-
Posts
436 -
Joined
-
Amanda Loomis is granted as a contact around level 21. But she's located in the far south end of Independence Port. In that particular area, it's not uncommon to find Level 27 Consiglieres, which are almost certain death to the unwitting hero who stumbles across their path.
Please move her closer to the Tram, and away from the Brickstown gate. -
Quote:Further, if there are thematic issues with statues in the Rogue Isles, I'd propose the following:It is appropriate. There are statues of other villains in the Rogue Isles. Check out Grandville. Recluse and the "big 4" all have statues there.
Lord Recluse has established a new program that incorporates holographic 3D projectors to display his most wanted enemies. These projectors (developed by Dr. Aeon, of course) are distributed throughout the isles, and cycle through various wanted criminals at the rate of one criminal every 5 minutes. The projector displays the criminal as a massive image, 5 stories tall, in graphic detail, with a reward over his or her head. The image spins slowly so that everyone can get a good look.
Villains can sink their influence into getting onto this "holoprojection" list.
Handily, using a single holoprojection site that cycles through villain images uses less physical real estate than thousands of statues. -
Expanding on the idea...
Occasionally, the mission could be reported as (for example):
Scirocco and Ghost Widow are slugging it out in Steel Canyon! Civilians have become trapped in the melee! You need to get them to safety and stop the fight!
Naturally, the bosses should scale with your difficulty settings, but all the effects you've described (thrown cars, destructible environment, trapped civilians, minion swarms, etc.) should apply. -
Quote:So then, the alternative is to simply ignore those players who do enjoy solo play, with the occasional team play sprinkled in.I'm not a casual player and I don't want to pay my money for solo playing in a multiplayer game.
I can soloplay if I'm in that mood, but why it is so much encouraged in a massively multiplayer online game?
I've returned to CoX because I knew how good was the teaming compared to other MMOs I've played; what I see is soloplay and PL(=farm) to 50 then farm again to get those "purples": it is not my idea of superhero MMO.
Comic books are rife with examples of loner heroes: Batman, Punisher, Spider-man, and so on. By and large, they worked alone. The team-based play we see here is an abberation forced on us simply because this is an MMO. Don't overlook the RPG part: lots of us want to role-play loners. We shouldn't be penalized for that, or left in the dust in favor of teamers, who enoy end-of-mission bonuses, teaming benefits, and so on. -
Quote:I fail to see how implementing features for solo play could possibly be construed as something wrong with the game.here's my list:features for soloplay (teamsize diff setting, better avg xp per mob in soloplay, debt nerf, DXP, blasters shooting while sleeping, ...), is CoX turning to City of Soloing?
The game is rife with casual players who have jobs, go to school, and manage families. They don't have tons of time to get involved in teams for a variety of reasons. Or, they simply prefer solo play. It has always been a design goal for the City of games that teaming was entirely optional.
However, over time, solo play became less appealing, leading many people to feel that they were being forced to team. This idea ran contrary to the stated design goals of the game. It was therefore corrected.
How could you possibly get the impression that that is wrong? -
Quote:You know, I'm inclined to agree with you. Further, if the older content is removed from the game, new players will miss the content that connects the over-arching storyline to any new content that may come along. That would be a travesty.No, thank you. Removing content from the game is probably the QUICKEST way to make me lose interest. Far as I'm concerned, the city has been developing in the most efficient way possible - retain all the old content for those of us who actually like it, but add new content for those looking for something new. Rooting out the 5th Column has got to be the WORST thing that has happened to the game, content-wise, and even now that they're back... They really aren't. They have almost not story to their name, and all the good bits were given over to the Council anyway.
Paragon is rife with advanced and mystical technology. We have the Menders, for instance. It's conceivable that heroes and villains alike could be sent to the future to prevent villains from coming to the past to wreak havoc or to work with future versions of their allies. This is a staple of comic book lore. This would give the devs a chance to create new versions of existing zones without replacing them, per se, and do it in a mission-based format. -
Now there's a nifty idea for a Veteran Reward, and one folks might actually find useful. (Far more useful, to me personally, than half off the cost of costume changes that are already free via costume change tokens.) I'm already at max on both of my preferred servers.
-
This is based on an idea proposed by someone else, but with a twist. So the credit's not entirely mine.
I propose that we get two new settings added to the Monitor window: Local Time and Paragon City/Rogue Isles time. It could be placed under the Base information category, so it doesn't require a new category of information.
