Willowpaw

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  1. Quote:
    Originally Posted by NeoSporin View Post
    Not long ago, the Dev's decided to give new lowbies a break, so they introduced something called "Beginner's Luck" What that does is improves your overall tohit (let's just call it accuracy) for the first 20 levels. Beginners Luck works very nicely. So nicely that vet powers like Sands of Mu, Blackwand, etc. hit often enough to be very useful during those first 20 levels.

    Becuase of this, I don't bother buying enhancements for the first eleven levels. At level 12 I buy DOs. I found that I can hit my targets enough and do enough damage that I can easily get through those 11 levels with empty slots. Trainer enhancements offer somewhere around an 8% boost, which is rather crappy, and unnoticeable. When I slot up Trainer enhancements I can't notice any real differance from empty slots.

    My point is, you need not be concerned about selling those big inspirations to make inf. You can make decent inf selling drops to contacts, stores, and the market to buy all yer DOs at level 12. I'd go to the market and take note of what the salvage you have sells for, then take that same salvage to a contact or store and see what they will give you for it. Sometimes you get more from a contact or store then you would the market. Sometimes, the market will get you more.
    Are you aware that you pretty much repeated almost thought for thought what I posted earlier in this thread?
  2. Willowpaw

    Veteren Rewards?

    Quote:
    Originally Posted by AquaJAWS View Post
    I've tried both and agree that Sands of Mu is a better power to have. Every character I've picked the axe for, I've regretted it and wished I could do it differently. Its great for ghosts, but its slow and not strong enough on anything else.
    If your character does primarily dark damage, the axe may be the better choice, since there's plenty in the game that resist dark, meaning a good portion of your damage output is nullified.

    But in the long run, it is how the power looks with your character that ultimately counts.

    Also, even though the axe does extra damage to true undead (and there is plenty in the game that qualify), it also does pretty hefty damage on other critters as well, provided they are not heavily resistant to lethal.

    Oh. Just remembered another thing in favor of Sands of Mu though.

    If the character is a hero, then starting at level 30, you can use the Pillar of Ice and Flame to get a Ghost Slaying Axe at any time. It is charge limited and expires after a certain amount of time, but chances are you won't use it up anyway.

    Select the "Rescue the Mystics and Defeat the Pantheon" badge mission. Accept the mission, then "Quit Taskforce"

    Bingo, Pillar becomes Axe vending machine.
  3. As much as I like being able to have some decent seed money from those 2 starting insps, it can easily be made into a complete non-issue.

    First of all, there really is little reason to slot enhancements until level 12. Second, starting at level 3, you can get salvage drops, and by the time you hit 12, if you are shrewd with your marketing of everything you received as drops, you should have anywhere from a few hundred thousand to a couple million saved up anyway.

    I have actually become pretty good at not spending any inf until DO time, not even purchasing inspirations and instead just using what drops for me. So without needing to buy enhancements or insps, there has been no need for any inf before 12.
  4. Quote:
    Originally Posted by SilverAgeFan View Post
    *sigh* When it came up as censored, it was sort of like having an obnoxious fourteen year old in the room interjecting "heh heh, durrr... you said ***! hurr!" None of us had that on our mind till the censor interjected. Someday, someone will program a contextual censoring engine. Till then, we get goofy garbage like this.

    Edit: Sweet. The forums don't like Latin either!
    It's not just here (CoH/V) that has screwed up filters. Just a couple weeks ago during a LOTRO session, I was reminded that I had forgotten to turn off the profanity filter when I was talking about the skill my Loremaster just got that stuns undead. As opposed to my normal stun, I was referring to this as my spook stun, and it came up as $#@! stun.


    That was a big wtf moment for me.


    Oh, and that Count video was hilarious. I was rolling when he said "And when I'm alone, I like to BLEEP myself."
  5. If you are paying monthly, then upgrade with all three current boxed editions.

    AE will ultimately run you negative $5
    Mac will be a net cost of $5
    GvE varies depending on if you can find a good deal on an unused copy.

    Reasoning for this recommendation is that each serial code includes a month of game time (valued at $15). Additionally, AE includes a choice of either the magic or cyborg booster, valued at $10. Mac edition includes everything in the Valkyrie items pack (another $10 value), and GvE includes everything in the GvE item pack (yet another $10 value).
  6. Or save up the merits for a less expensive (meritwise) recipe or two, then craft and resell for enough to purchase what you want and have inf left over.
  7. Col. DuRay: Mail Call and Gomer Pyle USMC.
  8. Real TV shows, eh?

