Why no tutorial for villain epics???


American_Angel

 

Posted

Just got my first 50 villain. Unlocked the epic and made a soldier.

It didn't offer me the option of entering the tutorial.

Why is that?

I prefer to do it for the two inspirations it gives...selling them is how I get my beginning enhancements.


 

Posted

Storyline reasons. You were never *in* the Zig, so you never had to break out of it.


 

Posted

Quote:
Originally Posted by American_Angel View Post
Just got my first 50 villain. Unlocked the epic and made a soldier.

It didn't offer me the option of entering the tutorial.

Why is that?

I prefer to do it for the two inspirations it gives...selling them is how I get my beginning enhancements.
The poster above answered your questions, however . . .

You can run it on the Ouro introduction arc at 25 and get the badge, the insps however by then mean nothing to you heheh


Shhh. My common sense is tingling. ~ Deadpool

 

Posted

This seriously bothered me, actually. I actually wrote my spider's backstory to include his stay in the Zig only to find out, he was never there! I get the plot reason behind it, I also get that a player who reached 50 before should, technically, know the game enough not to need a tutorial indeed, BUT WHY WON'T ANYONE THINK OF MY BACKSTORIES!


 

Posted

As much as I like being able to have some decent seed money from those 2 starting insps, it can easily be made into a complete non-issue.

First of all, there really is little reason to slot enhancements until level 12. Second, starting at level 3, you can get salvage drops, and by the time you hit 12, if you are shrewd with your marketing of everything you received as drops, you should have anywhere from a few hundred thousand to a couple million saved up anyway.

I have actually become pretty good at not spending any inf until DO time, not even purchasing inspirations and instead just using what drops for me. So without needing to buy enhancements or insps, there has been no need for any inf before 12.


 

Posted

The game expects you to know what you're doing by the time you roll a EAT, anyway.

Of course, powerlevellers notwithstanding...


 

Posted

Well, you start in Mercy, but no one's determined what happened before that. You very well could have been stuck in the Zig, and that ***** Jenkins busted you out.


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Posted

Quote:
Originally Posted by Xalaqia View Post
Well, you start in Mercy, but no one's determined what happened before that. You very well could have been stuck in the Zig, and that ***** Jenkins busted you out.
Well, there's also the thing where basically everyone in the Zig is a Destined One, hence why Lord Recluse has his men break into prison and rescue half the inmates twice a week.

Soldiers of Arachnos however are... kinda not really Destined Ones, really. I think the idea is that you just got finished with boot camp and you are on guard-duty on Fort Mercy when Alan Desslock lures you into his van with promises of candy.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
Well, there's also the thing where basically everyone in the Zig is a Destined One, hence why Lord Recluse has his men break into prison and rescue half the inmates twice a week.

Soldiers of Arachnos however are... kinda not really Destined Ones, really. I think the idea is that you just got finished with boot camp and you are on guard-duty on Fort Mercy when Alan Desslock lures you into his van with promises of candy.


So why not a new "Boot Camp" Tutorial for Veat's and while they are at it, why not a new one for the Heat's too... yeah, i know they can do the normal one, but hey why not? They arn't "normal" heroes after all, and it would keep some parity too!


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

It would be cool to have a different starting area for epic ATs to reflect their particular unique qualities. But it probably won't happen.

On the list of changes that will make huge impacts on gameplay for the majority of users, creating a whole new tutorial zone for a fraction of the game population who get to 50 and roll up an epic AT and who shoul already know the game to begin with...probably doesn't even make the list.


 

Posted

Quote:
Originally Posted by Frost_NA View Post
It would be cool to have a different starting area for epic ATs to reflect their particular unique qualities. But it probably won't happen.

On the list of changes that will make huge impacts on gameplay for the majority of users, creating a whole new tutorial zone for a fraction of the game population who get to 50 and roll up an epic AT and who shoul already know the game to begin with...probably doesn't even make the list.
ah, but then, the epic AT's do introduce some new gameplay elements, dorm changes for khelds and splitting carear paths for the SoA's so maybe these tutorials touch on these issues even if the palyers do not actually gain access to those particular features during that time.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by Frost_NA View Post
It would be cool to have a different starting area for epic ATs to reflect their particular unique qualities. But it probably won't happen.

On the list of changes that will make huge impacts on gameplay for the majority of users, creating a whole new tutorial zone for a fraction of the game population who get to 50 and roll up an epic AT and who shoul already know the game to begin with...probably doesn't even make the list.
Actually, a Boot Camp tutorial zone for VEATs would be nice, and make sense. And yeah, in such a boot camp they would also tell you about how to advance in your career and what it'll entail.

As far as HEATs are concerned, though? I'm actually not sure. Every hero gets their feet wet in Outbreak, and there's no actual plot reasons why Kheldians shouldn't, too.

But yeah, in the end, a special EAT starter zone is very low priority. It's nice to dream, though.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
This seriously bothered me, actually. I actually wrote my spider's backstory to include his stay in the Zig only to find out, he was never there! I get the plot reason behind it, I also get that a player who reached 50 before should, technically, know the game enough not to need a tutorial indeed, BUT WHY WON'T ANYONE THINK OF MY BACKSTORIES!
Tweak the story, he could of still done time in the Zig, but he already broke out before the whole Arachnos breaking out Destined Ones occurred


 

Posted

Lol..you make a backstory about being such a good bad guy you got caught and stuck in jail.

