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Posts
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Joined
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Put me in for a request to make all the enhancement names merely Accuracy, Damage, Flight etc... put the fancy nonintuitive names as the right click color text.
I hadn't made very many science origin characters... let's just say nothing says "Jump" like.... "Butadiene Exposure".
It's easy on the big 5 ...Acc,Dam,End,Hold,Heal... its all the other shades of tan and grey ones.
I'm pretty good at just going with the order, but my wife absolutely hates the current system depending on origin. -
I do wish these letters were in the Time capsule mission as clickies ... or even on permanent display in City Hall as clickies.
They are great, and folks who don't come to the forums don't even know about them.
It goes without saying that I hope they change the time capsule mission door to a door in City Hally at some point, instead of a random skyscrapper. -
Lol!
That made my day!
... along with Robin the boy hostage MMO -
Quote:Somewhere among my alts, I made a parody character when villains was new.Only an idiot would take that bet - "darkity dark mystery death ultimate killer of darkness with darky awesomeness" is far too many characters to fit!
"DarkSkull DeathDemon" -- all in red and black (what else?) with every skull related costume item I could cram into his huge horned demon form. -
Quote:Lol!What would be hilarious would be to see something like that happen to a fresh big group of new recruits to that Iron Eagles SG (the one where if you die you either delete or drop from the group).
Just picture the Eagles having a big recruiting drive and a bunch of new recruits sign up together...
Exit Outbreak, and the entire pack immediately gets mowed down by some level 50's forgotten ambush in Galaxy or Atlas. It could happen yaknow.
I recently started an Iron Eagle character "Knockback Controller" FF/Energy Defender.
I was nearly killed by someone's ambush last night. I hit level 9 or 10 and was headed into Steel Canyon train station from King's Row for the first time. Right as the train drops me off an 5th Column/Council ambush hit a level 30ish character leaving the station in front of me. All I saw was the spill over from one of the flying bots exploding missiles ... and my hit points went from full to single digits... all happened right as the screen came up from entering the zone.
I'm like "Oh No! What's happening?!? I'm in a train station. I should be safe... "
So, now I travel with PFF on, regardless of zone... lol (still probably wouldn't have saved me in this case with the level difference) -
Lets see mine are on Infinity so far
"Bonbon Orchid Beta" - (DP / Devices - Blaster)- They should never have laughed at her at the Malta gunslinger tryouts Daddy got her into... now she's out for revenge in an orchid pink gunslinger outfit.
"Bishop Onyx Beta 6-5" - (Trap / DP Defender)- Malta got more than it could handle when it stumbled into this ex-spec ops turned chaplain's King's Row Assembly. The Gunsliinger's outfit looks good dyed black.
"Hi Ho Silver" (Trap / DP Defender) - female cowgirl type with a familiar TV serial outfit
"CroMagnum" (DP / Energy Blaster) - defrosted from an icefloe by a Crey scientist ... this caveman loves modern weaponry. "It's so easy... " -
I'd love a short PBAoE fear effect in HoB that started right as you clicked it. Take at least some of the heat off you as the animation played.
Actually, I wish Suppressive Fire was a fear too, and more of a Empty Clips animation. It would fit with what you are trying to accomplish, and be easier to slot for.
Fear isn't often used in the blast sets. -
"Park Place" in the Peregrin Island parking structure.
One in Talos "Board Walk"
... lol and a "Monopoly" Accolade for getting both...
Ok this isn't an exploration badge,but seriously...
I want a "Bee Keeper" badge ... same as "Zoo Keeper" but with DE swarms. -
lol...
So go join another MMO (in my case LOTRO) and spend 35 levels jogging, and unable to leap a short fence.
You know what, their game play is repetitive too, and the characters have way less variety between them, especially within their version of archetypes.
It amazes me that their is no sidekicking in it, with how nearly identical characters of the same level are in their field.
That said ...sure.... give me an enemy AI slider... from dumb as rocks (pretty much where they are... a fight going on behind me... somebody else's problem) to tactical genius level)
Anyone remember when the Hollows first rolled out, the AI changes that were present there... outcast electrical guys healing their team etc... I remember folks saying that the ordinary missions were harder than TF's they had done before -
...or on top of one of the tall stacks so you can't see him from the ground...
sneaky bugger
...and the wonders of "orange bagel", as we call the Circle of Thorns underground love pit... oh yes give me a defeat all in there... evil evil evil -
Presonally, I'd like it if the introduced a set of enhancement that only worked in PVP zones. Made the about 90%-95% equivalent to PVPIO's, and inexpensively priced at the contact for the pvp zone.
