Dps
Saying that you have to take /FA in order to "make the best" of your dps class is dramatically oversimplifying things. Fiery Aura is a defensive set. Every bit of extra damage that you are wringing out of it comes at the expense of survivability. That's not to say that a /FA character can't be very tough, but it's not what the set does best.
If all you care about is maximum damage output? Sure, take a gander at Fire. But keep in mind that how much dps you can put out is far from the only thing that matters.
Fire armor is the best melee secondary for the purpose of farming, which should be all you need to know regarding its popularity. It's also good for other things but that's why half the threads in the brute forum are about fire armor builds.
As far as dps in a vacuum, well, do you mean aoe or single target? What circumstances are you trying to do this damage under? Fire is also good at facilitating single target damage but shield, for instance, is I believe still considered far superior to it for that as it tends to make you much sturdier against a wider variety of enemies while you apply that damage. No set is "best at dps" in all situations. Every set can do something that fire armor can't do in one way or another.
The deal is Fiery aura has a damage, ah, aura that hurts enemies all on its own while you attack. If everyone around you is half dead by the time you've killed 1 guy, then you're killing faster than anyone else.
Y'know, in theory. Very basically.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Way, way, crazy oversimplified question.
FA grants a high bonus to damage (and generally to DPS) explicitly because it is one of the weaker survival sets. For ages people complained that it did not live up to how much weaker it was compared to sets like Shields, which provide a basis on which you can build for immense survivability and very high +damage. There are other sets with damage auras - what sets FA apart is Burn (which was only recently improved after being nerfed into the floor for years - seriously) and Fiery Embrace. At the same time Burn was "un-nerfed", FE was changed from a Build Up-like power that only really worked best with Fire Melee into the beastly power it is now. And finally, after that, people started saying "hey, now FA feels worth it compared to Shields".
Giving that away to other powersets would just put FA back at the bottom of the pole again.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Why is it that if you want to make the best of your dps class be it scrapper brute etc have to take fiery aura to maximise your dps?
Would be nice to have a few more damage type armors with equivilent dmg outputs , and not feel you have to take fire to have the most dps possible. Again assuming im correct it seems a big let down in the otherwise very good customization of powers that your limited to one for full dmg potential. If im wrong here then by all means explain to me im still fairly new to the game so i may of missed some mechanic some where , but from what i can see no matter which primary you take you need fiery to maximise it ( strictly from a dps vantage ) . |
If your just looking to max out dps then your going to limit your options.
The good news is that DPS is really not all that important to your teams success in City of Heroes.
Outside of outlier situations like soloing AV, GM, Pylons and dealing with Reichsman if you don't have the proper temp powers at the end of a Barracuda SF not having enough DPS will never be the reason for failure.
A level 54 AV has 30627.20 hp and regens 100.23 hp a second. Aside from a purpose built group of characters designed to do the least amount of damage possible overcoming this amount of regen on a team is almost laughably easy due to how large the buffs and debuffs brought to the table by support classes are.
This means that you can play just about any combinations of powersets and builds that you like and still be bringing enough to the table for the team to meet it's goals. Never once seen someone kicked from a team for not having enough dps in 5+ years.
Global: @Kelig
I think your missing my point , it was meant to be a simple question , let me try it this way then .
If i say make a scrapper and i take broad sword - will i do more damage over all by taking fiery rather than say dark ? or any other for that matter.
All theoretical ofc, im not looking for some smart long answer about how something has defense , the question is very simple do you have to take fire to maximise dps or can you take another and still keep up?
I was toying with making a cyborg themed scrapper and thought hey elec def set would fit that , but i then started thinking that if i took fire i would then do more dmg.
My point is that you have all these different powers that fit one roll , but when it gets to maximising dmg you only really have one choice?
Welcome to the game!
If your just looking to max out dps then your going to limit your options. The good news is that DPS is really not all that important to your teams success in City of Heroes. Outside of outlier situations like soloing AV, GM, Pylons and dealing with Reichsman if you don't have the proper temp powers at the end of a Barracuda SF not having enough DPS will never be the reason for failure. A level 54 AV has 30627.20 hp and regens 100.23 hp a second. Aside from a purpose built group of characters designed to do the least amount of damage possible overcoming this amount of regen on a team is almost laughably easy due to how large the buffs and debuffs brought to the table by support classes are. This means that you can play just about any combinations of powersets and builds that you like and still be bringing enough to the table for the team to meet it's goals. Never once seen someone kicked from a team for not having enough dps in 5+ years. |
My point is that you have all these different powers that fit one roll , but when it gets to maximising dmg you only really have one choice?
