How to deal with AV aggro and avoid being sequestered on BaF??
You're playing it right. Sounds like you're on melee-light teams. Ideally your league should have a handful of aggro managers to switch off holding AVs. If you're the only tank, though. keep moving at a distance so if you do get held you won't get everyone else held.
Also, don't spam Taunt.
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Well, Invuln has a very powerful aggro aura. If you have a lot of buffs going on, consider turning off Invincibility after you get one warning.
I personally just pull away and use my ranged attacks or hit up the ambush, usually the aggro goes away.
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Wow, I cannot believe my Willpower's weak agro aura finally has a benefit lol. I get one warning (or if I scrapper lock - two ) and then I bounce over to help the Adds team for fifteen seconds or so and bounce back. I try to time my time in the AV area to drop Destiny Barrier for the anti-AV mob (now tier 4 for extra goodness!), and I always try to be available with no warnings for the last 10 health of both so I can add on damage where needed without worrying about having everyone held at the exact wrong time.
So far, I've been backing off as soon as I have one ring, especially since we've had at least 3 others Tankers on the BAFs I did. I've also purely used Taunt and Fault on the AVs, keeping my distance since I can. I attempt to position myself in a group of enemies, away from other players, and use Tremor in between Taunt/Fault.
We've had enough other melee types that the AVs only moved once (Siege) during our BAFs, and it was easy enough to bring him back.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
I have done this with my fire tank many times. I tend to start off killing adds, and watching the aggro knot around the AV's. If I see anyone hit two rings, I pop in, target the AV, and start spamming my five-slotted Taunt as fast as it will go.
I find that I can usually pull aggro to me pretty fast.
As soon as I get my first warning, I immediately go back to killing adds. I usually get a second warning even while killing adds, and occasionally have even gotten sequestered, but I'm off on my lonesome, so no harm done.
This gives the heavier tanks in the middle of the action a breather, and keeps me plenty busy.
Great suggestions, thx. Sounds like I should try bouncing between adds and AVs, I'll give that a try next time. I think part of my specific problem is that my only ranged attack is slotted with a full set of Mocking Beratement meaning that once I pull away I can't really attack the AVs anymore or I risk pulling them out of alignment and getting sequestered. Hopping on the spawns would certainly make me feel less useless during downtime.
It can really be a challenge for a tanker to let go of that aggro. For his whole career his main duty has been to take those punches to the head and keep all the baddies looking at him so my team mates can pummel them safely. Having to shed that aggro is giving me an identity crisis
Well, if you are supported well enough, you can survive through being sequestered... I've seen it done. But outside of that, you and other aggro managers should be able to juggle the AVs: another tank or Brute should be able to pull your aggro, especially if you get out of melee with them and they stay in melee range. These AVs seem more than willing to move around a bit, so it shouldn't be too much of an issue.
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Ok I just finished another BaF and this one was for a MOBAF so we had smaller teams on the AVs at the end and boy was that fun! Myself and another tank were on Seige and as soon as I got 2 rings and backed off the other tank was right there with taunt and by the time my rings went away he had 2 rings so I taunted and began the process over again.
Kudos the other tank because there was no discussion about this, we just figured out what our roles were and fulfilled them.
This seemed much easier to do when the teams were smaller, it just became very clear what needed to be done. The chaos of 20+ people pounding on the AVs at court can obscure ones role and its simpler to synchronize with a small group.
I died twice last night wile being sequested, I was struggeling to lose aggro without drawing seige away from nightstar. So in the end I would get sequested out of the team range with no buffs. 2 tanks on each AV is really the key there. I felt really shameful admirimg the tennis court lastnight
I dont really know what to say
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If I see anyone hit two rings, I pop in, target the AV, and start spamming my five-slotted Taunt as fast as it will go.
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I usually keep attacking the AV's when I get 2 rings, but I start kiting with CJ. This way when I do eventually get sequestered, it's somewhere away from the AV's and other players.
That's really the key, and I wish there were more people like you. My tank almost always gets the most attention, I assume because I'm outdamaging other tanks, because I rarely use taunt. And about 95% of the time, I end up being sequestered, because nobody on the league takes the aggro from me.
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Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
Volunteer for the reinforcement spawn killing team. You want lots aggro for that.
Typically with the BAF there is little need to continue to tank after everyone piles on them. They don't move around all that much. The important part is leading them together in the first place.
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I generally hit Taunt when I first grab aggro then leave it alone and just attack. By the time I get the second warning I can usually jump away to the adds and let another tanker take up the aggro on the AV. By the time he gets a second warning and needs to leave I'm usually out of the red ring and can jump back in.
Multiple tankers is the ideal solution here, either that or a couple of Illusionists as I believe PA are immune to sequestering. Of course a tanker will strip aggro in a heartbeat from PA so that's an imperfect solution.
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That's really the key, and I wish there were more people like you. My tank almost always gets the most attention, I assume because I'm outdamaging other tanks, because I rarely use taunt. And about 95% of the time, I end up being sequestered, because nobody on the league takes the aggro from me. If the trials hadn't become so easy already, I would probably try harder to communicate this to people, but in the end it really doesn't matter. These days you almost have to try to fail a BAF.
I usually keep attacking the AV's when I get 2 rings, but I start kiting with CJ. This way when I do eventually get sequestered, it's somewhere away from the AV's and other players. |
Heh.
