mauk2

Legend
  • Posts

    1562
  • Joined

  1. Not bad at all!

    The main thing I'd do is slot Energize. Here's a build I tinkered a bit for ya.

    It loses S/L softcap, but frankly, on a electric pulse nuke build, it's not that terrible a loss. And you can get it back by popping the upcoming ATO set into Lightning Rod, if you should so desire.

    You reallly want Energize to be up most of the time: The Regen is just sweeeeet.

    I also tinkered with the slotting a little, popped on the accolades and some Incarnate powers, etc. Nothing major, it's a darn good build, albeit expensive.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Elec2: Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-EndRdx(7)
    Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 4: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
    Level 6: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
    Level 8: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 10: Static Shield -- S'fstPrt-ResDam/Def+(A)
    Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
    Level 14: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
    Level 16: Grounded -- GA-3defTpProc(A)
    Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
    Level 20: Energize -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), RctvArm-EndRdx(27)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(40), LkGmblr-Rchg+(40)
    Level 28: Lightning Reflexes -- HO:Micro(A)
    Level 30: Fly -- Winter-ResSlow(A)
    Level 32: Lightning Rod -- Armgdn-Acc/Rchg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50)
    Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(39)
    Level 41: Mu Bolts -- Apoc-Acc/Rchg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
    Level 44: Ball Lightning -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 49: Confront -- Annoy-Taunt(A), Annoy-Taunt/Rchg(50), Annoy-Taunt/Rchg/Rng(50)
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Swift -- HO:Micro(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(43), Numna-Heal(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1537;695;1390;HEX;|
    |78DA65944B4F135114C7EF7466E4D196525A28EF4A8182AD4C5B408D823146D0686|
    |852A8BA33CD308CD0384233AD892EFD00BA70E317F0B9F1F3B8772BE0238A8A58CF|
    |CCF9D34EE824CDEFCCB9E7F1BF67EE6DFEF152E0C38DA75784D475CDD2ABD552D1B|
    |0F54AC5B4D5BCBE5936043DEAB2651AB36D64C58F174B79D3324DCD59A8D96543B7|
    |D8D15C5F32EF9BDBD56644E9AAFD70C716C1C2CE8EA55D2F6F6ED5CADB9B7E7EB39|
    |CD7906BAF98FA866957B7CA95C0F17B850263CB95B2A1156BBAF5C0E9FDA894D7AB|
    |35D37ED24F9AD2F4FB111478EAB22810128AF0AD826B4CA5C8FCECC44A881D25638|
    |AD6C698A712E038F36710A1142BA16E3BEAB6A36E27EAEE52ACCC7555F9D027448E|
    |D6FE32A347CCE17FCCB13A735CC82EF728578526159A02D01480A62E683AA0D836D|
    |6A4B6A14F37FA8CA2CF18FA4CA0CF04FAEC536E07F7111D31324614F18B7C7EE8F6|
    |BF42BDD7CC9937E05B66E61DF89EF99B7283D0128496AE135A46A165FCC49EBF506|
    |2085A42B3EC3B245F18F30E63DE3D98770FE61DC5BCBF526C04338BAC496E7E5F11|
    |BCCDECCF33251A582FD715BD757A844C9E18B26398783F263E88890F62E20AC50E2|
    |076A09B2B0E47985351B097F98D540D6157430B0445167ECA1F41F79121DEE911C5|
    |C5D9A7C4177832A72F8297C0457CCDCBCCEF949370CF635D4A3C635FEE39334C3D2|
    |6A171121A93D09884C624347E2209D3E83D9DE1FC3333A0066699A91CF320C037CD|
    |C9499F63DFD939701E3C8FD37281D9479A34D62469E89D81963FB4972CD7F365D72|
    |93E427B31C00DE6B0D2B8D5422CF22CE34AE3F6D653DE75F7AB665B3CB916CF5C8B|
    |67BEC5B3D2EC42178677B3DB492EF8247CD9FDA64F966EF16999BAC94CDDE59DA6E|
    |E30F7BCF9CEF89D3BD0F449D24BDCD517CC82D2F8EF11529AE33BBA85737BDCDDAF|
    |46C885497CF4D8854EA71ADBF73CB6EEB1D73DF67F9BB2EE29|
    |-------------------------------------------------------------------|
  2. Quote:
    Originally Posted by KnightofKhonsu View Post
    Hmm...from what I am reading it sounds like some of these ATO specific IO sets are either hit or miss. I'm beginning to wonder if they will be worth the investment.
    The tanker ATO set is quite decent if you're shopping for more mitigation.

