Help me improve :)


Brimmy

 

Posted

Hey all!

I have an invu/dm tank that I pimped out to my hearts content when he hit 50 but as I have since been involved in other toons so he's kinda fallen into shadow (no pun intented)...

In light of the Incarnate Trials however, I'm hoping to get him back into action since there'll actually be some teaming to be had! I am, however, at a loss of discovering any major improvements to his build.. Which is why I'm now posting here

His DEF is about the only thing that I absolutely do NOT want to drop, soft-cap with only 1 enemy in range is a big key-point to hard AV fights (even though in the trials there are adds etcetc).

The rest I'm not so fussed about.. one of the main thoughts I've had is to change the APP's around, maybe change Fire Blast for Melt Armor to be of more use or maybe change alltogether to make myself even more "Tanky" than I am atm..

So please, have a look and drop a line if you can think of any changes that might improve the build

((Accolades is in progress, Alpha chosen for the extra DEF so I'd prefer keeping that though if the DEF can be made up elsewhere I'm open to change))

Hero Plan by Mids' Hero Designer 1,93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance
  • (5) Aegis - Resistance/Recharge
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Heal
  • (23) Doctored Wounds - Recharge
Level 4: Shadow Maul
  • (A) Eradication - Damage
  • (11) Eradication - Accuracy/Recharge
  • (13) Eradication - Damage/Recharge
  • (13) Cleaving Blow - Damage/Endurance
  • (15) Cleaving Blow - Accuracy/Damage
  • (25) Cleaving Blow - Damage/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
Level 8: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance/Recharge
  • (9) Aegis - Endurance/Recharge
  • (11) Aegis - Resistance/Endurance/Recharge
  • (42) Aegis - Resistance
Level 10: Boxing
  • (A) Empty
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (42) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Accuracy/Recharge
  • (46) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Invincibility
  • (A) Endurance Reduction IO
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
Level 20: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Recharge
Level 22: Resist Elements
  • (A) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance
  • (34) Steadfast Protection - Resistance/+Def 3%
Level 24: Resist Energies
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Recharge
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed
Level 28: Soul Drain
  • (A) Eradication - Accuracy/Recharge
  • (43) Eradication - Damage/Recharge
  • (43) Eradication - Accuracy/Damage/Recharge
Level 30: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (33) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
  • (42) Endurance Reduction IO
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage
Level 41: Char
  • (A) Empty
Level 44: Fire Blast
  • (A) Decimation - Accuracy/Damage
  • (45) Decimation - Damage/Endurance
  • (45) Decimation - Damage/Recharge
  • (45) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 0: The Atlas Medallion
Level 50: Nerve Total Core Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
------------
Set Bonus Totals:
  • 16,75% Defense(Smashing)
  • 16,75% Defense(Lethal)
  • 17,06% Defense(Fire)
  • 17,06% Defense(Cold)
  • 17,38% Defense(Energy)
  • 17,38% Defense(Negative)
  • 3% Defense(Psionic)
  • 9,875% Defense(Melee)
  • 10,19% Defense(Ranged)
  • 12,38% Defense(AoE)
  • 9,45% Max End
  • 55% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 189,75 HP (10,13%) HitPoints
  • MezResist(Held) 2,75%
  • MezResist(Immobilize) 14,3%
  • MezResist(Terrorized) 2,2%
  • 5% (0,083 End/sec) Recovery
  • 30% (2,347 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2,835% Resistance(Fire)
  • 2,835% Resistance(Cold)
  • 4,385% Resistance(Toxic)
  • 1,26% Resistance(Psionic)
  • 15% RunSpeed
  • 2,5% XPDebtProtection



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@EU Brimmy - Union and Exalted servers

 

Posted

Not a bad build, though I'd change a couple of things.

First of all, the attacks that are 4-slotted with Kinetic Combat are underslotted for Accuracy and Damage, so I'd put another slot in each.

Secondly, IMO it makes more sense to put the Reactive Armor sets in the toggles and Aegis in the passives for a couple of reasons--you definitely want the 4 slot RA bonus and the 4-slot bonus in Aegis is not very useful, and it's better to use 4 slots in toggles because they need end reduction. Plus there's the fact that Aegis goes to 50 and RA only to 40, so you want to use Aegis in situations where you have fewer slots to play with.

Here's the sort of thing I'd do with your build. With the 4th slot in the RA sets you're way over on S/L defense, so I replaced one KC set with Crushing Impact. Believe me, the 4th RA slots will cost much less than what you'll make by selling the KC set.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(42)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Mako-Acc/Dmg/EndRdx/Rchg:50(29)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(7), Dct'dW-Rchg:50(15), Dct'dW-Heal:50(23)
Level 4: Shadow Maul -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(11), Erad-Dmg/Rchg:30(13), M'Strk-Dmg/EndRdx:50(13), M'Strk-Acc/Dmg/EndRdx:50(15)
Level 6: Hasten -- RechRdx-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 10: Boxing -- Empty(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Acc/Rchg:50(46), Mocking-Taunt/Rng:50(46), Mocking-Rchg:50(50)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Siphon Life -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(17), C'ngImp-Dmg/Rchg:35(17), C'ngImp-Acc/Dmg/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(25)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), LkGmblr-Rchg+:50(31)
Level 20: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(34)
Level 22: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(29), Aegis-ResDam:50(31)
Level 24: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(31), Aegis-ResDam:50(34)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Rchg+:50(27)
Level 28: Soul Drain -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:30(43), Sciroc-Acc/Dmg/EndRdx:30(43)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
Level 35: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), Efficacy-EndMod/Rchg:50(36), Efficacy-Acc/Rchg:50(37)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 0: The Atlas Medallion
Level 50: Nerve Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
------------
Set Bonus Totals:

