Warmace build help


Calhou

 

Posted

i looked at the powers for this set particular setand they seem pretty low at first but once i made a build he seemed pretty sturdy, i chose a brute because i felt it lacked in damage and it most definitly needed that, in comparisson to other sets(i.e superstrength) it definitly needs rework, maybe a ranged power, but anyways i chose willpower as a secondary because the self rez, endurance and health and so forth, now with all the tinkering i could do i got smash/lethal defense to 43% include hover and its softcapped.
most dam types would be 40% including hover and my regen rate is 651% or something like that.
i could bunk it up with a regen tissue proc 30%.
status wise it looks good, definitly on paper, ive yet to test it.
no endurance problems i can see either and i believe i have a decent attack chain.
my question is if anyone could tinker around with it aswell and see what the come up with, ill be most impressed not to mention greatful.
To be honest i dont wanna swap sets, as im going for a rogue story character profile.
this set suits him perfectly.
i will post the build just below for you guys to have a look


http://www.cohplanner.com/mids/downl...DCFF05BFC2DF2A


 

Posted

Jawbreaker is a nice part of my ST attack chain. If you're happy with your ST attack chain, no worries. If you would like to improve it, I would drop assault for Jawbreaker, and try to get a few more slots freed up for it.


 

Posted

Let's see. You're severely overslotting for regeneration - 10% set boosts and the excess slots in health and fast healing will be impossible to notice against the massive numbers from Rise to the Challenge.

You completely ignored your resistances.

Instead of overslotting said regen passives, add more slots to High Pain Tolerance.

You also overslotted Quick Recovery and Stamina - two EndRed IOs are plenty, alternatively two plus the Performance Shifter proc.

There's no need to pick up Kick as a mule, you have a perfectly good built-in one in Brawl.

Build Up and Assault are both pretty questionable on a Brute, I'd put the Gaussians set in Tactics if you absolutely must have it... actually, let me offer an alternative build:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx(7), Numna-Heal/EndRdx(9), Numna-Heal(9), Numna-Heal/Rchg(11)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48)
Level 4: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx(5)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(25)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(25), DisWord-ToHitDeb/Rchg/EndRdx(27), Numna-Heal/EndRdx(27), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(29)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 26: Shatter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 30: Fly -- Winter-ResSlow(A)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
Level 41: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 44: Mu Lightning -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(48)
Level 47: Resurgence -- RechRdx-I(A)
Level 49: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 50: Nerve Core Paragon
------------
Level 2: Swift -- Flight(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run



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You'll note that defenses are better - softcapped to SLEN - and while regen is 50% lower, the actual difference, counting the higher maximum health of this build, is less than one hit point per second.

Having 50% resistances to smashing and lethal instead of 25% should help, as should having Strength of Will (used as a global mule) available if you need it.