UberRod

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  1. Why have 3 Luck of the Gambler and an end reduc. in Weave when you could have 4 LoTG?

    Personally I never cared for Aegis as a set as I usually 3 slot my dam res powers and the set bonuses for just 3 are crap.

    In terms of set bonuses for 3 slotted damage resist powers I'm not too crazy about any res set.
  2. Volunteer for the reinforcement spawn killing team. You want lots aggro for that.

    Typically with the BAF there is little need to continue to tank after everyone piles on them. They don't move around all that much. The important part is leading them together in the first place.
  3. Quote:
    Originally Posted by blueruckus View Post
    Curious about this too, is it just a matter of having tons of patience?
    Patience? You only have like, 18 minutes. It must be possible as the Master of requires that you do it.
  4. Quote:
    Originally Posted by Leandro View Post
    Was that followed by the new people in the queue refusing to hand over the grenades because "he knows when to use them", then wasting them while the team is fighting the ambushes, leading to the league running out of grenades when Marauder is at 2% health and then failing the trial?

    Because that's why I haven't logged into the game since Friday.
    And that is why I just run BAF trials. Heck of a lot easier. I'll spend threads to unlock Interface and Destiny, just don't expect me to like doing a Lambda trial.

    Needing the grenades and acids suck. It just flat out sucks.

    It would be better if we had a timed run to attack and destroy the doors rather than have to get acids. Maybe make the sabotage part help reduce the number of doors that spawn reinforcements. If you don't destroy them all before Marauder shows up then you need to attack the doors while dealing with Marauder and active reinforcements spawning.

    And make Marauder tougher, even a lot tougher, but skip the enraged bit. Let the teams defeat him without needing to pacify him. I would play that trial.

    To sum up, ditch the need for grenades and acids and find some other balanced mechanic that doesn't suck.

    By the way how do you defeat Marauder if you don't use the grenades?
  5. Quote:
    Originally Posted by Dechs Kaison View Post
    I dunno what problems you're having with Lambda, but I've yet to fail more than one in about 15 runs.

    Also, it's the only alternative for now.



    I have realistic expectations from the devs. They came up with these trials, they intend for more. They intend a soloer, who has no need for these powers, to not gain them quickly. They have succeeded.

    The trials are fun, I enjoy running them as many times as it takes because I enjoy the company of 15 (23) other friends. It's better than running ITFs ad naseum.
    Why are you assuming that soloers have no need incarnate power? I'm sure there is quite a bit of solo content that one wouldn't want to do unless you had incarnate powers backing you up. Malta, Knives of Artemis, Carnies, etc.
  6. Quote:
    Originally Posted by Arbegla View Post
    Actually a lot of WP's toughness comes from +regen, which can be increased via +hp (those 20% hp from accolades adds up fast) then resistance covers some of the major holes (lethal/smash) and def covers the rest (fire/cold/nrg/neg)

    Its just that most people don't build for +regen on willpowers, due to not getting much bang for the buck, and resistance is so hard to get via sets that defense is the only real viable option to shoot for.

    But, with everyone going for defense, the sets that offer the most defense (Kinetic Combats for example) shoot up in price, which makes getting your softcap defense that much harder.

    I went for a resistance/regen build, with high lethal/smash resistance, and higher regeneration (enhanced by my alpha choice, Spiritual, which also gives me more uptime on my AoEs, which allows me to chew up the romans before i suffer serious hurt on my HP bar)

    It seems to work well enough to handle tanking, especially with just about any buff/debuff combination as lowering the incoming damage i take helps a lot. Plus its makes fortitude and cold/FF shields that much more valuable. (where they don't really help out a softcapped WP much, unless they are getting debuffed, but as has already been stated, once you get debuffed, its just a matter of time before you fall)
    My WP s/l resistance (at normal resting rate) is 71.34% (90 with SoW). Defense is at 20.19%. Resting Regen is 55.3%. I thought that my main problem was the anti-defense of the cimerorans rather than damage spikes. All I know is that by thinning a group as much as possible keeps me healthy. After taking tough and weave, and combat jumping and maneouvers, I don't feel nervous about tanking the ITF at all anymore. And my inv tank is pretty much impervious.

    But it makes me want to go Spiritual with my alpha slot for the extra regen for my WP tank. Maybe even the Rebirth Destiny slot.
  7. Yeah, tanking BAF is so much easier. Your main concern is pulling the AV's. You really need 24 people with the third team taking out reinforcements as they pop up. That is classic tanking and is easy.