Personally, I would rather be someone that was smart or savvy enough to stay out of jail, and continue to be evil.

That's just me, and by the by, if you have a 50 and not enough money to give to yourself as a new lowbie, hmmm. I get if its a RP thing. But even a new warrior in D&D can have a rich uncle...just saying.


210 50s and still counting!

 

Posted

Quote:
Originally Posted by Mr_DJ View Post
Tweak the story, he could of still done time in the Zig, but he already broke out before the whole Arachnos breaking out Destined Ones occurred
Parole? Maybe he kept his nose clean whilst in the Zig - after all SoA's are meant to have a few brain cells



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Charnage View Post
Lol..you make a backstory about being such a good bad guy you got caught and stuck in jail.

Personally, I would rather be someone that was smart or savvy enough to stay out of jail, and continue to be evil.

That's just me, and by the by, if you have a 50 and not enough money to give to yourself as a new lowbie, hmmm. I get if its a RP thing. But even a new warrior in D&D can have a rich uncle...just saying.

"The Zig was full of convicted criminals who'd sworn to die, rather than be imprisioned..."



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Charnage View Post
Lol..you make a backstory about being such a good bad guy you got caught and stuck in jail.

Personally, I would rather be someone that was smart or savvy enough to stay out of jail, and continue to be evil.

That's just me, and by the by, if you have a 50 and not enough money to give to yourself as a new lowbie, hmmm. I get if its a RP thing. But even a new warrior in D&D can have a rich uncle...just saying.
Yeah, it's pretty much an RP thing. My toons start at level 1, after all. They cause some trouble in Paragon City, and then a level 50 hero one-shots them. Being a freelance villain in the Paragon City is pretty difficult, after all. I'd like my villains to go from lowly vermin to despicable Big Bad, so Break Out is canon for all of them, whether explicitly mentioned or not.


 

Posted

Quote:
Originally Posted by American_Angel View Post
Just got my first 50 villain. Unlocked the epic and made a soldier.

It didn't offer me the option of entering the tutorial.

Why is that?

I prefer to do it for the two inspirations it gives...selling them is how I get my beginning enhancements.
Not long ago, the Dev's decided to give new lowbies a break, so they introduced something called "Beginner's Luck" What that does is improves your overall tohit (let's just call it accuracy) for the first 20 levels. Beginners Luck works very nicely. So nicely that vet powers like Sands of Mu, Blackwand, etc. hit often enough to be very useful during those first 20 levels.

Becuase of this, I don't bother buying enhancements for the first eleven levels. At level 12 I buy DOs. I found that I can hit my targets enough and do enough damage that I can easily get through those 11 levels with empty slots. Trainer enhancements offer somewhere around an 8% boost, which is rather crappy, and unnoticeable. When I slot up Trainer enhancements I can't notice any real differance from empty slots.

My point is, you need not be concerned about selling those big inspirations to make inf. You can make decent inf selling drops to contacts, stores, and the market to buy all yer DOs at level 12. I'd go to the market and take note of what the salvage you have sells for, then take that same salvage to a contact or store and see what they will give you for it. Sometimes you get more from a contact or store then you would the market. Sometimes, the market will get you more.


"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather

 

Posted

Quote:
Originally Posted by Mr_DJ View Post
Tweak the story, he could of still done time in the Zig, but he already broke out before the whole Arachnos breaking out Destined Ones occurred
Which could be why he's so ticked, "I was in the Zig too! But because I broke out on my own, I'm not a 'Destined One'? I'll show them!!!"

I actually like how the free costume slot is worked into the storyline. Although I had already decided what I was going to do with it, so I didn't do what I was supposed to do for the story.


 

Posted

Quote:
Originally Posted by NeoSporin View Post
Not long ago, the Dev's decided to give new lowbies a break, so they introduced something called "Beginner's Luck" What that does is improves your overall tohit (let's just call it accuracy) for the first 20 levels. Beginners Luck works very nicely. So nicely that vet powers like Sands of Mu, Blackwand, etc. hit often enough to be very useful during those first 20 levels.

Becuase of this, I don't bother buying enhancements for the first eleven levels. At level 12 I buy DOs. I found that I can hit my targets enough and do enough damage that I can easily get through those 11 levels with empty slots. Trainer enhancements offer somewhere around an 8% boost, which is rather crappy, and unnoticeable. When I slot up Trainer enhancements I can't notice any real differance from empty slots.

My point is, you need not be concerned about selling those big inspirations to make inf. You can make decent inf selling drops to contacts, stores, and the market to buy all yer DOs at level 12. I'd go to the market and take note of what the salvage you have sells for, then take that same salvage to a contact or store and see what they will give you for it. Sometimes you get more from a contact or store then you would the market. Sometimes, the market will get you more.
Are you aware that you pretty much repeated almost thought for thought what I posted earlier in this thread?