Looking for ideas with SM/ELA
A few issues with your build.
Armors: Why only four slotted? Six slot them.
Boxing: Waste of slots.
Weave/Manuevers: Go red fortune, six slot.
There are other issues. I don't play SM/* often, but */ELA I am pretty familiar with.
Kathari, your registration date and post count suggests you're new, so please don't take this as an attack, but you're operating under some misconceptions.
Reactive Armor provides ED-capped resist, and sufficient endredux, with only 4 slots, as well as its most useful set bonuses. 6-slotting the armors is totally unnecessary.
Boxing, I assume, is being used as a set mule, and the 3.75% defense is certainly not a waste of slots.
6-slotting Red Fortune is very rarely better than 4-slotting LotG, mostly for certain positional defense builds, which this isn't.
The build itself looks OK, I've got a few nitpicks but nothing dramatic.
Lighting Field is a little underslotted IMO. My preferred slotting for damage auras is usually Multi-Strike: Dam/End and Acc/Dam/End, and the same pieces from Scirocco's Dervish.
Agility seems like a good alpha for this build. Spiritual might be slightly better overall, and would boost your Fault duration as an added bonus.
I would not want to drop Tremor, but Gloom and Darkest Night are awesome, and Dark Oblit is cool too.
A Kismet proc would be helpful; your accuracy is insufficient for fighting enemies at +3 or +4.
You might also consider splitting the ATO set 3 and 3, instead of all in one power, to get the S/L defense bonus twice. This can get you up to 10% S/L defense, if you catalyze them, which might let you change other slotting/power choices and retain your softcap. For example, you could drop Stone Fist or Stone Mallet for Gloom. Remember that you can mule Kinetic Combats in Brawl, too. The fury proc will probably do best in Heavy Mallet or Seismic Smash.
You've slotted Charged Armor oddly; I'm not sure if that was just a mistake in Mids, but you should use the 4 pieces of the set that boost resistance, not the end/rech.
I'd suggest maybe a Winter's Gift proc in that empty Super Jump slot; stacks nicely with the 40% you already have.
Kathari, your registration date and post count suggests you're new, so please don't take this as an attack, but you're operating under some misconceptions.
Reactive Armor provides ED-capped resist, and sufficient endredux, with only 4 slots, as well as its most useful set bonuses. 6-slotting the armors is totally unnecessary. Boxing, I assume, is being used as a set mule, and the 3.75% defense is certainly not a waste of slots. 6-slotting Red Fortune is very rarely better than 4-slotting LotG, mostly for certain positional defense builds, which this isn't. |
My experience with */ELA is with claws, and stone melee is obviously alot different. Probably the main thing I would never do is six slot boxing/kick when my main powers are underslotted.
The build itself looks OK, I've got a few nitpicks but nothing dramatic.
Lighting Field is a little underslotted IMO. My preferred slotting for damage auras is usually Multi-Strike: Dam/End and Acc/Dam/End, and the same pieces from Scirocco's Dervish. Agility seems like a good alpha for this build. Spiritual might be slightly better overall, and would boost your Fault duration as an added bonus. I would not want to drop Tremor, but Gloom and Darkest Night are awesome, and Dark Oblit is cool too. A Kismet proc would be helpful; your accuracy is insufficient for fighting enemies at +3 or +4. You might also consider splitting the ATO set 3 and 3, instead of all in one power, to get the S/L defense bonus twice. This can get you up to 10% S/L defense, if you catalyze them, which might let you change other slotting/power choices and retain your softcap. For example, you could drop Stone Fist or Stone Mallet for Gloom. Remember that you can mule Kinetic Combats in Brawl, too. The fury proc will probably do best in Heavy Mallet or Seismic Smash. You've slotted Charged Armor oddly; I'm not sure if that was just a mistake in Mids, but you should use the 4 pieces of the set that boost resistance, not the end/rech. I'd suggest maybe a Winter's Gift proc in that empty Super Jump slot; stacks nicely with the 40% you already have. |
Spiritual will not get me to the softcap for s/l unless I change the build a bit.
I would love to get 3 and 3 of the Brute ATO, but I don't know what I would have to do to get 6 catalysts, that is my worry. My main brute that I play iTrials on has received 1. I don't have any others on any of my toons, 50 or otherwise, so that makes me wary.
Good catch on the Charged Armor. I chose the wrong piece.
I reworked the build a bit, took out tremor and added gloom and dark oblit. I switched to Spiritual, as I noticed agility wasn't getting me much defense. This does leave me at 43.2%. I could fix that by replacing Stone Fist with Tremor, and 3 slotting Tremor and Seismic Smash with catalyzed ATO, losing 7.5% from the KC's but adding 10% with ATO.
I'm just worried that it will take a loooong time to get the 6 catalysts.
But thanks for the feed back.
Here's the revised build
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
It comes from below: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 2: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(48), M'Strk-Acc/Dmg/EndRdx(48)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(25)
Level 6: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
Level 8: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(46)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(37)
Level 14: Fault -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(17), Amaze-ToHitDeb%(27)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(33), Zinger-Dam%(33)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Super Jump -- Jump-I(A)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 38: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Dark Obliteration -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50), Posi-Dmg/Rchg(50), Posi-Dmg/EndRdx(50)
Level 49: Power Sink -- P'Shift-EndMod/Rchg(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(40), Mrcl-Heal(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I've had this guy at 50 for awhile now, but he is just too squishy until I kit him out. I used SM because I feel /ELA needs the added mitigation from fault. I'm trying to figure out where to put the brute ATO set, and to decide on powers.
As it stands right now, I would put the ATO in tremor, and I have a power slot and enhancement slot left.
Another idea I have is to drop tremor, take gloom and dark obliteration, replace a kinetic combat set with the ATO set, and try to get some more slots to 5 slot both gloom and dark oblit.
My questions:
1. What power would be best suited to host the ATO?
2. Should I keep Tremor, scrap it for Gloom/Dark Oblit or choose a 3rd option?
3. I'm currently looking at Agility for Alpha. Would I be better off with a different alpha?
4. What Destiny would be good for this? I don't think I need Ageless because energize is fairly close to perma and I have power sink. Don't know that I really need barrier because I should be at or above the S/L soft cap. Don't know the respective merits of the other destiny choices.
5. Any other feedback on the build? Those are the actual levels I will take the powers, just shoving them all in there at the moment.
Thanks.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
It comes from below: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 2: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(48), M'Strk-Acc/Dmg/EndRdx(48)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(25)
Level 6: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
Level 8: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(46)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(37)
Level 14: Fault -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(15), Amaze-Acc/Rchg(15), Amaze-Acc/Stun/Rchg(17), Amaze-Stun/Rchg(27)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(34)
Level 30: [Empty]
Level 32: Tremor -- Empty(A), Empty(37), Empty(40), Empty(40), Empty(40)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(37)
Level 38: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Empty(A)
Level 50: Agility Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(50), Mrcl-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run