Local Time displays the time on your local computer. Paragon City Time displays the time in the zone you're in. (Naturally, if you're playing red-side, this setting would be Rogue Isles Time.)
The benefit to putting this into the Monitor window is that it doesn't require new artwork. Further, it allows a user to display it if he or she wishes to, and consumes far less screen real estate if and when it is displayed.
/proposal -
DING!
Gratz!
And best of luck. We'll miss ya, and we look forward to seeing you around. -
Just to be clear, because I haven't seen it directly quoted in this thread so far.
From the official site:
Quote:Now, this is for the game as it currently stands. Since the press release regarding Ultra Mode, Positron posted the following information about graphics cards and minimum requirements:
What are the system requirements for City of Heroes?
For Windows PCs:
Minimum System Requirements for City of Heroes:- Microsoft® Windows® 2000/XP
- Intel® Pentium® III 800 MHz or AMD Athlon 800 MHz
- 512 MB RAM
- CD-ROM Drive *
- 4 GB Available HDD Space
- NVIDIA® GeForce 2 Series, ATI Radeon® 8500 or Intel® i865G Series Video Card
- 16-bit Sound Card
- 56k modem
- DirectX® 9.0c
- Microsoft Windows 2000/XP
- Intel Pentium 4 2.0 GHz or AMD® Athlon XP 2000+
- 1 GB RAM
- 16X CD-ROM Drive *
- 4 GB Available HDD Space
- NVIDIA GeForce 6200
- 16-bit Sound Card
- Broadband Internet Connection DirectX 9.0c
- For buyers looking to spend under $100, NVidia 9800 GT meets the minimum card for enabling all features at reduced quality settings.
- For $100-$200, the Radion HD 4800 and GeForce GTX 260 provide mid-grade Ultra Mode quality.
- For over $200, the GeForce GTX 285 is an excellent choice, and provides the maximum quality.
- The Radeon 5770, a mid-range card, provides excellent performance.
- The Radeon 5870 is expected to be one of the fastest for Ultra Mode.
- Ultra Mode does not support SLI configurations.
Again, don't neglect your power supply.
SLI and Ultra Mode
I see many people in various threads talking about how they're looking forward to running Ultra Mode with their SLI configurations. However, Positron has specifically stated that Ultra Mode does not support SLI configurations (see his thread, linked above). I just thought people were overlooking that, and it needed stressing. -
Quote:Marcian, you're a venerable Tower of Logic, Reasoning, and Sanity, and I have the utmost respect for your opinion. But I have to ask:But if you are grabbing Radio missions and chugging them as fast as possible without any regard to their stories...
or if you are doing one arc after another for the XP and have no regard for the setting or scenery...
or if you are rapidly pounding out Task Forces and skipping the clues because they bog you down...
For those of us who've been playing the game for 5 years and more, do you really expect us to read through the mission text, examine the clues, and delve into story lines that we've already experienced over and over and over again?
My theory is that at some point--because we haven't really gained any significant boost to the amount of content story-wise in a while--it all becomes farming, because you are just repeating missions you've done over and over and over again. Roll up any new character. Everything that new character will be something you've already done. Repeatedly. I challenge you to find a contact you haven't run through, a mission you haven't completed.
I'm sure others will disagree. But if we widen our perspective to encompass the entire lifetime of our characters and our careers within the game, we have to admit: it's just a case of repeating the same missions over and over again. I fail to see how that's different from farming. And honestly, once I've learned the lore, I'm not going to waste a lot of time learning it again. -
-
-
Quote:I LOLed.Ah, the Kristin Kreuk Syndrom, or "KKS". The tragic belief that because someone doesn't personally like something, it is harmful for the Intellectual Property at large. So named because many bloggers that did not like Kristin Kreuk's role on Smallville claimed she was damaging to the show, oblivious to the fact that she was one of the leading stars of a wildly successful series.
No, friend, just because you personally don't like it doesn't mean it's failing or will be ineffective. Please go to Atlas Park, Galaxy City, or Mercy Island and pick five random new characters. I promise more than one will be wielding Dual Pistols. I also promise that these low-level zones will be far more populated than typical.
The launch was generally well received, despite your KKS.
Incidentally, would anyone back me up if I entered KKS into the Urban Dictionary?
