Discussion: Jeff "Arbiter Hawk" Hamilton Developer Diary at Massively


Agent White

 

Posted

Massively scored exclusive insight from Jeff "Arbiter Hawk" Hamilton about the new Magisterium trial in Issue 23: Where Shadows Lie

http://massively.joystiq.com/2012/05...-from-the-mag/

Quote:
The Magesterium incarnate trial is arguably the centerpiece of Issue 23, and Associate Designer Jeff Hamilton flew in to give us the skinny on this chaotic fight. You can get all the details on the Magisterium as well as an exclusive sneak peek at images from the fight, all after the jump!


Jessie Lawrence
Assistant Community Manager
Paragon Studios

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Posted

Honestly this just feels like a rehash of previous articles. There's only so much that can be said about a trial and I think the Devs have said it to death, on massively and elsewhere.


 

Posted

Well I like Arbiter Hawk and the way he handles things professionally even when he does not agree and Hitstreak is new and has been cool so they both get a pass from me.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I appreciate the "pass" DK

We have to do articles from two perspectives. On one hand, we have to give insight into the process for the current users - which is why we do Ustream and Freedom Fridays on Facebook but we also want to do pieces like this where we're able to reach out to a much larger audience on sites like Massively, PC Gamer, MMORPG, OnRPG etc.

Sorry if this isn't "news" to you but hopefully it does its purpose of getting new people to join the game or getting someone who's played in the past stoked about the new content.

-HS


Jessie Lawrence
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Posted

Hmmm.

Marketing did something to promote the game to non-subscribers and people complain that it's not new information.

Marketing didn't do what someone thought they should do (TV ads, product placement in TV shows, etc) to try to bring in more players and Marketing is a bunch of incompetent slobs.

Got it.


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Posted

No putting words in my mouth, please.

It's not bad that it's not new, but Massively already had an article detailing the trial from back when it was -announced-. I just don't see a point to repeat the same information the same site has already had. Hawk isn't bringing any new perspective to the trial that wasn't already discussed -on the same site-. It's great that the company is working with gaming sites to get the word out. I just don't feel repeating the same thing on the same site is a worthwhile endeavor. Maybe it's some sort of warped shotgun logic that if you say the same thing over and over you'll hit new people.

Then again one has to question the logic of why anyone would think a single end game trial would be impetus for someone to join the game when it's a pretty long slog from 1 to 50 for a newbie, DFBabies an exception. It's more likely to pull in people that have played the game before as a new shiny. I mean I don't really think people join up with the 900 lbs gorilla int he room because they saw how OMG COOL YOU GET TO FIGHT WITH DOZENS OF OTHERS TO TAKE DOWN A DRAGON (if you manage to get through the other 6 bosses before it and the long dungeon crawl before them) Etc.

So yeah advertising is great. It doesn't have to be new stuff but maybe you could at least talk about the old stuff in new directions? I dunno cuz again, this article was just parroting what's been said before between the same site and other devs. Another perspective is cool when it's different, this isn't and I don't think anyone is fooled that this is some attempt to pull in new gamers.


 

Posted

Quote:
Originally Posted by Agent White View Post
No putting words in my mouth, please.

It's not bad that it's not new, but Massively already had an article detailing the trial from back when it was -announced-. I just don't see a point to repeat the same information the same site has already had.
That's what entertainment news media does, on all levels and in all genres.

*shrug*


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Posted

No putting words in my mouth, please.

I said more players and non-subscribers. I didn't say new players.

As for what was said before on Massively about this very trial, when was the last article they had? I apparently missed seeing any articles that were more than just an announcement about the Magisterium Trial or Issue 23. The announcement didn't give the details that the Dev Diary entry did. They may have given more information on some other sites, but some people are picky about what sites they get their gaming information from.

Many people look specifically for the Dev Diary type posts on Massively and other sites because they like getting the viewpoint of the Developers rather than just some reviewers interpretation of something.

In the long run, I know I'm not the target audience for these articles.


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Posted

Quote:
Originally Posted by Hit Streak View Post
Massively scored exclusive insight from Jeff "Arbiter Hawk" Hamilton about the new Magisterium trial in Issue 23: Where Shadows Lie

http://massively.joystiq.com/2012/05...-from-the-mag/
Quoting from the article:
Quote:
But, we also wanted to strike a balance between that difficulty and accessibility. We needed to design something that both casual and hardcore players wanted to complete and could complete, an incarnate trial that was not too complicated, but not too simple -- a "just right" Goldilocks design.
Except that isn't happening at the moment.

Quote:
Designing to help balance team composition
Except that PUGs seldom, if ever, can choose team composition, especially since it requires Lore & Destiny unlocks.

Quote:
The lesson we learned is a not a new one, but still a fundamental one for good design: Limit complexity to situations that call for it. Don't add it to every encounter for its own sake.
Need to apply the same lesson to the Tyrant fight. Light wells and Zeus Lightning every 30 seconds (on top of massive particle effects that don't always show for everyone), and a shifting regen bonus for the AV all the while trying to keep an eye on level shift (which apparently doesn't always shift the entire league) is, in a word, complex.