Part of being a good tanker is knowing how to off-tank. It's a subtle skill, but people will notice.
Another part of being a good tanker is knowing aggro management. That includes dropping aggro if you need to. I usually try to just baaaaarely have the aggro of whatever is the most dangerous. This allows me to see who is second on the aggro list (by seeing where the threat turns until I taunt it back) and thus I have a solid idea how likely the team is to have troubles if I drop.
This relates directly to how much of my inspiration tray I'm gonna chug to keep things running smooth.
I hafta say, I've been chewing down a LOT more inspirations lately.
And you need a tanker (or two) with nerves of steel for the Keep 'Em Separated badge. Our briefing to the tanks: If you get the sequester rings, don't run. DIE IF YOU HAVE TO, BUT DO NOT MOVE!
People get really twitchy when their hit point bar goes red.
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And you need a tanker (or two) with nerves of steel for the Keep 'Em Separated badge. Our briefing to the tanks: If you get the sequester rings, don't run. DIE IF YOU HAVE TO, BUT DO NOT MOVE!
People get really twitchy when their hit point bar goes red. |
It's not about getting killed, it's about getting your entire team held along with you that's why you should get out of range. It certainly helps a lot to have a second tank to take up the aggro when you have to move off.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
The problem with that is if you get sequestered when you're close to your team then everyone on the team near you also gets held. When you get that second warning get out of range of the rest of your team.
It's not about getting killed, it's about getting your entire team held along with you that's why you should get out of range. It certainly helps a lot to have a second tank to take up the aggro when you have to move off. |
See, this drives me crazy:
Why do people stand next to the tank? WHY?
There is no reason for anyone (except maybe a shield user) to scurry right next to me and stand there. Dart in and out if you need too, but don;t just hang out, for cryin' out loud! The AOE splash damage around a busy tanker is pretty darn lethal, and yet I still find myself dancing around avoiding my own team-mates, just to keep them alive a little longer.
If you're doing a trial, PLEASE GET ON THE OTHER SIDE OF THE AV.
How hard is this?
See, this drives me crazy:
Why do people stand next to the tank? WHY? There is no reason for anyone (except maybe a shield user) to scurry right next to me and stand there. Dart in and out if you need too, but don;t just hang out, for cryin' out loud! The AOE splash damage around a busy tanker is pretty darn lethal, and yet I still find myself dancing around avoiding my own team-mates, just to keep them alive a little longer. If you're doing a trial, PLEASE GET ON THE OTHER SIDE OF THE AV. How hard is this? |
AOE splash damage is a fact of life for any melee character even if the tanker has a lock on the aggro. Unfortunately the only way to avoid it is to either have the tank holding aggro from range and therefore sacrifice the majority of his damage or for everyone else on the team to stay out of melee. Barring enough control to hold the AV (not going to happen on the trials) there really isn't any third alternative.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
In principle, you could have the melee scatter away from the tank when they see two warnings, but good luck getting the herd of cats on most trials to do that.
In order to be out of range for the sequestering they'd have to be out of melee range of the AV and on the other side from the tanker... |
I don't think the sequestering range is that big, especially on Siege as his model is large. I routinely stand on the other side from whoever is being targeted, right outside of the ring, at the maximum range of my melee attacks, and I don't get sequestered when the guy who has aggro does.
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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
No, I don't think the people holding aggro I've played with do that. I play on preset PUG teams, and they tend to hug the AV without thinking twice. I just position myself at the edge and I avoid being sequestered, not in theory but from actual experience.
I'm not advocating staying in melee after the second warning, just strictly speaking about the range of sequestration itself.
Paragon City Search And Rescue
The Mentor Project
Last night, for the first time ever, I managed to be sequestered on my Fire tank after moving out of melee range after my 2nd ring. Granted, I don't play my tanks a ton yet on these trials (always rotating in all my incarnates for their daily E-merits, and only have 2 incarnate tanks atm), but usually, when I have the 2nd ring, I go fight the ambush spawns and that's that. Of course, this assumes there are other tanks/brutes who will pick up the AV aggro when I jump out of the way (and there almost always is).
Mostly though, it's just a non-issue for me. Jump away when the 2nd ring hits, go punch some 9CUs, come back when the rings fade. Even if you're the only tank/brute in a league of 24, the other 23 guys can hold their own for a few seconds, esp w/all the Destiny buffs flying around. The only thing to be careful of if separating the 2 AVs if they try to follow you when you jump away.
On the flip side, if another tank has aggro and jumps away after the 2nd ring, grab that aggro back so the AVs stay put (this goes w/the off tanking remarks above)! Gotta have good situational awareness when you tank, and not just in this trial.
An Offensive Guide to Ice Melee
I tanked the BaF a few times over the last few days and have been having some trouble figuring out the best tactic here.
Im a SS/Invul (the big purple guy in my sig pic) and I find I get maybe 10-15 hits in before I have 2 warnings and have to back off. The problem is that by the time I need to back off I have the full attention of at least one of the AVs. If I back off they attempt to follow and fall out of the position we worked so hard to get them into, i.e right next to one another.
So I end up jumping around like a spaz getting behind the other AV to draw them closer together but then jumping back to the other side so they don't go too far. I repeat this until my warnings go away then start the whole process over again.
Has anyone found a better way to handle this? Am I missing something? Its certainly not the worst problem ever but I'd like to refine my tactics for this portion of the Trial if possible.
Thanks