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Thanks for all the feedback. I feel I have a much better understanding of how this is going to work now. My wife has agreed to run hasten so that will help.
There have been many suggestions, in both this thread and the other, for me to run with mind/thermal or something else like /kin. I ended up sticking with the mind/sonic. I already have a lvl 50 ice/thermal corruptor and I didn't want to revisit that. If we take a lot of hurt from /psi, which I don't think we should because they will still be nearly soft capped to positional, they do have healing flames and green inspirations, and we'll have control for the mobs doing the psi damage so I think we'll be all right.
We are at lvl 11 right now. I'm looking forward to spending some more time on these guys.
There have been many suggestions, in both this thread and the other, for me to run with mind/thermal or something else like /kin. I ended up sticking with the mind/sonic. I already have a lvl 50 ice/thermal corruptor and I didn't want to revisit that. If we take a lot of hurt from /psi, which I don't think we should because they will still be nearly soft capped to positional, they do have healing flames and green inspirations, and we'll have control for the mobs doing the psi damage so I think we'll be all right.
We are at lvl 11 right now. I'm looking forward to spending some more time on these guys.
Here's a build that has done pretty well for me. I don't have a PvP +def IO to put in strength of will, but if I did it would soft cap S/L defense, and come close to your other numbers, depending on how you define close.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Magnus Black: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), S'fstPrt-ResDam/Def+(48)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 4: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Nictus-Heal(11), Nictus-Acc/Heal(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 12: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(15)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), DisWord-ToHitDeb(45), DisWord-ToHitDeb/Rchg(46), DisWord-ToHitDeb/Rchg/EndRdx(46)
Level 18: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod(37), Efficacy-Acc/Rchg(39)
Level 20: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(40)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), AdjTgt-Rchg(43), AdjTgt-ToHit/Rchg(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36)
Level 38: Strength of Will -- Empty(A)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx(A), HO:Enzym(45), HO:Enzym(45)
Level 47: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), Numna-Heal(15), Numna-Heal/Rchg(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40)
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Magnus Black: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), S'fstPrt-ResDam/Def+(48)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 4: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Nictus-Heal(11), Nictus-Acc/Heal(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 12: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(15)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), DisWord-ToHitDeb(45), DisWord-ToHitDeb/Rchg(46), DisWord-ToHitDeb/Rchg/EndRdx(46)
Level 18: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod(37), Efficacy-Acc/Rchg(39)
Level 20: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(40)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), AdjTgt-Rchg(43), AdjTgt-ToHit/Rchg(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36)
Level 38: Strength of Will -- Empty(A)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx(A), HO:Enzym(45), HO:Enzym(45)
Level 47: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), Numna-Heal(15), Numna-Heal/Rchg(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40)
Code:
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Greetings!
I recently asked for help with my mind/sonic and was quite pleased with the results. I'm hoping for the same here because I'm even more clueless for this build.
To set the stage, the 'troller will be part of my family foursome. My children will be playing ss/fa brutes. I'll be playing a mind/sonic 'troller. My wife will be playing this plant/cold 'troller. The idea is the buffs from the two 'trollers will take my kids brutes to defense soft cap and near resistence hard cap, making them nigh unkillable.
So, this toon is meant to only be played with the family foursome. Her primary responsibilities are 1) buff the brutes 2) not die 3) control.
Buffing the brutes is easy. Two shields every 4 minutes and keep maneuvers and arctic fog on. Not dieing should be fairly easy. The brutes will be taking as much aggro as they can. I'm not sure if stealth/invis is the way to go.
Here are some contraints. Maneuvers and arctic fog are required. She only wants fly as a travel power. She is only a few days away from the vet reward of travel powers at lvl 6, so we can go that way if needed. She doesn't like hasten. She does enjoy the patron power pool pets, but that is not required. We will be playing red-side. She can count on the benefits of my /sonic buffs, but that's about it. We have a fair amount to spend, and we can do tips on mulitple toons for pricey IO's, but I'm not looking for any purples or PvP IO's. Unless the purples are (relatively) cheap ones, like sleep/confuse/hold.
I really don't have much of an idea on which way to go with her. I'll post a skeleton build I came up with, but it's not much. I'd love to hear some ideas on which way I should go, what would work well with our setup, should we go for defense/invis (through a proc and stealth or whatever, not invis the power), or recharge or what?
