White Hot Flash

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  1. I'm finding it interesting as I read the responses here that many of the things that are "worse" in people's opinions are the very things many players have been begging the Devs to put into the game for years.

    I see, for example, Graphic Requirements. Computers get better, newer content gets better models, zones are more complex. What exactly do you expect? Are you really still trying to play on an outdated computer? The new zones, enemies, and powersets look better than they've ever made, as hoped for by the majority of the players, but we're complaining that we can't play with the new shiny because we refuse to upgrade our systems?

    I also see Incarnates mentioned frequently. I understand that the Devs' definition of End Game doesn't exactly mesh with some of yours, but really...no matter what they chose to do, it wasn't going to make everyone happy. Trials aren't your cup of tea. That's ok. Now we have solo arcs and an entire zone to achieve those goals. More is coming. Incarnates and the related content isn't something that's Worse....it's just not what you were hoping for. Many players like it just fine, and look forward to the rest of the content that's coming.
  2. KB is always good to have. My Energy blaster lives on it, and it's not even slotted with extra KB. Your target gets slapped across the room? Go target the next one. The team doesn't suffer because the mobs still get defeated. Who cares if it's the melee or the ranged that's doing it. People are letting one poor experience with a poor player cloud their entire judgement of everyone else that happens to have similar powers.

    The solution of an optional KB to KD converter IO is the only fair way to give everyone what they want. If KB were changed fundamentally across all sets, you'd neuter whole sets for no reason.
  3. White Hot Flash

    Character locked

    Sometimes you're not connected to the server that controls the Vet System/Paragon Market, so anything that derives from one of those two places, like Street Justice, will be temporarily locked. You can tell on the character screen when it's not telling you how many transfers you have, and the icon for the Market is missing.

    Tis temporary. Pick a different character that has a standard powerset, then switch characters, and that should resolve it. Sometimes the connection to the Market takes a shove to get it to work.
  4. Just for reference for the future, Hit Streak, your time conversion in the announcement was way off. It said 4 am PDT/11am EDT. Should have been 7 am EDT. Very confusing.
  5. I'm really not seeing how even Boosters, Converters, etc alter the game so much to worry about whether someone is "Paying to Win." The game can be played without them. They just make it slightly easier, or just easier, depending on how much you use.

    If anything, if you're teaming with these people in Trials, for example, they're paying to make your game easier as well. It's like getting those buffs without paying for them. The end result is the same.
  6. Quote:
    Originally Posted by Forbin_Project View Post
    It's also evidence that for the past 8 years marketing hasn't been getting the word out to people that this game still exists. The advertising for this game over the years has been practically nonexistant. Anyone who says otherwise is deluding themselves.

    There's no argument Marketing/PR did a fantastic job this time, but that doesn't make up for 8 years of silence. Only time will tell if this was a fluke or if they can turn this one success into a string of successes.
    The marketing department hasn't done it's job......yet the game is over 8 years old and still going.

    Something must be working for that to happen, and it's not just word of mouth. This game will never have the budget Blizzard or other major developers can throw at their PR machines. Our marketing department has been trying different things, and though some have not worked (like in-game ads), there is more to PR than big-budget commercials or trying to put ads into magazines that are going belly up as the industry dies.
  7. All the proof you need:

    'Only You' as sung by the Joker (Mark Hamill) at the end of Arkham City.


    THAT's what the Joker should be.
  8. Quote:
    How does blood bending mimic spirit bending exactly?
    My theory on that is that what Amon did wasn't the same as what Aang did. Amon was able to Ki Block the brain with his bloodbending technique, so the power was still there to bend, but the ability to use it is not, and can be reversed. Aang actually took the power out of them, so that it couldn't be restored.

    The untrained eye wouldn't be able to tell the difference, and for all intents and purposes they achieve the same result.
  9. Quote:
    Originally Posted by Leo_G View Post
    So the Nemekians killed their own eldest when it was all said and done? What a twist!

    But if I recall the actual DBZ plot, didn't Guru pass his 'status' to Dendei (sp?) before he died, leaving him with the secrets of the dragonballs? Or was it Kami that he got some sort of power from?
    Dende left with the Namekians to start their new planet, and when Kami merges with Piccolo in a later storyline, they go get Dende to be the new Earth Guardian, so they can still have Dragon Balls. Guru probably taught Dende how to make the balls back on old Namek.
  10. Why are we having a problem with a man that DROPPED A NUKE ON AN ENTIRE CITY FILLED WITH HIS OWN PEOPLE just so he could power himself up even more?