Quote:
We wanted to make Tyrant immensely powerful right out of the gate, but we also wanted to make sure the fight could be completed by pickup Leagues as long as they all met the entry requirements.
Yes, tell that to all the failed leagues. So the entry requirements are that a player has unlocked but not necessarily slotted Lore and Destiny. This could mean that they are +0 (completely unslotted) vs a level 54+6 AV. Taking the light wells out lasts under 30 seconds, so that bonus doesn't last long.

Quote:
To do this, we gave him high base levels of power, but we then gave players the option to sever his connections to his power source.
Without adequate visual clues or explanation.




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Posted

Quote:
Originally Posted by Agent White View Post
Honestly this just feels like a rehash of previous articles. There's only so much that can be said about a trial and I think the Devs have said it to death, on massively and elsewhere.
The article gives plenty of story context and helps bring new or returning players up to speed on the background to the final battle of the war.


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Posted

Quote:
Originally Posted by Golden Girl View Post
The article gives plenty of story context and helps bring new or returning players up to speed on the background to the final battle of the war.
like the others didn't? Point missed entirely.


 

Posted

Quote:
Originally Posted by Agent White View Post
like the others didn't? Point missed entirely.
It gives way more than the earlier article on the Trial.


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Posted

well i understand wanting to give a background on the new trial. and that they have had a long haul withthe trial, but hate to say it "its a bit of a fail".

right now on lots of servers people are "farming " the trial. going in and doing the first set of mobs and then quitting and repeating about 6 times to unlock the slot.if it is such a great trial why all of the farming? and the slot power it unlocks ,is So-So, i have it in my tray but not sure how often I will use it.

it cant be all the players fault.

I have done 5 full trials succeeded once and failed 4 times,mostly due to PUG not listening.

just no EPIC/fun feel to the trial, felt grindy on the first run. to best succeed 6 of us were stationed to take out the "lights" when they spawned, others had the duties of the fight the last boss. good teamwork succeeds.


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Posted

The PuG trials that have actually tried to complete the trial on Liberty that I have been on have - with the exception of the first one I tried - succeeded. I love this trial, and that says a LOT - I'm not a fan of large end-game trials at all (not that I don't do them, obviously).

Having said that, the key words in the first sentence are actually tried to complete the trial.


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Posted

Quote:
Originally Posted by MadHobbit View Post
it cant be all the players fault.
I have not seen "anything" listed that could actually be described as "fault" on the players behalf. Farming is not against the rules in any form so there is no "fault" on the players side because they want to unlock their Hybrid slot efficiently.

Fighting the AV's is not that bad, it just takes double the time to kill them than it does the 250 IDF for a measly 4% ixp not to mention Tyrant taking about ten times longer giving a CRAP reward table AND a lousy 1% ixp.

Players are responding "exactly" the way the devs were informed they would during BETA and the devs don't seem to have an issue with it.

There are more than enough Full MAG teams being done on Freedom server so there really is no need for anything other than a Tyrant tweak to the recommended level that was suggested in BETA.

I also think people need to stop calling for "other" people's advanced ixp to be nerfed in the sole area where it can be earned as that makes no sense whatsoever.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Players are responding "exactly" the way the devs were informed they would during BETA and the devs don't seem to have an issue with it.
I assumed that was the intent behind the design of the trial. You may not be able to get a PUG together that can defeat Tyrant, but it won't stop anyone from unlocking their Hybrid slot. Seemed like a sensible "fail-safe" approach, especially with the concideration that there are currently no other ways to earn the appropriate iXP.



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Posted

Quote:
Originally Posted by _Toxa_ View Post
I assumed that was the intent behind the design of the trial. You may not be able to get a PUG together that can defeat Tyrant, but it won't stop anyone from unlocking their Hybrid slot. Seemed like a sensible "fail-safe" approach, especially with the concideration that there are currently no other ways to earn the appropriate iXP.
I agree with this statement.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Snow Globe View Post

Except that isn't happening at the moment.


Except that PUGs seldom, if ever, can choose team composition, especially since it requires Lore & Destiny unlocks.


Need to apply the same lesson to the Tyrant fight. Light wells and Zeus Lightning every 30 seconds (on top of massive particle effects that don't always show for everyone), and a shifting regen bonus for the AV all the while trying to keep an eye on level shift (which apparently doesn't always shift the entire league) is, in a word, complex.

I don't really see how PS failed in the areas you're criticizing. Magi is extremely simple, requires very little instruction, and the little instruction that is required only needs at best only really need 6 people tops to execute them.

