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Posts
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Joined
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Shiver's cone narrow? I'm pretty sure its quite wide..60 ft 135 degree wide.
Domination gives you mez protection, which is very nice indeed.
http://paragonwiki.com/wiki/Inherent_Powers#Domination -
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You can throw out any data, any numbers, but at the end of the day, the two ATs are not the same.
I enjoy playing both ATs, and what keeps me interested is the different play styles of each one. What's nice about playing a scrapper is when I can't sit down and play non-stop, if I'm dealing with the kids, or whatnot.
Then there is the different combos to chose from, and this is why I haven't been a 100% supporter or power proliferation...if only to maintain some uniqueness to ATs.
I don't think one can be replaced with the other, except only in the mindset that you are filling a melee based damage dealer...and only that. -
Something else to mention, is if he is going /elec...and you do, the dual lightning fields and power sinks would make for some fantastic end drain
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Well, with the 34%, you are still within the 1 Luck pez of soft capped if I'm not mistaken.
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Just wait until Crowd Control...you might just cream yourself.
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lol...yea..I honestly didn't know what to build a WP stalker for, as the defense didn't seem to be as useful as it is on a scrapper, brute or tank.
That's mainly why I just put a build together and asked for suggestions on what to change.
I'd hate to just say f-it, since he's 44, but then again, I could just leave him with the mixed bag he is now, of SOs and various IOs. -
I whipped this up to see how close I could come to soft cap while in hide. Please tear my build apart, and make some suggestions that you see.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Twilight Bloodmoon: Level 50 Magic Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(37)
Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(40)
Level 4: Reconstruction -- Dct'dW-Heal/Rchg(A), Mrcl-Heal/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Mrcl-Heal/EndRdx/Rchg(19)
Level 6: Assassin's Blades -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(42)
Level 8: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(15), RechRdx-I(42)
Level 10: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), S'fstPrt-ResDam/Def+(46)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(42)
Level 20: Indomitable Will -- EndRdx-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A)
Level 26: Sweeping Strike -- Erad-Acc/Rchg(A), Erad-Dmg(27), Erad-Dmg/Rchg(27), C'ngBlow-Acc/Dmg(29), C'ngBlow-Acc/Rchg(29), C'ngBlow-Dmg/EndRdx(36)
Level 28: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(31)
Level 30: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 32: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(36)
Level 35: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(37)
Level 38: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(43), LkGmblr-Rchg+(43), LkGmblr-Def(46)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;710;1420;HEX;| |78DA9D53D96ED340141D274EB3D46992A6E996365B97345DDCF68DE501A9944D6AA| |496148A001159CD343175ED280E14DED817894FA03F025FC4F20B28DC6512A878C3| |4ACEF15CDF7BCE9D6B4FF5D9B621C48B2B428B5F752CDFAFD7BA96732C3BA1AAD5B| |40F47F74F6DC76EB6BA852DC7F31A279EE7868510532AA95E958E94E6F613CBA96F| |395643FA8327DBF248BABE340F6CC7697BA7B293BAE5B66447BA5DB37F13DBF53CC| |7ACB5A56C18747BDDEEBAD2F779B123ADB6ED36E3EA09F400ABDCB5B67D68F63D76| |E453DBEAB62CB75EB5FCAEEC3C9F84DE2AF07F1515EAEA85C42E504904F6986E13E| |935A2511B6853CC1F121D619546559AC868185AFB05AB59F13AAA1E809EC67A3AEB| |0DB1DE10EB2559AFCC7A2DA80A72951EAC925EE4065059446A44B17D0A8EDEA4D51| |B480F2993109BC4D8C46013834D4650BD2C2A36D15BA80A735520FC3920445A8C9C| |115556A88B26244479577A34A7E17656F364B85A642A11AD4DD0B377903EACF4865| |921C9B4CC5402B7B84A887368EC1CCD4142821344221BC4D07B104DA9ADA5786BE3| |BCB571DEDA246F6D92075769103D86AA34772ED2450A0D81764685324B140A43684| |28526EED2403F40E194B29BFA1EC06D4D7F63FA4134E350E98CC70D9F10D9509565| |A160966792CB31F1A072799A50040C67392F305BA0D2C239FA084279659F67DF027| |751FCC9C4BE45E76FFB63A82A29FBD21819CE6588E6934C29A29790B7A0D4177896| |8B3CCB459EE522CFB27CEE5B1C87A69794FA5284849675263659634B0DF256D4CB5| |BE9C12582103155A5C9F358E7EF679D87B4CED3D1216F43E56D8CD17BD8E443B499| |644A11CDE883B3093F74D8F927B2AB0FCE9BD02892FD93D38B260707E57FAF2F46F| |FA847F7627057031077100E70790FE13EC2038C3D4478845047E87D35FACD242E60| |5F17112E215C46C8407FE2136686F1240D23180871841184044212218D308D7086D| |0FB0DC450F764| |-------------------------------------------------------------------|
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Happy Birfday!!!!