    With Lambda you will get chewed up. Only two teams and it's easy to get overwhelmed.
  8. I have a WP/SS tank and what I do is to take out the legenarii first and save the lieutenants for last. The faster you thin the herd, the less the combined might of SD will get you. So take out surgeons first since they heal, then take out minions, then lieutenants and then bosses.

    If you let the group get too big, you will be overwhelmed. A lot of WP is defense, which Shield can negate. Oh, and get tough and weave.
  9. Quote:
    Originally Posted by CaptSammy View Post
    Higher judgement tiers DO NOT do more damage. They just get more/better side affects, better range, more targets, etc. All secondary effects.
    The tier 3 and 4 judgement powers say in the description that they do more damage than tier 1.

    So yeah, the higher tiers DO do more damage.
  10. I was leaning towards Barrier and the +def/+dam res.
  11. Yeah, stealth on a tank is just counter productive and goes against everything the AT stands for.

    I agree, dump energy torrent and get laser eye beams instead. It has a -def component and doesn't do knockback.
  12. Quote:
    Originally Posted by Photonstorm View Post
    Yesterday, I ran 10 Lambda and 1 BAF, all of them were successful. Reward Tables were Common x3, Uncommon x4, Rare x2, and Very Rare x2. I also got 2 extra Uncommons becasue I got the Synchronized badge in Lambda, and that otherone in BAF for not desactivating the towers. Got 2 Empyrean Merits, and around 60 Astral Merits. 9 of the Astral were from winning Lambda since you get an Astral instead of an Empyrean when you got one for the day for that trial. 2 other Astral Merits came from getting back again the Synchronized badge in subsequent runs. Also got around 70 Threads from defeats, well 10 of those were Shards converted at the 10:10 ratio.

    10 Lambda runs unlocked Interface and Destiny, that could be easily slotted with Rares with the drops I had. Judgement slot is unlocked at 12% with just one run of the BAF. The only Inf I paid was 2.5 millions for converting 10 Shards to 10 Threads.

    Now, this defender has the Interface Rare Reactive, and the Destiny Rare Clarion. In the trials, I am level 50 (+2), I do more damage, and I have perma-mez protection. And from there, it gets easier and faster, and as more people get Incarnate Shifts and powers, trials will be done faster. As people know more about them and what to expect it will go faster.

    All of this don't have a time limit, with the exception of the Empyrean Merit on a 20 hrs timer for each trial.
    I am jealous. I ran 4-5 Lambda and 4-5 BAF, all of them failed. The first BAF was headed to a win, but we all got booted by that bug. The last Lamba had Marauder down to about half health, but we ran out of time/grenades.

    I've slotted Judgement with the 1st tier Pyronic, unlocked Interface, but haven't been able to slot it. I've got only 2% of Lore unlocked and about 21% of Destiny. And the Judgement was unlocked mostly by spending threads on ixp.

    I'm happy to see that once I start actually winning at the trials that the reward tables are so good.
  13. Quote:
    Originally Posted by EnigmaBlack View Post
    If the above is true then it appears that we have been encouraged to repeat the same content over and over again collecting shards for the last two issues for what reason? It's almost like investing time/money into a stock that the seller knows won't be worth much in the future but encourages you to buy it. You also can't resell it or trade it for something else so you're stuck with it.

    I think the altitis solves most of the "have enough shards for new powers on day 1" issue.

    If someone stockpiles enough shards for the new powers day one I doubt they will stockpile them in copious amounts across all their eligible toons. And if so, they earned it by playing the content, they might as well be able to use it for something useful to them.
    This is true. All of my 50s I've been running through the incarnate content have very little extra shards. At most I had 13. Now if I was just running one toon to the exclusion of all else, then I might have quite a bit more. This game encourages having lots of alts. Now we are being punished for this.
  14. Quote:
    Originally Posted by Quasadu View Post
    My expectation is that there will be a new tier of salvage and components like Shards or Threads that will be used to craft the next wave of Incarnate powers. Whether these will be introduced with the next wave of trials depends on whether those trials are related to the new powers or the ones we have now.

    The reason I say there will be a new salvage for the new powers is the same reason we got threads instead of just using Shards again - the Devs will not want everyone to be able to stockpile enough components to just have everything on day one of the new powers going live. They will want you to do the content.
    Here's my problem. You say the Devs will not want everyone to be able to stockpile enough components to just have everything on day one. Why are they dictating how we play the game? If I spent lots and lots of time stockpiling shards and Notices of the Well, why should I be punished for my efforts because I'm not playing the game the arbitrary way the devs think it should be played?

    Folks will now stockpile threads, so for the next 4 slots to open up we will then get a third incarnate currency? This needs to stop. We shouldn't have the thread currency in the first place. They should have stuck with shards.

