joebartender

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  1. Quote:
    Originally Posted by Zombie Man View Post
    Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.
    Sign me up for this please!

    I love the new trials but this is a nice easy way to expand the amount of content we can use our new abilities in.

    If this does go forward it would also be the perfect time to add in a option to start any TF with any number of players. Contingent on a warning that you may not be able to finish the Challenge you have set for your team of course and a lock out for TF's that have multiple glowies that have to be clicked at the same time.
  2. Quote:
    Originally Posted by Necrotech_Master View Post
    the warworks boss pet has a chance to crit, it is very similar to a DB scrapper with laser beam eyes
    This.

    Even better that the pet has Plasma Eye beams that do -regen
  3. joebartender

    Basic Economics

    Makes me chuckle to think back to farming Wing Recipe drops back when they 1st came out and being boggled that they would go for 20mil. By far the highest priced items at the time I recall
  4. Quote:
    Originally Posted by Mystic_Cross View Post
    I've been trying to join some i-trials using the queue since i20 popped, but failing miserably. spent over an hour waiting, several times, and still haven't been able to get on a single run in two weeks.

    Due to my new jobs hours, I don't really have the luxury of sitting around pre-forming leagues, and I figured the queue would be my saving grace, but so far its only helped to stifle my incarnate progress. So what's the deal infinity, is there no one who uses the queue... at least between 5-7pm EST?
    As others have said RWZ is a quick and easy way to do it.

    Worst case scenario you have to wait 30min for a BAF to form and 15 for a Lambda. That would still let you run one of each per day on your schedule.

    That pace will get you double level shifted in a week or less depending on drops.

    Best case you get on ones that form in 5 min and can run two of each...

    If you just want max threads and astrals get on a "train" of either trial. A group that reforms after each run. Some parts might swap out but downtime is fairly low.
  5. Quote:
    Originally Posted by CBeet View Post
    I now wish to see a fulcrum shifted to damage cap Brute use a Very Rare Ion Judgement against 3 AVs.
    I've seen it hit for 2200 on a bounce back to Siege that hit nightstar and a vicky about 15 feet away.
  6. Quote:
    Originally Posted by Brynstar View Post
    I'm inclined (through experience) to believe that participating at a certain lvl qualifies you for the top 3 tiers (uncommon, rare, VR) then it is random which of the 3 you get. The common tier seems to be from participating less but reserved for people who DC or have to afk unexpectedly, while the 10 threads is for leaches.
    I've gotten the 10 threads 4 times. All debuffing my rear end off on a /traps coor. I've gotten it as the only dubuffer on a team of 16.

    Between the dps from my fire primary, buffing the whole team with Ageless and FF Gen and dropping my traps as fast as they come up I don't think acitivity has anything to do with it.
  7. Quote:
    Originally Posted by DumpleBerry View Post
    I used the LFG queue the other day. It started a Lambda in about 90 seconds. Unfortunately, the people on it that I was paired with were...not people you want to team with. So I also quit it in about 90 seconds.
    Going to second this.

    I thought the LFG tool was going to be awesome. Til i got tossed into a 12 man BAF on day one. Haven't touched it again. At least when I hit my globals and broadcast in the coop zones I can see whats being put together and am fairly certain the leader is leading by choice.
  8. Quote:
    Originally Posted by DuceyKins View Post
    Right now it is the "honeymoon" stage, simple to get into a BAF or Lambada league. But what happens when the already small player base finally gets their fix of Incarnate stuff? Will the requirements for how many people are needed be turned down a few to accommodate smaller leagues? Or will people that play casually be left in the dust and have only tumbleweeds to accompany them in the new trials?
    Whats the definition of Casual we are looking at here?

    I play probably 2-3 hours a night so I know I am not a casual player but allow me to make this observation.

    I tend to play each character for about an hour to get one BAF and one Lambda done. This pace has unlocked the double level shift and tier 3 judgment on 2 toons and I will have a few more done this week.

    So I am comfortable saying that even an hour a night will get your main done in a week tops. If you get the right drop tables you may shave a day or two off that pace even. If you can only play a few days a week then it might take a month.

