Epic Street Battles


CoyoteShaman

 

Posted

Every comic book has those street fights between hero and villain. Trying to beat the other while the hero is trying to keep everyone safe. But COX doesn't have this. So i came up with the closest thing possible.

The mission will be a available from radio's. Something like "(villain name here) has escaped from the Zig and is on a rampage!" The map will just be street. No alleys, just one long street.
At first, minions will run at you before the villain gets there. Once you defeat them all the villain appears and you have to fight him/her. That's pretty much it except for a few possible extras...
-Getting hit by cars will cause damage and you'll get knock backed.
- Civilians will be behind the villain cowering. They'll act as glowies and the more you "save" the more inf. and exp you get. This is just a bonus.
- The villain can destroy things. Like a Mayhem Mission.
- In a group, there will be minions with the villain.

That's all i can think of, i'm not sure wether the villain will be a boss or arch villain. Any ideas are welcome.


 

Posted

Only way I can think about this being done is a random event spawn because with the amount of players teaming at once it would make the streets extremely over run.


Join the Advocates of Fate on Infinity today!

@Inconclusive

 

Posted

He/She is saying this would be an instanced mission.


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

Posted

Oh oh oh! Read that wrong . Nice idea then :P


Join the Advocates of Fate on Infinity today!

@Inconclusive

 

Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
Oh oh oh! Read that wrong . Nice idea then :P
haha yeah sorry about that.


 

Posted

It would actually be more or less new, and add an extra option to the radio mission list, though it sort of amounts to a 'Go arrest this guy' mission at its base level, just on an open map instead of an interior.

Flavour-wise, it is very good for radio missions.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

/Signed. I like it.
Maybe add special ones if you are on a team that are EB or AV fights.
Hell, maybe make the EB fight the normal one, to avoid standard Boss fight boredom.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Expanding on the idea...

Occasionally, the mission could be reported as (for example):

Scirocco and Ghost Widow are slugging it out in Steel Canyon! Civilians have become trapped in the melee! You need to get them to safety and stop the fight!

Naturally, the bosses should scale with your difficulty settings, but all the effects you've described (thrown cars, destructible environment, trapped civilians, minion swarms, etc.) should apply.


 

Posted

Quote:
Originally Posted by Ravenswing View Post
It would actually be more or less new, and add an extra option to the radio mission list, though it sort of amounts to a 'Go arrest this guy' mission at its base level, just on an open map instead of an interior.

Flavour-wise, it is very good for radio missions.
Well yeah, except for those couple other additions. I also think it's more of a super-hero feel than going in a warehouse or something.


 

Posted

hear hear, /Signed

a solid way to have the one-on-one fights we know and love where it can be 1 hero vs. 1 distinctive supervillain (but where do the minions come from? if he just escaped from prison, are these just more escapees?)


 

Posted

I like the the idea it sounds like fun. And Doc if its a team and there are minions MAYBE they helped him escape? Seems like it would be easy enough to set up and they couold even use a lot of the same signature villains you see in Safeguard missions. Save the Black Scorpion, Ghost Widow, Sciricco, or Mako for higher levels or at least lerger teams.

I honestly thin a simliar thing could be done on the COV side.... You helpless citizens for the hero side could be replaced with Arachnos Troops the hero has vanquished and has restrained and ready for transport to jail. Like a Mayhem mission you or your team could set fires to try and distract the hero... hey they may be living in the Rogue Isles but civilains are civilans and any hero worth his or her stuff isn't going to let a house burn down while little Cindy is inside..even if daddy does work as an Arachnos agent LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by DoctorParadox View Post
hear hear, /Signed

a solid way to have the one-on-one fights we know and love where it can be 1 hero vs. 1 distinctive supervillain (but where do the minions come from? if he just escaped from prison, are these just more escapees?)
Well, the escaping from jail thing was just an example. But yeah, i guess they helped him or he took them with him.

I also like the idea of having two bosses fight each other, and then the hero stops them.
As for villains, i really like that idea. But i don't think the hero should be arresting them because i don't think Recluse would send some super powered to rescue a few soldiers. He should be taking them into questioning so that the stakes are higher.


 

Posted

A quick re-cap with some new things.