  • 16.75% Defense(Smashing)
  • 16.75% Defense(Lethal)
  • 13.94% Defense(Fire)
  • 13.94% Defense(Cold)
  • 15.5% Defense(Energy)
  • 15.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.875% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 10.81% Defense(AoE)
  • 7.65% Max End
  • 43% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 161.64 HP (8.625%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.75%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 2.5% (0.042 End/sec) Recovery
  • 50% (3.912 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.835% Resistance(Fire)
  • 2.835% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Not bad thoughts overall Finduilas, but some of the things you've pointed out doesnt quite transfer across to the changes you've made. For instance changing slotting in Autos->Toggles doesnt lower the end-cost, it's actually higher in your build than in the one i've got, with less Recovery and Max End then what i have :P

as for the Kinetic Combat slotting, that's rather intentional, since it's hard to move slots around as it is, and i'm going for the "solid tanker" type of build, he doesnt really need to do more damage than he does (doesnt lack that much compared to one more dam-slot) and accuracy he gets from Alpha too so that's rarely a problem

Thank you very much for your input though *gives cookie* ^^


@EU Brimmy - Union and Exalted servers

 

Posted

The end cost difference between both builds is 0.07 per second. Pretty much completely negligible. The loss of 1.8 total max endurance won't be noticed either. Not only that, but Findulias's build has the attacks slotted for better end management so you will find that the build will use less than you used to. When slotting always remember that attacks > toggles for end reduction.


 

Posted

Yes, the idea behind switching the Aegis and Reactive Armor sets was more slot efficiency than greater end reduction.

And I should have mentioned that I reslotted Shadow Maul and Soul Drain, in part to improve their end reduction. End use of attacks isn't included in the end drain and recovery totals, so it's easy to overlook the effect of underslotting attacks for end reduction.

Damage may not be the primary goal of a tanker build, but it does play a role in aggro control since it increases threat. And I honestly don't see why a tank wouldn't want to fully slot attacks for damage as long as it's not done at the expense of other important build considerations.

Lastly, of course you can keep as many KC sets as you wish, but keep in mind that you will rarely use more than 45% defense, and in cases where you do you will most likely have more available to you with the foe bonus in Invinc.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Why have 3 Luck of the Gambler and an end reduc. in Weave when you could have 4 LoTG?

Personally I never cared for Aegis as a set as I usually 3 slot my dam res powers and the set bonuses for just 3 are crap.

In terms of set bonuses for 3 slotted damage resist powers I'm not too crazy about any res set.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
Personally I never cared for Aegis as a set as I usually 3 slot my dam res powers and the set bonuses for just 3 are crap.

In terms of set bonuses for 3 slotted damage resist powers I'm not too crazy about any res set.
3% F/C def for 3 slots of Aegis is crap? Wow, that's a really...interesting perspective.

Building up F/C defense may not be top priority for most tanks, but I don't see how that changes the fact that slotting Aegis is an excellent way to get F/C def if you want it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
The end cost difference between both builds is 0.07 per second. Pretty much completely negligible. The loss of 1.8 total max endurance won't be noticed either. Not only that, but Findulias's build has the attacks slotted for better end management so you will find that the build will use less than you used to. When slotting always remember that attacks > toggles for end reduction.
Very true, though with Dark Consumption up ever so often it's not a huge problem, but I do see your point and accept your hypothesis


Quote:
Damage may not be the primary goal of a tanker build, but it does play a role in aggro control since it increases threat. And I honestly don't see why a tank wouldn't want to fully slot attacks for damage as long as it's not done at the expense of other important build considerations.
Must admit, I hadnt considered the aspect of Threat-level -> Aggro.. Which seems to be a great flaw on my part considering how many tanks i've had over the years Thnx for calling my attention to it


Quote:
Lastly, of course you can keep as many KC sets as you wish, but keep in mind that you will rarely use more than 45% defense, and in cases where you do you will most likely have more available to you with the foe bonus in Invinc.
Yes more than 45% def is 'usually' a bit of a waste, but what i'm also trying to keep in mind is that invuln has little-to-none Defense Debuff resist, meaning that a single application will pretty much break the build-concept. Having more than necessary def is one way of negating this, to a degree


Quote:
Quote:
Originally Posted by UberRod View Post
Personally I never cared for Aegis as a set as I usually 3 slot my dam res powers and the set bonuses for just 3 are crap.

