Sharker_Quint 01

Citizen
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  1. /Unsigned to this idea every time it comes up for the various reasons stated here and in all of the other threads like it.
  2. Quote:
    Originally Posted by Combat View Post
    I believe that this idea will solve a major QoL issue many have with this game. Let me explain:

    I want the ability to send enhancements to a place where they are useless. And before you stop reading this and say "WHAT?!?", let me further this idea. This place, which I will call "Enhancement Purgatory", is free to use. Any enhancement can be put into it, and the place has an infinite storage space. Unfortunately, it will either be impossible to take enhancements out, or will cost money, depending on what best fits the developers taste.

    What is the use of such a space? When respecing, I often find that I can do little with one respec. The 10 storage space maximum means I cannot fully slot the build and often have to say goodbye to many enhancements that are quite near to me, or make many respecs over time to get to the build I want. Instead, you would be able to use Purgatory Enhancements only when you respec, and could then slot whatever you want, and/or put the unused enhancements in Purgatory. In this way, respecing would become much less of a hassle for me and other players.

    Why Purgatory, instead of just giving players infinite storage normally? Well, the developers of this game have made it clear, for good reasons, that players should not have an infinite amount of usable, hassle-free space. Purgatory is infinite, but it is finite in use and function. Players would not want to store all their enhancements in Purgatory because of the fee or inability to take enhancements out.

    Finally, enhancements already in a build should be able to be put in "semi"-Purgatory status, where the are used until a respec, then pulled into Purgatory when a respec occurs. In this way, players could pull wanted enhancements from one build to another without using multiple respecs.

    I believe that this idea would be a great improvement in player QoL without stepping over bounds the developers have made in storage. Please sign on if you agree, and hopefully a dev will consider it as "A Good Idea" endquote.
    /Unsigned. Plan your build on mids before hand so you know exactly what enhancements you need before respecing.

    Oh... and the devs still seem to think that what we have is good enough or they would have changed it already.
  3. Quote:
    Originally Posted by Ashtoreth_NA View Post
    I like to play Defenders (my main is an FFer). I like to PUG and I like to solo.

    In teams, I am the weakest member and I die first and often.

    When I solo, pre-Incarnate I had to use the lowest settings and it is still painfully slow for those below 40.

    Vigilance is a great help, but its still not very fun to solo. I know Defenders are meant to be on teams, but teams are not always available. So I HAVE to solo.

    In CoH, the ATs are given the ability to help each other, but the non-support classes are able to solo relatively easily.

    My point is, I don't think the support classes should be FORCED to rely on others. We should be able to target ourselves for buffs/heals.

    There is no logic to not allowing us to target ourselves. Just as the other classes still team, despite the ability to solo, the support classes will still get more benefit from teaming than soloing.

    If the support classes could target ourselves, quality of soloing would be improved and less frustrating.

    If support classes could target ourselves, we'd spend less time standing around trying not to get aggro in teams.

    If support classes could target ourselves, we could PARTICIPATE more in teams, instead of feeling like bots chasing people who are actually having fun.

    If support classes could target ourselves, we might do enough damage in Incarnate trials to get the rewards we need.

    It feels like support classes are being punished by not being allowed to use most of our own powers. In fact, that's the explanation the Defender forum gave for it's mythology of City of Heroes.

    I know there are other games, like the Industry Leader, who prefer the holy trinity of ATs. Maybe that's why the classic Dungeons and Dragons cleric was changed to pure supportive priest healers. But City of Heroes has a funner, more free-wheeling style of play. We don't need to hunt down a Stone tank for average missions. We can take whoever wants to play and work together.

    I would ask that the theory behind not allowing support classes to target themselves be rethought. If there are good reasons for it, feel free to tell me why.
    Sounds like the "support" AT's aren't for you. It sounds like you would have more fun on a scrapper or blaster or even controller.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    C'mon Sharker, you know as well as I do that posting in an old thread will just get it locked for thread necromancy.

    Honestly, it's been a while since I've seen this brought up, so even if there isn't a whole lot added to the idea there's nothing wrong with bringing it to people's attention again.

    I don't really expect it to happen any time soon, if ever, but I actually don't have a problem with this idea.
    You're right Claws. And after re-reading it I do see that I read the post half awake still. I retract my post from earlier and will add that I would like to see something like this as long as it doesn't take up a lot of dev time.
  5. If you have seen it before, and asked for it before, why didn't you read through those threads to see what had been suggested before and the responses to them so you could see if you could have added anything new to the discussion? Of course by starting a new thread like you did.

    You haven't added anything new to the suggestion. You only seem to state what everyone else who has suggested this before has stated: "This is easy.", yet you don't take into consideration development time, testing time to make sure it works with every body type and animation, reworking of any code if needed, retesting... It is not something that can be done just by flipping a switch.
  6. Quote:
    Originally Posted by BeastMan View Post
    Man I didn't think I had to go into more detail but for some it may help. The free-form wouldn't be available to every tom, dick or harry that just joined the game. I'd say 3 yrs investment or 36 month badge gives someone access. As for the balancing deal = easy fix. Limit this new addition to only certain trials or a quarterly pvp olympics (say three days since it might cut into actual non-free form pvp time) in Recluse's Victory. How much of a time investment it would be is hard to gauge. Would folks be interested in it? Heck yeah they would. And frankly how many issues have we paid for other than subs here at COH and yet the game still lives on.


