Why limit content?


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Posted

The new Incarnate thread system actually limits game play to TWO trials ONLY.

Why the heck didn't it have a requirement that continued the Alpha system to a degree?

I realize they didn't want someone with a bunch of shards finishing the "New" content to quickly....BUT

There is NO incentive to keep getting notices or shards or go back and do anything else. If Notices or Favors were part of making a Rare or Very Rare - instead of the random drop crap....people would start doing Weekly Task Forces again...(sorry I really like the acronym WTF)

They took away any incentive to go do content that grants shivans or nukes...so play less content.

They took away incentive to be a long term vet...something EARNED break the new trials? Give me a break...I would love to have a staff to maybe chase down a runner.

No all I really see is play ONLY the 2 trials...oh and btw - unless your a "chosen" arch type...you wont get to finish making tier 4's....

Am I wrong in wondering what they were thinking?


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Posted

You really only have 2 questions here so I'll answer them.

"Why the heck didn't it have a requirement that continued the Alpha system to a degree?"

It does, you can convert the shards you earn in groups of 10's for threads to make the new stuff.


"Am I wrong in wondering what they were thinking?"

Yes I think in my opinion you are wrong.


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Posted

Quote:
Originally Posted by WenDarkFall View Post
oh and btw - unless your a "chosen" arch type...you wont get to finish making tier 4's
I don't know where you've been doing your trials, but I've not been turned away from a trial because of my AT yet - and half the time I'm playing as a Warshade (also Tank, Controller, Defender, Dominator, Brute & Scrapper) - and I think the only AT I've yet to see on a trial that I've done is PB and that's probably only due to their low numbers.


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Posted

Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.


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Posted

Spad, I could be wrong but I think the OP meant certain archetypes/powersets have much more luck than others at getting good rewards with the end table. This is certainly true in my experience as my fire/cold controller consistently gets Rares or above if I use my shields nonstop.


 

Posted

Quote:
Originally Posted by WenDarkFall View Post
The new Incarnate thread system actually limits game play to TWO trials ONLY.
Not really.

All the stuff that existed before threads existed....is still there to play.

Sure, you're not advancing your character very fast, but you weren't advancing it to any great degree by running the ITF for the thousandth time either.

You can convert shards into threads, so doing other things isn't completely stalling your progress either.

The way you are talking here, you're implying the devs actually took away the rest of the game and left us with only the two trials as 100% of our gameplay options. And that just isn't true.


Quote:
Originally Posted by Dechs Kaison
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Posted

Pretty much what the others have said, but also... this is just the latest installment of new content. We have no idea what else is coming. Incarnate Shards right now are only good for the Alpha slot, but they're not called Alpha Shards. Incarnate Threads aren't called I20 Trial Threads.

There's still more to come.

Plus this game is still considered Alt-friendly. The WST can still be run by non-50s, and people will be getting new characters up to lvl 50 all the time, and will want to get the Level shift that applies outside of the trials.

Give it time.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.
I love this idea, and would spread the love around a bit. Don't get me wrong, I think the iTrials are a nice, different piece of content with some decent gameplay gimmicks to keep them fresh (I use gimmicks here in a nice way, not a derogatory way). And I understand that they can't just whip these things together overnight and that we are limited to two trials because of time and resource constraints. But only two trials to mainly get our new incarnate pieces is starting to burn me out. I would love it if I could run an STF/RSF or ITF and get these drops as well.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.
This is a great idea. My global friends and I ran an ITF and a RSF last night with some decked out incarnate toons. We were messing around, just having fun, and still ran really impressive times. It was massively fun.

I was amazed how fast the AV's in RSF died. Killed Numina, then Posi, and by the time Posi was down, Synapse, Citadel, and BaBs were all dead from AOEs. It really felt like they were a bunch of Elite bosses instead of AV's.

Ramping it up to 54 would probably throw the difficulty back where it needs to be. I'd love to be able to get iXP and threads from stuff other than the trials. I'm kinda burned out on both of them. I like them, but I would love a change of pace even if its older content.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.
Been saying this since day one......this needs to be added now as I am sick of the cutscenes and doing the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. I want to play regular content and still be able to advance my incarnates to higher lvls.