    A friend of mine sees this as more of a way to get extra inf out of the game to handle the huge inflation. Purple recipes used to sell for 20 million, not 500 million (or more). Thus you have a cost of 1 billion inf to create a very rare thread based component. Or if you have lots of shards you can convert them (for a cost) to get the threads you need. Another inf sink.

    If you don't want to spend inf then you have to grind 2 trials over and over again. Again the devs are dictating how we play the game by forcing us to play 2 trials to make any real progress. 2 threads from Apex and Tin Mage? That's a joke and an insult. A mere token effort to make it appear that they are offering more content than just the two trials. But in reality? You need to grind the 2 new trials to make real progress. Sure you can get a rare or very rare component as a reward which helps, but I'm guessing it will be, well... rather rare to get.

    Notices of the Well were received once a week and you needed 4 to get a tier 4 boost. That's a month of effort regardless of how many shards you have. Multiply that by 4 new slots and it would still take lots of time. And the few people working hard to hoard Notices, well, good for you. You don't deserve to be punished for your efforts.

    I'm very much against the devs dictating how we should be playing and also how they are limiting our content.
  15. Quote:
    Originally Posted by Daemodand View Post
    Maybe it gets better when you have 2 level shifts?
    Except the extra 2 level shifts only work in the incarnate trials, not in the rest of the game.
  16. I maintain that there is no reason at all to have the thread system. The shard system was just fine, especially since you could only get Notices once a week which acted as a gate to slow progress regardless of how many shards one had.

    The Devs should have just stuck with the shard system and forgot about the thread concept. It is not necessary and is overly complicated. If I finish a trial I have to open up my incarnate powers window and sit and figure out which component I need and that takes time. I feel rushed and anxious because I don't want to accidentally get booted or something and lose the reward windows and I don't want to make a mistake and pick the wrong component.

    And if I want to build the very rare component I will need 4 rare components (400 million inf right there, and also 400 extra threads) plus 600 million inf. A billion inf to create one very rare component. Really? Sure I can wait and hope that a very rare component pops on the reward table, or run 30 successful trials and spend Empyrean merits to get it, but still...

    No reason not to keep the shard system, except for some misguided idea that shard hoarders need to be punished. My toons don't have that many shards saved up. At most I had 13 extra.
  17. Be prepared to weep like a baby and feel like a blaster, especially in the lambda trial.
  18. Yeah, level 54's hit really hard. Enough to make a tank feel like a squishy.
  19. Quote:
    Originally Posted by Nalrok_AthZim View Post
    *points to the giant fist-shaped dent in his chest*

    Seriously, that dude hits like a train. Had an absolute blast failing my first Lambda Sector run (seriously, I had fun). Looks like the slots are gonna be a tad slow to unlock, but then again I've only done it once and I'm at 15% Interface.

    Thanks for the content, Devs!

    First person to reply to this post with a snarky, sarcastic wad of garbage gets to see Marauder's fist up close.
    That's why a big message flashes across your screen saying, "Nova Fist! Move out of range!"
  20. UberRod

    issue20 tuesday?

    Quote:
    Originally Posted by Haterade View Post
    You missed it.
    Cool. Thanks.

    Now if we can convince them to stick with the 10 shards = 610 threads...
  21. UberRod

    issue20 tuesday?

    Quote:
    Originally Posted by Matt_King View Post
    Patch notes are up now.
    Few mistakes though. 10 shards =610 threads every 20 hours instead of 10:10. Unless the devs got really generous.

    Also they don't mention that the level shift for Destiny and Lore are only active during the incarnate trials.

    And unless I missed it I don't remember seeing anything about shards dropping while exempted.
  22. Yeah, I have tons of defense with Weave, Combat Jumping as well as Maneuvers in addition to the other normal defense powers found in Willpower.

    I had been leaning towards Spiritual for the extra regen and of course attack recharge. I had wanted to know if the dam res from Cardiac was worth it for a WP tank. My Inv tank has Cardiac and loves it.
  23. Quote:
    Originally Posted by GI Justice View Post
    My suggestion: Powered Armor

    Tier 1: Toggle. Armored Exoskeleton. +25% resistance to Lethal/Smashing, .24 endurance per second.

    Tier 2: Auto. Insulated Underlay. +15% resistance to Toxic, 10% resistance to Fire/Cold/Energy/Negative.

    Tier 3: Toggle/Taunt aura. Magnetic Overlay. +300% taunt(same as WP), + 5% resistance to Lethal/Smashing. 10% resistance to Energy/Negative. +5% defense to Lethal/Smashing/Fire/Cold/Energy/Negative/Psionic. .52 endurance per second.