    http://paragonwiki.com/wiki/Archetype_Enhancements

    http://paragonwiki.com/wiki/Might_of_the_Tanker

    That is the basic version, which gives:

    Set Bonus:

    (2) Increases damage by 2%.

    (3) Increases maximum health by 1.88%.

    (4) Improves the Recharge Time of all of your powers by 7.5%.

    (5) Increases Toxic and Psionic resistance by 1.89%.

    (6) Increases Smashing and Lethal resistance by 2.21%.


    This is quite a different buildout compared to other melee sets, and is less amenable to the 3/3 split slotting of the other melee sets.

    I'm thinking this will be most valuable in a 1/5 slotting or even straight 6 slotting. IE, if you don't six slot it for the S/L, then the proc gets slotted alone in a power, most efficiently with 5 purples, and then the other 5 (or only 4 if you have something good to back them up) go in another power.

    For example, 5 purples and an ATO proc could go in Clobber. This displaces the 3 erad/3 cleaving slotting for energy negative defense, but you gain 10-ish percent + global resists and 7.5 percent recharge. This also works in Cleave, Shadow Maul, etc, etc.

    And remember, you can upgrade these to grant Purple level bonuses.

    It's a very nice set indeed.
  3. Quote:
    Originally Posted by ShadowMoka View Post
    I know 8 man groups can end up fighting patrons/phalanx members in bank missions. I guess it's sort of like that?
    Heh. I was runnin a pug bank a while back and we got a +1 LR at the end.

    We beat him, but what a brawl.
  4. Quote:
    Originally Posted by graystar_blaster View Post
    I am (b) but close to (A) depending on the day. If the ENH converters hit ill be an A. Since im about to put another 6 pvp procs for sale.

    TO be replaced by the ones i can convert etc..

    But I am not marketing anymore so this may change.
    Yeah, I'm not buyin' L50's any more. L10's I expect will hold value.
  5. Quote:
    Originally Posted by Blue_Centurion View Post
    I will take Jacobs Ladder. I will be soloing quite a bit. I am very used to Shadow Maul, and it seems related. (Long animation PB cone) I'll drop Air Sup to make room for that.
    I dislike melee cones and wanted more single target dps/knockdown. But if you're cool with the melee cones, then go for it.

    Quote:
    I like the ThunderStike animation, very comic booky. I am prob the only one right lol?
    The Thunderstrike animation is awesome looking, but for me the best part is the SOUND.

    EEHHHhhnnnnnnnnn....WHOOOM!

    Makes me grin just typin' it.


    Quote:
    The animation on Jacob's ladder is also comic book styling lol.
    JL is also one of the very rare pure energy attacks. It's not bad at all. I just hate melee cones. If you're cool with it, it will serve you very well.

    Quote:
    I am hoping to get away from Body Mastery and add a few Mu attacks, at least bolts and ball lightning. Is Elec/Elec dependent on Body Mastery to have a good end situation?
    Nah, Energize, Stamina, the myriad little drains, and sensible slotting will do ya just fine. To be honest, the main reason I did not take Mu is because the lightning on this toon is colored a blinding blue-white, and the red of Mu does not fit at all. If they ever make Epics tintable, I'm respeccin'.

    Yes, elec can use some extra single target, and it physically HURT me to skip Mu bolts, as they are perfect, but concept trumps, man. And as long as you have your Lightning Rod synched to your buildup, there is little you can do wrong here.

