13A7FE2F73B0D3F805DCD045944B2897515EE222 230212413151A22831|
    |94384A0225859241C9A3BC41F1FF01BA03FC18|
    |-------------------------------------------------------------------|
  6. ok thx for the advice.
    i'll place throw spines back into build and sit at 43% melee.
  7. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Level 1: Lunge
    Level 1: Dark Embrace
    Level 2: Spine Burst
    Level 4: Death Shroud
    Level 6: Hasten
    Level 8: Barb Swipe
    Level 10: Obsidian Shield
    Level 12: Hurdle
    Level 14: Super Speed
    Level 16: Health
    Level 18: Quills
    Level 20: Stamina
    Level 22: Boxing
    Level 24: Tough
    Level 26: Ripper
    Level 28: Murky Cloud
    Level 30: Dark Regeneration
    Level 32: Flurry
    Level 35: Cloak of Darkness
    Level 38: Oppressive Gloom
    Level 41: Build Up
    Level 44: Combat Jumping
    Level 47: Weave
    Level 49: Conserve Power

    Set Bonus Totals:
    15.5% DamageBuff
    15% recharge buff
    27% accuracy buff

    All buffs:
    45.6% melee defense
    21.8% ranged defense
    23.1% aoe defense
    52.9% smash/lethal resist
    38.5% fire/cold resist
    23.5% eneergy/toxic resist
    47.1% negative resist
    55.6% psionic resist
    mag 4 kb protection

    endurance recovery 3.06/s(2.77/s without Miracle unique)
    endurance usage 1.5/s

    This build includes four accolades: Freedom Phalanx, Atlas, Task Force and Portal Jockey.

    I've selected IOs to maximize melee defense since in my n00b brain I imagine the scrapper will get attacked with melee attacks the majority of the time.

    Is this thinking less than ideal? Should I instead focus on equal defense for melee/ranged/aoe?
  8. Quote:
    Originally Posted by Teeth View Post
    The page I refer to is here.

    Am I the only one who thinks it looks very much as though Statesman is taking a leak behind the main text area, and glancing around to see if any of us are watching?

    (Yeah, I see you there, States. You're not very sneaky~!)
    I'm fairly positive you are in the extreme minority of people who think they see Statesman taking a leak in that picture.
  9. I'm n00b.

    I also have an idea for this power set's nuke.

    Power Cell Overload
    (targeted aoe, extreme energy dmg, slow recharge)

    You program your Pulse Rifle's power cell to overload, remove it from the receiver and toss it towards enemies causing massive damage.

    Animation could be your character tapping at the rifle, then removing & tossing the power cell. Character would then pull a new power cell out and reload.


    No endurance drain or -recovery similar to the Archery and Assault Rifle nukes.

    edit: Ah i just noticed my suggestion has already been made in this thread.
  10. As the title states I'd like to pick the brains of any/everyone. One detail I would like people to consider is the flashback should be manageable for solo play. I ran a flashback with my lvl 50 fire/mental and it worked out well.

    This is primarily a question for blue flashbacks although if you'd like to share some redside insight as well that's fine.
  11. milehigh77

    I want pirates!

    I'm sorry but pirates do not excite me.

    Elemental creatures on the other hand makes me tingle.
  12. Quote:
    Originally Posted by TimeWellSpent View Post
    OK, so I have reached past the 12 month limit and can now choose Sands of Mu on.... SOME of my toons. About 60% can, without any problem, click on the veteran badge and choose Sands of Mu.

    But 40% of my toons can not? It is just greyed out on the Veteran Badge and I can't click it. Is there a level requirement that paragonwiki does not list? An archetype requirement?

    Some other random facts:
    * No , the toons that can not choose Sands of Mu have not taken Ghost-Slaying Axe instead
    * It seems my meele toons (scrapper/tanks/brutes) have no problems taking it
    * The toons that have problems are often controllers

    I thought all my toons (and there are many of them) would get Sands of Mu once I got the 12 month badge?

    Anyone else got this problem? Anyone know how to fix it?
    Thank you very much for contacting Customer Support on the City of Heroes Player's Forum. We value your experience and satisfaction during your game time.
    Be assured we are persuing all avenues to resolve your issue swiftly.

  13. So another one of those "give me something for nothing" types.

    Gotta luv the times we live in.
  14. I've had an account for 15 months now & I only have enough free time to play on one server.
    That server is Freedumb.
  15. milehigh77

    Updated mids???

    Quote:
    Originally Posted by Prince II View Post
    be patient? we have been waiting since i13
    And since you contributed real money to the development of MIDS you're within your right to complain.........uh....yeah.
  16. New epics & patrons? Maybe some day down the road.

    Seems logical to me once GR goes live patrons will open up to a villain at lvl 41 just like epics open up to a hero at 41.

    No need to see your patron & run the arc. If heroes can tap into a new pool of powers without any backstory, I don't see why villains can't do the same...
  17. milehigh77

    Going Rogue?

    I'd imagine nothing will change with respect to villains getting patrons at lvl 41 and heroes getting epics at lvl 41. A villain AT will probably have the patrons open up at lvl 41 just like they do with heroes and the epic power pools.

    The only diffenence between patrons and epics is that it never ocurred to the Devs players should have to complete a story arc to have access to epic power pools.

    In hindsight the Devs perhaps wish they had created story arcs for epic power pools. Maybe a redname will chime in on that point of speculation.
  18. milehigh77

    Does AE need XP?

