Xury2

Renowned
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  1. I think the worst part is, NPC mezes and stuff do not follow the same rules as pvp mezes.

    1st, they have no suppression, therefore if the heavy is in the right position, they can chain hold a brute. I have been chain held before, when I went to attack a tanker. The heavy immediately used his hold first, and the tank was afk so he didn't realize I wasn't able to move for near 5 minutes.

    2nd, and this may or may not be true... but since these are PvP specific changes, the Mez Resist you get is for Player mezes, and does not work on NPC mezes. So possibly, not only is your mez protection 0, but your resistance vs npc mezes is also 0.
  2. Well you know guys the reason they don't talk to us anymore. You see, the devs have this image of us... an image of us, and also anyone who PLs or 'abuses' their AE.

    Squaresoft did the same thing for their Final Fantasy 11 users.
  3. Well enough. You can toggle drop with Eagle Claw, you have a -fly in Crippling Axe Kick, and very impressive sustained damage.

    It's only real disadvantages are no ranged attacks built into the set. So Spines and claws does better in that respect. And no very effective secondary debuff. Yes the minor mezes are decent, but honestly those being nerfed to 2 seconds really does a number on the utility of the set.

    Regardless, Martial arts is still the only Scrapper set that can toggle drop. Pound for pound a lot of MA's attacks deal more damage in the higher tier attacks then many of it's counterparts in other sets.

    As an example, Eagle claw does 190 base damage, while Headsplitter does 186 damage. Soaring Dragon does 121 base damage, while Crane Kick does 141

    I could go into more detail since my main scrapper is ma/regen. My first 50, and still use him to this day. I hope you get the general idea though since you asked a general question.
  4. [ QUOTE ]
    I used to hate stalkers, but I am at my wits end and I think it might be time to consider making one. There are few loud, but very good, hero pvp toons that I would do anything to take down. So...

    1. Are there any stalker pvp builds that are good at the BB, SC lvl? I am good at taking advice, and rolling toons that are supposedly pvp viable. I am finding, however, that they are good at high lvls of pvp, but don't do so well at the lvls I like to play at.

    2. Is it possible to create a scrapper like stalker that can stand up and fight, or at least has a good chance of survival, after unhidden?

    3. Can anyone suggest power pools that I may want to look into.

    I know this sounds pathetic, but I am totally willing to do more research after being pointed in the right direction. I have never played a stalker before.

    [/ QUOTE ]

    1. Dark Melee with an increase to Siphon life + build up is good at criting. Energy melee performs well in most cases. Spines is decent for ranged attacks right after a un-resisted assassin strike. Regen is good, WP is pretty good, Ninjitsu still performs well. All of those have a self heal, which is always helpful.

    2. Yes and no. You are NOT a scrapper. You are a stealth class. You have a few scrappy moves to follow up from your initial strike, but you still drop HP much quicker then your Scrapper counterpart. Theoretically speaking, if you and a scrapper squared off, you both crit each other for 400, Your HP bar will sink MUCH further then his.

    I have 2 shotted a stalker on my scrapper before. 2 Lucky crits in a row did the trick. You can double critical a scrapper and not kill him, especially if he has dull pain running. And this was because the stalker tried to straight up have a scrap with me.

    So the answer is yes you can, up to a point... then No it's not a good idea to continue fighting on THEIR terms.

    3. Pool powers or patron powers? Pool powers, go for SS/SJ or even Fly if you wish. Phase shift is preferable to many other pool powers. Mako's Patron power is recommended because you can also use Hibernate. Using those correctly means you probably won't ever get killed in a 1 on 1 again.
  5. Both are true Generic. You will not stun the minions, but you DO stun the mm for 2 seconds regardless of how much duration you slot in it. If he's in BG mode that won't matter he's still benefiting.

    Although like you said, you could try slotting for knockback, but these AoE knockbacks are sometimes wonky. Sometimes it throws them at a downward angle, sometimes in a good 40 degree angle.

    But BG range is pretty far still. You could test if you like. But remember, if he's in BG mode the minions will immediately run back into range. You'd get a window MAYBE of 4 to 5 seconds tops. It all depends on where the minions flew, and if they are still in BG range or not.
  6. [ QUOTE ]
    I think most of us would, but it's not going to happen.

    [/ QUOTE ]
  7. Ahhh, well the thing is mercs used to (pre I13) the most resisted damage type of all the Mastermind sets. Straight up all lethal with a bit of smashing and 1 fire move.

