looking for opinions on my spine/dark proposed build...
In my opinion, set bonuses don't tell much without seeing the individual slotting in each power.
Barb Swipe and Flurry are powers you usually want to avoid if building for performance. Throw Spines is the best AoE Spines has, and skipping it would be a mistake.
ok thx for the advice.
i'll place throw spines back into build and sit at 43% melee.
Here you go Santorican:
First I realize I've gimped damage potential taking spine swipe over impale but I absolutely want melee softcapped so I accept the hit.
I also realize dark regen. could use more endurance reduction & recharge but I hope to be ok with hasten & conserve power running.
I could have gone with theft of the essence for the endurance proc but it's out of my price range.
This build is kinda expensive but that's because of the dual touch of death and dual obliteration. The rest of the IOs are very cheap.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Lunge
(A) Touch of Death - Accuracy/Damage: Level 40
(3) Touch of Death - Damage/Endurance: Level 40
(3) Touch of Death - Damage/Recharge: Level 40
(7) Touch of Death - Accuracy/Damage/Endurance: Level 40
(7) Touch of Death - Damage/Endurance/Recharge: Level 40
(11) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Dark Embrace
(A) Titanium Coating - Resistance/Endurance: Level 40
(13) Titanium Coating - Resistance/Recharge: Level 40
(13) Titanium Coating - Endurance/Recharge: Level 40
(15) Titanium Coating - Resistance/Endurance/Recharge: Level 40
(43) Titanium Coating - Resistance: Level 50
(45) Titanium Coating - Endurance: Level 50
Level 2: Spine Burst
(A) Obliteration - Damage: Level 50
(5) Obliteration - Accuracy/Recharge: Level 50
(5) Obliteration - Damage/Recharge: Level 50
(9) Obliteration - Accuracy/Damage/Recharge: Level 50
(9) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(11) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Death Shroud
(A) Multi Strike - Accuracy/Damage: Level 30
(19) Multi Strike - Damage/Endurance: Level 30
(21) Multi Strike - Damage/Recharge: Level 30
(21) Multi Strike - Accuracy/Endurance: Level 30
(25) Multi Strike - Accuracy/Damage/Endurance: Level 50
(45) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
Level 8: Barb Swipe
(A) Touch of Death - Accuracy/Damage: Level 40
(15) Touch of Death - Damage/Recharge: Level 40
(17) Touch of Death - Damage/Endurance: Level 40
(17) Touch of Death - Accuracy/Damage/Endurance: Level 40
(19) Touch of Death - Damage/Endurance/Recharge: Level 40
(34) Touch of Death - Chance of Damage(Negative): Level 40
Level 10: Obsidian Shield
(A) Steadfast Protection - Knockback Protection: Level 30
(27) Steadfast Protection - Resistance/+Def 3%: Level 30
(37) Impervium Armor - Resistance/Endurance: Level 40
(37) Impervium Armor - Resistance: Level 40
Level 12: Hurdle
(A) Empty
Level 14: Super Speed
(A) Empty
Level 16: Health
(A) Miracle - +Recovery: Level 40
Level 18: Quills
(A) Multi Strike - Accuracy/Damage: Level 30
(23) Multi Strike - Damage/Endurance: Level 30
(23) Multi Strike - Damage/Recharge: Level 30
(25) Multi Strike - Accuracy/Endurance: Level 30
(27) Multi Strike - Accuracy/Damage/Endurance: Level 50
(46) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(31) Performance Shifter - EndMod: Level 50
Level 22: Boxing
(A) Empty
Level 24: Tough
(A) Titanium Coating - Resistance/Endurance: Level 30
(36) Titanium Coating - Resistance/Recharge: Level 40
(37) Titanium Coating - Endurance/Recharge: Level 50
(45) Titanium Coating - Resistance: Level 40
(46) Titanium Coating - Resistance/Endurance/Recharge: Level 40
(46) Titanium Coating - Endurance: Level 40
Level 26: Ripper
(A) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Recharge: Level 50
(39) Obliteration - Damage/Recharge: Level 50
(40) Obliteration - Accuracy/Damage/Recharge: Level 50
