plant/cold
This is my Plant/Cold/Stone's build. It's a wicked fun combo. My build might not be tailored to your precise needs, because I play mine more like a brute with controls and debuffs than as a team support toon. It's good at everything -- control, stealth, team support, farming, soloing AVs, tanking spawns in the trials, debuffing the **** out of trial bosses, etc. It's become my main, quite unintentionally, because it's so much fun.
Not taking Hasten on this character is a terrible idea, though. Both sets are all about recharge. I highly recommend your wife rethink her opposition to it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ritualist: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Hold/Rchg(5), UbrkCons-Dam%(5), Apoc-Dam%(7)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11), TotHntr-Dam%(11)
Level 4: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Seeds of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Acc/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Conf/Rchg(17), CoPers-Conf%(19), Range-I(19)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15), LkGmblr-Def(25)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 16: Assault -- EndRdx-I(A)
Level 18: Vines -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(21), GladNet-Rchg/Hold(21), GladNet-Acc/EndRdx/Rchg/Hold(23), GladNet-EndRdx/Rchg/Hold(23)
Level 20: Arctic Fog -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx(31)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), ResDam-I(27), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31)
Level 26: Carrion Creepers -- HO:Nucle(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), ImpSwft-Dam%(33), Posi-Dam%(34), JavVoll-Dam%(34)
Level 28: Benumb -- Acc-I(A), RechRdx-I(34), RechRdx-I(36)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Sleet -- RechRdx-I(A), ImpSwft-Dam%(37), Posi-Dam%(39), ShldBrk-%Dam(39), LdyGrey-%Dam(39), Achilles-ResDeb%(40)
Level 38: Heat Loss -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(40), Efficacy-EndMod/Rchg(40), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45), FrcFbk-Rechg%(45)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), UbrkCons-Hold(48)
Level 47: Earth's Embrace -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 49: Rock Armor -- HO:Enzym(A), HO:Enzym(50)
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Containment
Level 4: Ninja Run
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I threw together a proposed build for you . . . but this is based upon my experience as several Plant combos (Plant/Rad, Plant/Kin at 50, Plant/Storm and Plant/Thorns working their way up there) and my Illusion/Cold. I haven't played a Plant/Cold specifically, but I can see where it would be a good combo.
I consider Hasten to be a necessity. Plant Control heavily relies upon Recharge-relient powers like Seeds of Confusion, Carrion Creepers and Roots. Plus, Hasten will help your most important buff/debuff powers (esp. Benumb and Sleet and Heat Loss) come back faster. Without Hasten, you will have to dump most good slotting and slot all of these essential powers for more Recharge.
Personally, I love the combo of Super Speed and Arctic Fog (functionally the same as Steamy Mist from Storm -- and I have played a LOT of */Storm) for Invisibility. Super Speed lets you get into the best position quickly for casting Seeds. If you don't like Super Speed, then you can get by with a Stealth IO in Sprint.
I built for Recharge and Regen, mostly. Regen is nice for a */Cold, who doesn't have a self-heal. For those emergencies where you need one, Hibernate fills the bill quite nicely. Without building for it, this build has 30% S/L defense . . . not bad. I assumed that the Brutes would be taking the aggro most of the time. Your job is to (a) buff your teammates, then (b) let the brutes gather the foes into a tight group, then hit 'em with Seeds+Roots. (c) Hit the group with Sleet. (d) Then debuff the toughest foe with Infridg and Benumb and Heat Loss. Use Creepers as needed for additional distraction. Save Vines for Add-ins. If the Brutes start taking damage, you can buff their regen with Spirit Tree.
(I have 4 kids myself, including the two younger ones who team with me on occasion.)
