Elec/Elec. No idea where to start
So... I recently asked for and took some advice on a good Scrapper that might fit my taste. I found a good name, a light backstory, and created him. What I am lost on is where to start the build on him. I am going to drop a PvP +3% def, and a bunch of other stuff, like tuned kinetics, etc. (Planning on running this guy a lot, big plans) But I have no idea how to put the pieces together. Anybody got a Elec/Elec high end (expensive) tight softcap build I can peek at?
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And yes, I know it doesn't have hasten, and yes, I know it doesn't have purples, but it matters little. When ATO's come out, I'll likely double-slot the ATO in Thunderstrike, rob the slots in Boxing, and thicken up a few things like power sink, maybe drop the T9 for hasten, etc, etc.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Thermionic Valve: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(40), S'fstPrt-ResKB(42), S'fstPrt-ResDam/Def+(43)
Level 2: Havoc Punch -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(42)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 8: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(27)
Level 10: Air Superiority -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(13), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 12: Static Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46)
Level 18: Grounded -- Aegis-Psi/Status(A)
Level 20: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(21), Numna-Regen/Rcvry+(43), RechRdx-I(48)
Level 22: Fly -- Flight-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(33)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Lightning Field -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Acc/Dmg(34), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/EndRdx(36)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(45)
Level 38: Chain Induction -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(39), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(48), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50)
Level 49: Power Surge -- TtmC'tng-ResDam/Rchg(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(29)
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I will take Jacobs Ladder. I will be soloing quite a bit. I am very used to Shadow Maul, and it seems related. (Long animation PB cone) I'll drop Air Sup to make room for that.
I like the ThunderStike animation, very comic booky. I am prob the only one right lol? The animation on Jacob's ladder is also comic book styling lol.
I am hoping to get away from Body Mastery and add a few Mu attacks, at least bolts and ball lightning. Is Elec/Elec dependent on Body Mastery to have a good end situation?
I will take Jacobs Ladder. I will be soloing quite a bit. I am very used to Shadow Maul, and it seems related. (Long animation PB cone) I'll drop Air Sup to make room for that.
I like the ThunderStike animation, very comic booky. I am prob the only one right lol? The animation on Jacob's ladder is also comic book styling lol. I am hoping to get away from Body Mastery and add a few Mu attacks, at least bolts and ball lightning. Is Elec/Elec dependent on Body Mastery to have a good end situation? |
Power.
Sink.
It's amazing.
I will take Jacobs Ladder. I will be soloing quite a bit. I am very used to Shadow Maul, and it seems related. (Long animation PB cone) I'll drop Air Sup to make room for that.
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I like the ThunderStike animation, very comic booky. I am prob the only one right lol? |
EEHHHhhnnnnnnnnn....WHOOOM!
Makes me grin just typin' it.
The animation on Jacob's ladder is also comic book styling lol. |
I am hoping to get away from Body Mastery and add a few Mu attacks, at least bolts and ball lightning. Is Elec/Elec dependent on Body Mastery to have a good end situation? |
Yes, elec can use some extra single target, and it physically HURT me to skip Mu bolts, as they are perfect, but concept trumps, man. And as long as you have your Lightning Rod synched to your buildup, there is little you can do wrong here.
Hmmm. BU/LR/MuBall/TS. Criminy, it all fits.
Hey Dev's, can we have Epic colorization plz?
And Remember: Power Sink is an ATTACK. Use it every time its up, you will quickly come to love it.
Nice Mauk. I am getting really excited about this. I made Red a part of my costume (Black/Red, may add some gold) and used Red Lightning, so I was already planning a little Mu Action. Haven't looked at the Incarnate stuff yet, hoping I get lucky there.
Right now he is 12. I will be staying with my main project for the next couple months (At least one more solid month) but when I get to where I just can't run another mission on my main project I am doing a little on this guy. I will be grabbing Blueside Banks and leveling him. I will create a Free account (my 1st!) so that when i flip I can grab all redside bank badges. Other than that he is parked at City Hall working on his 1st day job badge.
I'll be using the time until I really start running him to do concept/backstory work and get his build worked out in MIDs. I will be using as many tuned enhancers as I can. Since I plan on 50ing him and then doing a lot of Ouroboros it makes sense for me. Also, since I plan spending four to six months mainly on this guy money is seriously not an object (and my current project looks like it will generate the 35 A-merits needed for a PvP +3% def about once every 3 weeks or so hardly even trying...)
Again, thanks for the nudge in the direction. All signs point to this being a very good fit.
So... I recently asked for and took some advice on a good Scrapper that might fit my taste. I found a good name, a light backstory, and created him. What I am lost on is where to start the build on him. I am going to drop a PvP +3% def, and a bunch of other stuff, like tuned kinetics, etc. (Planning on running this guy a lot, big plans) But I have no idea how to put the pieces together. Anybody got a Elec/Elec high end (expensive) tight softcap build I can peek at?