I'm quite sure it was a great one! -
If you can, giving it some end reduction is very helpful as well, especially if you use it very often. I usually frankenslot it to get the most recharge and end reduction I can, but still try and fit at the least, the AH -res also.
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Here is a revamped build I came up with for my Fire/TA. Soft cap S/L, 35% def to Energy, and decent recharge, and recovery.
Let me know what you think, or if any tweaks would make it better.
Thanks.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Rehko-Fire-TA: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/Rchg(9), Decim-Acc/Dmg(9), Decim-Dmg/EndRdx(11)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(7)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15)
Level 4: Glue Arrow -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/EndRdx(40), CtlSpd-Acc/Slow(40), CtlSpd-Rng/Slow(43), RechRdx-I(46)
Level 6: Rain of Fire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(15), AirB'st-Acc/Dmg(17), AirB'st-Dmg/EndRdx(17), AirB'st-Dmg/Rchg(39)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Hurdle -- Jump-I(A)
Level 12: Flash Arrow -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(37), SipInsght-ToHitDeb(39)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
Level 22: Acid Arrow -- ShldBrk-DefDeb(A), ShldBrk-%Dam(25), ShldBrk-Acc/DefDeb(27), ShldBrk-Acc/Rchg(27), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(50)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Disruption Arrow -- EndRdx-I(A), RechRdx-I(29)
Level 30: Poison Gas Arrow -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(31), LgcRps-Acc/Sleep(31), LgcRps-Acc/EndRdx(31)
Level 32: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(34), RedFtn-EndRdx/Rchg(34)
Level 35: Oil Slick Arrow -- Achilles-ResDeb%(A), LdyGrey-%Dam(36), LdyGrey-Rchg/EndRdx(36), UndDef-Rchg(36), UndDef-DefDeb/Rchg(37), UndDef-Rchg/EndRdx(37)
Level 38: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(39)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx(43), RedFtn-EndRdx/Rchg(43)
Level 44: Fire Breath -- Posi-Dam%(A), Posi-Dmg/Rng(45), Posi-Acc/Dmg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Det'tn-Acc/Dmg/EndRdx(46)
Level 47: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50), LkGmblr-Def(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;725;1450;HEX;| |78DA9D93C94F53411CC7E7F575A1CB6B812E2C05D9E9FE809BCBC1004A82810401A| |35163D39447DB40DAE6F555403DF80778700DEE7A554FC6359A1895180FC69BCBBF| |E2ADFE96A11CBCF9D27E3FEFFD66E637DFF9CDCCFCE6119F10970F0B2530BD9EABD| |5B2D315D3AC57AD8AE998CF154A796DD128AE55323325D3C82C4FBA8410D1668FEC| |62AE5C3056746CCC4EC168AB7BAF6DAABEBAAA2F9BA5FC5A76D2342B1B6DB3E5A26| |11A654BDF7DF12C542AEBFA52D530567CF43A53B2CA46ADA6C98F42D12A950BDC34| |67E4AAF0113D5A2DE5F5BD49E6737903A46619E65627784BC03F6613F269D8C55D0| |C08E73D42CB1DC636C1739B6069CDEE0E7155116242D8AE31AE13EC37183709CE5B| |84384CA2C849941702439E9704DF2BC61B82FF2DE13C4CA2CAEEEA6318D82B620F1| |9F709C947844C8ABA2720BB437677705A3FA76D7DC2784A187D4618846D71919B86| |E2E20CED0C27B4B8B945B8E314AA8315AFCCED6D5131D4E3260C7808C35EC2A88B3| |004193499411BA00C2E08056428704CC122A6C1709B4CDAC6E56DE7F286B8E621DE| |8888DC08C810E40CB6603F258D303AB76D882D3019969B1256542C4DA793D06D63A| |884989D30E1202890B68347898E063C428548978C747550892F40EA288794282FA8| |878BB5A9613BB5A8BD1F689BF77D66EC303EF24980A47DECDED1E7A750BF87E1656| |8848100C347B808D907E592063FC12A8362E83B2D76E81BE32B20248677185F0897| |60D488743BF2D38606477F10AAB0E4B874116717097691E0E9136C26C92E92EC220| |96353D2458ACF66FA35834F719ACF6D868F5BE63961035CE8B2323A4F3FC666C67E| |317E1322509971B9AFE3619A70E28FA01D0AD1578FBD79D9E0873B34F74F64C1DEB| |C5A42A1C8EC5E9F86BBB57935FEF779E7DB4DE73EEE015D4239817212E514CA6994| |33286751CEA164511AEF9BA303FBD1D7019483288750C2E04F5CC19E2EBC655E141| |F8A86E24709A0B4A20451BA511EA034FE0252E0029E| |-------------------------------------------------------------------|
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I didn't even realize we were shooting for a master run last night. lol
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Looks pretty good. Why Tentacles though? Doesn't it get annoying have to fire them off before jumping in, and waiting for the animation?
