City is now a Pay-To-Win game!


all_hell

 

Posted

Praise our Korean overlords! As brought to light by Memphis Bill:

Quote:
Originally Posted by Memphis_Bill View Post
Ninja run is a purchased power.
That was his reasoning as to why Ninja Run is allowed in iTrials even though Origin temporary powers are not.


 

Posted

I wonder if Power Slide is available? That should be considered a paid-for power, right?
I just never use it since the purple cloud clashes with my costumes.


We don' need no stinkin' signatures!

 

Posted

"A slight case of serious brain damage"...is that like "60% of the time it works every time"?


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Venture View Post
"A slight case of serious brain damage"...is that like "60% of the time it works every time"?
...and as an incarnate, 1/6 of that bypasses ED.


We don' need no stinkin' signatures!

 

Posted

I'm bi-winning; I have both Ninja and Beast Run.


 

Posted

Since this is a sub game, technically all our powers are paid for.


 

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DM: The Coming Storm, you have entered the door to the north. You are now by yourself, standing in a dark room. The pungent stench of mildew emanates from the wet dungeon walls.

TCS: I use Ninja Run!

DM: Why are you Ninja Running? You can't see where you're going.

TCS: I...I'm Ninja Running the darkness!


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
DM: The Coming Storm, you have entered the door to the north. You are now by yourself, standing in a dark room. The pungent stench of mildew emanates from the wet dungeon walls.

TCS: I use Ninja Run!

DM: Why are you Ninja Running? You can't see where you're going.

TCS: I...I'm Ninja Running the darkness!
Use a vet sprint power - they have light effects


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Inazuma View Post
Since this is a sub game, technically all our powers are paid for.

Rats, that means I pay to lose.


 

Posted

OP,
You unlock that fire DoT interface slot yet?


 

Posted

Quote:
Originally Posted by Zombie Man View Post
DM: The Coming Storm, you have entered the door to the north. You are now by yourself, standing in a dark room. The pungent stench of mildew emanates from the wet dungeon walls.

TCS: I use Ninja Run!

DM: Why are you Ninja Running? You can't see where you're going.

TCS: I...I'm Ninja Running the darkness!
DM: You are likely to be eaten by a grue.


 

Posted

Some temp powers gained through missions are available during iTrials.

I only know about teh ones which I have. IDK about all of them


 

Posted

Quote:
Originally Posted by all_hell View Post
Some temp powers gained through missions are available during iTrials.

I only know about teh ones which I have. IDK about all of them
Temporary powers that most likely shouldn't be disabled in Incarnate trials:

Alignment powers
Analyst's Teleporter
Recovery Increase day job
Dimensional Grounding Ray
Power of Black Scorpion/Captain Mako/Ghost Widow/Scirocco/the Hamidon/the Thorn
Ouroboros Portals
Winter Event debt protection
Safeguard/Mayhem Mission success temps (not raided/confiscated powers)

Nictus Transformation
5th Column Uniform
Midnight Visage
Pseudo-Item-of-Power temps
Booster-purchased temporary powers

LKT-1700 Rocket Pack
Sky Raider Flight Pack

Stealth Suit
Web Grenade
Stun Grenade
Jaunt Initializer



...That said, I for one appreciate that the devs split most temporary powers off from, especially, travel temps. It feels good being able to use my Ninja Run in the trials since I basically paid for it. :P


 

Posted

empowerment station powers are disabled, but their timers continue to run


 

Posted

Quote:
Originally Posted by DeProgrammer View Post
Temporary powers that most likely shouldn't be disabled in Incarnate trials:

Alignment powers
Analyst's Teleporter
Recovery Increase day job
Dimensional Grounding Ray
Power of Black Scorpion/Captain Mako/Ghost Widow/Scirocco/the Hamidon/the Thorn
Ouroboros Portals
Winter Event debt protection
Safeguard/Mayhem Mission success temps (not raided/confiscated powers)

Nictus Transformation
5th Column Uniform
Midnight Visage
Pseudo-Item-of-Power temps
Booster-purchased temporary powers

LKT-1700 Rocket Pack
Sky Raider Flight Pack

Stealth Suit
Web Grenade
Stun Grenade
Jaunt Initializer
The fact that you included the Phase Shift temp power tells me that was not a serious post.


 

Posted

I'm not seeing a Phase Shift temp power in my list.


 

Posted

...That said, I for one appreciate that the devs split most temporary powers off from, especially, travel temps. It feels good being able to use my Ninja Run in the trials since I basically paid for it. :P[/QUOTE]

yeah i love it every time i fall off the towers cause my lag makes it nigh-unpossible to aim my landings.


 

Posted

Hmm, thought Jaunt was the phase shift temp.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Hmm, thought Jaunt was the phase shift temp.
It's the arena teleport power.


 

Posted

Quote:
Originally Posted by DeProgrammer View Post
I'm not seeing a Phase Shift temp power in my list.
Still, you listed AOE mez temps. If you are going to go THAT powerful, why not the Origins?