-
Posts
1305 -
Joined
-
-
Quote:I didn't think about this. I suppose tweaked out high-end builds can surpass what people could do in the days before ED and GDN. However, someone who still plays with SOs or uses frankenslotting, or uses a mix of SOs and IOs, or even people who just use cheap set IOs for the enhancement values and not the set bonuses is significantly less powerful.Yes.
Great. 70% recharge. Awesome. I have a number of characters now who run global recharge rates of close to 180%. That's 2.5 times better than pre-ED perma-hasten.
Miracle + Numina + Regen Tissue unique + Perf Shifter % for end.
Health is about 75% regen fully slotted now. So, what would you get pre-ED? 100%? 150%? My fire/shield scrapper runs close to 400% regen with IO's.
Stamina is about 50% recovery. What'd that max out pre-ED? Think it can match current recovery rates with all the +recovery from sets? Nope.
Neither of which have anything to do with the actual power of the characters themselves.
That's not exactly power creep. It's just widening the gap between the 'haves' and the 'have nots'. -
This guy is quite possibly the laziest and most greedy 'artist' I've ever seen.
He's also a genius. -
Quote:Do you really think characters are more powerful now than they were in the days before ED and the GDN? Back when you could make hasten permanent on SOs? And health and stamina provided 1.5 times the bonus they do now? And there was no cap on aggro or AoE abilities? I don't think we've even reached those levels yet, let alone surpassed them.A good point, a lot of additions to this game have fueled the "power creep". Characters these days are much more powerful then they were before and yes, I do feel the game is getting a little too easy these days.
Having said that, I don't think Stamina in itself is going to be a direct contributer because everyone had it previously anyway.
Indirectly, it will definitly make the low level game much simpler as it facilitates people to pick up better powers earlier on, including ones which are quite the endurance intensive. -
-
Quote:No. No no no. Not what I want at all. I absolutely positively 100% do not want anything that adds more redraw to this game.In a thread about alternate animations, the shield being carried on the back or something when not in combat was brought up. I thought it was a good idea. You have your toggles running, and the shield is slug on your back until you attack or are attacked and then your toon can wear it on his or her arm.
-
1) I'd like this idea as well. Or at least something more indicative of when a power will be back up than the current growing icons we have now.
2) It's not a bad idea, I just don't think it'll actually do anything. The devs have actually made the visual effects of anchor powers more visible in the past to try to fix this issue, and it doesn't seem to have helped. I'm not sure why this would either.
3) Most zones don't have fog of war anyhow. Only hazard zones. And most people rarely go to those anyway. I don't dislike this idea, but I don't consider it a big deal either.
4) I'm not entirely sure what you're suggesting here, so it's hard to respond.
5) I'd like to see this too, as would many, many other people. Apparently it's pretty difficult to do properly though. -
Quote:It's not being removed from the game. Characters who currently have it will still have it until they respec. However, barring bugs/exploits, it will not be possible to have both inherent stamina and the fitness pool stamina. New characters who start after issue 19 will not have the option to choose fitness as a power pool.The problem with giving an inherent with some recovery to make Stamina "less needed" is that people will get used to burning through the new inherent, calling that base performance, running low on endurance a lot, and go to Stamina again. Which would defeat the purpose.
-
Not only do I not have mixed feelings about it, I consider it one of the best improvements ever made to this game. I have NEVER found running out of endurance to be fun, and have consistently disliked playing the game before level 22 for exactly that reason.
-
It's funny to see this on here, since I'm almost certain I'm the one who was leading the TF when this happened (or an eerily similar situation happened to my team).
Like Hazzard said, things were going fairly smoothly. We had had a couple near team wipes due to over aggro, and we ran into an issue when someone accidentally aggro'd Doc Aeon, but I was fairly sure we were going to be able to finish it. Then the tank just bailed with no explanation. I'm not sure if someone actually called him a noob or not, though I believe there was one semi-sarcastic comment about him needing to hold aggro better.
Like the others said though, it's almost certainly going to be a waste of time to petition him over it. Hopefully you were able to one-star him (I know I did) and put him on ignore. -
My wife has been having a very similar issue, and I'm not 100% sure I have it solved, but I think it's because her video card was overheating.
-
When I finish listing a few enhancements and realize that I've just spent more money on listing fees than a lot of people have on all their characters put together.
When I'm looking for things to craft and sell and see a gap that's almost 200 million inf wide.
When I bid less than all the past 5 listings for an item and buy it instantly.
That I can spend a billion inf on a build and still consider it a 'casual' IO build.
That I can gladly spend a million inf for a piece of common salvage just so I don't have to wait for it, because my time is worth much more than a million inf. -
Lately, I've been having issues with staying logged into the forums. I get logged out all the time. It seems to only happen when I click a link to go into a new thread or use the back button to leave one. Anyone else having issues like this?
-
I'm definitely on board with this as well. Although my characters don't talk, some of their voices don't seem to fit very well.