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I am looking to change my brute's build around and I came up with this to start with. Decent Recharge, +HP, and about 25% Melee Defense.
I'm trying to avoid too many purple sets, so I only went with one for now. Other then that, I'm open to suggestions
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Anabolic Shock (proposed): Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(40)
Level 2: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/Rchg(13)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(40)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Acc/Dmg(19)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 14: Health -- Heal-I(A)
Level 16: Super Speed -- Run-I(A)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), S'fstPrt-ResDam/Def+(25), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(31)
Level 26: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(27), GftotA-Def/Rchg(27), GftotA-Def/EndRdx/Rchg(46)
Level 28: Energize -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(34), Mrcl-Heal(36), Numna-EndRdx/Rchg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39), LkGmblr-Def(46)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(36), RechRdx-I(37), Efficacy-EndMod/Acc/Rchg(50)
Level 38: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 41: Gloom -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(42), Decim-Acc/Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb(48)
Level 49: Lightning Reflexes -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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I'd keep them regardless. Its extra aggro and damage anytime. If they die, I resummon when I get around to it, but I don't fret about it. They still offer enough help on fast teams and whatnot, even if they do die often, imo.
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Here is what I'm shooting for on mine to compare if you'd like.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Daemon Doug: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5)
Level 1: Flares -- Acc-I(A), Dev'n-Hold%(25)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(9)
Level 4: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Acc-I(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(23), Rope-Acc/EndRdx(50)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(23), EndRdx-I(25)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc(27)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Knock%(31)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(34)
Level 28: Consume -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36)
Level 30: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(45), LkGmblr-Rchg+(45)
Level 44: Hot Feet -- M'Strk-Acc/EndRdx(A), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(46), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(48)
Level 47: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(33)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
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I find Mind to be boring to play for me. Every time I try and level one, I end up deleting it, as it doesn't fit my play style. I'm all about the AoEs...and I just don't find having an AoE sleep and fear as useful as a stun or knockdown for control.
Of course, this is just my opinion, as I know Mind is incredibly useful, just not my cup of tea. -
I believe you can use the snipe attack to build Dom also....by interrupting it over and over.
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Quote:Word of advice. Adding "lol" after sentences groups you in with the Beavis and Butthead crowd. Please stop.
Also, when I looked at your build I was very impressed with it. It seemed that you knew a lot about building strong characters because how finely tuned the build was. However, it looked sorta familiar.
Does this ring any bells? http://boards.cityofheroes.com/showp...00&postcount=5
If you're going to try to pass off someone else's build as your own at least change the name of the build. Keeping the name "Iggy's Will" is sort of a dead giveaway.
This isn't to say that you shouldn't use builds that other people make. I've posted dozens of builds and I am flattered when people use them. But it does irk me just a bit when I see people say they came up with it all on their own. If you would've stated before hand to the effect that you found Iggy's build and wanted to change things up a bit, I think I would be much more sympathetic. But you didn't do that.
Also, do you realize that this is a variant of build Iggy used to solo the Master of ITF? I'm boggled as to why you'd even want to mess with it to begin with?
lol..you said butt...lol lol
(sorry, I couldn't resist)
Yea, I thought the build looked similar, especially since I used the same build as a starting point for my Kat/WP. I'm by no means into the solo challenges that folks do, but I know a good build when I see one. I also give Iggy credit when people ask me about my build, as that's only fair. -
I needed to tweak my BS/Nin after the changes were made to the BotZ bonuses.
I believe I managed to soft cap to all positions. Let me know what you think, or if you see anything I can adjust to make it better.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Sun Daogong (new): Level 50 Natural Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(39)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Ninja Reflexes -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(11), S'dpty-Def(17), S'dpty-EndRdx(46)
Level 4: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15)
Level 6: Assassin's Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(40)
Level 8: Danger Sense -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(27), S'dpty-Def(27), S'dpty-EndRdx(50)
Level 10: Hurdle -- Jump-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Parry -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg(19), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Kuji-In Sha -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(23), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Heal(31), S'fstPrt-ResDam/Def+(39)
Level 24: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(46)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(40)
Level 28: Placate -- RechRdx-I(A)
Level 30: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(46)
Level 32: Head Splitter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(36)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(43), CoPers-Conf/EndRdx(45), CoPers-Acc/Rchg(45), CoPers-Conf%(45)
Level 38: Super Jump -- Zephyr-ResKB(A)
Level 41: Moonbeam -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(42), ExtrmM-Acc/ActRdx/Rng(42), ExtrmM-Dmg/ActRdx/Rchg(42), ExtrmM-Dmg/EndRdx/Rchg(43), ExtrmM-Acc/Rng/Rchg(43)
Level 44: Shadow Meld -- Ksmt-ToHit+(A)
Level 47: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Smoke Flash -- HO:Lyso(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
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