    Hmmm. BU/LR/MuBall/TS. Criminy, it all fits.

    Hey Dev's, can we have Epic colorization plz?


    And Remember: Power Sink is an ATTACK. Use it every time its up, you will quickly come to love it.
  6. Quote:
    Originally Posted by Blue_Centurion View Post
    So... I recently asked for and took some advice on a good Scrapper that might fit my taste. I found a good name, a light backstory, and created him. What I am lost on is where to start the build on him. I am going to drop a PvP +3% def, and a bunch of other stuff, like tuned kinetics, etc. (Planning on running this guy a lot, big plans) But I have no idea how to put the pieces together. Anybody got a Elec/Elec high end (expensive) tight softcap build I can peek at?
    This is what I run on mine. It's a little old, but honestly, it still performs like a machine, so I haven't updated. Why mess with what works?

    And yes, I know it doesn't have hasten, and yes, I know it doesn't have purples, but it matters little. When ATO's come out, I'll likely double-slot the ATO in Thunderstrike, rob the slots in Boxing, and thicken up a few things like power sink, maybe drop the T9 for hasten, etc, etc.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thermionic Valve: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(40), S'fstPrt-ResKB(42), S'fstPrt-ResDam/Def+(43)
    Level 2: Havoc Punch -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(42)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    Level 8: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(27)
    Level 10: Air Superiority -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(13), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 12: Static Shield -- TtmC'tng-ResDam/EndRdx(A)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46)
    Level 18: Grounded -- Aegis-Psi/Status(A)
    Level 20: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(21), Numna-Regen/Rcvry+(43), RechRdx-I(48)
    Level 22: Fly -- Flight-I(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(33)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Lightning Field -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Acc/Dmg(34), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/EndRdx(36)
    Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(45)
    Level 38: Chain Induction -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(39), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(48), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50)
    Level 49: Power Surge -- TtmC'tng-ResDam/Rchg(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(29)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1548;693;1386;HEX;|
    |78DA85534D6F1251147DC30CD696EF52FA5DA0D0420B652C51B71AB5D59894840A7|
    |667C8489F65CC94C1018D5DFA0374E14237BAB4EEFC65F6C3CF686AC50BF7B42565|
    |E10472DE9C77EF3BF7DEF3A6F07CC5FBE9CE8BEB42F1DFB28C66B352AA3A46A3219|
    |DA1B2ACD6EAB6656FED087A82E59A74B64DBB6E56E31B86F54C0E10193B09AE14A4|
    |25A5BE6AC96ACB31AB86C5C4D9FE8A7C24EBCDB388CA0D67DB764277EB74AAACB7F|
    |49385B768DB96BE268D8659DFF2745F6E5BE656AD1538D9D8944EB366367CBCD7D9|
    |A2C8D06AC3ACEA37EDCD9D4AC168B6A4B3334EE565E8FFC327F0B4DDE231415E132|
    |E93512B12263471619D31788F71B4C4F8B993AB2037418B34C54419C76719D331C6|
    |C571C2194D64C6187FFA904AB9CA7F74FDE774F72957655D5585EEF039DD45E88E9|
    |20F6E8E55DC11D6CE8F285D9DDF74CE006A1868BBBADC45A1321EF1FBD01FE031E3|
    |E45FBC53E220720751BF17F57B51BF1FF52FA2FE0CEA3F205D0FD7243C19AE2544E|
    |7F9D0932FC2DC30EA5C0A02C38C0AC506585B0D402B07AD1CB47265C643D20A412B|
    |7495F3BF1017664E0B97981B2903EF336636182F65B9270F694658534492CCA9C48|
    |DA1E631CC7F1AF38F62FE71F8A351EC046227D05F14FD45D15F1CFD7DA5FAA650F3|
    |548EB5F6889BC15D9B71988B3F659C6D011BC0278CC926E331E5C6E0550CFE26E17|
    |7123ECFC1E739F83C079FBF516EA27B53DB4AE215734B2F198F686F1EE7CEE30EA4|
    |700752F025055FD2F0258D3B50A2321630CF05CC7897CECBA2EFEC5BD6F8459C0EA|
    |FF477C485C993F7C00F1C93DF057E64FC4E39CB387B39CB339DD64EBF73FAD123D6|
    |FA98A276FA4D0AA5CBC4B4D32FBC5D1CEACC80D70F7AD646CFFA61CF7A30283AB3E|
    |EAEF78857D0990247F77BB905E60E7AB96BFCB51E9E712E0553997CCD38FD8671B9|
    |AF974C1F93EF63AEF43197FB98F53009A0A37FD0FEFAB4|
    |-------------------------------------------------------------------|
  7. Quote:
    Originally Posted by FourSpeed View Post
    Certainly, there are caveats with using the forum population in lieu of the game's population, but more data would be helpful,