    The only thing they really bring to the table is a webnade every once and a while and -defense. Their holds and immobilizes were nerfed, the same as the rest of the MM pets.

    With global resists, yea they still remain exactly where they were in terms of viability as pre I13. Only thing is other MM sets are now resisted as well.

    However in I14, -defense might work out slightly better against anyone if they're still bringing defense sets. I have my doubts, the -def is small, and resistible.
  8. [ QUOTE ]
    someone wrote a really good guide for Kheld PVP. I wish i could remember who it was.


    it basically boiled down to

    /delete

    [/ QUOTE ]

    That was me, back in PvP General. Heh.
  9. Xury2

    Disappointed

    Because they already quit the game.
  10. [ QUOTE ]
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    He never specified. It was in the tentonhammer interview for i13. He said, and I quote, "certain AT's were unbeatable" and another list of non-PvP'er complaints about how certain techniques were "unfair and unfun"

    [/ QUOTE ]

    I bet it was Mind/Thorns Dom. UNBEATABLE!

    [/ QUOTE ]

    It was actually all those AR/Darks you hear about clearing out the zones, and totally schooling rad/psi defenders in the arena.

    Damn AR/Darks, take THAT society!
  11. [ QUOTE ]
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    Adaptation isn't the issue. Whether one finds it fun or not is.

    If they added the arena options to remove the rest of the i13 changes (mez durations, protection, universal resists, DPA changes), then I'd be happy. With just what we have now, it comes out somewhat half-baked.

    [/ QUOTE ]

    [/ QUOTE ]
  12. [ QUOTE ]
    You recall incorrectly. One, it is not a majority of PvP players that lack manners, but a minority. Two, the non-mechanic based actions of players have no bearing on the mechanic changes to the game, that's a GM issue.


    sorry I was there... a fly on the wall if you will. a witness to the event.

    Babs exact words were "and THIS is why we are making the changes to pvp."

    sad too really, seing folks go at it like that. The fun just sort of got sucked right out of it. IMHO- we should go back to i12 pvp.

    [/ QUOTE ]

    OBJECTION!

    Read the link.

    You are also quoting completely out of context. I happen to know for a fact what was said and transpired.

    First and foremost I don't believe it was Back Alley Brawler who said this. I believe it was Castle who said that.

    It was long deleted though. Because it was an anti-I13 pvp thread essentially. It got very long. And I remember because the quote because it was strange. It was simply not relevant at all.

    You had facts, numbers, and truths posted, but for some reason castle picked this particular post and quoted it. I remember why too, because he was being very badly grilled by the majority of the pvp community on the forums.

    The quote was (Verbatim):

    User: "Yea well Melee characters still get the shaft"
    User2: "lol melee"
    Castle: "THIS is why we are making the changes to pvp. So melee can compete."

    So it wasn't as though they said at ANY point that it was because of people's conduct in pvp. No it's obvious that it was because THEY didn't like how mechanics worked currently.

    But you did get 1 thing right. We SHOULD go back to I12 pvp.

    Edit: And I don't mean to be a dick or anything but your sig is Ignoring not Ignoreing.
  13. [ QUOTE ]
    Also you may have forgotten the fact that if you dueled another blaster and would manage to hold him, he can still attack you with his lower tier powers while held. Plus slows in i13+ pvp mean absolutely nothing now.

    [/ QUOTE ]

    And the funnier part of that is, that the 2 tier 1 attacks you CAN use while held also deal the most DPS of your attack chain. So for blasters who are held, their attack chain does not slow down much.

    Confuse is probably the only reliable mez to stop a blaster from hitting you.
  14. [ QUOTE ]
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    Yeah I heard the rumors about SR, but when the ice blaster is slotted with accys the SR will be hit. As soon as the Elude wears off of course, but that just means a delay in your buttwhippin.

    Ok Rad healers when your immobilized your healing is moot! You are an ice cube waiting to be crushed, and nothing more. All Scrappers, and even blaster gotta get thru a 3 layered attack of damage, slowness, and immobilization. Not even counting if youve an elusive Ice Blaster. Its not fun just getting shot down from arfar. Fire blasters LOL @ them all. The most overrated blaster is the fire blaster.

    Im simple, but right. I wasted 50 lvls playing a Broadsword Invulnerablity, and was blaster candy. What can really give a correctly built ice blaster trouble in PvP/ One answer - another Ice Blaster!

