Level Restriction on AE


Aura_Familia

 

Posted

Recently most of us have noticed that since the advent of mission architect there has likewise been a increase in the number of people getting to level 50 in ridiculously short amounts of time by farming in AE (in some cases never leaving Atlas Park).

I was recently engaged in a conversation with a player who shares my sentiments (and most of yours as well) that there should be some means of limiting people from just running AE for a few weeks and boom level 50.

So i propose to the community a minimum level to enter mission architect, or at least certain missions (I.E. a level 25 blaster cannot go in a mission 10 levels higher than his own level).

The Minimum entrance level i propose would be 20, as it is still pretty early in the game and they would have an chance to experience a goodly amount of the game.

While a range for entering a mission would make it so farming is slowed considerably it also prevents the lower level player to play with his higher freind.

Thats the idea, commence ripping me a new one.


 

Posted

So, if I cannot enter an MA Mission until L20, what happens to all the stories based around Hellions, Skulls, Vahz, Outcasts, etc? Also, Custom Enemies range from 1-50, so why can I not fight them at Level 1? If you are limiting MA Mission to only 10+ the level of the character, how does it affect Sidekicks? If they cannot enter, why? They can currently tag along for a regular L50 Mission just fine.

I'm not denying the problem, just pointing out that these limitations are not the way to go.


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Posted

Contrary to what seems to be popular belief there is more to AE than farming missions. It would be a shame to restrict people of lower levels from experiencing those other missions that are built in the AE. You know the ones that have an actual story created either for the enjoyment of a few friends or for anyone that stumbles across them.

Although I have not done much in AE I have tried a friend's missions he designed. Wrote my own story arc that I believe those few who tried enjoyed. Heck I even tried one that was written and advertised here on the boards...with a level 10 stalker and a couple of friends. Tough bunnies abounded but I got a laugh out of it and enjoyed it immensely.

Working on reducing farming as the Devs have done is alright, but I will have to disagree with you suggestion.


 

Posted

On the hero side, there are precious-few story arcs at low levels. Most of the contacts give a series of unconnected missions and many of these send you one or more zones away. With two accounts and dozens of alts, repeating this content yet again does not make me enthusiastic to roll new alts. Mission Architect provides a good source of new low-level content. I've started running new alts through these mission arcs instead of the game-offered missions. I typically solo these arcs or occasionally team with one of my SG mates. No PLing here.

I don't mind that people are trying to remove or reduce the PLing that goes on, but I don't think that your suggestion is a good approach to take.


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Posted

Blocking characters under level 20 would get NC smacked around for false advertising, since AE was billed as an alternative means of leveling from 1 to 50.

That said, I prefer a more passive means of encouraging new characters to venture out and see the world first.

1: Don't actually make the AE contact pop up until 20.
2: Move the AE buildings in the lowbie areas (at least Atlas, Galaxy, and King's Row) to the more dangerous sectors of those zones.
3: If a lowbie does level up a few too many times in AE, have their starting contact phone them to politely chew them out for neglecting their responsibility to Paragon/The Rogue Isles). Or have the trainer in whatever zone they started in make the call.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
Blocking characters under level 20 would get NC smacked around for false advertising, since AE was billed as an alternative means of leveling from 1 to 50.

That said, I prefer a more passive means of encouraging new characters to venture out and see the world first.

1: Don't actually make the AE contact pop up until 20.
2: Move the AE buildings in the lowbie areas (at least Atlas, Galaxy, and King's Row) to the more dangerous sectors of those zones.
3: If a lowbie does level up a few too many times in AE, have their starting contact phone them to politely chew them out for neglecting their responsibility to Paragon/The Rogue Isles). Or have the trainer in whatever zone they started in make the call.
This sounds a bit more resonable than what i had suggested. I endorse it.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
Blocking characters under level 20 would get NC smacked around for false advertising, since AE was billed as an alternative means of leveling from 1 to 50.

That said, I prefer a more passive means of encouraging new characters to venture out and see the world first.

1: Don't actually make the AE contact pop up until 20.
2: Move the AE buildings in the lowbie areas (at least Atlas, Galaxy, and King's Row) to the more dangerous sectors of those zones.
3: If a lowbie does level up a few too many times in AE, have their starting contact phone them to politely chew them out for neglecting their responsibility to Paragon/The Rogue Isles). Or have the trainer in whatever zone they started in make the call.
This type of solution, IMHO, is better (though I'm personally fine with *re*moving the buildings from AP, Galaxy and Mercy.)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
This type of solution, IMHO, is better (though I'm personally fine with *re*moving the buildings from AP, Galaxy and Mercy.)
I'd have to agree with this idea entirely, I do get tired of seeing the AE farms in lower zones to the point that no one wants to just team. An addition would be to seriously punish the people who make these farm missions. Maybe not to the point of banning their account but just taking away their privilege of making and publishing MA arcs.


