Would like help with ELA/FM
My 2 inf (you get what ya pay for ):
I like hasten on my ELA toons, to get energize's recharge time down. If I had to choose, I'd probably drop darkest night to squeeze in hasten.
DN is a great power, but I find that its long-ish cast time means I don't use it except on very hard targets. You could grab a couple of slots (for hasten) from Energize and use 2 pieces of Efficacy Adaptor there for a smaller HP bonus (energize is autohit, so doesn't need accuracy, and given your recovery numbers I doubt you'll find that much recharge necessary).
I also like to have a -kb IO to keep from getting knocked on my butt when I'm jumping and repositioning (you could do this in your build via a blessing of the zephyr in super jump).
Using only 4 pieces of Kin Combats leaves you with pretty low accuracy- 82% vs. +3s. If you never fight uplevel baddies it might not be a big deal. Personally, I hate missing; I'd probably grab slots from Static Shield and be satisfied with a bit less psi resist for a bit more accuracy (and a bit less defense, but you'd remain s/l softcapped).
Otherwise, build looks good to me. Ragnaroks can be substituted for Posi's Blasts, giving up 3.75% global recharge and a bit of recharge in the power itself. Apocalypse can be substituted for Decimations, giving up 3.75% global rech and some dmg in the power. The closest lower budget option for the Armageddons are Obliterations, you give up end redux and 5% global recharge there. Whether those trade-offs are worth it depends on personal preference and available budget.
Thanks for the feedback. I made a few changes, got rid of the patron pool entirely, added in hasten, build-up, and power sink, changed some slotting around, and have something I like a little better. It is also a little (or a lot) cheaper because I got rid of all purples. Here's the new build. Any more feedback?
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
electric armor_fiery melee: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Charged Armor -- Aegis-Psi/Status(A), Aegis-ResDam(3), Aegis-ResDam/EndRdx(3), ResDam-I(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(7), Oblit-%Dam(9), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21)
Level 6: Static Shield -- S'fstPrt-ResKB(A)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Conductive Shield -- ImpArm-ResPsi(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Ksmt-ToHit+(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-EndRdx/Rchg(34)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(34), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Acc/Dmg(46)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 24: Tough -- ImpArm-ResPsi(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(40), RechRdx-I(40)
Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-%Dam(45)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(45)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 41: Power Surge -- GA-3defTpProc(A)
Level 44: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), EndMod-I(37)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;690;1380;HEX;| |78DA6554CB72124114ED8121082102213C13120249782398B84E5926B1CA0A8AC67| |2675123E9C024BC6AA02CE3CE5F50AB5CBA70EF57F8D65FF1B1D78877E69E104AA6| |80D37DFADCE6F6B977BAFA64C7F3F6E6B36DA1786EB4B5C1A07E5FEB9E48C351D59| |A7A43D013936DD9181A7A23A1199D9E513FD2A5719AE8102B9DB41C677D7D471EC9| |EE409676A1AE5F37D511AC564D7969CF0CE5B1F0D47ABD76695F6A7DBDDB9CB3267| |B7AB335A499F77CE9501A8396DE775BF383BE9487FEDDBEDE28D54E0D59AF6A8321| |6D17A11C72F47DE7A51FC54C786417D7685051856D0B5866540BC242BF5BE0216D8| |D20496B77192FDF031E30CEBBB1AD18A90AB433C7BC8F0F313EC4CC23264031768E| |71D847364B3BF39BF192B94238FF97E70B7F80678C1FE91C0E3E877044681057C52| |7E29CE09C61E63E10E7C2795D591AA455E1C679DD38AF67933144859A65AD6D3688| |B505C6C299B0F60B93668E731673193EDF67FA0F2FC7A9DE3BAC5FAA016F33AE568| |1FB8C5F28C68F5CFD45DEE73D7101E41A78CADCEA63C6B52163B1CFA8501E41D426| |08BF43F039049F63F0D94EDA30F60DC383083C88C083183CF84A3944AD4A8EECD1E| |7ECF5DA0BC6F44B609E730853FD1651BF45D42F8D7A6551A72CEA9945FD0A665DC9| |4795728A23A738BC5E86D7CB3E6080D14FDA156857A04D409B8036016D84724A22A| |7247C49C197147C49C1971CFAB3A0334629761DB1EB88DD40EC066237FE8BCD21F6| |1BF996415F64AE72EF8668BF3C734AFE0D9FBFF81A7D4C6B25FC57A9C5DC151D780| |C3C61ACB4811DC624F951663F94326A51017E37DF43F49582BEFA79C129CA03F6A9| |788BFBE0C7A41EFDFCEB82B329AFF03E9EF74282354BEAF86EA00F3D22AB8E6F965| |16E6AB53CC554A698CD29666B8AD99F626AEAF8E6118AC5B87CE37B65B41DA07491| |55CD6D3AC0E38713636D62FC6862FC0F3E06EA42| |-------------------------------------------------------------------|
Accuracy is just as important in Scorch as in any of your other attacks, imho, because it does Bruising.
Biggest clanger for me was putting in Impervium Armour Psionic Resistance.
Sometimes its an expensive way to gain less Psionic Resistance because you didn't see that by putting enhancements into Static Shield that you gain more Psionic Resistance.
I can not stress enough about bonuses, they're nice but slot the powers to their strengths.