    PS> My estimate on the revised sheet is ~161.4 Trillion
    Point of order: I just added up on my fingers the outstanding bids on the 'big three' pvp procs, and came up with something over 2300 bids in place.

    If we assume those are a billion each, there's 2+ trillion you can look directly at.
  8. B

    Really? There's a character limit?

    Freakin' forum software.

    B in inf only.
  9. Claws build is nice, but I tend to follow a little different philosophy on tanks, namely, they do damage too.


    I tinkered a bit with Claws build, see what ya think:



    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Gnarlie_Tank_I20_1: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Martial Arts
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(5)
    Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 2: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(42)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(13)
    Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45)
    Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(43)
    Level 10: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
    Level 12: Cobra Strike -- KntkC'bat-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(13), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 14: Warrior's Provocation -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(33), Mocking-Taunt/Rng(33), Mocking-Rchg(33), Mocking-Acc/Rchg(42)
    Level 16: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(17), P'Shift-EndMod/Acc(17)
    Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
    Level 20: Super Jump -- Winter-ResSlow(A)
    Level 22: Focus Chi -- GSFC-Build%(A), GSFC-ToHit/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/Rchg(36), GSFC-ToHit(37)
    Level 24: Kick -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
    Level 28: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31), LkGmblr-Def(31)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
    Level 35: Dragon's Tail -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-%Dam(40), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dmg/EndRdx(48)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 41: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(43)
    Level 44: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A)
    Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), Numna-Heal(9), Numna-Heal/EndRdx(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(7)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1550;727;1454;HEX;|
    |78DA65945B57125114C7CFC0208178C10BA0784940119411AAF7322F2C5DD2C2B47|
    |A6AD1A827199D9035D0327BEB2BF450AF5DB55EFA3865EF5D5D6A7D81166D66FF55|
    |D6E22CE577CE7FEF73F6DE67F64CEEC9ACEF53F6D975A1F8664CBD5229ACEAA56D6|
    |9B96FE9D5C7966E0A1A5DD9926E9986B44D85852BE942C64D72883D0BB3F2A12C55|
    |A476CF30CDF2CEAEB4FA60C849534A2DA75B5543370BD356B5E25F2815A5254B55E|
    |D6CE2CBEFEC98DA92D4CB4669B3CD5ECC1B9BC52AADBCF66AA52CE546C799D786B4|
    |2A45A3EC9F2B1BEB5A7ECF92859C5EA94A6B2F44094DD2FF770FFD28F5AC6B4E314|
    |493B82A1C117084A94699370202A3E6127942846C0631A38AF6655EB7DF6676AD30|
    |535B6C9FA6BD0AC771290FE0B3C6B69E0D709D1990CC04CEFE41393A79AFC37947B|
    |1B54BCB4CDF0AF327F9B8D8477175B236D9CBFC4536B71DBCE670635F629599C479|
    |DFC8C783181E685EF87A11E326D5D08AFA5B51BF0F3906507F08F587507F1CF5CFD|
    |0DE36EC6D2B3A6C6DC0605EDE024DF01133B1CDFC4DB97520B78EE7AC75BE045F30|
    |8FC8C70F1F3FEA1FE901710F41EAC26ECE4174879DB6364779F522AFDE8F74560FF|
    |97FE033A307BC8EEE63FD9E197BC774D079419C17ACD1104E52FAD04D7DE8A67E74|
    |4F3FBA6900DD354F91C3881CC66DC6708B31DCE2186E31895B4CA153548A3388388|
    |3A876A81B44B543A83E40BEC3E88C61D8A6FED172501559CA21821C22270E5B1B3B|
    |028F99F15366EA29C79EDA6546E8DC519C3B3AC15A1C3CA4CB1DE77395F12FBC3FF|
    |999F9956C138839F186FD275F83AF10E32D33B30F1E30FD1453E3984243DDC7F4E4|
    |D3780AE9A062C738F19EBF6D4249F1DE3F179A5359E467D072176F133A3E838E3F6|
    |DDC3FCEFBFF5E688A822E6C41170EA8E75F06FAAB7742423DFFAED4924DD6749392|
    |6952AE3629D79A94A58B28428C709E7915523DF7306B9E4EFA82B056CB7BEB15F0F|
    |C7EC35C6F98AF35CCEDB14CEF4D06C261C3FC3F1EF1F572|
    |-------------------------------------------------------------------|
  10. mauk2

