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The issue is in a closed beta. If the OP was part of the closed beta they would not be able to respond to your question or risk being removed from the beta.
No one is able to go in and get a look at whats to come other than the folks that the devs have chosen for their closed testing. None of those people are going to be able to answer any questions you, the OP, myself or anyone else has about whats to come without risking being kicked from the closed beta. -
Quote:Not really weird but a mostly unneeded concern. You don't really need the team with a good Mind/lol! I play controllers, defenders and corruptors exclusively so it's hard for me to get out of the team player mentality. Is it that weird?
Mind/ Lets you have no less than 4 spawns locked down almost non stop on its own through Mass Hyp, Total Dom, Terrify, and Mass Confuse.
/Psi is going to let you obliterate one of those spawns right off the bat with Psi Shockwave and keep you fighting non stop with drain Psyche.
In practice you almost never need to lock down more than 2 at a time and even that is a rare occasion. -
Did you actually start the Stalker as a villain and level to 20 or did you perhaps start in Praetoria and then move to redside at 20? That would be one possible reason that you haven't be able to unlock an SoA.
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Quote:Slot it up for defense. Get S/L to 32.5% so that one small purple will soft cap you.I have a basically bottomless budget right now [ripped apart a few alts i never used and made billions. ahh, if only the real market were so easy.] and am looking at making my SS/Elec brute into a powerhouse. My problem is this:
I have no idea how to enhance an elec armor brute's survivability.
I thought Defense but is it pointless because Elec armor has NO def debuff resistance? All it takes is a whack from a Cimeroran or countless other mobs and my IO bonuses may as well not exist. I can get about 30% smash/lethal defense, 22% in others through creative slotting. But with no def debuff resist, should I even bother?
Or should I slot for regen? It seems pretty hard to get Elecs regeneration anywhere decent however, even with near-perma Energize.
I like doing lots of damage. I like being tough to kill. I want to be a tank mage in the melee sense.
Please help me out.
After that I'd work on recharge to have both Energize and Foot Stomp coming back asap. Energize to keep regen high and Foot Stomp to mitigate damage with kd.
Lastly I always advise with /Ela that you open with Power Sink and have at least some end mod slotted in Lightning Field to keep mobs drained. The end drain adds a large chunk of survival to the toon for any fight that lasts longer than the recharge time of power sink. -
Quote:I have found that on teams 32.5% is more than enough as I always have some form of support from the rest of the group. Whether it is a crab with double leadership buffs, or bubbles or a emp tossing out Fort and RA it is all enough to make up for that last 12.5%.If you are only going to be using one build, i recomend making it content based. So get soul and try and get a decent chunk of s/l def (i like to be soft cap, but im really starting to think 32.5% might be enough) and 12 points of -kb.
An SS/fire a build created to survive is still going to kill things fast...really fast.
And for the love of god dont get nrg mastery.
Of course, if you are a hero and cant get PPPs you ****** up and need to go redside. :P
Even solo these days I have no issues at 32.5% unless its 1v1against an AV and it never is since I have lore pets to help out with them. -
Quote:As another option to the OP the Alpha Merit and Emphrean Merit stores in i20.5 allow you to trade a Alpha Merit for 4 thread and an Emphrean Merit for 18 threads that can be sent to any character. You will also be able to run the Tin Mage and Apex TF's for 1 astral a day and then 10 threads a day.Incarnate trials are upon us and growing. i20.5 and i21 each come with a new trial, what does this mean for our characters? Will some be left behind and forgotten as others progress through the trials gaining more and more power. In my case the answer is yes.
I play a few hours a day and so far that seems to only really allow me to progress with one character who seems to be becoming my new main. Gaining incarnate powers takes a fair amount of time especially if you dont get the Very rare salvages often which is to be expected, hence the type name. And with the new issues coming up, having time to get incarnate powers with other characters is rather slim. So what does this mean for them? Deletion maybe?
Before all the incarnate business my main was a mind/psi/psi dom whom i loved. She was a brilliant character end of, but when the trials came out her usefulness dropped. Trying to mez lvl 54's is a pain in the *** and in BAF where the prisoners try to escape mind control is useless. Consequently i got rather annoyed with the fact my 'awesome' character was not any use in the most recent and most popular aspect of the game.
looking through my characters:
Psichosis.: ill/rad/soul troller 50 - Love to play, good for trials
Madamme Mayhem: Mind/psi/psi dom 50 - Haven't played in a while but cannot delete
Frost Bound: Ice/storm/elec corr 50 - fun to play, good for trials
Razzle Dazzle: Elec/fire/fire dom 50 - Not played in months, Good dmg, elec doesnt work with fire, boring concept.