    Now if your on a low pop server and for some reason are trying to run half a dozen or more alts thru the trials on one hour a night it might be a problem. I think at that point people have to take a step back and see that not all 50's are meant to be made into incarnates.
  9. Quote:
    Originally Posted by _Ethereal_ View Post
    I haven't found an answer on the forums, but it might be because I am not very familiar with where everything is.

    So, My question: In the Judgement Incarnate slot, as you progress up the tree from common to very rare, how does damage increase (or does it)? I can see that on one side it adds a greater radius to the AoE, as well as more targets it can hit, but the other side, the description doesn't really change. Right-clicking and looking at the info of the power isn't really helpful either.

    Anyone know how it scales?
    The damage does not change. Some trees do however offer a chance for more damage against either pet/minion/lt class or all classes depending on the tree.

    When you right click move over to the detailed info tab. Damage is close to 428 off the top of my head but i know thats not right on the nose.
  10. Quote:
    Originally Posted by Zophar_Shinta View Post
    After playing the 2 new trials I find myself thinking that I should really jump on a high res toon.
    My Elec/SS is taking a pounding and I've heard that /Inv doesn't do much better since theres lots of Fire and energy damage.

    So the question, What build seem to handle this stuff better?
    I know we are all pretty weak and no one can solo this stuff but I'd like to die just a little bit less.
    Your ELA/ is best suited to this. Your at the cap for energy resist and you have good psi and slow resist also.

    Your fire resist are not going to be the greatest but if you can manage to survive for a Powersink cycle and keep them enddrained it isn't that bad.

    It will only get easier as you open slots and get abilities
  11. Quote:
    Originally Posted by Azaroth View Post
    I was on a BAF trial last night with my DB/WP brute and felt almost useless the entire time, I saw an SS/SD brute leap into a massive mob of bosses and destroy them in no time yet I was struggling to stop the escaping mobs during the third phase of the trial. It seems really hard to keep my combos up against a mob who's constantly on the move.

    Could anyone with a DB/WP brute give advice if this combo is worth keeping on a brute? Wouldnt like to spend lots of time grinding in the trials only to feel gimped
    Might seem hard now to stop the runners in the BAF but stick with it. At the very least unlocking and slotting the tier 1 lore will make a world of difference for you.

    Park those new pets on a pathway with aggressive setting. Just a few members of a League doing this adds a ton of fire power to that section of the event.
  12. Quote:
    Originally Posted by Blue_Centurion View Post
    I am not talking about an entire league of strong characters doing a Master run. I am talking about one or two individuals misreading the badge description, thinking if they can get ten of these things they will get a badge. The badge descriptions are poorly written, and those are only on CoH Titan. No data is in Paragon Wiki, that I could find. If you do not think people can misinterpret what this badge is about then I am not sure whether to applaud your faith in our education system or shake my head in disbelief. What I can tell you is this; If you do a lot of Lambda runs (as I plan to), then you can count on the fact that there will be times when you would swear that your team had more of these items than are being used, even though you have clearly told everyone when and how to use them to help complete the trial. You can also count on the fact that someone will be hoarding them from time to time. And that is griefing. Even if they are doing it out of sheer ignorance. Just because someone mugs you and did not get anything, that does not mean you were not mugged.
    If your on a Lambda run and you have seen that the team has gotten all 10 temps from each side and you see that a door is still up or that Marauder is always enraged and not being pacified then the problem lay in the league leader who did not explain expectations before the start of the event.

    Any leader worth their salt is giving direction and making sure they are understood. They should also not be afraid to kick a person for not helping the team. Their temp drop can be replaced during the last phase of the raid.
  13. Quote:
    Originally Posted by Blue_Centurion View Post
    Lambda Sector Incarnate Trial.
    "Well-Stocked" Complete the Lambda Sector Incarnate Trial having acquired 10 Pacification Grenades and 10 Molecular Acids but using none of them

    "Antacid" Complete the Lambda Sector Incarnate Trial having acquired 10 Molecular Acids but using none of them.

    "Lambda Looter " Complete the Lambda Sector Incarnate Trial having acquired 10 Pacification Grenades but using none of them.


    "Master of Lambda Sector " Earn the Synchronized, Well-Stocked, Antacid, and Lambda Looter badges.