    SS and more aoes

    Quote:
    Originally Posted by PleaseRecycle View Post
    The issue is even worse with foot stomp since the power is called foot stomp so making it look like hand clap isn't going to cut it.
    There is only one solution.

    Rename Foot Stomp.

    Call it "Super Swat." ...

    LOL, ok, all kidding aside: Foot Stomp is stupidly good, and having it limited to ground only helps even it out against other powers. Yes, I see what castle said, but castle said a lot of things, and note that he ain't around any more, either.
  11. Quote:
    Originally Posted by PleaseRecycle View Post
    It seems like the stalker set was conceived of as being invariably slotted into AS itself. Obviously that isn't actually required in any way, but it is the best way to avoid the behavior you suggest, Claws. That way instead of breaking the new mechanic it builds upon it and gives you bonus criticals whether you fire a slow AS or a fast one.
    ^^^ This.

    You can ESPECIALLY split-slot the ATO in a stalker. Even 1,2,3 slotting across three powers has a good place there, with the proc ALWAYS going into AS.
  12. Quote:
    Originally Posted by Blue_Centurion View Post
    I'm pretty seriously considering this Elec/Elec Mauk2. I have some questions. I tend to like fly for ease of getting around (It's a gonna be a big project) and Elec armor loses Immob/Knockback protection in air. Any thoughts? I am assuming you are running SS, and that is probably the way I will go as well. (It would certainly make those endless trips across IP better) And then just stealth when jetpacking otherwise and hope for the best?
    Absolutely not, I dislike SS. As a matter of fact, my Elec/elec uses Fly as my travel power, mainly because I wanted Air Superiority for an extra single-target attack.

    Elec Melee is one of the few Scrapper Primaries that actually benefits from more single target attacks, and the reliable knockdown of AS fits perfectly with the knockdown of elec melee. I mainly fight with combat jumping turned on and use a single KB IO to cover the times I happen to be airborne under fire. It works great.



    Quote:
    Also, I have never run Elec. I like the Damage Aura, I rarely get those.
    Slot a Multistrike in the damage aura, nice bonuses and a LOT of end reduction. I also tend to take damage aura's a little later, feeding it early is a chore.

    Quote:
    But 4 toggles and one is a damage aura. You say no End issues, for real?
    Slot for end reduction as normal (you're an experienced player, you know how this works.) Energise includes further end reduction, and stamina takes the L21 proc, and you have significant drain resistance, as well as the potential for minor end gain in almost every power. It alllll adds up. Yes, Power Sink is the shining crown jewel, but you get a LOT of early end mitigation tools as well.


