In-Game Clock in the Monitor Window
Having an in-game clock would be nice. Especially when you are hunting things that only come out during a certain time of the day.
I have gone to find myself. If I get back before I return, Keep me here!
/signed.
Good for hunting and keeping track of RL things.
/signed
I like this much better than a graphical clock.
What Red sed.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Second.</scruffy>
I propose that we get two new settings added to the Monitor window: Local Time and Paragon City/Rogue Isles time. It could be placed under the Base information category, so it doesn't require a new category of information.
Local Time displays the time on your local computer. Paragon City Time displays the time in the zone you're in. (Naturally, if you're playing red-side, this setting would be Rogue Isles Time.) |
Standard Code Rant applies, but if it doesn't take too long to code, this falls in the "eh, why not?" category.
Quote:
Newton: I observed Mercury's perihelion moving 43 arc-seconds per century more than it should. Is this WAI? --Einstein |
This is based on an idea proposed by someone else, but with a twist. So the credit's not entirely mine.
I propose that we get two new settings added to the Monitor window: Local Time and Paragon City/Rogue Isles time. It could be placed under the Base information category, so it doesn't require a new category of information.
Local Time displays the time on your local computer. Paragon City Time displays the time in the zone you're in. (Naturally, if you're playing red-side, this setting would be Rogue Isles Time.)
The benefit to putting this into the Monitor window is that it doesn't require new artwork. Further, it allows a user to display it if he or she wishes to, and consumes far less screen real estate if and when it is displayed.
/proposal