In terms of set bonuses for 3 slotted damage resist powers I'm not too crazy about any res set.
3% F/C def for 3 slots of Aegis is crap? Wow, that's a really...interesting perspective.

Building up F/C defense may not be top priority for most tanks, but I don't see how that changes the fact that slotting Aegis is an excellent way to get F/C def if you want it.
Uhm, yeah as Finduilas says here, when it comes to wanting the Def, Aegis is a great source of F/C with very few slots needed


@EU Brimmy - Union and Exalted servers

 

Posted

Something else to consider would be picking up Maneuvers instead of Hasten to allow greater flexibility with slotting options. Especially with Siphon Life. That power slotted up for max heal, max recharge, high accuracy, high damage, and high end redux is amazing. Getting a 400-500 point heal every 4-5 seconds is amazing when it comes to survivability.


 

Posted

Quote:
Originally Posted by Brimmy View Post
Yes more than 45% def is 'usually' a bit of a waste, but what i'm also trying to keep in mind is that invuln has little-to-none Defense Debuff resist, meaning that a single application will pretty much break the build-concept. Having more than necessary def is one way of negating this, to a degree
50% defense debuff resistance is "little to none"? I think we have a very different definition of the phrase then. I remember very well the time when Invul literally had none, and I've found in practice that even 50% makes a huge difference. Between soft-capped S/L/E/NE defense and the 50% debuff resistance, even situations like the ITF where defense debuffs are rampant pose little threat to a Invul tanker. As a matter of fact, I did the ITF on my Invul/EM at Tanker Tuesday this week and can't remember having a single cascade defense debuff.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
50% defense debuff resistance is "little to none"? I think we have a very different definition of the phrase then. I remember very well the time when Invul literally had none, and I've found in practice that even 50% makes a huge difference. Between soft-capped S/L/E/NE defense and the 50% debuff resistance, even situations like the ITF where defense debuffs are rampant pose little threat to a Invul tanker. As a matter of fact, I did the ITF on my Invul/EM at Tanker Tuesday this week and can't remember having a single cascade defense debuff.
Hehe what can i say, i'm very used to SR which even with a lot of debuff resistance falls flat on when faced with it ^^

I have however made a testbuild, to get a feel for which changes will affect the tank in what ways. And out of the 2 BAF runs i've done so far with only 1 death in each I feel like i'm at least looking in the right direction

*Note* only some minor changes done, havent altered much pre-existing slotting yet

Hero Plan by Mids' Hero Designer 1,93
http://www.cohplanner.com/

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Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability
  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance
  • (5) Aegis - Resistance/Recharge
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Heal
  • (23) Doctored Wounds - Recharge
Level 4: Shadow Maul
  • (A) Eradication - Damage
  • (11) Eradication - Accuracy/Recharge
  • (13) Eradication - Damage/Recharge
  • (13) Cleaving Blow - Damage/Endurance
  • (15) Cleaving Blow - Accuracy/Damage
  • (25) Cleaving Blow - Damage/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
Level 8: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance/Recharge
  • (9) Aegis - Endurance/Recharge
  • (11) Aegis - Resistance/Endurance/Recharge
  • (42) Aegis - Resistance
Level 10: Boxing
  • (A) Empty
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (40) Mocking Beratement - Accuracy/Recharge
  • (42) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (46) Touch of the Nictus - Accuracy/Healing
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 20: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Recharge
Level 22: Resist Elements
  • (A) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance
  • (34) Steadfast Protection - Resistance/+Def 3%
Level 24: Resist Energies
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Recharge
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed
Level 28: Soul Drain
  • (A) Eradication - Accuracy/Recharge
  • (43) Eradication - Damage/Recharge
  • (43) Eradication - Accuracy/Damage/Recharge
Level 30: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (33) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
  • (42) Endurance Reduction IO
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Laser Beam Eyes
  • (A) Decimation - Accuracy/Damage
  • (45) Decimation - Damage/Endurance
  • (45) Decimation - Damage/Recharge
  • (45) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Regenerative Tissue - +Regeneration
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 0: The Atlas Medallion
Level 50: Nerve Total Core Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
------------
Set Bonus Totals:
  • 16,75% Defense(Smashing)
  • 16,75% Defense(Lethal)
  • 17,06% Defense(Fire)
  • 17,06% Defense(Cold)
  • 17,38% Defense(Energy)
  • 17,38% Defense(Negative)
  • 3% Defense(Psionic)
  • 9,875% Defense(Melee)
  • 10,19% Defense(Ranged)
  • 12,38% Defense(AoE)
  • 9,45% Max End
  • 48,75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 260,03 HP (13,88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2,75%
  • MezResist(Immobilize) 14,3%
  • MezResist(Terrorized) 2,2%
  • 5% (0,083 End/sec) Recovery
  • 30% (2,347 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1,26% Resistance(Fire)
  • 1,26% Resistance(Cold)
  • 1,26% Resistance(Toxic)
  • 1,26% Resistance(Psionic)
  • 20% RunSpeed
  • 2,5% XPDebtProtection



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@EU Brimmy - Union and Exalted servers