    As for this:



    Are you serious?? Do you truly think in this day and age that people are still that ignorant not to take a gander of a guide created by devs at the launch of a game? A simple message in the launch screen will be noticed by over 70% of consumers. But companies are on a crunch to deliver a product in a certain time period and with the ease of information today it falls on the consumer to create the guides. Thanks to those willing to provide it free of charge!
    You fail to realize that what you want would not only be a nightmare for the game itself, but a nightmare just to code. Not only that, but you would have every Tom, Dick and Harry who hasn't hit their 3yr mark yet screaming on the boards and in game that "it isn't fair, we want it NOW or we will QUIT!!!". What part of, this is not a good idea in any way, shape or form is that hard to understand?
  7. Quote:
    Originally Posted by Dark_Tower View Post
    Here’s what I’d like to see:

    ALL TF be allowed to run at an incarnate level so long as all members of the team are level 50.

    This would mean that all enemies would be level 54 and all temp powers would be disabled.
    Threads would drop as they do in the iTrials now, shards would drop in the non incarnate versions as they do now.

    At the end of each mission an astral merit would be awarded instead of a rare recipe drop.
    At the end of the TF an awards window would pop up that would allow you to choose either reward merits (x2 the normal amount since it was run as an incarnate trail) or a random uncommon drop. You would not be given a chose as to which uncommon you got and rare and very rare components would never drop.

    If that TF was the WST then at the end a second reward window would pop up and you would be given the chose of either a notice of the well or 2 emp merits but this would only be an option once a week just like notice of the well are now.

    This would allow people that did not wish to run the main iTrials the option of earning and building their rare and very rare salvage items at a much slower rate. Rare’s could be earned in 4 weeks instead of 4 days and very rare’s in 15 weeks instead of 15 days.

    But in order to insure that everyone ran the new trials a few times ixp would not be awarded in the TF’s so you would still need to run the iTrials to unlock your slots.
    While an interesting idea, what do you do about the npc groups that do not go past certain levels of the game?
  8. Quote:
    Originally Posted by The_Coming_Storm View Post
    Just like those who demanded to be able to use NR as their sole travel power were catered to.
    Show me posts where these people "demanded" this.
  9. Quote:
    Originally Posted by BrandX View Post
    I really don't see the difference. You yourself said you picked the Origin strictly because it would give you an electric attack to light up Oil Slick.

    So what's the difference for you to pick Electric Epic to light Oil Slick.
    Because it's not what he is demanding. He shouldn't have to use the tools given to him to play the game.
  10. Stop acting like a 2 yr old TCS. Every time you post on the boards you act like this. I have yet to see you post anything that isn't a whine. You were given several answers on how to deal with this issue in your original thread.
  11. Quote:
    Originally Posted by The_Coming_Storm View Post
    How about sending me another 10 billion so I can make the build?
    It doesnt take 10 bil to build a toon if done right. And if you don't have the funds to do a new build, respec your old one to include a PPP that does some form of energy damage. Stop acting like a 2 yr old who just got told no.
  12. Psst... Fleet, your answering to an 8 month old post.
  13. Quote:
    Originally Posted by BeastMan View Post
    Alot of cons verses the pros which is understandable. Don't you think alot has changed since pre-Alpha. It would be nice to consider free-form, maybe test it for giggles. You can have restrictions to free-form. Limit the choices to classes, aka tank powersets stay with tank powersets. Make an individual pick two powers out of a set before dancing to another one. Or you can frankenslot. These archtypes can only be used for certain trials or pvp zones. Granted its a risk and there's a 50/50 chance they'd even make a dime out of it.

    As for CO, it was doomed right after M$ pulled the plug on it going console. Plus the game was a confusing mess for beginners due to the complexity involved in the vast array of choices you could make. Recently a few consumers have put together decent guides that the general casual gamer can read and figure out what the devs of that game could've done from the start. Same thing for DCUO, both wannabe hero games.
    From a buisness stand point, this is a very bad idea. To much developement time/money wasted on something that wouldn't make any money. This would, in effect, be a game killer.
  14. Quote:
    Originally Posted by The_Coming_Storm View Post
    I helped myself by making my character as Technology Origin, TYVM.
    You took trick arrow and didn't set up so you had more then just 1 power to light oil slick. Sounds like you didn't help yourself enough to me. There are many options you can use. I suggest making use of them.
  15. So you don't want to do anything to help yourself? Either man up or have fun elsewhere. You have 3 builds to use. It is no one elses fault but your own for not using the tools available to you.
  16. Quote:
    Originally Posted by The_Coming_Storm View Post
    I'm sure not everybody has a macro to target the oil slick as I do.

    If this does not get fixed, I am not resubbing.
    Well then, have fun. You do not need a macro to target oil slick. It makes it easier, but not needed. And if you are going to quit over something that may be a bug, then there is nothing more to say to you.
  17. First, how is ninja run OP'd?

    Second, all it takes is energy damage to light it up last I knew. Is it that hard to make a bind saying "oil slick down, light it up"?