Discussion: Jeff "Arbiter Hawk" Hamilton Developer Diary at Massively
Honestly this just feels like a rehash of previous articles. There's only so much that can be said about a trial and I think the Devs have said it to death, on massively and elsewhere.
Well I like Arbiter Hawk and the way he handles things professionally even when he does not agree and Hitstreak is new and has been cool so they both get a pass from me.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I appreciate the "pass" DK
We have to do articles from two perspectives. On one hand, we have to give insight into the process for the current users - which is why we do Ustream and Freedom Fridays on Facebook but we also want to do pieces like this where we're able to reach out to a much larger audience on sites like Massively, PC Gamer, MMORPG, OnRPG etc.
Sorry if this isn't "news" to you but hopefully it does its purpose of getting new people to join the game or getting someone who's played in the past stoked about the new content.
-HS
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Hmmm.
Marketing did something to promote the game to non-subscribers and people complain that it's not new information.
Marketing didn't do what someone thought they should do (TV ads, product placement in TV shows, etc) to try to bring in more players and Marketing is a bunch of incompetent slobs.
Got it.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
No putting words in my mouth, please.
It's not bad that it's not new, but Massively already had an article detailing the trial from back when it was -announced-. I just don't see a point to repeat the same information the same site has already had. Hawk isn't bringing any new perspective to the trial that wasn't already discussed -on the same site-. It's great that the company is working with gaming sites to get the word out. I just don't feel repeating the same thing on the same site is a worthwhile endeavor. Maybe it's some sort of warped shotgun logic that if you say the same thing over and over you'll hit new people.
Then again one has to question the logic of why anyone would think a single end game trial would be impetus for someone to join the game when it's a pretty long slog from 1 to 50 for a newbie, DFBabies an exception. It's more likely to pull in people that have played the game before as a new shiny. I mean I don't really think people join up with the 900 lbs gorilla int he room because they saw how OMG COOL YOU GET TO FIGHT WITH DOZENS OF OTHERS TO TAKE DOWN A DRAGON (if you manage to get through the other 6 bosses before it and the long dungeon crawl before them) Etc.
So yeah advertising is great. It doesn't have to be new stuff but maybe you could at least talk about the old stuff in new directions? I dunno cuz again, this article was just parroting what's been said before between the same site and other devs. Another perspective is cool when it's different, this isn't and I don't think anyone is fooled that this is some attempt to pull in new gamers.
No putting words in my mouth, please.
It's not bad that it's not new, but Massively already had an article detailing the trial from back when it was -announced-. I just don't see a point to repeat the same information the same site has already had. |
*shrug*
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No putting words in my mouth, please.
I said more players and non-subscribers. I didn't say new players.
As for what was said before on Massively about this very trial, when was the last article they had? I apparently missed seeing any articles that were more than just an announcement about the Magisterium Trial or Issue 23. The announcement didn't give the details that the Dev Diary entry did. They may have given more information on some other sites, but some people are picky about what sites they get their gaming information from.
Many people look specifically for the Dev Diary type posts on Massively and other sites because they like getting the viewpoint of the Developers rather than just some reviewers interpretation of something.
In the long run, I know I'm not the target audience for these articles.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Massively scored exclusive insight from Jeff "Arbiter Hawk" Hamilton about the new Magisterium trial in Issue 23: Where Shadows Lie
http://massively.joystiq.com/2012/05...-from-the-mag/ |
But, we also wanted to strike a balance between that difficulty and accessibility. We needed to design something that both casual and hardcore players wanted to complete and could complete, an incarnate trial that was not too complicated, but not too simple -- a "just right" Goldilocks design. |
Designing to help balance team composition |
The lesson we learned is a not a new one, but still a fundamental one for good design: Limit complexity to situations that call for it. Don't add it to every encounter for its own sake. |
We wanted to make Tyrant immensely powerful right out of the gate, but we also wanted to make sure the fight could be completed by pickup Leagues as long as they all met the entry requirements. |
To do this, we gave him high base levels of power, but we then gave players the option to sever his connections to his power source. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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well i understand wanting to give a background on the new trial. and that they have had a long haul withthe trial, but hate to say it "its a bit of a fail".
right now on lots of servers people are "farming " the trial. going in and doing the first set of mobs and then quitting and repeating about 6 times to unlock the slot.if it is such a great trial why all of the farming? and the slot power it unlocks ,is So-So, i have it in my tray but not sure how often I will use it.
it cant be all the players fault.
I have done 5 full trials succeeded once and failed 4 times,mostly due to PUG not listening.
just no EPIC/fun feel to the trial, felt grindy on the first run. to best succeed 6 of us were stationed to take out the "lights" when they spawned, others had the duties of the fight the last boss. good teamwork succeeds.