    There are no niceties in that kind of a battle. You win however you can. Surviving proves you're better, not how you did it.
  11. Without having to read through the entire Blaster forum, I'll just post my question here:

    How, exactly, are Blasters broken enough to need yet another tweak? Half my characters are Blasters, and for the most part, they do just fine. Are the problems people have with them based on reality, or just perception and feel? Is it realistic to expect more damage AND less weaknesses?

    Generally curious, from a long-time player and enjoyer of Blasters.
  12. Ok, I'll say it:


    The Goat is right on this one.

    If those systems were workable in an MMO, don't you think some form of them would be either in this game, or any game, by now? It's been almost 10 years since they started planning/developing CoH.

    Enough people steer their gameplay in an MMO toward the most efficient means of gaining stuff/levels that Devs intentionally steer the majority of their time designing content to facilitate it. It doesn't have to be a 50%+ majority, but just more than any other subgroup of players.

    Creating a character, gaining levels, hitting the cap, and then starting over is what CoH is built around. Everything that doesn't facilitate this gets pushed to the side, either to "when we can get to it" status, or into the "not worth the development time" bin.
  13. "I am the Alpha, and the Amiga!"

    "I am the terror that flaps in the night!"

    awesome
  14. I think the problem here is a general misunderstanding about this game.

    There are going to be arcs that are fun for some, but not for others. That is the way of life. There is nothing the Devs can do to change this. They can put in better difficulty sliders, they can customize the content to Hell and back, but there will be things that some people just don't find fun because it doesn't jive with their chosen method of play.

    I could see a reasonable argument put forth about extreme difficulty of a mission if it weren't the last mission of the entire arc, but we're talking about THE END. 'The End' no matter what arc we're talking about, is supposed to be harder than what you did before to get to that point. The End should have an extremely tough Boss fight, if not EBs. The End should not generally take less time than any one mission before it or have ways to skip around things.

    There are ways to mitigate difficulty already in place. Ignoring them doesn't invalidate them as relevant options. If you choose to play exclusively as support and wish to solo content, you will have a more difficult time compared to hardier ATs. If you choose to play without using IOs, generic or sets, you will have a more difficult time with the newer content compared to someone that does use those things. Difficulty sliders won't change this disparity.

    No one is saying people that have a hard time with 'X' are bad players. No one is saying that people that find 'X' easy are good players. 'X' is just not your cup of tea. Find a way to adapt, or don't. Other players do it all the time with other content.
  15. I would imagine it followed the same general idea that Origins were originally supposed to have, IE what you picked had a bearing on how you played. That origin idea got scrapped for what we have now. Might have suffered from "We need to hurry up and get this to Beta so we can hit a deadline."

    It would have been nice to see a system outside of combat that directly affects your character besides what they look like (costume editor), but it probably wasn't low-hanging fruit.
  16. If you're creative enough, no one will ever have the name before you grab it.

    If you can't think of the things that could go wrong with having multiple people with the same character name running around, or having large, ugly character names with globals (which some people like to keep to themselves) or server names (still won't solve multiple people wanting the same name), there's no point trying to convince you to think of a different way to come up with character names.

    "All the Good names are taken" is never valid. There is no reason to fix the naming system that's worth the effort or the grief it would cause to players who get along just fine with the current model.

    Saying things like "If I want to make a Flash character" tells us you're not creative enough. Be more original.
  17. Quote:
    Originally Posted by Inazuma View Post

    And there's still no explanation as to why Tarrlok can bloodbend at any time except during a full moon.
    Same reason Toph was able to figure out how to metal bend. Some folks manifest their abilities in different ways, and improve upon standard techniques. I don't think the Moon has to be full for any ability to bloodbend to surface. The Moon just heightens their abilities, and when it's full, that's when the amount of power most water benders would need to bloodbend is present. Water benders just assumed they could only bloodbend at full moon because that's the only time they ever saw it. Obviously Tarlok is stronger than the average water bender, or even stronger than an exceptional waterbender like Katara.
  18. Quote:
    Originally Posted by Chrome_Family View Post
    Be honest all the X-men movies (first 3) were all more or less surrounded by Wolverine as the main star.. it wasn't about the villians it was about him. So much so that Cyclops (the leader) barely had screen time in all three movies. Since the movie was surrounded around a hero it doesn't follow the same premise I am speaking of.
    Yes, Wolverine had a lot of screen time. Your original point was how to focus on the Villains. Your suggestion of the Injustice League reminds me of the Brotherhood of Mutants. In all the X-Men movies, it was more than just Magneto against the heroes, though he did get a lot of screen time himself. If you call the movie 'X-Men', of course it's gonna "surround" one of them in particular...the one the plot is driven around. I would imagine that if they ever get around to making Origins: Magneto, the master of magnetism would be front and center, even more than Prof X or anyone else.