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Posted

I'll just add my "like" vote for an "Incarnate" option among the Lv50 TF/SFs that will bring all the mobs up to Lv54 and drop threads / astral merits.

Because I'm sure the devs will want to keep people's interests up in the trails, they could be the only places that drop emp merits and the "random" component tables.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.
I too am in favour of this. Heck I'd like to be able to do this on more than just TF's. Some friends and I were running Tip missions on our 50's and two of us had our Tier 3 Ion Judgements (yeah, their currently broke but I chose mine for thematics before I knew about it,) with the other three players trailing in our wake.

It was fun and all vaporizing the mobs, but by the end of the second Tip mission it was getting old. I can imagine what it was like for the other.


 

Posted

Quote:
Originally Posted by Citizen_Razor View Post
Because I'm sure the devs will want to keep people's interests up in the trails, they could be the only places that drop emp merits and the "random" component tables.
I was thinking this aswell. If you make the trials the only place with the component reward table and maybe make the thread drop rate for the old TFs lower than the trials. That way you still have an incentive to run the trials for incarnate, but running any TF still gives you some progress, instead of basically none.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.
Sign me up for this please!

I love the new trials but this is a nice easy way to expand the amount of content we can use our new abilities in.

If this does go forward it would also be the perfect time to add in a option to start any TF with any number of players. Contingent on a warning that you may not be able to finish the Challenge you have set for your team of course and a lock out for TF's that have multiple glowies that have to be clicked at the same time.


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Posted

Quote:
Originally Posted by Nihilii View Post
Spad, I could be wrong but I think the OP meant certain archetypes/powersets have much more luck than others at getting good rewards with the end table. This is certainly true in my experience as my fire/cold controller consistently gets Rares or above if I use my shields nonstop.
Ah, yeah, they really need to fix the trial reward system - I've got enough Uncommons on my WS to start a shop and the only rares I've had were from the Mo badges.


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Posted

Here’s what I’d like to see:

ALL TF be allowed to run at an incarnate level so long as all members of the team are level 50.

This would mean that all enemies would be level 54 and all temp powers would be disabled.
Threads would drop as they do in the iTrials now, shards would drop in the non incarnate versions as they do now.

At the end of each mission an astral merit would be awarded instead of a rare recipe drop.
At the end of the TF an awards window would pop up that would allow you to choose either reward merits (x2 the normal amount since it was run as an incarnate trail) or a random uncommon drop. You would not be given a chose as to which uncommon you got and rare and very rare components would never drop.

If that TF was the WST then at the end a second reward window would pop up and you would be given the chose of either a notice of the well or 2 emp merits but this would only be an option once a week just like notice of the well are now.

This would allow people that did not wish to run the main iTrials the option of earning and building their rare and very rare salvage items at a much slower rate. Rare’s could be earned in 4 weeks instead of 4 days and very rare’s in 15 weeks instead of 15 days.

But in order to insure that everyone ran the new trials a few times ixp would not be awarded in the TF’s so you would still need to run the iTrials to unlock your slots.


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Posted

Quote:
Originally Posted by Red Valkyrja View Post
It was fun and all vaporizing the mobs, but by the end of the second Tip mission it was getting old. I can imagine what it was like for the other.

Tips are just regular missions. You can set the difficulty up to +4 or more if you want to experience Trial-like-difficulty. I'm going to guess that the devs are not going to be giving out threads or astral merits for Tips, arcs, or radio mishes regardless of difficulty.


 

Posted

Quote:
Originally Posted by Dark_Tower View Post
Here’s what I’d like to see:

ALL TF be allowed to run at an incarnate level so long as all members of the team are level 50.

This would mean that all enemies would be level 54 and all temp powers would be disabled.
Threads would drop as they do in the iTrials now, shards would drop in the non incarnate versions as they do now.

At the end of each mission an astral merit would be awarded instead of a rare recipe drop.
At the end of the TF an awards window would pop up that would allow you to choose either reward merits (x2 the normal amount since it was run as an incarnate trail) or a random uncommon drop. You would not be given a chose as to which uncommon you got and rare and very rare components would never drop.