Heroes go to stop a villain from destroying the city. Or if two villains are fighting he has to stop them both. Villains can destroy things and cars will do damage to both participants. Civilians can be saved in the same way as a glowie and it earns extra exp and inf.
Villains have to stop a hero from capturing Arachnos soldiers and questioning them. The bonus in this is destroying things like in Mayhems. There can also be two heroes kidnapping the soldiers at the same time, so the villain may have to fight two.


 

Posted

Quote:
Originally Posted by Slope View Post
A quick re-cap with some new things.

Heroes go to stop a villain from destroying the city. Or if two villains are fighting he has to stop them both. Villains can destroy things and cars will do damage to both participants. Civilians can be saved in the same way as a glowie and it earns extra exp and inf.
Villains have to stop a hero from capturing Arachnos soldiers and questioning them. The bonus in this is destroying things like in Mayhems. There can also be two heroes kidnapping the soldiers at the same time, so the villain may have to fight two.
cool ideas, but a suggestions for villain battle would be like go into an area and destroy stuff and basically just cause havoc and a hero will show up after a certain period of time, strength and number of heroes depending on how much destruction was caused in a certain time limit

to clarify, you go into the map, and you get a 5 or 10 minute timer in which you just have to cause havoc (basically mayhem mish with all the breakables), then after the time limit the hero(s) will arrive based on the number/type of objects destroyed (like 10 cars = generic hero, 25 cars = longbow ballista, 50+ cars = random member of freedom phalanx) and there would be similar scale for crates (which after a number would spawn a vindicator), and extra stuff such as the fire hydrants, newspaper dispensers, bus stops, ect would spawn a hero from a different group (WISDOM could be a possibility)


thats one possibility, the other would be going into a map where a hero and another villain are fighting (with respecting mobs), and you just join in the fray to whip them all into shape


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
cool ideas, but a suggestions for villain battle would be like go into an area and destroy stuff and basically just cause havoc and a hero will show up after a certain period of time, strength and number of heroes depending on how much destruction was caused in a certain time limit

to clarify, you go into the map, and you get a 5 or 10 minute timer in which you just have to cause havoc (basically mayhem mish with all the breakables), then after the time limit the hero(s) will arrive based on the number/type of objects destroyed (like 10 cars = generic hero, 25 cars = longbow ballista, 50+ cars = random member of freedom phalanx) and there would be similar scale for crates (which after a number would spawn a vindicator), and extra stuff such as the fire hydrants, newspaper dispensers, bus stops, ect would spawn a hero from a different group (WISDOM could be a possibility)


thats one possibility, the other would be going into a map where a hero and another villain are fighting (with respecting mobs), and you just join in the fray to whip them all into shape
I like the first idea. I don't really agree with the "how much damage was caused" thing because the idea is to have a street fight, not a mayhem mission with delayed enemies. Or it could just be 1 or 2 heroes who come depending on how much damage. Keeping with your system: 15 and below= 1 hero 16 and up=2 heroes. I also think there should be random PPD just hanging around. Not looking for the villain but just chilling, but will still attack.


 

Posted

Quote:
Originally Posted by Slope View Post
I like the first idea. I don't really agree with the "how much damage was caused" thing because the idea is to have a street fight, not a mayhem mission with delayed enemies. Or it could just be 1 or 2 heroes who come depending on how much damage. Keeping with your system: 15 and below= 1 hero 16 and up=2 heroes. I also think there should be random PPD just hanging around. Not looking for the villain but just chilling, but will still attack.
i was trying to think of the mission from a villain perspective and i was not sure what else a villain could do on an open map to make a hero spawn (cause heros are never just walking down the street usually, but go somewhere theres a problem) and the best way to do that from what i was seeing was set it up similar to a mayhem

how i was seeing it, if you destroyed certain amount in the mish, like for cars, like if you only destroyed 10 cars, just a generic hero would spawn (like the boss type ones in mayhems), if you killed more than that (like 25 or something), you would get a member of freedom phalanx (like mayhems when you have a certain amount of poeple (i think its 6+ poeple, or difficulty slider set at x6+), you have a chance of getting an EB/AV, however, the different thing from mayhem mishs, is your not robbing anything, causing actual mayhem (i would have suggested killing civies, but you cant do that anyway) and the timer would go away when the hero showed up (the objectives would be "cause destruction to draw out a hero" and "defeat the hero" when the hero showed up)