    Quote:
    A lot of my difficult content will be pre 34, pre power sink.
    Build with an eye to end use and you will be more than fine.

    Quote:
    also, as a avid DM player I am unsure if I want to use a PbAoE End rec power as the heart of my End Mgt.
    No no no. Power Sink is not an end management power, is an ATTACK you use to DESTROY your enemies endurance. Use it as an attack, every time it is up. Once slotted for as much recharge and drain as you can cram into it, it massively drains an entire spawn of baddies, and once drained, they can't do a thing to you while you knock them down and AOE bomb them to pieces. Plus you drain them a LOT more with LR, thunderstrike, etc, etc, etc. Elec/elec is a very potent scraptroller, as well as a potent melee nuke machine.


    Quote:
    Or are there hidden things in the Elec/Elec build I am missing?
    See above. Elec/elec is a very different playstyle, but perfectly, incredibly, viable. Mine is 50+3 and does anything I darn well feel like doing. And when you play to its strengths, it responds a dreamy smooth leveling experience, easily as smooth as bs/shield.

    Quote:
    Do those little End drains I see actually add up to something significant?
    They basically serve as more End reduction for your attack chains. When slotting for damage you cannot reduce your effective end burn to zero....but that's what Energize, the drain resist, and power sink are for. If you slot for JUST end drain? Oh yes.

    But then your damage is poor.


    Quote:
    20' radius on Lightning Rod. emote whistle.
    Build up, Lightning Rod, Thunder Strike, Chain, Thunder Strike again. You have to experience it working to understand the sheer manic grin-plastering awesome of it.
  13. Quote:
    Originally Posted by Kazz View Post
    This is one I could never do, I'll fully admit. The lack of a taunt aura on Scrapper /Elec would give me apoplectic fits of rage, heh. I can't stand runners.
    Me either(oh i hate runners), but the beauty of the elec/elec with Lightning Rod synched to Build Up is that they rarely have the opportunity to take more than a step or two. Add in the massive knockdown of LR and Thunderstrike and I find it to rarely if ever be an issue.

    Pulse damage toons, specifically, pet-damage-based telescrappers, are enormous fun and very different ways to play. The ultimate example (the elec/sd scrapper with spring attack) is a MONSTER, but that's a pretty extreme build and in opinion less fun than simply timing LR to BU.
  14. Quote:
    Originally Posted by Codewalker View Post
    Finally, if given the choice between using Taunt and hitting with a high damage attack, Taunt may not always be the best option, especially taking Gauntlet into consideration. While the exact math is a bit fuzzy (Arcana may know it but I doubt anyone else does), taunt is known to be a threat multiplier. If you sit there taunting something and don't damage it, you won't be able to hold aggro once the taunt effect wears off -- your big fat multiplier times zero is still zero.
    Screw the math, I have not the foggiest how any of this crap works, I just know how it plays.

    In the modern game, it's simple: He Who Is Aggressive Wins The Aggro.

    When I'm in the mood for serious tanking, it's the teams job to catch up to me. The main thing I use taunt for (when I bother with it at all) is to pop the next spawn at range.

    If you're in there swingin', you're going to do just fine as a Tanker. 50 percent is just getting there first. 20 percent is positioning. 20 percent is situational awareness. The rest is keeping aggro.
  15. Quote:
    Originally Posted by TurkeyMash View Post
    ok quick question: if i buy character slot unlocks for a different server, am i still going to be able to send PMs and use the costume sets i bought on that account?
    I believe yes. But I've been a VIP for many years, perhaps others would have more current experience with such things.
  16. Quote:
    Originally Posted by PleaseRecycle View Post
    We're also being a little modest here: the 2% crit chance increase is against minions. Against anything higher it's 4% higher crit chance, and with certain powers you can bump that up to 6%. That starts looking pretty beastly pretty fast.