If that TF was the WST then at the end a second reward window would pop up and you would be given the chose of either a notice of the well or 2 emp merits but this would only be an option once a week just like notice of the well are now.

This would allow people that did not wish to run the main iTrials the option of earning and building their rare and very rare salvage items at a much slower rate. Rare’s could be earned in 4 weeks instead of 4 days and very rare’s in 15 weeks instead of 15 days.

But in order to insure that everyone ran the new trials a few times ixp would not be awarded in the TF’s so you would still need to run the iTrials to unlock your slots.
While an interesting idea, what do you do about the npc groups that do not go past certain levels of the game?


 

Posted

Quote:
Originally Posted by Sharker_Quint 01 View Post
While an interesting idea, what do you do about the npc groups that do not go past certain levels of the game?
while some groups don't go that high out on the streets theres no reason they can't be bumped up to 54's in missions.

you would just need to watch how the bump effected some of the powers, like the Vaz toxic vomit might be over powered at 54.


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Posted

Quote:
Originally Posted by WenDarkFall View Post
people would start doing Weekly Task Forces again...(sorry I really like the acronym WTF)
Again? You're under the impression that they stopped? Not on Infinity.


Quote:
They took away any incentive to go do content that grants shivans or nukes...so play less content.
Phrased incorrectly. What you meant was that YOU no longer have an incentive. I do. I'm sure lots of other people do also.


Quote:
They took away incentive to be a long term vet...something EARNED break the new trials?
Again, false. YOU no longer see an incentive. I sure do.


Quote:
Am I wrong in wondering what they were thinking?
Yes, but only because you start from a point based on a collection of false assumptions and suppositions.


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Posted

Quote:
Originally Posted by Nihilii View Post
Spad, I could be wrong but I think the OP meant certain archetypes/powersets have much more luck than others at getting good rewards with the end table.
Quote:
Originally Posted by The_Spad_EU View Post
Ah, yeah, they really need to fix the trial reward system - I've got enough Uncommons on my WS to start a shop and the only rares I've had were from the Mo badges.
Already in process. Posi posted today that they are revamping the trial reward system and details will be posted tomorrow.


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Posted

Thankyou all for your answers.

Some of you may have misunderstood the intent of my question.

If a person is intent on increasing his incarnates after alpha then the only thing he can do is the two trials....

If the rewards and the "content" of making Interfaces, destiny etc was such that you used the previous incarnate drops then everyone would have had incentive to do other content.

With temp and vet powers "shutoff" in trials there is no incentive to do the other content I was refering too...

Again - This was all pertaining to someone trying to advance themselves in incarnates only....because they already had tier 4 alpha's AND were fully IO'd out.

The point is the developers didn't NEED to remove the incentives to do other game content. If this was "END Game" content....there needed to be a LOT more if they were going to "shutoff" vet powers and temps.

So again why did they put all the restrictions when they didn't have to?


LvL 50 Dark Dark, Emp/Rad Defenders
LvL 50 Inv/Axe, Fire/Fire, Stone/Stone, Mace/Shield Tanks, EM/Inv
LvL 50 Spines/DA Scrapper
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Posted

Quote:
Originally Posted by Zombie Man View Post
Actually, an idea getting a lot of buzz is to have an "Incarnate Level" setting in the TF difficulty setting for certain Level 50 TFs. It would set all the foes to level 54, disable Temp Powers (the same ones on iTrials) and allow for Incarnate Threads to drop... and why not throw a few Astral Merits on completion.
Offcourse such a suggestion will only help those players that have no trouble running the trails now anyway. If you can get on or want to get on a high difficulty TF, then you are likely doing multiple trails already. It won't do anything for those that are having problems getting on (or don't want to do) trails.

Not saying it's a bad suggestion, just pointing out that it doesn’t help solve all the issues and arguably will only benfit a small percentage of the overall playerbase.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Already in process. Posi posted today that they are revamping the trial reward system and details will be posted tomorrow.
REALLY? Thats the best news I've herd in a week, I'll be sure to watch for it, but if you would please post a link to here as well.


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