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If your enjoyment of the game is based solely on DPS and the last hundredth of a theoretical point is the margin between fun and suck, then you go with Fire. It's the set that is designed with offense first and foremost in mind. If you can lose a point or two and still look at yourself in the mirror in the morning, then there are a lot of options. If you really want to maximize damage, you wouldn't be looking at Scrappers anyway.
You may do less DPS with another set, but the game designers' goal is for there to be a tradeoff between survivability and offense. Invuln is FAR more survivable than Fire, so it shouldn't get anything like Fire's offense. Elec is notably more survivable than Fire, so it shouldn't get the same offense as Fire (yet it isn't that far behind). If you got the same offense, then you'd have to get the same defense. It's all about balance. Do the designers get it perfect? No, but it's pretty good overall and will vary from situation to situation.
If you're looking for an "everything" option, put a Dark Armor Scrapper in a crowd and they'll have survivability (Dark Regeneration) and damage (Soul Drain). You also get a damage aura that is only a couple points off Fire's when slotted up.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think your missing my point , it was meant to be a simple question , let me try it this way then .
If i say make a scrapper and i take broad sword - will i do more damage over all by taking fiery rather than say dark ? or any other for that matter. All theoretical ofc, im not looking for some smart long answer about how something has defense , the question is very simple do you have to take fire to maximise dps or can you take another and still keep up? I was toying with making a cyborg themed scrapper and thought hey elec def set would fit that , but i then started thinking that if i took fire i would then do more dmg. My point is that you have all these different powers that fit one roll , but when it gets to maximising dmg you only really have one choice? |
Would you get more damage for going /Fire vs /Elec? Yes, if you have the support for it. If you're using Super Strength and you use Rage which comes with an endurance penalty? If your endurance crashes, you're not doing any damage. But /Elec has 2 endurance powers and near complete resistance to -endurance. And it has a recharge bonus so you can use rage *more*. FA has consume but doesn't recharge quite fast enough for Rage.
But if you're maximizing DPS, why are you playing a scrapper or brute? I think dominator has the highest marks for damage.
All theoretical ofc, im not looking for some smart long answer about how something has defense , the question is very simple do you have to take fire to maximise dps or can you take another and still keep up?
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So if you're looking for the *maximum possible* damage, all other things being equal, then yes, you want Fire. All other things not being equal, if you have trouble leveraging that damage due to issues with survivability, you won't be doing the sustained DPS you'd be doing with another, "safer" set.
Why is it that if you want to make the best of your dps class be it scrapper brute etc have to take fiery aura to maximise your dps?
Would be nice to have a few more damage type armors with equivilent dmg outputs , and not feel you have to take fire to have the most dps possible. Again assuming im correct it seems a big let down in the otherwise very good customization of powers that your limited to one for full dmg potential. If im wrong here then by all means explain to me im still fairly new to the game so i may of missed some mechanic some where , but from what i can see no matter which primary you take you need fiery to maximise it ( strictly from a dps vantage ) . |
This doesn't mean that Fire is a stronger set than others, it's just very one dimensional. In terms of armor sets, Fiery Aura has always been the highest damage, but Electric Armor and Shield both do a lot for damage output are substantially more survivable.
Is 10-15% more DPs worth having 20-25% less survivability? Of course these numbers are made up but Fiery Aura's 'increased damage' is at a substantial cost. Especially in a game where 'maxed dps' is barely noticeable. Expecially on a team of 6 or more. Is it really worth it to max out dps (say, 5% more) but have a higher chance of face-planting?
Personally I's rather have a Stone Brute on my team than a SS/Fire Brute simply because I know for a fact that Stone Brute can stand up to 8 or more enemies and not need any kind of support to survive, while a /Fire brute will need his team to sacrifice potential damage just to support him.
Its better to have a nice balance between defense and offense so that a team isn't forced to build around a specific character. By going Fiery aura (brute, scrapper whatever) you may potentially be sacrificing your team's overall damage since they have to use more supportive powers instead of more damaging powers.
This is 100% hypothetical. Just like 'max dps'
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
I think your missing my point , it was meant to be a simple question , let me try it this way then .
If i say make a scrapper and i take broad sword - will i do more damage over all by taking fiery rather than say dark ? or any other for that matter. All theoretical ofc, im not looking for some smart long answer about how something has defense , the question is very simple do you have to take fire to maximise dps or can you take another and still keep up? I was toying with making a cyborg themed scrapper and thought hey elec def set would fit that , but i then started thinking that if i took fire i would then do more dmg. My point is that you have all these different powers that fit one roll , but when it gets to maximising dmg you only really have one choice? |
If you make a Broadsword/Fire scrapper you'll laugh hysterically for the first 20 levels or so because you'll be pretty much unkillable. Then you'll notice that things don't let you abuse Parry so much, they'll shoot you from afar with exotic damage. Finally you'll get Burn and the still-present scatter will make you cry as everything runs away from you as soon as you light up.