Mom and I have watched that show forever. We used to take bets on how long it would be into each episode before Lana cried.
So, I would support a KKS entry, but maybe not for the reasons you think. -
Quote:I realize you're talking about villainous builds largely, here, but I take issue with the idea of kicking someone who ignores their secondary. I play fire/fire blasters quite a bit, and in the process I intentionally ignore every single power in the secondary set that forces me to close to within melee range.There are only two types of characters I'd kick, petless masterminds and defenders with no powers from their secondary other than the mandatory one (and sometimes the stun).
Actually I'll expand that slightly. I would kick anyone, regardless of AT, who seems to be ignoring one of their two powersets. However I've never encountered anyone doing that on another AT. I don't expect people to take all powers from both powersets and I don't care that much WHICH powers you take. However you should look as if you're making the effort to use the set in the way that it was intended (which for Masterminds means taking the pets).
That being said I rarely bother to check people's power selections so I normally only notice if they either tell me up-front or I happen to notice them behaving wierdly during play.
I'm a blaster. My hit points suck. I have no real defenses (well, maybe a paltry fire shield). Some folks may love the idea of wading into battle and being pounded on, but as a soloist, I don't. I belong in the air, raining down death and destruction from a safe distance. Bullets hurt a hell of a lot less than fists, in my experience.
But, if I took Fire Sword, Fire Sword Circle, Combustion, Blazing Aura, Consume, Burn, and Hot Feet, I'd have to be within melee range for them to be effective. That's not where I want to be. On a team, where healers and buffers can mitigate the damage, it's a different story. On my own, I'm just asking for a face plant.
So the only powers I take from that set are Ring of Fire and Build Up. They fit the concept. I may take others, but only if I have to because nothing else is available. And if I take them, it's exceedingly rare that I use them.
Would you kick me from your team because of that? -
What would be nice is a feature similar to Aeon's.
Say, for example, the team leader presses CTRL+F12 (or some other hot key). When she does so, a message appears in the Request channel, like this:Ms. Indubitable: Lvl 25 Team LFM in Talos Island.
Now, anyone who sees that message can click on it. When they do, a small window pops up that displays the current team composition, with the team's active mission displayed, and a Join button.
If the user clicks the Join button, a window appears on the team leader's client, displaying the applicant's archetype, level, and powersets. The leader and accept or deny the application. -
Okay, here's my paltry attempt.
When I set out to redesign these guys, I had a few thoughts in mind. First, the Phalanx as we know them today lacks a cohesive look. Any given organization today uses a uniform so that you can readily identify them; it distinguishes them from the crowd. Even our own supergroups frequently have standard uniform that they wear. The most the Phalanx has is a symbol (so far that we know).
Designing a uniform for these guys is no mean feat, however. Statesman is invulnerable, so he isn't worried about padded armor. Synapse is a super speeder, so he's worried about friction. Citadel is a special case altogether. And Numina, well, what the heck do you do about her? In any event, a uniform should be tactical, fairly consistent, but still allow room for individuality. And with that in mind, away I went.
Note: There's no way I can compete with some of the other designs here. I have no delusions about that. I'm just here trying to have fun!
STATESMAN
I really wanted to capture his golden age origins here, without relying on tights. There are a lot of newer costume options that have more texture and better lighting options. I went with patent leather and work boots (for better footing in combat).
BACK ALLEY BRAWLER
For everyone's favorite gang-buster, I chose Morpheus meets Samuel L. Jackson as my inspiration. I chose to ditch the hair, upgrade the arms, and give him a scar, as proof of his time served against the gangs.
SISTER PSYCHE
This girl needed a serious upgrade. For her, I chose to use Trinity from The Matrix as my inspiration. I covered her up topside, and added some fishnets below; the sunglasses help give her that "Go ahead, make my day" look. A change in hair color was desperately needed.
MANTICORE
This guy is tough to design without his headpiece. It's hard to design a character who's supposed to be a lion and a scorpion.Still...
POSITRON
These guys have been operating in Paragon City for a long time. And for as long as they have been doing it, you'd have figured that Positron would have figured out how to make his armor less bulky. I figured it was time to do that. This version of Positron assumes that his armor is made of a flexible fibre with the electronics woven into it to generate the shielding; the added flexibility makes him more combat effective. Also, the visor grants him vastly improved combat assessment capabilities.
NUMINA
How do you design a tactical uniform for a dead hero? Does she even care?