    By not using the Acid you are not helping your team, you are helping the enemy. By not using the grenades, you are not helping your team, you are helping the enemy.
    Every one with each of the 20 total temps would have to not use them. With 16 people on the team its likely that the whole team each have a temp.

    If the whole team or for that matter the vast plurality of a team are in concert on a choice then calling it Griefing is a bit of a reach.

    It is no different that a team clicking the attempt Mo for other TF's which disable temps.
  14. Quote:
    Originally Posted by Zombie Man View Post
    It's ITF all over again. Which people are now bragging their duoing and soloing.
    Wait really people thought the ITF was hard?

    I recall everyone crying that the LRSF was to hard and could only be done with everyone having all three nukes, a shivan and someone going off to die and be tp'ed back for stacked veng buff.
  15. Quote:
    Originally Posted by Saltyhero13 View Post
    I was under the impression that you can run Hotfeet while hovering, you just can't activate it while hovering.
    This is correct, have to be on the ground to turn the power on but it stays on if you turn on hover after the fact
  16. Quote:
    Originally Posted by JayboH View Post
    Yep, experienced this myself. Entire league was booted, giving you text that states you quit, when of course we didn't.

    ALSO, 2nd weirdness - normally healing flames heals me for 740, and randomly, in about half the trials, I could only heal for around 660. As soon as I leave a trial it goes back up to 740 immediately, and sometimes it is 740 in the trial, but often times, maybe in over half now that I think about it, I could only heal 660.

    Not sure what is going on with that at all - I can't imagine it's from the no temp powers thing because I am not using any - that's my normal heal.
    That would be the difference in heal from having your Spiritual Core Alpha working and not working is my guess. Have heard sporadic reports that alpha slots have been non working in the new trials for many players as per this thread http://boards.cityofheroes.com/showthread.php?t=257145
  17. Quote:
    Originally Posted by Zombie Man View Post
    On the plus side, you're getting iXP to unlock your Incarnate Slots!

    While this is new, I wouldn't have any hope of a thrown-together group completing the Trials.

    Trials in which someone forms a League first and gives instructions and makes sure people are listening -- and if they aren't, kicking them -- then those Trials have a good chance of succeeding.
    This a thousand times this. I am for the most part the type of person that says come one come all when trying to get something together because lets face it the game for the most part is easy enough to pose no challenge period for a group.

    The new trials can be done and done by the minimum team size but it takes a firm leader or leaders. They to put out detailed instructions and hold people to them for things to work out.
  18. joebartender

    Mace Mastery

    Quote:
    Originally Posted by Magentrix View Post
    Yes, Electric Fence is single target, but it's not available to Corruptors, iirc.
    It is available to Corruptors in the Elec Mastery pool. Corruptors got the defender pools when GR launched.
  19. Quote:
    Originally Posted by Amerikatt View Post
    Thanks for the great replies!

    I *do* sometimes help guildies and coalies with lower level missions, and run the occasional lowbie TF.

    However, it does not sound as if it is worth the time and expense of using 12+ respecs.

    Clear skies to you all!
    You don't use any respecs. You start over at zero powers and zero slots. You custom tailor this build for whatever purpose you have in mind. Tanking, PVP, AV/GM soling etc...

    If the thought of buying all the IO's for a new build is not something you can stomach then using Zombie Mans template for an all purpose exemp build is great advice
  20. Quote:
    Originally Posted by Riora View Post
    Hello everyone

    I want to create a toon to play through CoV's content mostly solo, so what is the best brute power combo for that? While the powerset obviously shouldn't suck in endgame, I'm looking for a set that starts to shine without being fully IO'd out at maxlevel with all epic powers :3 Basically something that will be soloable and fun in the 22 - 49 range.

    I've been leaning toward Elec/Shield for AOE goodness - is that viable?

    Elec/Shield is a fun farming toon in the late game. It is not the toon I want to play 28 levels solo as your stating your goal is. Without being IO'ed out with an endgame build I don't really think you will have the AOE goodness that your banking on to make it fun.

    SS/WP is going to be a very popular answer. It is a great combo straight out of the box from level 1-50 and only gets better with IO's

    I have always been partial to /ELA on redside due to it being such a well rounded set that ignores most of the later game annoyances such as end drain, psi damage and slows.