I'm sure this could be improved, but here's what I have for you. I don't have Frostworks on my Ill/Cold, but since the primary purpose of this toon is to buff the Kid's Brutes, I thought it would be useful. The only purples are the set in Seeds of Confusion, which are fairly cheap. You could get more Recharge with more purple sets. No PvP IOs.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant-Cold: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(34), HO:Nucle(34), Dmg-I(34)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dam%(5), Posi-Acc/Dmg/EndRdx(13), RechRdx-I(25)
Level 4: Ice Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(7)
Level 6: Snow Storm -- EndRdx-I(A), EndRdx-I(17)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(11), CoPers-Conf%(11)
Level 10: Glacial Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(19)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Frostwork -- Numna-Heal(A), Numna-Heal/Rchg(17)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), EoCur-Acc/Hold/Rchg(37)
Level 20: Arctic Fog -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(23), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 24: Spirit Tree -- Numna-Heal(A), Numna-Heal/Rchg(40)
Level 26: Carrion Creepers -- Posi-Dmg/Rchg(A), Posi-Dam%(27), ImpSwft-Dam%(27), Det'tn-Dmg/Rchg(29), Dmg-I(46), RechRdx-I(46)
Level 28: Benumb -- Acc-I(A), RechRdx-I(29)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), Achilles-ResDeb%(43)
Level 35: Sleet -- RechRdx-I(A), RechRdx-I(36), Posi-Dam%(36), Achilles-ResDeb%(36), LdyGrey-%Dam(43)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(48), RechRdx-I(50)
Level 49: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(42), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 2.25% Max End
- 4% Enhancement(Confused)
- 27% Enhancement(Accuracy)
- 91.3% Enhancement(RechargeTime)
- 45.8 HP (4.5%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 17% (0.28 End/sec) Recovery
- 86% (3.64 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Have you already rolled the Mind/Sonic? From a sheer power gaming perspective, with this specific combo of characters I think you might be more successful with /Thermal. The extra 16% or so Resistance in Sonic Res is helpful, but your team is headed for hurt against Psionic mobs. Sonic, Fire Armor, and Cold Dom all offer zero protection to Psi, except for the 6% or so Defense you get out of Arctic Fog. With the current lineup you'll be relying entirely on the kid's self heals to power through psionic attacks.
Anyway here is how I might go about building a Plant/Cold for such a team. Unlike some players I tend to build more heavily for defense. I took the Psi APP to provide protection where the rest of the team has none. Build is capped to Ranged and has decent resistance to Slash/Lethal--even with two Brutes in front you will be taking pot shots (as in the ITF when fighting the robots at the computer). The build assumes your wife is chasing the Spiritual alpha slot. Only major disappointment I have in the build, besides it being slightly under the amount of Recharge I might find desireable, is the lack of damage slots in Strangler. I doubt very seriously this will impact the performance of the team though as it is mainly a solo consideration.
[EDIT: I built this before the build posted below for Mind/Therm. That build include Manuevers, which drops the defense requirements on this build by about 4%, assuming your wife will only ever play as part of the team. If she solos at all, I would have her keep this version.]
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
PlantCold: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(46)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Ice Shield -- LkGmblr-Rchg+(A), DefBuff-I(3), DefBuff-I(45)
Level 4: Roots -- EndRdx-I(A), TotHntr-Dam%(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf%(9), CoPers-Conf/EndRdx(9), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A), DefBuff-I(11), DefBuff-I(50)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(13), DefBuff-I(15)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(46)
Level 18: Vines -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(19), UbrkCons-EndRdx/Hold(40), UbrkCons-Hold(40)
Level 20: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def(21), RedFtn-EndRdx(21), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(40)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(25), RedFtn-EndRdx(25), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Dmg/Rchg(27), ImpSwft-Dam%(27), Det'tn-Dmg/Rchg(31), RechRdx-I(31), Dmg-I(31)
Level 28: Benumb -- RechRdx-I(A), Acc-I(29), RechRdx-I(29)
Level 30: Spirit Tree -- Numna-Heal/EndRdx(A), Numna-Heal(36), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(37), Numna-EndRdx/Rchg(37), Numna-Heal/EndRdx/Rchg(50)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Sleet -- RechRdx-I(A)
Level 38: Heat Loss -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(39), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39)
Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
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Also here is what Mind/Therm might look like as part of this power group. I figure you need around 22 defense to be soft capped to Ranged when supported by the Cold in the previous build. Thermal (and Sonic) are sort of hard to eke Recharge or Defense out of but this build manages to get perma Hasten and hit the ally-supported soft cap with assistance from the Spiritual alpha slot.
[Note that assuming you do take Manuevers, the kid's build need approx 18 defense to each damage source to soft cap to it, with the exception of Psi. Psi requires about 30 points of defense to cap to, which may or may not be achievable/desirable.]
