In-Game Clock in the Monitor Window


Aggelakis

 

Posted

This is based on an idea proposed by someone else, but with a twist. So the credit's not entirely mine.

I propose that we get two new settings added to the Monitor window: Local Time and Paragon City/Rogue Isles time. It could be placed under the Base information category, so it doesn't require a new category of information.

Local Time displays the time on your local computer. Paragon City Time displays the time in the zone you're in. (Naturally, if you're playing red-side, this setting would be Rogue Isles Time.)

The benefit to putting this into the Monitor window is that it doesn't require new artwork. Further, it allows a user to display it if he or she wishes to, and consumes far less screen real estate if and when it is displayed.

/proposal


 

Posted

Having an in-game clock would be nice. Especially when you are hunting things that only come out during a certain time of the day.


I have gone to find myself. If I get back before I return, Keep me here!

 

Posted

/signed.
Good for hunting and keeping track of RL things.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
/signed

I like this much better than a graphical clock.
What Red sed.


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Posted

Quote:
Originally Posted by TyrantMikey View Post
I propose that we get two new settings added to the Monitor window: Local Time and Paragon City/Rogue Isles time. It could be placed under the Base information category, so it doesn't require a new category of information.

Local Time displays the time on your local computer. Paragon City Time displays the time in the zone you're in. (Naturally, if you're playing red-side, this setting would be Rogue Isles Time.)
Second.</scruffy>

Standard Code Rant applies, but if it doesn't take too long to code, this falls in the "eh, why not?" category.


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Newton: I observed Mercury's perihelion moving 43 arc-seconds per century more than it should. Is this WAI?
--Einstein