should the boss on team missions scale to EB's?


Aura_Familia

 

Posted

Another mission on a team where I didn't even notice the named boss at the end. They are no tougher than any other boss and don't stand out unless you happen to click on them.

It is always a let down when on a mission to take out Boss X and the mission suddenly ends and I realize he was somewhere in the mass and didn't even register as a speedbump.

EB's are not that much tougher than bosses that a 4+ team or others would have trouble with them. It just seems like it would be more satisfying.

But there is the risk of villain inflation - if EB's appear in normal missions, than EB's are no longer special in their own missions and maybe those need to be raised to AV, and then AV's need to be made tougher, etc.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Another mission on a team where I didn't even notice the named boss at the end. They are no tougher than any other boss and don't stand out unless you happen to click on them.

It is always a let down when on a mission to take out Boss X and the mission suddenly ends and I realize he was somewhere in the mass and didn't even register as a speedbump.

EB's are not that much tougher than bosses that a 4+ team or others would have trouble with them. It just seems like it would be more satisfying.

But there is the risk of villain inflation - if EB's appear in normal missions, than EB's are no longer special in their own missions and maybe those need to be raised to AV, and then AV's need to be made tougher, etc.
The boss scaling should be determined by the mission slider and number of players on a team, like it always has. Also you're right, if EBs start appearing everywhere they become a useless mechanic.


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Posted

I honestly don't have a problem with EBs showing up in regular missions if your difficulty settings allow it. They make for some fun fights, but I wouldn't want to fight one by myself all too often. But for a large team? Sure, why not?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I would like that myself. I've often felt the same way, it's a bummer to just have the named guy be a normal boss after having already fought thirty bosses exactly like him.

Automatic scaling? There probably would be some complaining. Optional would be best.


 

Posted

An EB option for regular missions would be nice. I use the MA a lot and always sprinkle in a few EB's for fun.


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Posted

Quote:
Originally Posted by dugfromthearth View Post
But there is the risk of villain inflation - if EB's appear in normal missions, than EB's are no longer special in their own missions and maybe those need to be raised to AV, and then AV's need to be made tougher, etc.
Making existing EBs more difficult than they already are would make a lot of content difficult to solo, at least for me, so I'm not in favor of that.

I do agree that the named bosses that are mission objectives should be tough enough to serve as a fitting climax for the mission. It's a bit odd when you run a mission where you defeat several random +1 bosses and then the target you actually need to defeat to complete the mission is only a +0 boss and goes down easier than some of the guys you had to go through to get to him. In some missions, the "boss" objective is only a Lt. even when you have the mission set to included bosses. I guess it makes sense that some of your targets are wimps who just have tough bodyguards to protect them, but it does seem more satisfying when the boss fight really feels like a boss fight.


 

Posted

Quote:
Originally Posted by ShadowMoka View Post
I know 8 man groups can end up fighting patrons/phalanx members in bank missions. I guess it's sort of like that?
Heh. I was runnin a pug bank a while back and we got a +1 LR at the end.

We beat him, but what a brawl.