Now that we have multiple builds someone wanting to PVP could slot up with these "nearly PVPIOs"... knowing that they will only work for pvp.
Then, the PVP world would be balanced not on rich and poor... but, on choice of slotting, archetype, and individual play.
PVPIO would still have some value since they could be used in or out of pvp, but not nearly so much since you could get pretty close without buying them, if you just want to pvp.
The tech to do this is probably not feasable, but I can dream. -
I love using the axe as a finishing move on Devouring Earth Bladegrass and Bloodthorns.... T...i...m...b...e...rrrrrrrrrrrrr!!!!!
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Quote:This is my opinion as well!You know what gets me?
That DR's stuff always leaves me more hyped for a release than the "official" trailers ever do...always.
Lovely video considering you had no access to the Going Rogue content!
Lovely use of music as well!
I loved it! -
I bind the `/tilde key... just above the Tab key...to target enemy nearest.
That way its right next to my attacks, and its easy to hit either it, or the tab, with my little finger, while keeping my other fingers over the movement or attack keys. -
Quote:I disliked it immensely and reported it as a bug back in test. It breaks all my Halloween characters costume changing binds .First person I've seen that hasn't seen this as a nice and hilarious improvement. I, personally, found it a nice touch.
Mr. Jack O'Lantern and Lord of Pumpkins now use Evil Laugh as a costume change emote instead of turning into pumpkins, then coming out in a new costume.
I'd rather have my pumpkin!
That said,If they ever made it
alakazaamreact ###
... where ### equals the item number, and 000, or blank, equals "random object" it would be AWESOME!
I've got a stone gargoyle type character who would use the gargoyle object as an intermediate object in a costume change bind. -
Go Lions!
... and take the Tigers with you... -
My wife plays all the time. We run a ton of themed duos together.
She's 68 with whichever vet reward gives the buff pet... I forget. -
This was great fun!
Nice to turn the Table on them for a change.
I had Trollbabe out... my very first character from back 5 years ago... she's only a 25 tanker... but she flys... so she was the one... I even see her in a few pics. I didn't know there was a group in the game called the Trolls, but, when I made her I picked their exact green shade for skin... lol ... ram-style horns though.
I took a few screenshots, but haven't looked at them yet -
I still want my pumpkin emote back. The new version messes with my "change into pumpkin" costume change binds.
.. or you could add in a CC_Pumpkin costume change emote before we get close to Halloween... and my Fall themed chars will be happy again.
(Although, I can make do with CC_Evil_Laugh if I have to... it rocks!) -
I look forward to the day when the put a PAY RENT button on the SG page.
Or, maybe let us Email it in, then, I would have some use for the in-game email system, since, for me, its only use is to annoy me with spam. -
We've had a fair amount of large amounts of xp waiting till the end of missions to deliver, and then kinda wasting the bonus. Not always because we do hit inside missions too.
My wife and I love the simultaneous leveling. We have a ton of themed duos, and I end up suiciding a lot to synch up with debt. We really really would like the ability to make pacts with our higher level duos (all our characters on Freedom).
My opinion is that anyone who pacts at higher levels should have to be the exact same level to form the pact. That should prevent any major abuses.
We would love to have that, and pretty much love them as is on our new lowbies. -
I believe that rent exists in order to move inactive SG base data into a storage mode instead of a instant access mode. It's to ease up the data storage requirements.
I have no big problem with the rent change, even our little personal groups will have no problems paying it.
I would however like a SG screen "Pay Rent" button. Heading off to Atlas often to pay isn't great fun. Of course, my 50's can just buy a Wentworth TP, or, head over via Vanguard's TP to Atlas. -
I want those nifty Warning Radiation signs... and the other wall mounted warning signs you see around the various bases.