    Quote:
    re-read the op .. the villians for some reason in DC are more relatable to the audiance and are more well known than the Marvel Villians. The Villians will make the story not corny.. and will be different from the Avenger approach. Then use the hero's as the foil to them..
    I didn't say it wasn't a bad idea. What I'm saying is that it's not groundbreaking to have a group of villains as the main foil. Hell, the original Batman movie had the trio of Penguin, Catwoman, and the Joker.
  19. for future reference, you probably want to redact the names before you post screenshots of chat text. What they said is the point, not who they are.
  20. Quote:
    Okay I GET it we don't have as many Red side SFs as we do Blue side TFs but why exactly is it necessary that the Red side WST and the Blue side WST be the same level range.
    Because as soon as they fixed it the way you'd like it, other people that were fine with the setup before would start complaining that the two WSTs weren't at the same range. It's also a lot easier to plan these things ahead of time if you're picking a level range first, rather than just two random TFs.

    That's not exactly a mechanism that's broke enough to worry about.
  21. To sum up, and correct me if I'm wrong:

    Instead of an Avengers clone, you'd rather they make JL into an X-Men clone.

    The Injustice League = Brotherhood of Mutants.

    I don't see how this would solve your problem of trying to avoid cliches or things that have been done in the past.

    I'd still go watch it, but there are way too many characters, Hero or Villain, for any of them to shine.

    The Justice League needs a threat that's bigger than any one or two of them could solve on their own. They need Darkseid, or Doomsday.

    If you're going to do a Villain-centric story, why not cull Justice?
  22. Quote:
    1) announcing when lights are going to spawn consistently before they spawn. (for some reason, people can see chat easier than the info in the ui.)
    2.) announcing when the air is crackling for those that were out of the warning area dealing with lights, coming back from the taboo hospital, etc.
    Does anyone else find this sad that people need to be told in small font chat text, rather than read it as it happens in big, red text that flashes up right in the middle of the screen? What exactly are people looking at while they play?

    Quote:
    I have noticed on several occasions that, despite no lights present, I was still at +3 only. The picture in this post clearly depicts this issue.
    The way I read the text you quoted, you don't get level shifted just because there are no lights. You earn shifts as lights are defeated. I've only seen 3 or 4 active at one time, so unless the shift lasts long enough to stack them through several cycles of light, you shouldn't always see more than a +4 or +5. I don't remember seeing all 6 lights active in one cycle, but I could be wrong. They seem to spawn a couple at a time, rather than the whole lot at once, like the portals for Black Swan.
  23. This game is generally so easy, I think a lot of people got used to steamrolling everything they did. Now that there's content that's designed not to be steamrolled, they can't handle a defeat. Their reactions to defeat are similar to people in real life that never hear the word 'No.' When someone finally denies them something, they can't handle it at first, and then they either learn from that and grow, or they stay stagnant and defiant, blaming others for their failure.

    You learn more from failing than you do from winning. Look at any inventor for an example. You might have gotten lucky and won the first time, or you might have done it right, but you'll never know. If you fail, you at least eliminate one possibility that didn't work. The fact that there's generally successful Leagues that can win more often than not says that figuring out this Trial can be done. The question becomes: Are you going to learn from mistakes, and adapt strategy, or are you going to do things the way you've done them in the past, expecting different results the next time? Glitches don't prevent victory every time. If they did, this Trial wouldn't be live right now.
  24. I think it's nice that the enemies can finally do something to us that previously only we could do to them. I look forward to seeing if they could do anything with Teleport Foe, since we already have anti-TP inspirational protection. New challenges are always welcome, especially if it throws a monkey wrench into the standard Target-Attack until defeated-Target next enemy loop.
  25. Quote:
    Originally Posted by Snow Globe View Post
    I've had around a 5% failure rate with Keyes (including pre-nerf), and a 0% failure rate with TPN on live. I have seen a 10%-12% failure rate with BAF & Lambda. DD is hit or miss, with more successes than failures (not at my home computer atm, but I'd guess around a 20%-30% failure rate). Underground and MoM have a consistent 50% (or greater) failure rate still. Right now, Magisterium is shaping up to be like DD in terms of failure rates.
    It's almost as if they were designed to get harder as they come out.... Uncanny.

    Are you just basing your "stats" on your own observations, which means just on your own server, or are you actually gathering information from other places? I'd say your numbers are either high, or based on early runs when they first went live. I've not seen the failure rate near as bad as what you claim, especially with time spent running those Trials multiple times.

    I don't see anything wrong with a 70% success rate for Magisterium, when it settles into it's post-new Trial groove, even with people slotting their Hybrid powers. Hard should actually be hard in practice, not just in theory.