Compare Magi to Lambda (teammates messing up temp powers), BAF (teammates messing up Prisoner escape), Keyes (again, temp powers: also getting hit w/ Obliteration beam too often), TPN (screw up on cameras, civilians, technicians), or MoM (pink patches, storm voids, KB on GMs): notice that Magi doesn't really have a "this one teammate can screw up everything for everyone" situation like the previous ones, which I guess is what they mean by casual and hardcore players being able to get along. The mechanics are extremely simple: kill stuff, kill more stuff, kill more stuff (with portals), kill big stuff (with Pillars).

Requiring Destiny and Lore doesn't have any affect on team composition: whether you take a blaster, corrupter, or tank, all that matters is Destiny and Lore. Cole's heavy debuff resistance decreases the chance that people hand pick debuff-heavy characters- shunning others- to complete the task.

Quote:
Originally Posted by Snow Globe View Post

Yes, tell that to all the failed leagues. So the entry requirements are that a player has unlocked but not necessarily slotted Lore and Destiny. This could mean that they are +0 (completely unslotted) vs a level 54+6 AV. Taking the light wells out lasts under 30 seconds, so that bonus doesn't last long.
This argument has merit: if you and your 23 leaguemates manage to unlock (but don't slot) Lore and Destiny, and are still +0 (not even Alpha level-shifted) when going into Magi, then you may have some difficulty... not as much difficulty as actually finding 23-such leaguemates, but some difficulty.


 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
Magi is extremely simple, requires very little instruction, and the little instruction that is required only needs at best only really need 6 people tops to execute them.
The results live just totally disagree with the "extremely simple" part based on reported failure rates. Sorry....


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
I don't really see how PS failed in the areas you're criticizing. Magi is extremely simple, requires very little instruction, and the little instruction that is required only needs at best only really need 6 people tops to execute them.
Except if you are talking about taking out the lights, that mechanic specifically has been shown to be not working.

Quote:
Originally Posted by Zeh_Masteh View Post
The mechanics are extremely simple
And in at least one glaring example not working as stated.

Quote:
Originally Posted by Zeh_Masteh View Post
This argument has merit: if you and your 23 leaguemates manage to unlock (but don't slot) Lore and Destiny, and are still +0 (not even Alpha level-shifted) when going into Magi, then you may have some difficulty... not as much difficulty as actually finding 23-such leaguemates, but some difficulty.
I've seen anywhere between 5%-60% without at least one level shift. I've seen many with only 1 level shift. It isn't that hard to find examples of less than full shifts on smaller servers.




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Posted

Quote:
Originally Posted by Darth_Khasei View Post
The results live just totally disagree with the "extremely simple" part based on reported failure rates. Sorry....
Right because no trial has reported failures within the first week of going live. We all ran MoM and Underground perfectly from the get go.

It's no different than any other trial with a hard end boss.


 

Posted

Quote:
Originally Posted by Agent White View Post
Right because no trial has reported failures within the first week of going live. We all ran MoM and Underground perfectly from the get go.

It's no different than any other trial with a hard end boss.
I've had around a 5% failure rate with Keyes (including pre-nerf), and a 0% failure rate with TPN on live. I have seen a 10%-12% failure rate with BAF & Lambda. DD is hit or miss, with more successes than failures (not at my home computer atm, but I'd guess around a 20%-30% failure rate). Underground and MoM have a consistent 50% (or greater) failure rate still. Right now, Magisterium is shaping up to be like DD in terms of failure rates.




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Posted

My experience: Got tired of failing the trials, once one was successfully completed, switched to farming the ixp. Unlocked hybrid on two chars, slotted one, ignored the other.

Haven't been back since.

On the other hand, other Trials seem to be going strong.

So, when is i24 coming out?


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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
My experience: Got tired of failing the trials, once one was successfully completed, switched to farming the ixp. Unlocked hybrid on two chars, slotted one, ignored the other.

Haven't been back since.

On the other hand, other Trials seem to be going strong.

So, when is i24 coming out?
Hass I dont always agree with you but I am in complete agreement with you on this. Tried this trial 10 times, on 10 different teams, and have failed all 10. Even ran with a MO team and we missed the 3 AV's by 2 seconds. . . Undeterred we pressed on. . . Took down the raven B**** in 2 mins flat, had the Big Guy down to 12% hp and all of sudden. . . Bam, lightning storm, lights, and he was back at 30%. . .

For the first 5 minutes of the Tyrant fight no one died. . . No one. . . I died once the entire trial when I got stuck summoning PA and we averaged maybe 1 death per lightning storm. Tons of debuffs, and plenty of damage and another failure. 3 people who had the badge for the trial kept saying I dont see why we are failing this, this team did better than the team I succeeded on, and so on. . .

Sorry, I usually like a challenge but with limited time to play, this trial (other than farming it) wont be on my rotations at all.


 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
This argument has merit: if you and your 23 leaguemates manage to unlock (but don't slot) Lore and Destiny, and are still +0 (not even Alpha level-shifted) when going into Magi, then you may have some difficulty... not as much difficulty as actually finding 23-such leaguemates, but some difficulty.
It doesn't take 23 such league members to radically reduce the probability of success.


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