Fluffy Bunny 1 Person SG
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Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
The PuG trials that have actually tried to complete the trial on Liberty that I have been on have - with the exception of the first one I tried - succeeded. I love this trial, and that says a LOT - I'm not a fan of large end-game trials at all (not that I don't do them, obviously).
Having said that, the key words in the first sentence are actually tried to complete the trial.
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Fighting the AV's is not that bad, it just takes double the time to kill them than it does the 250 IDF for a measly 4% ixp not to mention Tyrant taking about ten times longer giving a CRAP reward table AND a lousy 1% ixp.
Players are responding "exactly" the way the devs were informed they would during BETA and the devs don't seem to have an issue with it.
There are more than enough Full MAG teams being done on Freedom server so there really is no need for anything other than a Tyrant tweak to the recommended level that was suggested in BETA.
I also think people need to stop calling for "other" people's advanced ixp to be nerfed in the sole area where it can be earned as that makes no sense whatsoever.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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I assumed that was the intent behind the design of the trial. You may not be able to get a PUG together that can defeat Tyrant, but it won't stop anyone from unlocking their Hybrid slot. Seemed like a sensible "fail-safe" approach, especially with the concideration that there are currently no other ways to earn the appropriate iXP.
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Except that isn't happening at the moment. Except that PUGs seldom, if ever, can choose team composition, especially since it requires Lore & Destiny unlocks. Need to apply the same lesson to the Tyrant fight. Light wells and Zeus Lightning every 30 seconds (on top of massive particle effects that don't always show for everyone), and a shifting regen bonus for the AV all the while trying to keep an eye on level shift (which apparently doesn't always shift the entire league) is, in a word, complex. |
Compare Magi to Lambda (teammates messing up temp powers), BAF (teammates messing up Prisoner escape), Keyes (again, temp powers: also getting hit w/ Obliteration beam too often), TPN (screw up on cameras, civilians, technicians), or MoM (pink patches, storm voids, KB on GMs): notice that Magi doesn't really have a "this one teammate can screw up everything for everyone" situation like the previous ones, which I guess is what they mean by casual and hardcore players being able to get along. The mechanics are extremely simple: kill stuff, kill more stuff, kill more stuff (with portals), kill big stuff (with Pillars).
Requiring Destiny and Lore doesn't have any affect on team composition: whether you take a blaster, corrupter, or tank, all that matters is Destiny and Lore. Cole's heavy debuff resistance decreases the chance that people hand pick debuff-heavy characters- shunning others- to complete the task.
Yes, tell that to all the failed leagues. So the entry requirements are that a player has unlocked but not necessarily slotted Lore and Destiny. This could mean that they are +0 (completely unslotted) vs a level 54+6 AV. Taking the light wells out lasts under 30 seconds, so that bonus doesn't last long. |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I don't really see how PS failed in the areas you're criticizing. Magi is extremely simple, requires very little instruction, and the little instruction that is required only needs at best only really need 6 people tops to execute them.
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And in at least one glaring example not working as stated.
This argument has merit: if you and your 23 leaguemates manage to unlock (but don't slot) Lore and Destiny, and are still +0 (not even Alpha level-shifted) when going into Magi, then you may have some difficulty... not as much difficulty as actually finding 23-such leaguemates, but some difficulty.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
The results live just totally disagree with the "extremely simple" part based on reported failure rates. Sorry....
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It's no different than any other trial with a hard end boss.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
My experience: Got tired of failing the trials, once one was successfully completed, switched to farming the ixp. Unlocked hybrid on two chars, slotted one, ignored the other.
Haven't been back since.
On the other hand, other Trials seem to be going strong.
So, when is i24 coming out?
Ignoring anyone is a mistake. You might miss something viral to your cause.
My experience: Got tired of failing the trials, once one was successfully completed, switched to farming the ixp. Unlocked hybrid on two chars, slotted one, ignored the other.
Haven't been back since. On the other hand, other Trials seem to be going strong. So, when is i24 coming out? |
For the first 5 minutes of the Tyrant fight no one died. . . No one. . . I died once the entire trial when I got stuck summoning PA and we averaged maybe 1 death per lightning storm. Tons of debuffs, and plenty of damage and another failure. 3 people who had the badge for the trial kept saying I dont see why we are failing this, this team did better than the team I succeeded on, and so on. . .
Sorry, I usually like a challenge but with limited time to play, this trial (other than farming it) wont be on my rotations at all.
This argument has merit: if you and your 23 leaguemates manage to unlock (but don't slot) Lore and Destiny, and are still +0 (not even Alpha level-shifted) when going into Magi, then you may have some difficulty... not as much difficulty as actually finding 23-such leaguemates, but some difficulty.
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Massively scored exclusive insight from Jeff "Arbiter Hawk" Hamilton about the new Magisterium trial in Issue 23: Where Shadows Lie
http://massively.joystiq.com/2012/05...-from-the-mag/
Jessie Lawrence
Assistant Community Manager
Paragon Studios
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