Thanks for your help.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
wynter solstice: Level 48 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Leadership
Hero Profile:
Level 1: Strangler -- Empty(A)
Level 1: Infrigidate -- Empty(A)
Level 2: Ice Shield -- ResDam-I(A), Empty(3), Empty(3)
Level 4: Roots -- Empty(A)
Level 6: Spore Burst -- Empty(A)
Level 8: Seeds of Confusion -- Empty(A)
Level 10: Glacial Shield -- ResDam-I(A), Empty(11)
Level 12: Spirit Tree -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Frostwork -- Empty(A), Empty(17)
Level 18: Vines -- Empty(A)
Level 20: Arctic Fog -- ResDam-I(A), Empty(21)
Level 22: Maneuvers -- Empty(A)
Level 24: [Empty]
Level 26: Carrion Creepers -- Empty(A)
Level 28: Benumb -- Empty(A)
Level 30: [Empty]
Level 32: Fly Trap -- Empty(A)
Level 35: Sleet -- Empty(A)
Level 38: Heat Loss -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
I recently asked for help with my mind/sonic and was quite pleased with the results. I'm hoping for the same here because I'm even more clueless for this build.
To set the stage, the 'troller will be part of my family foursome. My children will be playing ss/fa brutes. I'll be playing a mind/sonic 'troller. My wife will be playing this plant/cold 'troller. The idea is the buffs from the two 'trollers will take my kids brutes to defense soft cap and near resistence hard cap, making them nigh unkillable.
So, this toon is meant to only be played with the family foursome. Her primary responsibilities are 1) buff the brutes 2) not die 3) control.
Buffing the brutes is easy. Two shields every 4 minutes and keep maneuvers and arctic fog on. Not dieing should be fairly easy. The brutes will be taking as much aggro as they can. I'm not sure if stealth/invis is the way to go.
Here are some contraints. Maneuvers and arctic fog are required. She only wants fly as a travel power. She is only a few days away from the vet reward of travel powers at lvl 6, so we can go that way if needed. She doesn't like hasten. She does enjoy the patron power pool pets, but that is not required. We will be playing red-side. She can count on the benefits of my /sonic buffs, but that's about it. We have a fair amount to spend, and we can do tips on mulitple toons for pricey IO's, but I'm not looking for any purples or PvP IO's. Unless the purples are (relatively) cheap ones, like sleep/confuse/hold.
I really don't have much of an idea on which way to go with her. I'll post a skeleton build I came up with, but it's not much. I'd love to hear some ideas on which way I should go, what would work well with our setup, should we go for defense/invis (through a proc and stealth or whatever, not invis the power), or recharge or what?
Thanks for your help.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
wynter solstice: Level 48 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Leadership
Hero Profile:
Level 1: Strangler -- Empty(A)
Level 1: Infrigidate -- Empty(A)
Level 2: Ice Shield -- ResDam-I(A), Empty(3), Empty(3)
Level 4: Roots -- Empty(A)
Level 6: Spore Burst -- Empty(A)
Level 8: Seeds of Confusion -- Empty(A)
Level 10: Glacial Shield -- ResDam-I(A), Empty(11)
Level 12: Spirit Tree -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Frostwork -- Empty(A), Empty(17)
Level 18: Vines -- Empty(A)
Level 20: Arctic Fog -- ResDam-I(A), Empty(21)
Level 22: Maneuvers -- Empty(A)
Level 24: [Empty]
Level 26: Carrion Creepers -- Empty(A)
Level 28: Benumb -- Empty(A)
Level 30: [Empty]
Level 32: Fly Trap -- Empty(A)
Level 35: Sleet -- Empty(A)
Level 38: Heat Loss -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Code:
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I'm planning on going spiritual alpha, which would make hasten perma.
Wow, even more responses.
Melencholia, thanks for the idea that sonic siphon is overslotted. I moved a slot to liquefy. But as Steele said, with my wife's /cold buffs, I won't need the extra ranged defense.
Steele, the reason we're playing the /sonic and /cold is to make the boy's brutes just as tough as possible. /fa already has one of the best heals in the game with healing flames. They already have an endurance recovery tool with consume. They have +to hit and +damage with rage.
/fa's weakness is being kind of squishy. If I give them some decent IO's they can have in the neighborhood of 22/17/23 defense for Melee/Ranged/AoE and 50/50/31/31/90/21/15/9 res to S/L/E/N/F/C/T/P.
The /cold (with my maneuvers too) can soft cap their positional defense. I'll add 36 to all res except psi, the ice shields can give another 22 to cold, frostworks gives 15 to toxic, and the fog will give 18 to cold and energy, for final res totals of 86/86/85/67/90/90/66/9.