And while we're at it, could we add the ability to change what our footfalls sound like? It's very weird that my praetorian clockwork character with metal feet sounds like he's wearing tennis shoes when he runs on pavement. -
As I say every time this gets brought up, I fully support the addition of more (and better) animalistic costume parts to the game, as long as they are in no way tied to the word 'furry'.
-
I don't know that I'd argue for minimal effects on elemental armors (though if they go that route could we please add shield defense to the top of the list, I'd love to play a /shield scrapper without having to carry around a dorky shield, and even more I'd like to be able to play shields with the sets it isn't currently allowed with), but I'd certainly like to see different elemental armors. I'd love to play a stoner without having random blobs of earth and lava and crystals stuck to my skin, and I'd love to be able to use granite armor without turning into an 8-foot tall rock beast. It would be awesome if the powers left your character model alone and simply turned your skin to stone. And could we maybe get a granite that actually looks like granite, rather than slate?
Ice armor would be great if it didn't make you look like a walking pile of ice cubes. And the idea for fire armor that was already given (the air warping effect with flares when something hits you) sounds awesome. -
Quote:Controllers are the best team support AT. Their support powers are only marginally less effective than those of a defender, and the ability to lock down spawns is more useful for protecting your team than a defender's anemic blasts.So i do have a Elec/SD scrapper Cheaply built but survives well. In groups while they fight one mob, i go and destroy another and let them come finish what i am doing. Rinse and repeat basically. Now i would like to make a toon that will Help my group out. Been considering always either a dom or a troller. But recently also been looking into a Fender, with its powers a rad/sonic. Was wondering out of all of those what would be the best for a team helping person. Open to all opinions. I know my project after this toon will probably be a tank. But at this time. Its time for me to be a heal B**ch..
Depending on what you mean by being a 'heal b**ch', you could be either very useful to the team or the opposite. Empathy is a great set if played well. However, though healing is a part of what empathy does (and a dead useful one, despite what some people will tell you), there's a lot more to it than that. If you want to play an empath, go for it, but learn how to play one well. Don't be one of those morons that just runs around with their AoE heal on auto and does nothing else. If you aren't dead-set on being a healer (i.e. an empathy), there are some other great choices of support sets. Cold domination, kinetics, radiation emission, and thermal radiation are also superb choices. Force field and sonic resonance are one-trick-ponies for the most part. Force field is more so, but also better at what it does than sonic. Storm summoning is a good set, but probably the most difficult to play well, and is kind of a half support half control set. Trick arrow is inferior to the other sets and should be avoided.
For a primary, I'd suggest plant or earth. Earth has, bar none, the best hard controls in the game, and hefty defense debuffs make for a useful secondary effect. It's low damage though. Plant doesn't have as much hard control, but seeds of confusion is arguably the single best control power in the game and it comes early. It also does quite a bit more damage than earth control does. -
All of it. I'm sick and tired of the handful of sets every year crap that we're getting now. Since I doubt that's going to happen though, super strength for scrappers is at the top of my list.
-
Except for the first item, none of these are in any particular order.
1. More power proliferation. Specifically, all of it.
2. Level 21-50 content in Praetoria
3. The ability to start epic ATs in praetoria.
4. A martial arts blaster secondary.
5. A complete revamp of old blueside content and zones.
6. The devs to give up wasting time trying to fix PvP.
7. The devs to give up wasting time trying to fix the Mission Architect.
8. Fix power pools so that all powers are useful.
9. The ability to switch toons without going all the way out to the login screen.
10. Power customization for pool and temp powers
11. The ability to start ATs as any faction without going through praetoria first.
That's all I can think of now. -
Fire/Mental blaster
Archery/Mental blaster
spines/fire scrapper
spines/electric scrapper
Fire/shield scrapper
fire/shield brute
SS/Shield brute
WM/shield brute
fire/fire/fire dom
there's tons of choices. -
The developers really just need to leave PvP alone. Nothing they do is likely to entice any people who don't currently PvP to do so, and it's likely they will drive off some of the people that currently like it if they change it.
-
The simplest way to address this concern is to simply make the new inherent swurdle a toggle with zero endurance cost.
-
Assuming that lightning rod on a scrapper inherits damage buffs and can crit, I think it wins. At scrapper's 500% damage cap, and with a crit, it does almost 3000 damage. Blizzard is about 2500.
-
It's not exactly what you're talking about, but I pretty much limit my market activities anymore solely to purples. They fit my lazy marketeering style perfectly. I can make obscene profits per transaction, and they turnover at just about the right rate so I only have to check the markets every day or two.
-
Yes, absolutely. I don't generally bother with TOs, but I slot DOs on all of my characters. The difference between a character with no DOs and a character with them at level 12+ is definitely noticeable. And the amount of money that a couple sets of DOs costs compared to how much money anyone who uses the market has by that level is pretty negligible. Unless your friend is vendoring literally everything he gets, in which case he probably is very short on money.