Witch of dread: Rad/dark/dark corr 50 - new main, great all around, though wish had more AV killing abilites
Pyro immolator: Dark/fire/mu brute 49 - farmer, fun to play
Witch of woe: Sonic/pain/dark corr 41 - Not played in months, love the concept, might bring out of retirement
Glacial tsunami: Shield/ice tank 32 - fun to play, might be good for trials
Vassilisa: Dark/cold corr 24 - not played in months, dull
Pale Mistess: necro/therm MM 4 - love the concept, not a huge mm fan.
From the list there are characters who i enjoy playing now and some who i havent touched in months yet still like the idea of the character but will most likely not bother with. Do i delete them and take the enhancements or do i keep them and let them take up space?
Razzle Dazzle: Elec/fire/fire dom 50
Vassilisa: Dark/cold corr 24
These are the two characters which i would get rid of. The question is, should i?
Id appreciate peoples opinions on the matter and advice, thanks!
So even if you only like playing 1 toon on the trials run them once a day and convert the 3 Emp merits and the 12-18 Astrals into `84 threads and mail them off to the toon of your choice. When you have time run the Tin Mage and Apex to speed the earnings. You should be able to get one side toon done every week or two I would think. -
Quote:Insert Infinity for Pinnacle and this fits me pretty well.I only play on Pinnacle and I've deleted more characters than most players have created. It's not a biggie. Email their inf off. Use respecs to snag enhancements you don't want to lose and email those of. Delete. Move on.
I often make a toon based on a concept that I have for a build. Get it to the late 30's and start to IO it. If it doesn't live up to what I wanted it to I'll vetspec off the goodies and delete away.
If the character isn't fun for you there isn't any reason to keep it around. -
You can always give the baddies kb protection and craft yourself the handgrenade temp power to speed things up. Just buy everything you need in a stack of 10 to save time and work out the quickest trip to the crafting table and back.
Having a 2nd Aoe can be put to good use. Spin/Aura on the mob that your in and toss the nades at the other side of the room. Speeds things up a small bit. -
Quote:Yeah as someone who loves /ELA on Brutes I can get rather upset at this effect as it will end up nullifying the protections you get from Grounded at the worst times.If you're near slanted ground, you can sometimes trick the game into thinking that you're on the ground, and it will let you use ground-based powers while flying. But it doesn't work on flat ground, and it's nowhere near reliable enough to rely on.
Conversely, if you're standing on sloped ground, or standing on a small object like a pile of rocks or an altar, the game will sometimes think you're falling, and won't allow you to use ground-based powers. If the power fails with a message sayin that you need to be on the ground when you are, look for level ground. I got killed once because an ambush spawned in right where I was and pushed me onto a rock, and suddenly I couldn't use Foot Stomp any more. :/ -
Quote:Works rather well with blasters also have used this idea to level a couple blasters up to the funner levels of the game.
Downsides: It really only works for brutes. You need at least 2 good AoEs before level 8. I tried it on a Fire/Dark corr and it just didn't work as well. The corr can't kill fast enough to make it worthwhile due to the low damage cap and long recharge AoEs. You need to keep it at level 3. You can try to +++ the level, but it might make it impossible/slower since the enemies will have much more HP. I haven't tried doing this, but if someone wants to give it a go, feel free. -
Quote:I've posted this before and I guess I need to again.
LAMDA is pointless to do if you're a squishy, in particular one which has just got to 50. I just died about 20+ times, if I survive not being one shot then I can burn all of my inspirations only to be chased down an slaughtered.
There is no skill in being one shot, there is no fun in spending 90% of the time in the hospital. I die casting once, I die not even casting, I die running, I die standing and fighting. There is no safe place to get like in a pack of other players since the AoE on them kills me.
And don't bother telling me it will get easier once I've level shifted because I doubt I will EVERY play it once I have the absolute minimum from there.
You need to give the players some type of tools to figure out what's wrong with the character, like some way to know I need more X defense or more Y resistance and how to obtain such. Just letting them die like tissue paper .... well it just makes me want to close my account and find a game that some kind of skill is still involved.
Starting a 3rd thread about your Fire/Rad that can't stand up for 2 seconds in a Lambda trial is not going to get your any new advice or information.
Have you obtained and slotted your alpha slot to at least tier 3 so that you have one level shift going for you?
Aside from "I die in one cast, I die if I don't cast" what is your normal strategy?
Biggest thing would be to not spawn your imps and have them following your around dragging spawn after spawns worth of agro onto your head.
Find a tank/brute/scrapper with a strongish taunt aura/crab spider or tankermind and follow them on their route through the temp powers.