My wife would like it if I could add the floor located dashed yellow line... (yellow brick road we call it) that you see in police stations... to help her navigate. -
Here are the files I'm using for Thug MM on Test, based on the previous excellent work you've all done
thugmm.txt
numpad0 bind_load_file c:\allpets.txt
numpad1 bind_load_file c:\thug.txt
numpad2 bind_load_file c:\enforcer.txt
numpad3 bind_load_file c:\bruiser.txt
divide bind_load_file c:\thug1.txt
multiply bind_load_file c:\thug2.txt
subtract bind_load_file c:\thug3.txt
add bind_load_file c:\enforcer1.txt
numpadenter bind_load_file c:\enforcer2.txt
ctrl+decimal "petcom_all dismiss"
ctrl+divide pet_select_name thug1
ctrl+multiply pet_select_name thug2
ctrl+subtract pet_select_name thug3
ctrl+add pet_select_name enforcer1
ctrl+numpadenter pet_select_name enforcer2
ctrl+numpad3 pet_select_name bruiser1
shift+add "powexecname equip thug"
shift+numpadenter "powexecname upgrade equipment"
shift+divide "powexecname call thugs"
shift+multiply "powexecname call enforcer"
shift+subtract "powexecname bruiser"
allpets.txt
numpad4 petcom_all Aggressive
numpad5 petcom_all Defensive
numpad6 petcom_all Passive
numpad7 petcom_all Attack
numpad8 petcom_all Follow
numpad9 petcom_all Goto
lctrl+decimal petcom_all Dismiss
thug.txt
numpad4 petcom_pow thug Aggressive
numpad5 petcom_pow thug Defensive
numpad6 petcom_pow thug Passive
numpad7 petcom_pow thug Attack
numpad8 petcom_pow thug Follow
numpad9 petcom_pow thug Goto
lctrl+decimal petcom_pow thug Dismiss
enforcer.txt
numpad4 petcom_pow enforcer Aggressive
numpad5 petcom_pow enforcer Defensive
numpad6 petcom_pow enforcer Passive
numpad7 petcom_pow enforcer Attack
numpad8 petcom_pow enforcer Follow
numpad9 petcom_pow enforcer Goto
lctrl+decimal petcom_pow enforcer Dismiss
bruiser.txt
numpad4 petcom_pow bruiser Aggressive
numpad5 petcom_pow bruiser Defensive
numpad6 petcom_pow bruiser Passive
numpad7 petcom_pow bruiser Attack
numpad8 petcom_pow bruiser Follow
numpad9 petcom_pow bruiser Goto
lctrl+decimal petcom_pow bruiser Dismiss
Plus a variant of thugmm.txt that allows me to select the minions by their name, as long as i have a number for each one 1-3 minion, 4-5 lts, 6 boss. The -1 on the file stands for numeric naming ...because i have a version -a that uses alpha beta etc...for my mercs...and a binary set for robots.
thugmm-1.txt
numpad0 bind_load_file c:\allpets.txt
numpad1 bind_load_file c:\thug.txt
numpad2 bind_load_file c:\enforcer.txt
numpad3 bind_load_file c:\bruiser.txt
divide bind_load_file c:\pets\1.txt
multiply bind_load_file c:\pets\2.txt
subtract bind_load_file c:\pets\3.txt
add bind_load_file c:\pets\4.txt
numpadenter bind_load_file c:\pets\5.txt
ctrl+decimal "petcom_all dismiss"
ctrl+divide pet_select_name 1
ctrl+multiply pet_select_name 2
ctrl+subtract pet_select_name 3
ctrl+add pet_select_name 4
ctrl+numpadenter pet_select_name 5
ctrl+numpad3 pet_select_name 6
shift+add "powexecname equip thug"
shift+numpadenter "powexecname upgrade equipment"
shift+divide "powexecname call thugs"
shift+multiply "powexecname call enforcer"
shift+subtract "powexecname bruiser"
1.txt
numpad4 petcom_name 1 Aggressive
numpad5 petcom_name 1 Defensive
numpad6 petcom_name 1 Passive
numpad7 petcom_name 1 Attack
numpad8 petcom_name 1 Follow
numpad9 petcom_name 1 Goto
ctrl+decimal petcom_name 1 Dismiss
2.txt
numpad4 petcom_name 2 Aggressive
numpad5 petcom_name 2 Defensive
numpad6 petcom_name 2 Passive
numpad7 petcom_name 2 Attack
numpad8 petcom_name 2 Follow
numpad9 petcom_name 2 Goto
ctrl+decimal petcom_name 2 Dismiss
3.txt, 4.txt ,5.txt ...just make the obvious changes...
6.txt
numpad6 petcom_name 6 Aggressive
numpad6 petcom_name 6 Defensive
numpad6 petcom_name 6 Passive
numpad7 petcom_name 6 Attack
numpad8 petcom_name 6 Follow
numpad9 petcom_name 6 Goto
ctrl+decimal petcom_name 6 Dismiss
Enjoy!
I usually use the numeric one for simplicity with most any name....and a big Thanks!!! to Sandolphan and everyone for making my MMs so much more fun to play!