    Tier 4: Click/Mez protection. Hydraulic Aid. +40% strength(damage) to Lethal/Smashing, +20% strength(damage) to Fire/Cold/Energy/Negative/Toxic for 120 seconds. 10000% Resistance to Knockup, knockback, repel. -12.975 to stun, held, sleep, immobilize for 120 seconds. 20 endurance per cast, recharge time 240 seconds.

    Tier 5: Toggle. Filtration System. +25% resistance to Toxic, +10% resistance to Energy, +15% resistance to runspeed, -endurance, recharge, recovery, and regeneration debuff. +20% strength to regeneration. .26 endurance per second.

    Tier 6: Auto. Impervium Reinforcement. +5% resistance to Fire/Cold/Energy/Negative/Toxic(Unenhanceable). +10% resistance to Psionic(Unenhanceable). +5% defense to Smashing/Lethal/Fire/Cold/Energy/Negative. +10% Defense to Psionic. +Max HP. +20% resistance to defense debuff(Unenhanceable).

    Tier 7: Ranged attack. Chassis Blast. 100-115 damage(energy) to target. 50% chance for mag. 2 stun. -10% defense to target for 10 seconds. -15% to all damage/resistance for 10 seconds, after cast(to self). 20 endurance per cast, recharge time 60 seconds.


    Tier 8: Auto. Endoskeletal Augmentation. +20% to Flight Speed, Run Speed, Jumping Speed. +15% resistance to recharge, runspeed, -endurance, recovery, and regeneration debuff. +20% resistance to defense debuff(Unenhanceable).

    Tier 9: Click. Limiter Removal. +30% defense to Lethal/Smashing/Fire/Cold/Energy/Negative/Psionic for 120 seconds. +100% to Regeneration(Unenhanceable) for 120 seconds. +40% to Recovery(Unenhanceable) for 120 seconds. +40% strength to all damage for 120 seconds. -21.625 to stun/sleep/hold/immobilize for 120 seconds. +80% resistance to -Endurance for 120 seconds. +50% strength to recharge for 120 seconds. +1000% resistance to knockup, knockback, and repel. After 120 second duration, -100 endurance, and special damage to self, leaving 100 Hit Points. -40% to all damage for 20 seconds, after 120 second duration.
    Wait, you are putting an attack in an armor set? I don't think that's legal.
  24. For a Willpower tank, and looking at boosting survivability, would spiritual or cardiac alpha boosts work out? Cardiac has extra dam res, and spiritual has extra heal for regen. Granted I don't need the end reduction in Cardiac, but am looking at the extra dam res.

    Currently my WP tank has T4 Musculature, the one with the end mod and to hit debuff.

    Or should I just go for Nerve and the extra defense?

    What are your thoughts?
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    This is really bad news. I always thought they'd eventually cave in and let us level up to 60 proper, but if XP is in short supply, this is not feasible. I mean, imagine how much experience even one level-up will cost. Even as it stands now, 90% of the XP a character will ever earn will be earned going from level 40 to level 50. Can you imagine the cascading increase of requirement that would be merited by another 10 levels on top? The cost will be astronomical!

    If Paragon Studios do indeed bank a full progression's worth of XP for every character made and they're already running low, then upping the level cap to 60 will simply break their bank overnight. And, I should say, NO reserving enough experience to level up all the way is no solution. Of course not all characters will reach level 50. But once people catch wind of this crisis and once XP shortages and XP coupons and XP queues start developing, do you think people will keep making new characters? Of course not! We barely have enough XP for the ones we already have. Who needs more mouths to feed?

    And then what? Once people give up the luxury of making new characters, they'll start levelling up their old ones. But because enough experience wasn't reserved for them, they'll run-out mid-way. If history is any indication, this will take place around level 38. So now people will end up having paid for 50 levels of experience, but only getting 38 or so levels before they run out. This is not good for business.

    The only real solution is for us, the players, to pitch in and offer our own personal experience to add to the pool of the game. Sure, our experiences may not always be compatible with the game's standard of XP - after all, how does a vacation in Disneyland or the memory of eating 25 whole hot dogs relate to the ability to shoot fire from your hands? But in these times of crisis, we'll have to make do. XP is XP, after all, whether it concerns wars with alien races, filing tax reports or kinky sex. It's still XP, and damn it! I just rerolled a level 50 Blaster as a level 1 Scrapper and I NEED THAT XP!!!

    ...

    Sorry...
    People will need to delete some of their existing level 50s to put that XP back into the system for new characters.

    Recycle, Reuse, Reroll...