Let them grab the agro on their way in toward the crate/vial and lay back and ST blast on the crate/vial. I don't have an issue turning on my toggles to help the crates die faster but if those toggles are drawing fire to you leave them off until you have enough shifts to not be slamming face 1st into the purple patch.
You mentioned using a ton of inspirations. Buy up some tier 4 inspires from the market to maximize your slots available.
Store more in email if you feel that your going to need them. You really only have 5 minutes tops to worry about in the gathering phase and I see most teams done in less.
4 purples and 16 Oranges ought to keep you capped to everything for 4 minutes and will fit in your tray.
Finally it might not hurt to post up your build over in the troller forms and ask others that are more than willing to help if they see any glaring flaws or hole that should be addressed.
I really hope that things start to work easier for you as I find the trials some of the most fun I have ever had in game on all of my myriad toons. -
Quote:Ixp is based on baddies defeated. If your on a BAF and the team you are on is not getting in on it's share of the kills you can lose out on ixp badly.True, but those are for the random reward tables. Incarnate XP, AFAIK, is based on enemy defeats, like regular XP and Influence/Infamy rewards. A Mastermind shouldn't be having any problems with Incarnate XP on trials.
:/
If your group is going for the keep em separated badge and the leaders don't make sure to have one person from each time on the Adds squad then your not going to get any ixp if your on the team that doesn't have a member over there doing damage.
The good news is that from the beta patch notes this is changing in I20.5 so that ixp is a league wide reward as it should have been from the start -
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Quote:Welcome to the game!Why is it that if you want to make the best of your dps class be it scrapper brute etc have to take fiery aura to maximise your dps?
Would be nice to have a few more damage type armors with equivilent dmg outputs , and not feel you have to take fire to have the most dps possible.
Again assuming im correct it seems a big let down in the otherwise very good customization of powers that your limited to one for full dmg potential.
If im wrong here then by all means explain to me im still fairly new to the game so i may of missed some mechanic some where , but from what i can see no matter which primary you take you need fiery to maximise it ( strictly from a dps vantage ) .
If your just looking to max out dps then your going to limit your options.
The good news is that DPS is really not all that important to your teams success in City of Heroes.
Outside of outlier situations like soloing AV, GM, Pylons and dealing with Reichsman if you don't have the proper temp powers at the end of a Barracuda SF not having enough DPS will never be the reason for failure.
A level 54 AV has 30627.20 hp and regens 100.23 hp a second. Aside from a purpose built group of characters designed to do the least amount of damage possible overcoming this amount of regen on a team is almost laughably easy due to how large the buffs and debuffs brought to the table by support classes are.
This means that you can play just about any combinations of powersets and builds that you like and still be bringing enough to the table for the team to meet it's goals. Never once seen someone kicked from a team for not having enough dps in 5+ years. -
You get bored enough and you start looking for things like this, and staring at enemy resistance spreadsheets and saying things like "Whoa Hydra have -50% to smashing damage! I wonder if I make a def capped Earth/Earth dom to have some fun with this factoid"
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Quote:Just went to AE. Set up an EB with no attacks and no def for a target.I just checked and it seems that shrieks will not stack with themselves, it seems to refresh the duration.
With the slotting I have now Shriek does 35.04 points of damage on the 1st attack. Fired off shriek when it recharged and did 42.04 damage. Fired again continually when the Shriek was recharged and did 49.05 points of damage Which is 1.4 times 35.04 just as expected.
You have to have enough recharge to be firing it off fast enough to stack it. That might have been the reason why you were not seeing it stack when you tried. -
I do however have to agree that doing more than waiting for one power to recharge is prettier and much more likely to keep one engaged in the process of farming tickets/inf by a large margin
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Quote:You do a greater percentage of a enemies hp per hit at a lower level.Ummm, cuz followup, spin, burn, fireball is prettier?
Edit: I'm trying to figure out the benefit of leaving a mission locked at a lower level. I'm new to this farming business.
a level 3 minion/LT has 29.8/91.1 HP versus 430.8/857.5 for a level 50
Spin at base for level 3 does 20.48 so thats 138.24 at the damage cap for a brute. I may be low balling that actually but if the cap is 750% and that includes the 100% base then I believe thats the right number.
Spin at level 50 does 78.93 base and 532.775 at the cap.
At level 3 your one shotting 10 enemies everytime that Spin is recharged. If you use Tripple and Quad Io's to keep almost the whole enhancement bonus while exed down you can easily be using spin every 8.3 seconds including animation time. That gets you out of a 160 kill farm in 2:12 seconds with 1500 tickets.