    Just for the title alone, Captain Castillo would be a fan of I Like Myself (I'm probably the only person in the world who remembers that one).

    Clockwork King: Big O, as well as Johnny Sokko and His Flying Robot

    Tub Ci would be a fan of Almost Live. Or at least one particular segment... Billy Quan

    http://www.youtube.com/watch?v=0OAwRSLUUY4


  9. Sonnenblume atop the Golden Giza, showing off her hard earned Faerie wand.




    Never-Moore and Team Blackbird, self professed heroes of Nerva.




    Twilight Vixen contemplating food choices at the KR Cop Shop.




    Stellar Jay, just looking stellar as usual.
    (This was my attempt at making a Warriors style costume.)
  10. Quote:
    Originally Posted by Anti_Proton View Post
    Because teleport cant be immobed or slowed. Its a get-outta-jam-free card.
    I thought that it was because it had longer range at one time. But then when they nerfed its range, they forgot to reduce its endurance cost.
  11. Here's another small batch, just a spotlight on Ms. Rachel Tormanin and Eclipse (Together known as Twilight Dream, the Warshade).








    (Chilling out at the D with a cold glass of Blackberry Splortch)
  12. At the risk of mur-diddly-urdering this thread, here is my first batch to post...

  13. Quote:
    Originally Posted by Imoba_Strife View Post
    I was in a group that attempted the ITF earlier (we gave up after 2 guys D/Ced and dindn't come back). One of the tanks reaked of farming, he kept asking for blue insps and burned through them fast (he was a willpower tank btw) and he had no taunt.

    I'm thinking, what the heck does cash got to do with it? and told him that EVERY build should have a taunt, it being the cornerstone of a tank.
    Perhaps it is a cornerstone for every tank that you roll up. That does not mean that everyone who makes a tank absolutely has to take Taunt. As long as they can find a way to maintain aggro, that should be good enough. And with Willpower, the Neener Field called Rise to the Challenge should be a perfectly suitable replacement for Taunt. So can it with the "One True Build" mentality please.

    Now that being said, I think I do have Taunt worked into the builds for all my tanks (though not always right when it comes available.) I like taking it because of the Perfect Zinger Psi Damage proc.
  14. Willowpaw

    I want pirates!

    Just another thought here. If they did add Pirates as MM pets, they would have to add a new fast food joint to the Rogue Isles...

    After all, pirates would want to go have lunch at Arrrrrrby's.
  15. Splortch!

    (In this context, that means Welcome to the Squid Corps.)
  16. About the funniest thing I can ever muster is "Splortch!"

    But normally Twilight Dream just ends up talking about the most prevalent TV shows over in the Rogue Isles (Uncle Recluse's Neighborhood Playhouse, The I Love Me Hour with Captain Castillo, Dr. Forrester's F-ed Up Science, and the Sands and Nocturne Variety Hour, which always ends up with the cohosts beating each other within an inch of their lives.)

    Yeah, my Warshade comes from the Rogue Isles (Nerva Archipelago). Her Human half is host to a reformed Nictus that her brother liberated from the Council during a caper for Shelley Percy.
  17. Blocking characters under level 20 would get NC smacked around for false advertising, since AE was billed as an alternative means of leveling from 1 to 50.

    That said, I prefer a more passive means of encouraging new characters to venture out and see the world first.

    1: Don't actually make the AE contact pop up until 20.
    2: Move the AE buildings in the lowbie areas (at least Atlas, Galaxy, and King's Row) to the more dangerous sectors of those zones.
    3: If a lowbie does level up a few too many times in AE, have their starting contact phone them to politely chew them out for neglecting their responsibility to Paragon/The Rogue Isles). Or have the trainer in whatever zone they started in make the call.
  18. I have yet another new contender...

    http://i4.photobucket.com/albums/y12...Kremator-0.jpg

    She's a Fire/Fire Blaster I made on Guardian last night.