    I'll let Bill answer this one:


    http://boards.cityofheroes.com/showp...2&postcount=14


    Mm... Yeaaahhh....
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    Ah, yeah navel gazing. sorry for the confusion. By that I meant a build up that looks back at itself. Like StJ, TW, KM, all of their BU are very much for their own primary attacks. I would prefer a BU like DM that enhances anything, including Patron Pools.

    And thx for the heads up on Patron pools, I'll look at those RQ.
    I replied in your other thread as well:

    Elec/elec scrapper. Trust me.

    A very different play experience, and WELL worth it.
  18. Quote:
    Originally Posted by Blue_Centurion View Post
    I am leaning towards a Scrapper. Good damage, fits my playstyle. Having the secondary be armors is better for me than say a Blaster, or even a Dominator's primary. Whereas I can add ranged and AoE thru Patron picks, there is no way to cram health and armors in any real amounts onto a Blaster or Dominator. I can take a Scrapper, and be slightly squishy (bruiseable?) but with some heavy defense laid on that pretty survivable. With a Squishy I think i would have more problems, and the increase in killspeed would in the end not be an increase, especially versus tough fights when I need it most.

    I am also thinking Willpower Scrapper, so that I have a ton of Endurance to fuel Patron AoE and Incarnate stuff. That gets me away from using Incarnate powers from filling Endurance/Armor/Health holes as well. Also, I hear the Scrapper ATO is da bomb, the big winner of the Archtype's ATOs. (I hear Brutes got an ATO in name only, the thing is slightly better than a dual origin enhancer)

    Now I may change my mind, but that is my current thinking. I am looking for a good Primary, and a concept at this point, then I'll start looking at costumes and names. My Wife says I do all this backward, but everyone has their process.
    Da Bomb, you say?

    Electric/electric scrapper.

    Lots of damage, lots of utility, and has so much endurance a willpower can only stare, biting lip in envy.

    Not the toughest, but doesn't need to be, and with a good build is amazing.

    And let's be blunt: Build Up, Ligntning Rod, Thunderstrike. If you've never played a melee nukemonster, you really need to.
  19. Quote:
    Originally Posted by TurkeyMash View Post
    thanks for the replies. im a bit reluctant to pick virtue because i am an east coast player and virtue is a west coast server. also on the wiki it says virtue does a lot of role playing and im not really into that.
    Infinity has a good server pop, tends to be moderately active pretty much all the time, and has maybe...three...rp'ers.

    Infinity tends to have a lot of older players, and a lot of female players. (Married dudes get their wives to play, y'know.) As such, it tends to be a bit quiet but there's always a lot (A LOT) going on.
  20. Quote:
    Originally Posted by Honcho View Post
    What chat channel was this?
    Er....

    League of Debt, on Infinity. One of a couple of very good channels I know of.

    Heh. I never really thought about it, but I guess we're pretty well set up in LoD.... Bob, the guy who runs the League of Extraordinarily Indebted Heroes, routinely gives away purples in-channel.

    Bob's a super guy.
  21. Quote:
    Originally Posted by PleaseRecycle View Post
    Well okay, I suppose I'd be safer if I called it the best AT set in terms of quality times AT popularity since I didn't actually check every single other AT set before making that determination. What I do know is that I play a lot of scrappers and this set is good for every single one of them*, with the critical chance boost standing out. You can look at it as 2% or you can look at it as 40% but any way you slice it it raises scrapper damage in a multiplicative way that never existed before. I'll take it!

    * Oh and when I use the word good there I mean better than any purple set.

    Ehn..... Tinkering around with orange set numbers, it's looking like the tanker set is a pretty consistent +10 percent resist vs all. The Scrapper set is around 2 percent global damage, and depending on how they tune it, the Brute set is looking like about 10 percent global damage(5 fury or so).

    Of those three, the Tanker set is the clear winner. For the Scrap and brute....not so much. I'm thinking frankenslotting is in order.