@ShoRyu Kusanagi

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Posted

Quote:
Originally Posted by ShoRyu View Post
I'd have to agree with this idea entirely, I do get tired of seeing the AE farms in lower zones to the point that no one wants to just team. An addition would be to seriously punish the people who make these farm missions. Maybe not to the point of banning their account but just taking away their privilege of making and publishing MA arcs.
Except that any mission can be farmed. Even if the farming missions were gone it really wouldn't kill farming.

Only way would be to put a cap on how many times you can run the same mission again. Ofcourse this might end up killing it's use for Sgs who use it for repeated use.

Personally I couldn't care less if folks farm to their hearts content.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
This type of solution, IMHO, is better (though I'm personally fine with *re*moving the buildings from AP, Galaxy and Mercy.)
Only reasonable suggestion I've seen in ages. I agree.


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Posted

Hm, not sure about a level restriction but I can get behind the idea of moving the contact pop up. Moving it to the 10-15 range sounds about right to me. This is the same area where the Invention Tutorial and Midnighters contacts come into play if I'm remembering correctly. This won't guarantee that new players will play through those first few levels (particularly since the AE is so well advertised) but it might get a few back into the mainstream.

As a reminder: I do not object to the AE. I do not object to farming, or any other style of play that leads to rapid advance (to each their own) I would however, like to see more people getting back into the canon storylines.


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Posted

I still the best solution is to eliminate rewards for running repetitive content.


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Posted

Quote:
Originally Posted by Snakebit View Post
I still the best solution is to eliminate rewards for running repetitive content.
I like this idea.

Maybe have it work like Patrol XP in a way. Set it up so you can only gain one level maximum per mission. And if you run the same mission more than 2 times in a row during a 24 hour period you stop getting XP from it.

You can still level from 1-50 in AE, so NCSoft can't get sued for it. It prevents brand new players from walking into one mission and emerging at level 20. It would drag out the time spent to get to level 50, since you would have to run at least 50 missions to hit level 50.

Another idea I had was something like the way the contacts villainside work. After you run out of missions or outlevel a contact you have to run a few newspaper missions before you can get your next contact.

Maybe not that drastic, but perhaps introduce something where every so often the AE Engineer calls you and makes you run a short series of missions in a level appropriate zone before you can access AE again.

Something like:

"Okay, you've had enough training, it's time for the real thing. We have a situation in Talos Island (or whatever zone is appropriate) that we could use your help with."

Just something like 2 or 3 simple missions that require you to travel to a different zone. Not like Task Force difficulty or anything. Maybe a series of missions similar to newspaper/scanner missions with a connecting theme.

It wouldn't remove the ability to level in AE and it would expose new players to more of the game in a relatively unobtrusive way that fits with the storylines.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by Memphis_Bill View Post
This type of solution, IMHO, is better (though I'm personally fine with *re*moving the buildings from AP, Galaxy and Mercy.)
I have a problem with removing the AE building from Mercy. It's already in the back of the zone, and since villains only have 2 starting contacts AE is kind of necessary for a change of pace.

Of course if new starting contacts were added then AE wouldn't have to be in Mercy.


 

Posted

I've seen threads like this popping up. I've also seen this flamewar continue ingame into global channels. What the essence of the arguement, imho, seems to be (again TO ME)
is....."I don't like the way you're playing the game. Please change it to fit MY conformed standard. KTHXBAI." Over. And over. And over.

This won't solve any problems, as this kind of arguement has been going on for LONG before the Mission Architect came along.

My suggestion is this: If it bothers you SO MUCH.....then stop paying the monthly sub. Leave the game.

In all honesty...I don't have ANY problems getting teams. I've a rather full global friend list, and am member to several PUBLIC channels and a few private ones. Daily, I log in. Daily, I find teams. OUTSIDE AE. Daily, I run TF's, SF's, STF. LRSF. Hami raids. Mothership raids. Missions. Play friend's arcs.

Hey, there's even a WHOLE SECTION in the forums dedicated to promoting STORY DRIVEN ARCS. Check it out. Play a few. Remove broadcast from your tab. Put NO AE FARM TEAMS
in your LFT window. You'll be surprised. Sure, it's a little work, but in the end, the rewards are just what you're looking for.

Oh, I forgot. As humans, we're basically lazy. We want someone else to solve our problems for us. In general, too. There are idividuals that aren't. Those are the ones going AROUND AE. Teaming. Playing the game. Having fun. Playing their freind's arcs. Or trying ones from the aforementioned thread.
/rantoff


 

Posted

In response to Mercy Killing:
The problem with ae is not finding a team (i can easily find a 8 man team for tf's/sf's, missions, etc.), but finding a competent team. For example the team i had today, in which half the people i asked to join a av mission asked either:

A:What is an av?
B:Where is peregrine island?
C:All of the above

This is quite a hinderment to people looking to form teams as you dont know if they are competent or not.