    Name: Krispy Kremator
  19. Quote:
    Originally Posted by McBoo View Post
    So I would like to see CoH take a page out of CO's book and assign player name designators to the character names (i.e. Captain Spandex@McBoo, Captain Spandex@Dispari, etc.) that would be totally transparent in game so that no one misses out on being Captain Spandex
    What? Did they finally heed the countless requests to make the @global part of the name transparent? Last I heard, everyone would be seen specifically as charactername@globalname (global visible all the time).

    Random NPC: I heard Captain Spandex@McBoo foiled yet another Nemesis plot.

    That is the type of nonsense we would see if CoH implemented it just like the other game.
  20. Quote:
    Originally Posted by jd0113 View Post
    the fact of the matter is that this games player base is very small compared to alot of other mmo games.
    Really? I was under the impression that this game's population was fairly average or a bit above average compared to most other MMOs.

    Remember to eliminate the extremes at both ends for more accuracy. That means WoW would be removed from the equation for the top end of population, and whatever MMO has the lowest population would also be removed (I'm guessing that would be Eternal Lands...http://en.wikipedia.org/wiki/Eternal_Lands).
  21. Quote:
    Originally Posted by Daemodand View Post
    Having it act as a Break Free is the best suggestion for PB I've heard.

    One of the neatest things in this game is when you defeat someone, and then PB refreshes so you look like you're showing off for your victory. I love when that happens. That little "elbow pullback" is one of the coolest animations in the game.

    Boy do I love SR!
    It always looks great when it happens on Honey-Bree, my MA/SR Scrapper. That is because it usually happens when I finish off a foe with Eagle's Claw and PB reactivates the moment she lands back on her feet.
  22. Willowpaw

    Carrion Creepers

    Quote:
    Originally Posted by Weatherby_Goode View Post
    My suggested slotting is:
    ~40% Accuracy
    95% Recharge
    95% Damage
    and as many damage procs as you can cram in. It no longer matters what sets you choose to use, so go for the cheapest one.
    If you are going for perma-dom, then CC should get a full 6 piece serving of Kinetic Crash.
  23. If I ever make a robot called Pessimus Composite, that might be a candidate for a Cool Name Award.
  24. Willowpaw

    I want pirates!

    Quote:
    Originally Posted by _Seph View Post
    I want hentai monsters as pets, i will fight carnies the most with that set
    Carnies only because there is no Anime School Girl faction in the game. Correct?
  25. Quote:
    Originally Posted by Forbin_Project View Post
    Don't see the need for an Origin respec. The only thing Origin affects is the temp power you start with (throwing kives, tranq dart, taser, mutagen, charm) and who your initial hero contact is. Redside it only affects the temp power.
    It also determines which Yin Talisman SO your heroes can start slotting at level 10.

    http://wiki.cohtitan.com/wiki/Yin%27s_Market

    Although I didn't design her specifically around the Yin Talismen, I was rather pleased to re-discover that Tech gets Endurance Reduction SOs from Yin. That made the early levels more bearable for Feisty Fawn, my Kin/Electric Defender, as /Electric is pretty endurance heavy:

    http://i4.photobucket.com/albums/y12...OH-Fawn-00.jpg


    My Fire/Kin could have benefitted nicely from being Tech Origin. However, I would have to completely redesign her look and background, which would make her a completely different character.

    http://i4.photobucket.com/albums/y12...kle-Bat-00.jpg

    Being Dark Elf with Black Dragon in her fairly recent lineage, and being from a world where magic is the primary force of nature...yeah, that makes her magic origin, which bites for her because Fire/Kin is painfully heavy on the endurance in the pre-Stamina levels (made her back in January and she has only been played to 14 since.)

    If I ever do make another Fire/Whatever Controller, I will be going with Tech Origin. This will be one of the few instances where the character will be designed with the Yin Talismen in mind.


    And as per the OP, I would not see a problem with an Origin change. Make it once per character, automatically convert any slotted normal SOs and DOs to the appropriate type, unslot and auto-sell any slotted Yin Talismen, and alter what your original starting contact says when you go back to talk to him or her later to reflect that your origin has changed (just for a bit of flavor there). The latter two items would only apply to heroes, since Villain contacts are not origin specific and villains don't get Yin Talismen.

    Also, perhaps make the minimum level 10 to prevent any glitches with the starting contact, as he or she would be outleveled by then. Lastly, EATs and VEATs would have to be barred from changing origin I think. Or perhaps not, if someone could come up with a reason why.