    Claws/Elec is an easier time solo in lower levels since you get Spin at level 6. That attack alone is going to let you turn your diff up to x6 or x8 at level 6 and never need to turn it back down unless the xp is adding up to fast for you to run all the story arcs you want to run.

    DM/FA is my personal favorite solo all content toon. You get two heals, two end recovery powers, and two self damage buffs. Burn and Blazing Aura help make up for the lackluster AOE on DM
  21. joebartender

    Farming Question

    Quote:
    Originally Posted by DefenderOfFlames View Post
    Thanks for the information about the farming. I've been slaughtering monsters for 3 days in a row now and still haven't gotten a single purple (I've done the ITF 8 times in the past two days and also got none from the Random Recipie Merit Reward Scrolls).

    As for Going Rogue, I'm planning on getting that soon. Hopefully in a week or so, then I will start doing tip missions for influence.

    Last but not least...I've played the market before but I found that I'm quite impatient. I have to get back into the market though because I hear that it's one of the best ways to get influence.
    Turning in regular merits earned from doing TF's will not earn you a purple drop ever.

    As was mentioned farming for A-merits is easy to do and produces a steady return that only grows the more toons you have that can earn them for you.

    Could you define 3 days of play time please? I know random is random but if your talking about 16-24 hours of straight farming time without a purple drop that is one hell of streak of bad luck.

    I hit about one purple drop a day on the demon map running a SS/FA for about 60min at a time. Ive had as many as 7 drop in one day and a drought as long as 4 days so you have your highs and your lows.
  22. joebartender

    Oh no he didn't!

    Quote:
    Originally Posted by mauk2 View Post
    ...ok, there's too much. Since you tossed in the OMG Panacea, I'm assuming you have resources,
    Gotta think that since he left when the markets started he has limited resources beyond some Hami's that may be stashed on an old toon.

    Then again he may have old friends that still play that are happy to float him some inf for a build
  23. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Yeah that could take a while, it could even go in circles if you miss a repairman.



    SS/FA Brute with tons of inspirations. I don't see why yours can't
    I know that tier 3's will give you a huge huge boost in fights like that but if this is the same 300dps build you whacked a pylon with I would love to see it posted some day
  24. Quote:
    Originally Posted by Negate View Post
    Heck run +0/+8 with a fast paced toon. (I tend to use my Elec/Elec brute) and within and hour or less you will land a purple and quite a few tasty IO's.
    This right here is pretty spot on. I run my SS/FA for about an hour and I will hit 1 to 4 purples depending on my luck.

    If I want to change the pace up I use a FM/ELA and its a little slower killing but still hit 1-2 without issues.

    That leaves me at least an hour to "play the game" instead of "grinding" though to be honest I enjoy the farming as much as tf's and teams
  25. joebartender

    Defence

    Quote:
    Originally Posted by Supermax View Post
    Yes, I've definitely noticed this. People that would normally HAVE to wait for a tank to take aggro are now simply jumping in themselves. Thankfully, the people that have softcapped squishies tend to be ones who actually know what they're doing, so it's not like it's some noob running around aggroing everything in sight. Usually these people can handle their own aggro.

    Althought I admit it can get a bit annoying when one guy just refuses to fight with the team, and rather goes off on his own for the entire mission. The fact is, just because you can solo a mission, doesn't mean the rest of the team doesn't need you. Last night I was on such a team. The only "tank" (a brute in this case) was basically just soloing the whole time...while the rest of the team kept dying over and over in a different part of the map, because, well....we didn't have a tank/brute with us.

    In summary, fighting as if you're solo is perfectly ok....if the rest of your team is capable of doing the same. But when your job is to tank for a bunch of SO'd squishies, you should probably stick to your job.
    I fail to see how this was the brutes problem. If he was able to take things fine solo then why didn't the team just follow him?

    It's not like the other 7 players had to split off a different direction from the brute.

    I have a hard time imagining a situation where 7 players are that badly outclassed by one toon as to be in constant state of fail when the brute runs off.

    I sure there are other details here that make things clear but from whats been said I just don't understand how the brute being off solo made that big a difference.

    This game above all other MMO's does not require a holy trinity or even a agro sponge to make things work.