    But we'll see.
  22. Quote:
    Originally Posted by Ultimus View Post
    I also hate to suggest this but the Brute ATO set bonuses might need to be swapped in reverse order. Right now it gives: (this is with the catalyst)

    2) 3% Health
    3) 5% S/L 2.5% Melee
    4) 4% DMG
    5) 10% Recharge
    6) 2.52% S/L Resistance

    What does this mean? In my opinion, you would see a better benefit slotting two powers with 3 catalyst Brute IO's for 6% health, 10% Smashing/Lethal Defense then doing the above. (These bonuses would work all the way exemplared down too)

    Thoughts on this?
    Incorrect.

    Unless this has recently changed, you cannot slot two half-sets of catalysed ATO's. You can slot 3 of the catalysed (purple strength) and three of the regular strength.

    Honestly, I'm looking very hard at the split slotting for all three of the melee sets: I tend to be recharge insensitive and 7.5 percent S/L defense is REALLY NICE.

    If the ATO specials remain as they are now, the Tanker special is VERY nice, the Brute special is potentially 'okay', and the Scrapper special is 'meh'. I personally am likely to go for splits on all of them, proccing the tankers and maybe brutes, and definitely not proccing the Scrappers. (I like mitigation.)

    Now that said, a case may be made that single-setting the Scrappers would be better, as it averages out to roughly 9 percent global damage boost with the purple Scrapper set. Still pretty meh, but maybe enough to offset losing the extra 2.5 percent S/L defense.

    For brutes, the difference depends strongly on where fury decay settles out to be. As I add up on my fingers and toes, it looks to me like brutes will be skyrocketing fury so fast the 'buildup' time approaches inconsequence, and the 'steady state' may be above 90 percent. If so, then the purple brute set with proc may come in at 25+ percent global damage boost, which is...not bad. Maybe not as cool as 2.5 percent S/L, but we'll see.


    EDIT: Oh, wait, I see what you're getting at....


    No, I still think it's better to go with half purple and half orange in a single power. This lowers your opportunity cost in lost slotting of other things, and let's you veer away from the Dual IO's to get more total bonus. The extra 2.5 percent S/L is nice, but I think you'd be paying too much for it.

    Now, if there was another set that gave decent bonuses at three slots that could complement this..... But KC's/erads/obi's tend to be the sweetest spot defense-wise. Probably the best slotting would be halfsies in PBAOE's with erads in the other three slots.

    Hmm. That could free up some KC's. Hmmm.

    (Pulls out paper and pencil.) Grrrr......
  23. Quote:
    Originally Posted by PleaseRecycle View Post
    From the posts I've seen of pre-beta info on the sets, the scrapper set is far and away the best of the AT sets. I personally expect it to cost twelve billion on the market and take a while to obtain through that route. 5% s/l defense, 10% recharge, and it enhances your critical chances across the board, making one of the best inherents better still. I'm glad I can afford some super packs!
    ...really?!

    It's only a global 1-2 percent damage increase from the proc, and the set bonuses are nice, but not THAT nice....

    Ehn, I guess nobody is using it on beta. bleh. Guess I'll check that out tomorrow.
  24. I play with a dude who was recently holding 160 billion in liquid inf, stored on 80 toons. This is a guy who holds a trivia contest in our chat channel, with 20 questions, and the prize is a billion per correct answer.

    God only knows how much more he had stashed away in other ways.

    He doesn't read the forums at all, as far as I know, and I suspect there are a lot of folks like him out there.
  25. mauk2

    SS and more aoes

    Quote:
    Originally Posted by Talen Lee View Post
    Nothing's changed, I'm pretty much the same me there ever has been. On the other hand, it's cute that you complain about that post and seem to miss the constructive post what, three posts higher? Short sightedness?

    No, I saw it. But srsly, 1 good and 2 bad so far in this thread? Yeahhhh.....

    Padding your post count some more? There's no prize at 100,000.

    My comment and point stands. Quit throwin' kerosene at Johnny, it don't do diddly except make you look like a doofus.

    Or, well, lemme respond in kind: MORE like a doofus.

    See how much fun we're all having being snarky and edgy at each other?