Fire is kinda annoying on a scrapper, sadly.
Go with your concept and play a character you like, don't worry too much about being the bestest.
It makes sense that Fire does the most damage, seeing as it comes with the lowest survivability out of the box.
Admittedly, IOs, insps and incarnate powers sort of ruin that balance ; but it's still much better than when the set with the best survivability (IMHO), Shield, also had the best offense.
Specifically speaking about scrappers, I still find /fire to do less DPS than /sd as lacking aggro makes things run (especially with Burn). Half a second spent jumping to your running target out of every 5 seconds is already a 10% DPS hit.
I would just like to point out to you, Dlloyd, that if you are trying to maximize your DPS, you shouldn't be going with Broadsword as a primary.
If i say make a scrapper and i take broad sword - will i do more damage over all by taking fiery rather than say dark ? or any other for that matter.
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You deal exactly ZERO damage while dead. In order to be able to truly maximize your DPS you have to be able to survive long enough to deal the damage in the first place. Fiery Aura gives you a little extra damage, but it trades a LOT of survivability to do it.
All theoretical ofc, im not looking for some smart long answer about how something has defense , the question is very simple do you have to take fire to maximise dps or can you take another and still keep up? |
ANd again, how well are you keeping up if you need to be rezzed after every couple fights? A scrapper who deals less damage but survives better brings more to a team than a scrapper who deals more damage but needs help from his teammates to survive the counterattacks.
Fire isn't that bad as far as survivability goes, but it is definitely the bottom of the heap among scrapper secondaries.
I was toying with making a cyborg themed scrapper and thought hey elec def set would fit that , but i then started thinking that if i took fire i would then do more dmg. |
And for the record, I have 2 cyborg characters. One is my Claws/Regen scrapper main character, the other is a Claws/Fire brute. You can explain any powerset with any theme you want. You don't have to take a certain set because you feel like you have to to stay within theme.
My point is that you have all these different powers that fit one roll , but when it gets to maximising dmg you only really have one choice? |
I believe a Fire/Fire Dominator was proven to have the highest DPS potential of anything in the game.
DPS isn't just a limited option, it is also of limited usefulness. Who cares how much damage you're dealing if you're dying every 30 seconds?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I think what you might want to take away from this discussion is the following:
In this game (I'm assuming you're new, so welcome!), unlike other games, a question like, "How do I get the max DPS" is not really the right question to ask. The better question might be, "How can I be most effective, in a general/team/solo/on TFs/On Incarnate content/leveling up/after L50/in PvP/in PvE (or whatever floats your boat)..."
Because, as many people have pointed out, balance is a key concept in this game (and is achieved to varying degrees in different aspects). And in many cases, the tradeoffs for +dps often cost you the very dps you seek.
One other takeaway: Often, the simplest questions have complex answers, both in general, and in this game in particular.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Ok first off thank you all , seems a few of you got what i was getting at, it was a generic question was never meant as i only want a max dps char for myself.
I have read through all of those replys and got alot of helpful and useful information so thank you all for that ( yes i am new to the game )
MY main point in this was even though im new im sick of seeing ss/fa everywhere would be nice if there was more choice for the same results.
Anyway thanks again for all the replys, cyborg themed scrapper here i come !
If you're seeing lots of SS/FA Brutes running around it's because there was a time when it was a popular farming build for Villains. That was about its area of affect (AoE) damage capabilities, though, not really its (single-target) damage, which is what most people focus on around here when talking about DPS.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If you're seeing lots of SS/FA Brutes running around it's because there was a time when it was a popular farming build for Villains. That was about its area of affect (AoE) damage capabilities, though, not really its (single-target) DPS.
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"There was a time". You mean a couple of months ago when Burn and Fiery Embrace were made awesome for brutes again?
You can't have everything exactly the same, that would be boring. Fire's niche is added damage pretty much across the board... and it sacrifices something in all cases as well... usually something related to survival.
That said, if we're talking firey aura and the ATs that get it, well, you're actually wrong... /Shields gives more DPS boost.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Why is it that if you want to make the best of your dps class be it scrapper brute etc have to take fiery aura to maximise your dps?
Would be nice to have a few more damage type armors with equivilent dmg outputs , and not feel you have to take fire to have the most dps possible.
Again assuming im correct it seems a big let down in the otherwise very good customization of powers that your limited to one for full dmg potential.
If im wrong here then by all means explain to me im still fairly new to the game so i may of missed some mechanic some where , but from what i can see no matter which primary you take you need fiery to maximise it ( strictly from a dps vantage ) .