SYNAPSE
Synapse is an interesting character due to the fact that his uniform has to take into account both high friction and high voltage. These are concerns that the other members don't usually have to worry about.
CITADEL
With all the new cyborg parts running around out there, it was impossible not to play with the equipment and see how we could upgrade this poor guy. Interestingly, the client wouldn't let me put a Robotic head on a Huge model unless I used a helmet. (Oddness.)
-
Frogger.
Villain 1: You, my faithful lackey! Run across the road and get me some ice cream.
Villain 2: No way. I saw what happened to Mickey.
Villain 1: You DARE question me?
Villain 2: Ever been run over by a speedboosted stone tank? Thought not. Get it yourself. -
Quote:*BOGGLE*There's plenty of super heroes that use animal powers. From just having claws/teeth to using a spirit or totem animal/s.
Why on earth haven't I requested a Dino Mastermind before? He'd be limited to prehistoric weaponry, but you get the picture. (Creature selection limited to supported skeletons).
Dino Powerset
Spear - Ranged, Minor Damage (Lethal)
Call Velociraptor - Summon 1-3 Velociraptors
Poison Spear - Ranged Minor Damage (Lethal) Foe -Dmg, Foe -Rech
Encourage - Ranged Equip Dinosaur Henchman
Rain of Spears - Ranged (Cone) Moderate Damage (Lethal) Foe: Knockdown
Call Allosaurus - Summon 1-2 Allosauruses
Dino Swarm - Summons a swarm of approximately 10 velociraptors.
Call Tyrannosaur - Summon Tyrannosaur
Empower - Ranged Upgrade Dinosaur Henchman -
Quote:Define "stuck in the pre-patching stage."I am sure there is a simple ansver to this. But i just booted my old account up and i am now trying to install the client.. and it just refuses to connect to the server. It is stuck in the pre-patching stage. I went to the server status page and all was green and up so am i missing something or have my brain finally given in to old age.?
Depending on how long you've been gone, there could be a signficiant amount of updating to do. Patience, my young padawan. Even on my fairly powerful machine, patching can sometimes take quite a while to apply.
If it takes an exorbitant amount of time, however, that's probably indicative of a different issue. Possibly a firewall issue (the update server is *not* a game server, IIRC). -
You know, one way to play a Mastermind (and, in particular, a Thugs Mastermind) and not break immersion is to play him/her as the antihero.
Yes, he'll fight crime, beat up criminals. But he'll do it for his own reasons, and sometimes reluctantly. He questions authority. He's not a hero. He tends to be larger than life. He's majorly flawed. But you can sympathize with him because of his flaws.
Popular antiheroes:- Batman
- Sub-Mariner
- The Punisher
- Rorschach
-
I completely agree, actually. I think the blind market works as is, and should not be touched.
-
I find it amusing when people in general complain about free content updates, QOL updates, and bug fixes like we get them in our issues.
Free, people.- Posi TF split into two distinct halves, and updated to reflect the changes in Faultline! YAY!
- New Strikeforce for villains, YAY!
- EATs and all their content unlocked at 20! YAY!
- Completely revamped auction house interface! YAY!
- Emailing influence and drops to your anyone in your faction by global handle! YAY!
- Ultra mode! YAY!
- Animated tails, separate from belts! YAY!
Don't look a gift horse in the mouth. -
Quote:This could be prevented by implementing a rule that specified that a given group could only extend X number of invites per day via email.I would fear this for the simple fact that new SG owners may end up spam inviting in hopes to fill their SG with toons. I understand why you want this done, but I fear that it may create unintended spam.
I have no problem with and ability to either promote/demote via an e-mail.
Example: Paragon Defense League has 15 members, and wishes to extend its roster. However, across its entire roster, no more than 5 invites may be extended via email per day. Spamming problem solved.
You might lift the rule for alts, but if an invite is sent to any global name that is not already in the group, it counts towards the 5 message per day limit. -
Quote:Difference: You'd have to travel to the vault. Email is accessible from anywhere.Wouldnt it be easier to just implement an accound wide vault tab, so that any of your characters on the same side can access? That way, rather than having to actively send each item one by one to your own global name, you could just drop the items into the vault. Of course, that would mean updating the vault to allow recipes as well, and a field for adding in influence/infamy. Still, it would be a less cumbersome process
It's a matter of convenience.