Thats not taking into account that Blazing Aura will be droping some of the rezzed baddies while spin recharges. -
Quote:If you going about it that way Billz why not make your own farm capped at level 3? That way you have your powers through level 8 and baddies with the lowest possible HP's to have to deal with. It's still only 6 runs to 9000 tickets and leveling up you still get the same xp per kill no matter what xp your exed down to.Two nights ago I created Belle Z Bubbette, a claws/fa brute. I zoned into Mercy and beelined for the AE.
Found a mission and started solo farming. 16 hours of game time later, she's 50.
The only time I wasn't solo was when I teamed up at 43 with my brother's level 43 ss/fa brute and we ran to 45 together.
Next step is to design for her a proper IO build and then I plan to use this thread to throw out some numbers like time to capped tickets, straight inf earned in 1 hour, etc, etc.
I remember a while back getting into a discussion where I showed that, by the math, claws is superior to super strength for farming. Now I have personal experience showing me that math again rules! In the end, footstomp's much larger radius means nothing when you're constantly surrounded by enemies that aren't running away.
However, I'm willing to continue testing because knowledge is good. And inf. And recipes. That stuff is good, too.
EDIT: Oh yea, if anyone else feels like doing this, street hunt to 8 before heading to the AE. Fighting at level 50 when you're level 1 is just stupid.But at 8 when you have spin and blazing aura? Oh yea.
Since Brutes get their full damage cap very early you can still go into the mission insp capped for damage at +675% and not have to worry about touching follow up. Just spin, spin and more spin. -
I would guess that since the OP says he got as far as the BM that Scrapyard followed him into the kill field in place around the BM's.
Not that there is more than a minute difference from him despawing and him getting zapped with an auto kill field anyway -
Quote:They are not going to distinguish. Positron posted that in the open beta boards the 1st day of open beta.How will they be able to distinguish to give the additional merits then? This is a problem then.
All the league has to do to get the extra Astral merit and Warmth of Prometheus buff is set their league flag as open.
http://boards.cityofheroes.com/showp...30&postcount=7 link to Posi's post
The only thing that is going to improve for folks trying to use the LFG tool is that they will be able to use the "Join event in progress" option to be placed into trials that have started and are above the minimum required members. As opposed to now where you are only added to leagues that do not meet the minimal team size. -
Quote:If you are only going to get one then get Power Sink. PS is a major part of the mitigation for /ELA, use it to keep the minons and Lt's drained while you deal with the bosses.Was wondering which would be the better choice for my DM/Elec...power sink brings -end to the enemies and would give me 2x as much end/use, but DC gives me another AoE attack which never hurts...
As of right now my only AoEs are Soul Drain and Dark Oblit.
You can always swap out to MU for your PPP to get two or three more AOE attacks since DM/ is very lacking in that department. -
The part of Fury that checks to see whether mobs are Minons, LT's or AV's to decide how much Fury bonus is applied is what does it.
That part of Fury is autohit, 10ft sphere on a 10 second pulse that is set to notify all mobs hit by it.
Thats why some missions you can Super speed/stealth proc it all the way to the end and not get seen period and other times it can seem that 1/4 spawns see you. Just bad luck with the pulse of that Fury check.
I think that using Invis takes care of this since it puts you into the only effecting self status. I have turned on invis with Blazing Aura running and left to make the baby a bottle without having anything agro onto me even with patrols wandering right in front of me -
Quote:Set your difficulty slider to +4. Form your own teams and express to those that you try to recruit that you are trying to be challenged so they know what they are getting into.I just know that content is getting ridiculously easy, and I can't unslot all my teammates. Watching tanks blow through spawns with AoE before the rest of the team catches up has been... enlightening? Maybe the patch will help.
Anyway, I'm not a fan of online angst. If no one else is seeing this happen, then I'm sure I'll get over it.
If those missions are still not a challenge at +4 go run arcs in oro with teamates under constant debuff and baddies under constant buff.
As others have said only 1 level shift applies outside of the itrials. It is very possible to create a challenge for yourself in this game using the tools already on hand.
If you can't recruit a team to attempt these challenges via global chans and the search function then I would suggest heading down to your servers forum and posting an open invite thread asking for others that want to be challenged in the same way you do. -
Quote:You can still earn debt to work off at 50. Is your brute debt free?My brute is level 50, as are the other characters I am comparing him to.
He gains exactly 1/2 the inf of my other level 50 characters, but I can't figure out why?
Things I know I can rule out:
He is not in super group mode
Disable Earning XP I have tried both settings
XP While Examplared I have tried both settings
He *might* be in an old leveling pact, but I can't seem to find that anywhere?
Any other suggestions, 'tis weird.