Help with foursome


Deacon_NA

 

Posted

So we have a family foursome, three soldiers and one widow. We only play these toons when all four of us are playing. We are only lvl 18 right now, but things are going pretty well.

My wife wants the fortunata path. I'm going for huntsman/bane. My older son wants crab and my younger son wants melee bane.

I have played mostly brutes, so has my wife. I'm not real sure what to be going for. I know that as long as we're in range of each other, once we get IO's, we will all be softcapped.

Both my boys want pets, I'm not interested in pets. I'm trying to make my huntsman soloable, it is not necessary for the boys toons to be soloable.

I'd like some feed back on my intial builds here, as I have so little VEAT experience.

Thanks.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Machine Gun Joe: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Single Shot -- Achilles-ResDeb%(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3)
Level 2: Burst -- Achilles-ResDeb%(A), Decim-Acc/Dmg(15), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Wide Area Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(40), GravAnch-Acc/Rchg(40), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/Rchg(43)
Level 8: Heavy Burst -- Achilles-ResDeb%(A), Ragnrk-Knock%(21), Ragnrk-Dmg/EndRdx(21), Ragnrk-Acc/Rchg(23), Ragnrk-Acc/Dmg/Rchg(23), Ragnrk-Dmg/Rchg(27)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(11)
Level 12: Venom Grenade -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(29), Posi-Acc/Dmg(29), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), RechRdx-I(33)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Jump-I(A)
Level 18: Frag Grenade -- FrcFbk-Rechg%(A), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 28: Surveillance -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg/EndRdx(34), UndDef-DefDeb/Rchg/EndRdx(34), AnWeak-Acc/Rchg/EndRdx(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Assault -- EndRdx-I(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Super Speed -- Run-I(A)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(46), RechRdx-I(46)
Level 47: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb/EndRdx(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(48)
Level 49: Recall Friend -- EndRdx-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Numna-Heal(46), Mrcl-Heal(50), Numna-Heal/EndRdx(50), Mrcl-Heal/EndRdx(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(5), EndMod-I(5)
------------



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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

teenage angst: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Mental Blast -- HO:Nucle(A)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17)
Level 2: Subdue -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), EndRdx-I(7)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-EndRdx(13), RedFtn-Def/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(11), S'fstPrt-ResDam/Def+(11)
Level 12: Dominate -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(15), Decim-Acc/Dmg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19)
Level 14: Fly -- Empty(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Psionic Tornado -- Posi-Dam%(A), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg(40), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(46), EndRdx-I(48)
Level 20: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(21), RedFtn-EndRdx(21), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx/Rchg(25)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(23)
Level 24: Mind Link -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), LkGmblr-Def/Rchg(34)
Level 26: Foresight -- LkGmblr-Rchg+(A), DefBuff-I(48)
Level 28: Confuse -- CoPers-Conf/EndRdx(A), CoPers-Conf%(37), CoPers-Conf(37), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39)
Level 30: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31), AdjTgt-ToHit/EndRdx(34)
Level 32: Psychic Wail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 35: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Mask Presence -- LkGmblr-Rchg+(A)
Level 41: Gloom -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg(42), Decim-Acc/Dmg/Rchg(43), EndRdx-I(43)
Level 44: Dark Obliteration -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg(45), Ragnrk-Dmg/EndRdx(46), EndRdx-I(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitDeb/EndRdx(50)
Level 49: Soul Tentacles -- GravAnch-Immob/EndRdx(A), GravAnch-Acc/Immob/Rchg(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(36)
------------



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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Arachnos Commander J: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun -- Achilles-ResDeb%(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg(43)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3)
Level 2: Longfang -- Achilles-ResDeb%(A), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg(13), Thundr-Dmg/Rchg(50)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(13)
Level 8: Suppression -- Achilles-ResDeb%(A), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg(46)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Venom Grenade -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(19), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(33)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- FrcFbk-Rechg%(A), Posi-Dam%(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(50)
Level 20: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(23), GSFC-ToHit(27)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx/Rchg(25), TtmC'tng-ResDam/EndRdx/Rchg(27), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(33)
Level 26: [Empty]
Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Super Jump -- Empty(A)
Level 32: Omega Maneuver -- Posi-Dam%(A), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 41: Call Reinforcements -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), SvgnRt-PetResDam(42), SvgnRt-Dmg/EndRdx(43), SvgnRt-Acc/Dmg(43)
Level 44: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-+Res(Pets)(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(40)
------------



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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Capt of Arachnos: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7), Aegis-Psi/Status(39)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 4: Mace Beam Blast -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg(11), RechRdx-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(45)
Level 12: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 18: Shatter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(43)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(33)
Level 28: Surveillance -- Achilles-ResDeb%(A), UndDef-DefDeb/Rchg/EndRdx(33), LdyGrey-DefDeb/Rchg/EndRdx(33), AnWeak-Acc/Rchg/EndRdx(34)
Level 30: Maneuvers -- LkGmblr-

 

Posted

If this statement is absolutely true:

Quote:
We only play these toons when all four of us are playing.
then you've gone way overboard with Defense. Both with respect to IO bonuses and some power selections. Simply from TT:M you've got 53% defense, that's before the Widow gives ML. So regular Maneuvers is overkill, even considering def debuffs, as is Weave. Tough is still helpful for the Crabs though.

On re-reading I see you want the Huntsman to be soloable, so he should keep his +def pool picks and bonuses.

Once defense is taken care of, VEATs need endurance management help, which you have covered with your purpled out builds, as well as recharge.

Really VEAT team builds are simple - take the TT: x powers, Widows take ML, take the aoes (especially Crabs)... go nuts.


Global = Hedgefund (or some derivation thereof)

 

Posted

I wouldn't be so categorical myself, having team defense overkill on paper can be useful if people run out of range, out of LoS, are fighting heavy def debuffs or tohit buffs, during the eventual death of one or more team members, etc..

I will agree that you can generally do what you want and do just fine as a team of VEAT, though. It's just I also feel there is an use to more defense beyond the (IMHO) overhyped 45% defense point.


 

Posted

I find 45 defense + (Vengeance or Med Purple) with some resistance and minor healing makes you basically invincible.


 

Posted

So let me ask another question. How many Achilles Heel chance for debuff should I put in each build? Should I only put it in AoE powers?

Should I go with Mako Patron Pool for the extra AoE for everyone?

Will I need extra stealth IO's in the builds?


 

Posted

You don't need the Heel proc, but if you do have it and can spare the slot - yeah place it in an aoe.

Mako does have cones that need to be aimed... I myself would take Soul Mastery (Ghost Widow) to pick up Darkest Night and Obliteration . DN will provide you more debuff then the proc, plus it won't need to proc to take action.

I would take DN/Tentacles on the Huntsman though.
The crab should be fine for AoE, could pick up Mace Mastery for another pet.
Melee Bane also could take Mace Mastery for the pet - and Shatter Armor.
Fort... no idea .. whatever I suppose


***

This is an older build for a Huntsman, can't recall who created it but:
it is softcapped to range, and more based towards teaming - and is mainly AOEs
But, I believe he said he uses it in solo play .. but I could be misremembering.

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@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.