    [/ QUOTE ]

    The time has come part duex?!

    [/ QUOTE ]

    Yes sir, I agree, sir.
  15. /bind mouse1 "powexec_name Self Destruct"

    There ya go
  16. [ QUOTE ]
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    Now they have equal resist to energy, fire, and smashing. And pet damage did NOT get buffed. So in those cases I'd use Anguishing cry since you can only buff the bots damage slightly with WOP, and 1 bot at a time with Painbringer.

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    Who said anything about an MM?

    [/ QUOTE ]

    That's true. Huh. I guess I'm just sharing personal experience. He wasn't clear though on what it was.
  17. Well honestly it's not a very hard debuff. And Pain dom has everything else as a buff.

    Taking into account diminishing returns a debuff is still usefull. Plus the buffs are fairly spread out.

    For example you fought some blaster in Issue 12, who you could hit for full damage because he's using Temp Invuln. Whereas most the damage you deal is energy and a bit of smashing and fire.

    Now they have equal resist to energy, fire, and smashing. And pet damage did NOT get buffed. So in those cases I'd use Anguishing cry since you can only buff the bots damage slightly with WOP, and 1 bot at a time with Painbringer.
  18. I trash talk during chainsaw juggling competitions.
  19. Xury2

    New PvP

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    But nonetheless, this defender and controller are owning the zone. So why all the whining and complaining? The New PvP rocks.

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    I'm not exactly sure what you mean here. Are you saying that before I13 it would be somehow amazing if a defender and controller wrecked a zone? And are you also saying that because of the I13 changes Defenders and Controllers were somehow NOT owning in the zones before the changes?

    Because if you are... well. That's pretty much how things were before I13.

    [/ QUOTE ]

    I'm not sure what was unclear about what I was saying. Before I13, defenders and controllers owned. But their buff ability was seriously impeded by I13. Everyone is constantly complaining that defenders were ruined by I13. Well, my exerience showed me that they weren't.

    [/ QUOTE ]

    That's kind of what I thought you were saying. And to be a bit more clear it wasn't the 'Defenders' as a whole. It was Team Buffers. Which was mostly the defender's role in a team. Debuffs still worked to a point, yes, but it was mostly the team buffing.

    Controllers and Defenders role was completely altered in I13, to a Blaster role with some debuffs. THAT is what was mostly compained about. The fact that their controllers and defenders had been altered to blasters instead.
  20. Xury2

    New PvP

    [ QUOTE ]
    But nonetheless, this defender and controller are owning the zone. So why all the whining and complaining? The New PvP rocks.

    [/ QUOTE ]

    I'm not exactly sure what you mean here. Are you saying that before I13 it would be somehow amazing if a defender and controller wrecked a zone? And are you also saying that because of the I13 changes Defenders and Controllers were somehow NOT owning in the zones before the changes?

    Because if you are... well. That's pretty much how things were before I13.
  21. [ QUOTE ]
    Well my question is if I have aoe toggled like lighting feild and the stalker takes damage won't he come out of hide? See I have an Ele/Ele build and I love drain effects, buid aim combo, and was thinking of going force for my epic just for added defense, but with at least three toggles on i'm not sure if it's the better soultion.

    [/ QUOTE ]

    The answer is yes, he will come out of hide when hit with damage. However your damage toggle is NOT an auto hit. In pvp it has relatively low acc too, unlike PvE where it has very high acc.

    I was able to stand inside the lightning field as a stalker for a good minute before the damage actually took me out of hide. You see when stalkers are hidden their defense to AOE skyrockets.

    Plus at high levels they have a large array of high damage ranged attacks too.
  22. [ QUOTE ]
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    Huh? There's no such thing as sleep defense. There's sleep protection, which doesn't exist anymore....and sleep resistance, which bubbles don't have. So if your attack lands, it'll sleep them.....but that's no different from anybody else.

    [/ QUOTE ]
    ^this^

    I <3 /elec for blasters, but playing a toon with that set doesn't give me any higher of a chance to hit past a bubbler's shields than anyone else.

    [/ QUOTE ]

    Adding to that, you know if a controller takes Health in the fitness pool, yea they DO get sleep resist. 48% as a matter of fact. I don't know of any controllers who don't take health personally. Some of you around here might.
  23. So does this mean we'll also get the Cimerora, Sybils outfit as well? *rawr*