BS/Nin build update
Nice build, after reading the forums, I realized, rather reciently, that hide gives around 3% def when surpressed, meaning you really only need to shoot for 42's to softcap. Wish MIDS would fix that. You don't need manuevers unless you really want it. That might help you.
I took out manuevers, and added hasten, to help you get an attack chain going. Not sure what you go for, when I get in scrapper lock with my BS scrapper I tend to use what ever power is recharged, lol.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Sun Daogong (new): Level 50 Natural Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Hack -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(39)
Level 1: Hide -- Krma-ResKB:30(A)
Level 2: Ninja Reflexes -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(11), S'dpty-Def/EndRdx/Rchg:40(11), S'dpty-Def:40(17), S'dpty-EndRdx:40(46)
Level 4: Slice -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(13), Sciroc-Dmg/Rchg:50(13), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(15)
Level 6: Assassin's Slash -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(9), T'Death-Dam%:40(40)
Level 8: Danger Sense -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(25), S'dpty-Def/EndRdx/Rchg:40(27), S'dpty-Def:40(27), S'dpty-EndRdx:40(50)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 14: Health -- Mrcl-Rcvry+:40(A)
Level 16: Kuji-In Rin -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Parry -- Mako-Acc/Dmg/EndRdx/Rchg:40(A), Mako-Acc/EndRdx/Rchg:40(19), Mako-Acc/Dmg:40(19), C'ngImp-Dmg/EndRdx/Rchg:40(33), C'ngImp-Acc/Dmg/EndRdx:40(33), C'ngImp-Dmg/Rchg:40(39)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(21)
Level 22: Kuji-In Sha -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(23), Mrcl-Heal/Rchg:40(23), Mrcl-Heal/EndRdx/Rchg:40(25), Mrcl-Heal:40(31), S'fstPrt-ResDam/Def+:30(39)
Level 24: Combat Jumping -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(46)
Level 26: Disembowel -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(40)
Level 28: Placate -- RechRdx-I:50(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 32: Head Splitter -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(34), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(36)
Level 35: Blinding Powder -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(40), CoPers-Acc/Conf/Rchg:50(43), CoPers-Conf/EndRdx:50(45), CoPers-Acc/Rchg:50(45), CoPers-Conf%:50(45)
Level 38: Super Jump -- Zephyr-ResKB:50(A)
Level 41: Moonbeam -- ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(42), ExtrmM-Acc/ActRdx/Rng:50(42), ExtrmM-Dmg/ActRdx/Rchg:50(42), ExtrmM-Dmg/EndRdx/Rchg:50(43), ExtrmM-Acc/Rng/Rchg:50(43)
Level 44: Shadow Meld -- Ksmt-ToHit+:30(A)
Level 47: Soul Storm -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(48), Lock-Rchg/Hold:50(48), Lock-EndRdx/Rchg/Hold:50(48), Lock-Acc/EndRdx/Rchg/Hold:50(50), Lock-%Hold:50(50)
Level 49: Smoke Flash -- HO:Lyso(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
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Set Bonus Totals:
- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 11.1% Defense(Smashing)
- 11.1% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 19.3% Defense(Melee)
- 18% Defense(Ranged)
- 18% Defense(AoE)
- 5% Enhancement(Heal)
- 4% Enhancement(Confused)
- 10% Enhancement(RechargeTime)
- 15% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 10% FlySpeed
- 189.7 HP (15.8%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 13.8%
- MezResist(Immobilize) 17.1%
- 12.5% (0.21 End/sec) Recovery
- 18% (0.9 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 10% RunSpeed
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I needed to tweak my BS/Nin after the changes were made to the BotZ bonuses.
I believe I managed to soft cap to all positions. Let me know what you think, or if you see anything I can adjust to make it better.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Sun Daogong (new): Level 50 Natural Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(39)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Ninja Reflexes -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(11), S'dpty-Def(17), S'dpty-EndRdx(46)
Level 4: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15)
Level 6: Assassin's Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(40)
Level 8: Danger Sense -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(27), S'dpty-Def(27), S'dpty-EndRdx(50)
Level 10: Hurdle -- Jump-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Parry -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg(19), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Kuji-In Sha -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(23), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Heal(31), S'fstPrt-ResDam/Def+(39)
Level 24: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(46)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(40)
Level 28: Placate -- RechRdx-I(A)
Level 30: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(46)
Level 32: Head Splitter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(36)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(43), CoPers-Conf/EndRdx(45), CoPers-Acc/Rchg(45), CoPers-Conf%(45)
Level 38: Super Jump -- Zephyr-ResKB(A)
Level 41: Moonbeam -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(42), ExtrmM-Acc/ActRdx/Rng(42), ExtrmM-Dmg/ActRdx/Rchg(42), ExtrmM-Dmg/EndRdx/Rchg(43), ExtrmM-Acc/Rng/Rchg(43)
Level 44: Shadow Meld -- Ksmt-ToHit+(A)
Level 47: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Smoke Flash -- HO:Lyso(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
Don't I know you???