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 2: Thermal Shield -- ResDam-I(A), ResDam-I(36)
Level 4: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), HO:Perox(29), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/EndRdx(37), CoPers-Conf%(37), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(46)
Level 8: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(17)
Level 10: Plasma Shield -- ResDam-I(A), ResDam-I(11)
Level 12: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(13), FtnHyp-Plct%(13), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Acc/Rchg(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), EoCur-Acc/Hold/Rchg(21)
Level 20: Thaw -- S'fstPrt-ResDam/Def+(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(23), RedFtn-EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(36)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 26: Terrify -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(40)
Level 28: Forge -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(33), Mlais-Conf/Rng(34), RechRdx-I(34)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(36), RechRdx-I(39)
Level 38: Melt Armor -- RechRdx-I(A), ShldBrk-Acc/Rchg(39), AnWeak-Acc/Rchg(39)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Fire Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 50: Spiritual Partial Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(29)
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Thanks for all the feedback. I feel I have a much better understanding of how this is going to work now. My wife has agreed to run hasten so that will help.
There have been many suggestions, in both this thread and the other, for me to run with mind/thermal or something else like /kin. I ended up sticking with the mind/sonic. I already have a lvl 50 ice/thermal corruptor and I didn't want to revisit that. If we take a lot of hurt from /psi, which I don't think we should because they will still be nearly soft capped to positional, they do have healing flames and green inspirations, and we'll have control for the mobs doing the psi damage so I think we'll be all right.
We are at lvl 11 right now. I'm looking forward to spending some more time on these guys.
Greetings!
I recently asked for help with my mind/sonic and was quite pleased with the results. I'm hoping for the same here because I'm even more clueless for this build.
To set the stage, the 'troller will be part of my family foursome. My children will be playing ss/fa brutes. I'll be playing a mind/sonic 'troller. My wife will be playing this plant/cold 'troller. The idea is the buffs from the two 'trollers will take my kids brutes to defense soft cap and near resistence hard cap, making them nigh unkillable.
So, this toon is meant to only be played with the family foursome. Her primary responsibilities are 1) buff the brutes 2) not die 3) control.
Buffing the brutes is easy. Two shields every 4 minutes and keep maneuvers and arctic fog on. Not dieing should be fairly easy. The brutes will be taking as much aggro as they can. I'm not sure if stealth/invis is the way to go.
Here are some contraints. Maneuvers and arctic fog are required. She only wants fly as a travel power. She is only a few days away from the vet reward of travel powers at lvl 6, so we can go that way if needed. She doesn't like hasten. She does enjoy the patron power pool pets, but that is not required. We will be playing red-side. She can count on the benefits of my /sonic buffs, but that's about it. We have a fair amount to spend, and we can do tips on mulitple toons for pricey IO's, but I'm not looking for any purples or PvP IO's. Unless the purples are (relatively) cheap ones, like sleep/confuse/hold.
I really don't have much of an idea on which way to go with her. I'll post a skeleton build I came up with, but it's not much. I'd love to hear some ideas on which way I should go, what would work well with our setup, should we go for defense/invis (through a proc and stealth or whatever, not invis the power), or recharge or what?
Thanks for your help.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
wynter solstice: Level 48 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Leadership
Hero Profile:
Level 1: Strangler -- Empty(A)
Level 1: Infrigidate -- Empty(A)
Level 2: Ice Shield -- ResDam-I(A), Empty(3), Empty(3)
Level 4: Roots -- Empty(A)
Level 6: Spore Burst -- Empty(A)
Level 8: Seeds of Confusion -- Empty(A)
Level 10: Glacial Shield -- ResDam-I(A), Empty(11)
Level 12: Spirit Tree -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Frostwork -- Empty(A), Empty(17)
Level 18: Vines -- Empty(A)
Level 20: Arctic Fog -- ResDam-I(A), Empty(21)
Level 22: Maneuvers -- Empty(A)
Level 24: [Empty]
Level 26: Carrion Creepers -- Empty(A)
Level 28: Benumb -- Empty(A)
Level 30: [Empty]
Level 32: Fly Trap -- Empty(A)
Level 35: Sleet -- Empty(A)
Level 38: Heat Loss -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)