Not only does this offer more Psionic Resistance but more survivability all round. Your one luck away from 45% def to E/N/F/C as well as near enough softcapped to S/L.
I got rid of Fire Sword, ya attack chain don't need it, think in dpa terms.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;695;1390;HEX;| |78DA6554DB72D250143D21C1B629954B5AA077A014CAA5586CDF3B6A5B5F8AA2F5B| |5C3447A0A69B94DC0197DF417D4195FF417FC0AEFFA27DAEA0F3871277B1519C90C| |AC937D3D7BAD935379BA177877F7F9AE5002775A66BF5F7B6476CEA5EDAF980DAB2| |EE859902D591FD8563D61DAEDAE5D3BB5A4FD2CD126AB9C20F732C7D7F6E4A9ECF4| |65691FD1B55B6E741CDE8A1B5E3A7053792D02D56EB7553A9466CFEA3466BC9703A| |BD11CD09BEEBD1DF5A43C095E459D48BBDFB47AB1FD9E552FDDB69F0C64AD62D6DD| |BFFE808AC6692779FABD0FD29FE26EDBF1896D5A9435E1DB016E31867581C7D1449| |520A509ED01E3F587C023C6C8316156131FA9AE82BA8A5B976CD75057435D83EAAA| |5CD7AFFEF0113514F39371F28231D2125EEC6C1BD865FC44F5FDA8EF5F51BCD8C02| |AF75948327EA698098E5126621CA3C7193F906F8A7DFEA94BEE1540EF347AE7D1BB| |88DE9B1DC62F943BCDB9DAF47D9E65A90ABCC798AC000F196324FD0CCF2A6636300| |BCD1FC4FCC1A6CFB3252CE019E38D73600BD86654A85E9873D53034894293283459| |8026298A35C08351E0DE71A04ABE39F03807FD93D0290E9D348A8961DED81CDB566| |68121A0C1B8F94778DC7DA3C1E6BD83E5A8F32F78CFE9978CD95740EC21463C2C82| |874568908506399C8B1C74CF418B22B48952EE32E7FA96512FF186720CDACB5BC6E| |FB4975570BF7A53E5D9282F85339D027F6BE06F0DFCAD81BFFC19D79DA79C75E4AC| |2327839C0C7232FFE54489BB0D70BF01EE8AE02E4CBE02FBD4027C65F8CAE0B50C5| |E23145BE258514A72EDAF34D7166C5B9B6CBBD087DF9D5060FB356A4BB3ED72D486| |F3F85B1FF9665FB3469357DA253866491BDE05EAD55DA0838310380881839C36BC5| |B9CFCBF3CF7D5A11D8F59CA6396ED31CBCE98E570CC52D5D0D69DCDB34C8586378D| |B36BD020D855557775E1F5F1C8DA1C593F1E59FF058189E6E9| |-------------------------------------------------------------------|
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hello Tankers! I am looking for tanker advice. My first tanker was a INV/SS in 2004 that I got to maybe level 25. When I came back to the game several years later I went red-side and brutes.
I have 4 level 50 brutes, a level 50 cor, and a level 50 MM.
I like my brutes, DM/WP, WM/SD, SS/FA, SM/ELA, and SS/SD(lvl 46), but I want something sturdier, hence I am looking at tankers.
I like the idea of Electric Armor on a tanker (when I feel it is squishy on a brute) because you can get the S/L res so high so easy. I like having only the toxic hole.
I put together a quick little build in Mids and I like some numbers I can hit. Great resistence numbers (85.5 S/L, 90 energy, 47.5 neg, 66.1 f/c, 59.8 psi) and softcapped defense to s/l (47.2 s/l, 26 e/n, 24.1 f/c, 21 psi)
Decent endurance numbers with cardiac and power sink recharging just under 22 sec.
Of course, I had to give up a lot to get there, which I'm ok with because toughness is my first objective with this proposed toon. I went with Fiery Melee because it seems to me that with those defensive numbers, I don't need much mitigation from my secondary, so I might as well go for damage. I like having the AoE from this build from Lightning Field, Combustion, Fire Sword Circle, and Dark Obliteration. There are plenty of ST attacks as well.
I'm also thinking that barrier would give me the remaining 5% I need to cap S/L res, so it looks to me like this toons only vulnerabilities would be lack of DDR and toxic.
Never having played Fiery Melee on any AT, and Electric Armor only on brutes, am I looking at the right sets for what I want?
Also, I would like to have build up and hasten. Power surge would be kind of interesting but I don't know that it would be needed on a build with soft capped s/l def AND res. Also, I put three purple sets in this build. It would be a pain in the *** for me to get them, but I can do it, given time. If there is a way to do without them, I wouldn't mind. I'm not sure that I really need Darkest Night for this build either.
So, can I get some feedback from the tanker community on my ideas and this build?
Thanks.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
electric armor_fiery melee: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), M'Strk-Dmg/EndRdx/Rchg(50)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(9)
Level 10: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-EndRdx/Rchg(34)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(34), M'Strk-Acc/Dmg/EndRdx(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(40), RechRdx-I(40)
Level 28: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(40), Armgdn-Acc/Rchg(42), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Dmg/Rchg(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(43), Apoc-Acc/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Dmg/Rchg(45)
Level 44: Dark Obliteration -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Dmg/Rchg(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Darkest Night -- EndRdx-I(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run