(40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Murky Cloud
(A) Titanium Coating - Resistance/Endurance: Level 40
(29) Titanium Coating - Resistance/Recharge: Level 40
(29) Titanium Coating - Endurance/Recharge: Level 40
(34) Titanium Coating - Resistance/Endurance/Recharge: Level 40
(39) Titanium Coating - Resistance: Level 50
(50) Titanium Coating - Endurance: Level 50
Level 30: Dark Regeneration
(A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 30
(31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 30
(31) Touch of the Nictus - Accuracy/Healing: Level 30
Level 32: Throw Spines
(A) Positron's Blast - Accuracy/Damage: Level 50
(33) Positron's Blast - Damage/Endurance: Level 50
(33) Positron's Blast - Damage/Recharge: Level 50
(33) Positron's Blast - Damage/Range: Level 50
(34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 35: Cloak of Darkness
(A) Gift of the Ancients - Defense/Endurance: Level 30
(36) Serendipity - Defense/Endurance: Level 40
(36) Gift of the Ancients - Defense: Level 40
Level 38: Oppressive Gloom
(A) Accuracy IO: Level 50
Level 41: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 44: Combat Jumping
(A) Defense Buff IO: Level 50
Level 47: Weave
(A) Red Fortune - Defense/Endurance: Level 50
(48) Red Fortune - Defense/Recharge: Level 50
(48) Red Fortune - Endurance/Recharge: Level 50
(48) Red Fortune - Defense/Endurance/Recharge: Level 50
(50) Red Fortune - Defense: Level 50
(50) Red Fortune - Endurance: Level 50
Level 49: Conserve Power
(A) Recharge Reduction IO: Level 50
Level 1: Critical Hit
------------
Set Bonus Totals:
15.5% DamageBuff(Smashing)
15.5% DamageBuff(Lethal)
15.5% DamageBuff(Fire)
15.5% DamageBuff(Cold)
15.5% DamageBuff(Energy)
15.5% DamageBuff(Negative)
15.5% DamageBuff(Toxic)
15.5% DamageBuff(Psionic)
31.8% Defense(Melee)
8% Defense(Ranged)
9.25% Defense(AoE)
36% Enhancement(Accuracy)
21.3% Enhancement(RechargeTime)
150.6 HP (11.2%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
11% (0.18 End/sec) Recovery
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Okay check out the slotting in Dark Regeneration in this build, I'd strongly advise trying to get it, it maximizes it's recharge and minimizes it's endurance cost, it might not be the absolute best slotting for it but it's really good.
Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican

Dark/Shield Build Thread
very nice build Sant.
I still insist on softcapping melee & taking the toon for some test runs.
My dark regen is weak but I can always stock inspirations of the defense & heal variety
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Level 1: Lunge
Level 1: Dark Embrace
Level 2: Spine Burst
Level 4: Death Shroud
Level 6: Hasten
Level 8: Barb Swipe
Level 10: Obsidian Shield
Level 12: Hurdle
Level 14: Super Speed
Level 16: Health
Level 18: Quills
Level 20: Stamina
Level 22: Boxing
Level 24: Tough
Level 26: Ripper
Level 28: Murky Cloud
Level 30: Dark Regeneration
Level 32: Flurry
Level 35: Cloak of Darkness
Level 38: Oppressive Gloom
Level 41: Build Up
Level 44: Combat Jumping
Level 47: Weave
Level 49: Conserve Power
Set Bonus Totals:
15.5% DamageBuff
15% recharge buff
27% accuracy buff
All buffs:
45.6% melee defense
21.8% ranged defense
23.1% aoe defense
52.9% smash/lethal resist
38.5% fire/cold resist
23.5% eneergy/toxic resist
47.1% negative resist
55.6% psionic resist
mag 4 kb protection
endurance recovery 3.06/s(2.77/s without Miracle unique)
endurance usage 1.5/s
This build includes four accolades: Freedom Phalanx, Atlas, Task Force and Portal Jockey.
I've selected IOs to maximize melee defense since in my n00b brain I imagine the scrapper will get attacked with melee attacks the majority of the time.
Is this thinking less than ideal? Should I instead focus on equal defense for melee/ranged/aoe?