I don't what will hurt something is soft capped to positional defense and nearly hardcapped to smashing/lethal, fire/cold, and energy, and 66 res to negative and toxic. Plus, those shields are on four minute timers. I like that we will only have to apply that often. Doing every 60 seconds or 90 seconds gets old.
And Selina, you are right, I put in 12 points of KB because I'm used to playing melee. In my final build here I went down to just 4 points.
So here is my revised build for everyone. I will welcome even more comments.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Xanex: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39)
Level 1: Sonic Siphon -- RechRdx-I(A)
Level 2: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(36)
Level 4: Sonic Barrier -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(7), Mlais-Acc/EndRdx(7), Mlais-Conf/Rng(15), Mlais-Acc/Conf/Rchg(17)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(15)
Level 10: Sonic Haven -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Total Domination -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(19), UbrkCons-EndRdx/Hold(23), UbrkCons-Dam%(25)
Level 20: Sonic Dispersion -- RctvArm-ResDam(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(21)
Level 22: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(46)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 26: Terrify -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(34)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Mass Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(33), CoPers-Acc/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Conf/Rchg(34), CoPers-Conf(43)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- HO:Lyso(A), Achilles-ResDeb%(45), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(46), LdyGrey-Rchg/EndRdx(50)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-EndRdx/Rchg(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), S'fstPrt-ResDam/Def+(45)
Level 47: World of Confusion -- Mlais-EndRdx/Conf(A), Mlais-Acc/EndRdx(48), Mlais-Conf/Rng(48), Mlais-Acc/Conf/Rchg(48), Mlais-Dam%(50), Mlais-Acc/Rchg(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Mrcl-Rcvry+(40), Mrcl-Heal(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(39)
Melencholia, thanks for the idea that sonic siphon is overslotted. I moved a slot to liquefy. But as Steele said, with my wife's /cold buffs, I won't need the extra ranged defense.
Steele, the reason we're playing the /sonic and /cold is to make the boy's brutes just as tough as possible. /fa already has one of the best heals in the game with healing flames. They already have an endurance recovery tool with consume. They have +to hit and +damage with rage.
/fa's weakness is being kind of squishy. If I give them some decent IO's they can have in the neighborhood of 22/17/23 defense for Melee/Ranged/AoE and 50/50/31/31/90/21/15/9 res to S/L/E/N/F/C/T/P.
The /cold (with my maneuvers too) can soft cap their positional defense. I'll add 36 to all res except psi, the ice shields can give another 22 to cold, frostworks gives 15 to toxic, and the fog will give 18 to cold and energy, for final res totals of 86/86/85/67/90/90/66/9.
I don't what will hurt something is soft capped to positional defense and nearly hardcapped to smashing/lethal, fire/cold, and energy, and 66 res to negative and toxic. Plus, those shields are on four minute timers. I like that we will only have to apply that often. Doing every 60 seconds or 90 seconds gets old.
And Selina, you are right, I put in 12 points of KB because I'm used to playing melee. In my final build here I went down to just 4 points.
So here is my revised build for everyone. I will welcome even more comments.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Xanex: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39)
Level 1: Sonic Siphon -- RechRdx-I(A)
Level 2: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(36)
Level 4: Sonic Barrier -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(7), Mlais-Acc/EndRdx(7), Mlais-Conf/Rng(15), Mlais-Acc/Conf/Rchg(17)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(15)
Level 10: Sonic Haven -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Total Domination -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(19), UbrkCons-EndRdx/Hold(23), UbrkCons-Dam%(25)
Level 20: Sonic Dispersion -- RctvArm-ResDam(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(21)
Level 22: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(46)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 26: Terrify -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(34)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Mass Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(33), CoPers-Acc/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Conf/Rchg(34), CoPers-Conf(43)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- HO:Lyso(A), Achilles-ResDeb%(45), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(46), LdyGrey-Rchg/EndRdx(50)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-EndRdx/Rchg(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), S'fstPrt-ResDam/Def+(45)
Level 47: World of Confusion -- Mlais-EndRdx/Conf(A), Mlais-Acc/EndRdx(48), Mlais-Conf/Rng(48), Mlais-Acc/Conf/Rchg(48), Mlais-Dam%(50), Mlais-Acc/Rchg(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Mrcl-Rcvry+(40), Mrcl-Heal(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(39)
Code:
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