    To any Dev reading this: remove experience gain from all non-Devs choice story arcs..

    On a side note: there's another thread here proposing a change to AE buildings that will only allow characters of the level range of the zone to enter the building. This is a good idea.

    This will put a dent in power leveling since lvl 2s wont be able to farm lvl 54 maps.
  19. milehigh77

    Does AE need XP?

    I agree xp gain should be removed from AE. The main side effect of PL through AE is new players rushing to level 50 for that coveted end-game content, only to find there isn't much there.

    Like most people on the forums say "This game is about the journey, not the destination."

    That could pose problems for new players who are PL to 50 in a day or two. They may never gain an appreciation for the "journey" over "destination" because they were PL.

    I wouldn't have a problem with leveling in the manner it was done pre-i14. If AE became a tool for original stories accompanied by means to slot your character with all the non-purple goodies, that would be ok with me.
  20. Nothing but respect for BABS but....I'm not fond of the graphic for super speed and ice armors to name a few.

    Sure would be nice if I had the option to disable certain game graphics.

    If it never happens then so be it. I've had the game for a year now & I've managed to deal with it.
  21. I'd like to take this opportunity to throw this little tidbit out once again. Whenver I've posted this idea it never gets any notice. I realize I'm extremely biased with regard to this idea because it's mine, but it seems very logical.

    It is my opinion that the Devs should change the custom critter creator in a way that a person will only be able to choose custom critter powersets that are currently available to players making an original character.

    So when a person picks Dual Blades as the primary, they'll be forced to choose the secondary that current players are limited to when selecting DB as the primary.

    They may change the costume creator in a manner that will cycle through the appearances of the minions, lts and bosses BUT the 3 different costumes will be created in conjunction with the powersets you've chosen.

    As a result the only way a person will be able to create a single, unique boss is to set that particular critter at the EB or AV level.

    As AE sits now it is the perception by some that the majority of AE participants are only interested in Boss-only missions. If the Devs alter AE in the manner I described then all critters, stock and custom, would offer the same gains in xp and inf., give or take.

    The basic idea behind my suggestion is to no longer allow players to create custom minions, custom lieutenants or custom bosses.

    I suggest only being able to select primary and secondary power sets, designing costumes for minions, lts and bosses....then have the game generate the mobs within the map as the game normally does.

    So no more Boss-only missions but instead mobs consisting of the power sets you've selected with the established minion-lt-boss per mob ratios as they normally occur.
  22. milehigh77

    I wanted to cry

    What makes me cry is people being so jaded that they can't answer questions for people who don't sit at a computer playing a game for as long as they do.

    Do not assume anything of anyone you are exposed to in game. If you're annoyed because it is your opinion everyone should know the answer to their question....simply say you don't know either and leave it at that.

    It is my opinion people who complain about others not knowing what they should about the game are the one's with the problem.

    If people asking questions you perceive as simple is an annoyance you're one of two things:<ul type="square">[*]Jaded. You've played this game for waaayy to long. Time for a new way to pass your free time.[*]You're mean, plain and simple.[/list]
    For the record I've had an account for 13months now and I'm 32 years old. The only instance when I won't take a few minutes to answer even the most basic game questions is when I'm participating in a non-AE task/strike force.

    Instead of throwing insults at a total stranger online you should perhaps work on your own issues. Sorry to pass judgement but I simply cannot understand taking offense or "slight annoyance" because people do not understand game basics.
  23. milehigh77

    Only 1 ACC?

    [ QUOTE ]
    Hey guys a while back there was a thread detailing why only 1 acc was needed in attack powers. Is there anyone that can shed the light on that? I can't remember all the exact reasons and sg members and I are discussing that right now. Seems the last thread was purged in the last go thru.

    Thanks in advance

    [/ QUOTE ]

    Here's my experience with slotting attacks with different levels of accuracy enhancements.

    My Scrapper was lvl 34 at the time of this experiment I conducted. I had a Freak radio mission set to invincible(difficulty levlel 5). I attacked Lts. with 1 accuracy enhancement(accuracy 1.35). The attacks had a 75% chance to hit. The amount of times I missed was quite noticeable and very uncomfortable.

    I exited the mission, ran to the store and bought a second accuracy enhancement for all attacks(accuracy 1.70). Upon returning to those Freak Lts. I found the attacks were now landing at 95%.

    I found having attacks above the 1.35 mark is better for me since hitting 95% of the time is beneficial in that it now takes less attempts to defeat enemies which incidently means expending less endurance.

    I'd suggest you take the time to conduct this experiment with your SG buddies sometime. Run an invincible mission with 1accuracy(1.35 or 1.42), check combat log, then rerun the scenario with accuracy at 1.70(or 1.84) and experience the results first hand.

    Let me repeat I am not telling you how to play the game. I merely offer a suggestion.



    edit: Ah I seem to have forgotten one detail. IF you can guarantee your character will ALMOST ALWAYS team with someone running Tactics, then you can go with an accuracy rating of 1.35.

    Okay I'm done talking now.

  24. Yes to auto pay for base upkeep.

    Why does one have to take the time to pay?

    Do the Devs not realize in the real world a person can set a variety of bills to withdraw from a checking account automatically?

    So I don't have an opinion on the thread topic but I would be happy with base upkeep with an option for auto pay.