 

Posted

I like this : ), You could also have your nemeisis do it ; ) it would be they little way to call you to them : P To bad we don;t have one hehehe


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i was trying to think of the mission from a villain perspective and i was not sure what else a villain could do on an open map to make a hero spawn (cause heros are never just walking down the street usually, but go somewhere theres a problem) and the best way to do that from what i was seeing was set it up similar to a mayhem

how i was seeing it, if you destroyed certain amount in the mish, like for cars, like if you only destroyed 10 cars, just a generic hero would spawn (like the boss type ones in mayhems), if you killed more than that (like 25 or something), you would get a member of freedom phalanx (like mayhems when you have a certain amount of poeple (i think its 6+ poeple, or difficulty slider set at x6+), you have a chance of getting an EB/AV, however, the different thing from mayhem mishs, is your not robbing anything, causing actual mayhem (i would have suggested killing civies, but you cant do that anyway) and the timer would go away when the hero showed up (the objectives would be "cause destruction to draw out a hero" and "defeat the hero" when the hero showed up)
I know, but what i was saying was instead of having some from the FP come, there would be 2 heroes. I'm trying to make it as close as possible to the hero one.

Power_Na: Yeah, having a nemesis would be great for this. I even was thinking about adding that to the suggestion but decided to keep it simple. Later on if this is added that could be implemented, but you would need more content to bring in a nemesis system.


 

Posted

i like the idea behind this idea, but just like everything else, someone has to bring the bad side to fruition. this would be highly exploited for pl'ing. bear in mind i don't care how people play one way or the other, eveyone has their own play style, but if implemented the way you want it would be nerfed beyond even considering adding it. look to the AE for examples of this.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
i like the idea behind this idea, but just like everything else, someone has to bring the bad side to fruition. this would be highly exploited for pl'ing. bear in mind i don't care how people play one way or the other, eveyone has their own play style, but if implemented the way you want it would be nerfed beyond even considering adding it. look to the AE for examples of this.
This isn't something you can farm. You can't do it twice in a row. It's like a bank robbery, After a certain number of radio/newspaper missions you do, you get the Street Battle mission and won't get it again for a while.


 

Posted

Quote:
Originally Posted by Slope View Post
This isn't something you can farm. You can't do it twice in a row. It's like a bank robbery, After a certain number of radio/newspaper missions you do, you get the Street Battle mission and won't get it again for a while.
what, another couple of radio/paper mish's? all it takes is pick the missions that all you have to do is click the glowie or beat a boss and voila, you have your street fighting map again. and since it isn't timed it can be saved to farm. use the thing between the ears. all you have to do is stay away from the trigger that ends the mission.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
what, another couple of radio/paper mish's? all it takes is pick the missions that all you have to do is click the glowie or beat a boss and voila, you have your street fighting map again. and since it isn't timed it can be saved to farm. use the thing between the ears. all you have to do is stay away from the trigger that ends the mission.
Once you finish saving the civilians all you can do is fight the villain. There's no minions anymore, nothing to do but fight the villain. And i was thinking the number of missions would be random. One time 3 and the next 8. Sure that wouldn't prevent farming but it might be discouraging. Or maybe you can only do a Street Fighting mission once every hour or something.


 

Posted

Quote:
Originally Posted by Slope View Post
Once you finish saving the civilians all you can do is fight the villain. There's no minions anymore, nothing to do but fight the villain. And i was thinking the number of missions would be random. One time 3 and the next 8. Sure that wouldn't prevent farming but it might be discouraging. Or maybe you can only do a Street Fighting mission once every hour or something.
that is the problem with random, it doesn't work like you think. and once you beat up all the baddies but the AV and save the peeps, all you have to do is leave and reset and repeat. think before you post. and probably re-read your own posts to see what you said to understand what we are telling you.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
that is the problem with random, it doesn't work like you think. and once you beat up all the baddies but the AV and save the peeps, all you have to do is leave and reset and repeat. think before you post. and probably re-read your own posts to see what you said to understand what we are telling you.
I wouldn't say "we" because you're the only one who brought this up.
As for the repeating, i was thinking the only way to get the extra exp and inf. from the civilians is to complete the mission. That way the only rewards you'd be getting would be from the small number of minions who come at the start.